Death Tunnel LOD Implementation — Quantum Runners Steam update #86686

Greetings Runners! Re-implementation of the Death Tunnel with LOD mesh sets for the panels, rings, and turret bodies. Leveraging the renderers isVisible...

Steam App
Quantum Runners (1183160)
Event type
patch note
Published
8 March 2021 - 12:20:37 UTC
Source
steam_community_announcements
Greetings Runners! Re-implementation of the Death Tunnel with LOD mesh sets for the panels, rings, and turret bodies. Leveraging the renderers isVisible attribute allowed us to turn the teeth rotation on and off as well as inhibit turret firing once the model is no longer in the visual range of LOD1 (25% vertical screen fill). Our continuing efforts to reduce the games memory footprint for both the CPU and GPU are paying off. Game's CPU load runs around 1GB, down from a whopping 16GB. GPU is "getting better" with the LOD efforts and draw call batching. We'll keep at it. Thanks for reading. Chris ːsteamthumbsupː

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