SPSTEAMPULSELIVE ANALYTICS
Biolum

Biolum Steam metadata

IKO, Reynard Films, Prefrontal Cortex | Dec 2, 2021 | game

Released

0players observed · 17 October 2026 - 01:33:32 UTC

ActionAdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)3,690
  • Revenue (VGI)$19,509
  • Review score83% positive

Biolum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)3,690
  • Revenue (VGI)$19,509
  • Review score83% positive
  • Total reviews119
  • Release dateDec 2, 2021
  • DeveloperIKO, Reynard Films, Prefrontal Cortex
  • PublisherAstrea

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: IKO, Reynard Films, Prefrontal CortexPublisher: Astrea

Top Steam chartsTop 100 gamesGame directorySteam Store page

Biolum Steam metadata

Biolum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1183700/metadata
Steam Storehttps://store.steampowered.com/app/1183700/
Steam Communityhttps://steamcommunity.com/app/1183700
PCGamingWiki search
IGDB searchSearch IGDB for Biolum

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 99 positive, 20 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Family Sharing

Achievements

12

Platform releases
  • Steam 2 December 2021

Latest Steam announcements

  • Biolum 1.2 is live! - 30 June 2022

    Biolum (1.2.3748.3765) Release Notes We have a first update ready for you which will solve some major OpenXR compatibility issues across different headsets. Added: "Headset is disconnected" message Hold menu or secondary button (Index Knuckles controllers) to open Quit menu Changed: Updated internal OpenXR 1.3.1 Aim pointer now on both hands to select menu items Fixed: Hand offset for Valve Index users with knuckles controllers, so hand pose feels natural Screenspace Ambient Occlusion in Stereo mode Application is now closing clean on disconnecting headset instead of freezing (unity bug fixed with OpenXR 1.3.1 Issue ID 1379929) Player.log won't be spammed anymore with disconnected headset issues (unity bug fixed with OpenXR 1.3.1 Issue ID 1379929)

  • BIOLUM - OUT NOW - 2 December 2021

    We are thrilled to announce the release of Biolum, the project we have put so much into and are so proud to share with you all today. This VR experience is the brainchild of a group of passionate creators, developers, and producers who have painstakingly brought to life a story we hope you enjoy as much as we do! You too can now experience the mysteries of the ocean depths by diving into the world of BIOLUM! Give us your thoughts in the comments and don’t forget to leave us a review on the page! We are here for any issues or questions, so don’t hesitate to write to us in the community hub. We always love to hear from you :) The BIOLUM Team

  • BIOLUM OFFICIAL RELEASE DATE: DECEMBER 2nd - 25 November 2021

    Hello Biolum enthusiasts, are you as excited as we are for the release? It is just around the corner and we can't wait to share our experience with you. The Biolum world plunges us into the depths of the deep ocean. Ordinarily pitch black, the Biolum universe is glowing with light and life. And so to get an idea of what this universe is like, we are sharing with you a part of this undersea adventure. Click below for a pre-release sneak peak! https://sketchfab.com/models/0f47d322bd69488bb2a10ce0aed5fddc/embed If Sketchfab does not load, please use this link:The World of BIOLUM Explore and share with your friends. Dive into the cosmic unknown, you never know what you'll find… And of course, we will be here next week on December 2nd at 9:00am PST for the official release!

  • AN INSIDE LOOK - 12 November 2021

    Hello all bioluminescence enthusiasts! Are you ready to dive into the science of Biolum? Hold your breath because the ethereal beauty of earth’s lesser explored areas, bioluminescent flora and fauna are still a mystery to many. You might not know this, but fireflies are an example of the bioluminescence we witness on land. They’re reputable for their synchronous light displays, a chemical reaction occurring within their bodies in order to attract a mate. They are often found in open fields or in forests near water and have long been a source of fascination for biologists, but they’re easier to access in comparison to other forms of bioluminescent life, those that exist in the depths of the deep sea. Down in the inky blackness of the ocean, where the light begins to dwindle, the underwater crannies and caves are home to a wealth of bioluminescent diversity that has been barely touched. S…

  • Beta 0.9 is live! - 7 November 2021

    Biolum (0.9.3531.5f30680) Release Notes Tubeworm-Puzzle is ready and is waiting for your action! Individual presets can be now selected in a multi-language menu with settings for graphics quality and display contrast to optimize your experience. Known Issues we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player activating flocks with a specific component causes them to sometimes call a reference error light probe group malform warning in log Added localization of ingame menu menu presets for graphics modes: quality or performance menu presets with display contrast of 3 major different headset types; detection of connected device, but contrast can be individually adjusted via slider Changed improved scene loading with asynchronous methods, smoother transitions and lower loading times menu design with collapsed settings tab to minimize sc…

  • Beta 0.8 is live! - 30 October 2021

    Biolum (0.8.3452.1c10f07) Release Notes Spearnose-Puzzle is now interactive! Also we redesigned the intro settings menu and prepared for upcoming feature to choose performance and visual settings depending on your headset. French voices got an quality update as well. Known Issues Tubeworm Puzzle is not blocking player settings menu currently only displays language selection, text in English we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player activating flocks with a specific component causes them to sometimes call a reference error Changed intro menu redesign French dialogue Eva got more clear radio effect hands have now idle animations Spearnose-Puzzle now waits for player interaction to stretch his arm towards the fishes, including fallback and cooldown timers Spearnose-Puzzle swarm movement aligns to circular shape updated Lightmap…

  • AN INSIDE LOOK: BIOLUM - 28 October 2021

    Hey there! Welcome to the mysterious world of Biolum. Over the next few weeks building up to the release, we wanted to share with you some of the background of Biolum, for all of you early fans who are as excited about deep sea thrillers as we are! So let's dive in with informative articles, discussions, interviews, and more! To start, what is Biolum? With the voices of Dune’s Charlotte Rampling and The Expanse’s Dominique Tipper, Biolum is the brainchild of writer/director Abel Kohen, and co-author Jon Rowe. The team at Biolum has brought together some of the best industry talent and created an underwater experience unlike any other. Produced by Igal Kohen (IKO), Katharina Weser (Reynard Films) and Paul Kirsten (prefrontal cortex), you’ll act as Rachael, a skilled diver. Voiced by Dominique Tipper, Rachael has been recruited by Professor Eva Tessier, a lead scientist and bioluminescenc…

  • Beta 0.7 is live! - 25 October 2021

    Biolum (0.7.3392.accd76e) Release Notes Multilanguage is here! Biolum can now be played with English, French or Chinese voices. Additionally we focused on the Global Illumination and the preparation for graphical presets for the variety of VR-devices. Known Issues we are still working on lighting as its gotten too dark we are working on the distance to grab the kelp in Sc3, as it appears to be too far away from the player player log lists a reference error when some flocks get activated the Sc8 Puzzle sometimes causes the fish to interact in a visually unintended way Added added multilanguage system with full dialogue sets in English, French and Chinese added menu system (and interaction) in start screen to choose these languages from re-added the Volumetric Fogs on each vegetation islands as they were temporarily deactivated added font Noto Sans with Chinese character set (Open Font li…

  • Biolum VR Beta 0.6 is there! - 14 October 2021

    Biolum VR (0.6.3220.0fa6499) Release Notes In this Update we concentrated mostly on increasing performance. In the last build we saw huge hiccups and were having big frame drops throughout the experience. For the long term we needed to swap to a higher Engine Version as well. With that, we can better answer technical issues to come. Known Issues currently iterating on the best lightmap solutions, there might still be some issues currently adjusting timings and interaction in Sc6 Puzzle and Sc8 Puzzle, yet using a fallback version of both in this build we are aware of fish swarms sometimes swimming through geometry (Sc3, Sc8, Sc10) we are aware that the player get abruptly rotated (by 20°) in Sc12, while getting dragged by the Glimmung Added with the swap to a newer engine, we are now using a newer input system, which allows us to respond better to different VR devices - so we upgraded t…

  • Weekly Update #13 - 26 March 2020

    Changes: Set dressing (custom lighting, biolum, scattering) Sound mix updates Big improvements of previous integrations Known Issues: Look on HTC Vive is very different (colors and posteffects) Blacksmoker: some alpha layering and lighting issues with glimmung Controls (Oculus Rift S): Left Trigger: Acceleration Right Trigger: Torchlight Left Grip: Menu Right Grip + A / B or period / minus on keyboard: teleporting to next / prev control point C: toggle creature layer V: Toggle Veg Layer B: Toggle Bioluminiscence

  • Weekly Update #12 - 23 March 2020

    Changes: Updated narrow cave layout Updated bioluminescene shader Added Volumelight system for plant isles Added detailed tube worm models Added debug teleport system Added recorded dialogues (English) Added complete audio layout (sound effects, background, ambient music, actor voice effects) Integration of ECS subscenes and boid system Improved overall performance Fixed torchlight activation Fixed visbility of Blacksmoker particles Known Issues: Volume is not yet streamlined Thruster has a little stop bug Contrast on HTC Vive headset is very different Geometry issues in new cave models New cavemodels don’t have the new biolum shader (is only visible on glimmungs den) Fish swarm avoidances issues Torchlight volume effect has visual glitches Player movement is too fast in some areas (dialogues starting to early) Blacksmoker: some alpha layering and lighting issues with creatures Controls…

  • Weekly Update #11 - 23 March 2020

    Changes Added new Rattail Animation Setdressing with Volume Lights and plants Update dialogues Added Ambient Light System bound on rail Known Issues Intro dialogue doesn't start automatically, please push the trigger to go a little forward. Tunnel #2 has to be shortened and less steep Timing and rail appearance at entrance and in swarm cave Overall performance

  • Weekly Update #10 - 25 January 2020

    This update is mainly about content for the last scene. It adds new fishes, a new cave layout and a new Rattail animation. Changes New Rattail animation New cave layout for final scene Boid simulation on fishes (next step is ECS uprade) Known Issues Intro dialogue doesn't start automatically, please push the trigger to go a little forward.

  • Weekly Update #9 - 16 January 2020

    This update is mostly about discussing environment layout and timing. Creatures, bioluminescence and vegetation layers are disabled by default (can be reenabled by ingame menu and shortcuts). Because of the emptiness and darkness (torchlight is disabled too) there is a temporarily global light added for better visibility. It adds also a fogcontroller based on splineposition to get a unique look for every place. Fixes Fish swarm is affected by player forcefield again Tunnels have vegetation now (if you toggle it) Assets with correct assigned materials and lighting Scanners are lot of slower now Scanners are more quiet now Changes Temporary deactivated vegetation / creatures / biolumiscenes for performance reasons You can toggle it with pressing "c", "v", "b" on the keyboard or via ingame VR menu (left grip) Added advanced fps (toggle with "F5") Torchlight is deactivated Preanimated glimm…

  • Weekly Update #8 - 13 December 2019

    This update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, Environment Scans and the Glimmung Encounter. Fixes intro height should now be correct, no more need to jump for the play button Changes Environment brightness has been increased Swarm Cave has been replaced with the new model from Abel Glimmung's Den is now much brighter Glimmung light has an animation/falloff towards the player to be both visible very far away and not blown out up close Glimmung has been replaced with a newer Version from Fauns / Albyon with a quick rig from pfc to allow for arm and mouth motion lots of new vegetation scattered across Glimmung's Den (Scene 12) in correct world scale Known Issues light portals still glitch sometimes and disappear abruptly…

  • Weekly Update #7 - 9 December 2019

    Changes Added Black Smoker Replaced Glimmung with a new version from Fauns Added voice dialog between Rachael and Eva (generated audio) adjusted HUD Spline fade-out adjusted marine snow adjust entrance animation (fitted to dialog) removed buggy lightportal between entrance and rattail cave

  • Weekly Update #6 - 30 November 2019

    Changes Added Intro scene Fauns Glimmung added with basic animation path Glimmung Environment Cave updated Two new types of swarm fish in Swarm Cave (removed previous Rattail swarm) Plant distribution changed to be less uniform Spline distance fade-out adjusted (fades out further away) Adjusted marine snow size and count Adjusted tube worm thickness/size and added base emission Darker lighting for Glimmung encounter HUD map smaller Helmet rotation locked by default Cave entrance path is less vertical New bioluminescent shader for everything to have synchronous bioluminescent glow between rocks, plants, fish. Very WIP - currently does not look very organic Known Issues Light Portals sometimes disappear with a popping effect instead of smoothly fading out Bioluminescent Noise Function looks like spotlights in some areas

  • Weekly Update #5 - 23 November 2019

    Changes in this build: Cave layout updated (Scene 3. Scene 5, Scene 12) Rattail Fish encounter at Scene 3 First iteration of scattered infected plants and props in Scene 5 Spline trail distance fade (preventing distance flicker and going through head/camera) Various HUD changes (placeholder removed, smaller map, dot grid barely visible, removed tracking) Helmet LEDs improved Marine snow particles increased size overall Increased movement speed in certain areas (Scene 3 and Scene 5) General performance improvements

  • Weekly Update #4 - 16 November 2019

    In this Update, we adjusted the locomotion scheme and HUD based on tester feedback and played with some new HUD elements. Additionally, there's a new end scene with updated Glimmung scenery. Full list of changes: Removed / reduced VR space rotation Added helmet LEDs animation First version of Rat-Tail tracking overlay Spline path travel speed tweaked (variations for testing in different caves) Distance to spline tweakeable Fixed helmet rotation toggle in grip menu Added end scene Hologram shader added Secondary scanner effect added

  • Weekly Update #3 - 9 November 2019

    This update encompasses first versions of all four prototype levels. They can be selected from the Grip Menu. 2,3, and 4 are "waypoints" inside the large cave, 1 is a separate scene for now. Prototype Level 1 is included as a separate scene (use the grip button to open the menu and select the leftmost option - Level 1/Rattail Fish - to load the level 1 scene). For Prototype level 2 we have iterations on the HUD and warnings graphics, spline path, helmet behaviour and interior as well as a first versions of environment scanning. For Prototype level 3 we have the ability to swim through all the caves using the Soft Rail technique. For Prototype level 4 we have a procedurally animated close-encounter of our huge creature. First design of the helmet model (including interior). HUD sketches and prototypes (3D map, scanning effect which can be used with the right trigger, collision and danger…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1183700
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateDec 2, 2021
DeveloperIKO, Reynard Films, Prefrontal Cortex
PublisherAstrea
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent83%
Positive reviews99
Negative reviews20
Total reviews119
Steam recommendations114
Achievements12
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1183700/

Short description

Biolum is a 30min VR sci-fi narrative experience. Dive to uncharted depths of the ocean and discover a beautiful world of bioluminescent creatures. But all is not what it seems. What lies beneath the surface?

About this game

Biolum is a 30 minute narrative experience with light interactivity. ABOUT BIOLUM : TAKE THE PLUNGE Biolum brings us on an immersive mission into the deepest depths of the ocean to explore the abyss through the perspective of scientific researcher Rachel , voiced by Dominique Tipper ( The Expanse ). Rachel is guided by expedition leader Eva , a renowned marine scientist, played by Charlotte Rampling (Denis Villeneuve's Dune ). As we discover the mysteries of this bioluminescent VR underworld , it becomes clear that this relationship is not as simple as we thought… PARASITIC BIOLUMINESCENCE Rachael discovers that a luminescent parasite is infecting the ocean flora and fauna. Glowing hybrid underwater oddities swim around us as Rachel and Eva try to understand the scientific meaning. The beautiful bioluminescence is wreaking havoc on the natural ecosystems. How could this have happened and what does it mean? COSMIC WONDER OF THE GREAT UNKNOWN In this VR story, nothing is as it seems. What’s beautiful very quickly reveals itself to be contagious , and perhaps more dangerous than ever imagined. As Rachel gets infected by these parasites, she faces a mesmeric fight for her mind and body. Inspired by t he beauty of deep sea life , Biolum blurs the lines between biological truth and sci-fi and taps into existential themes and cosmic wonder of the great unknown. FEATURES Light interactivity woven throughout that advances the storyline and encourages you to become Rachel and immerse yourself into her exploration Available in English , French , and Chinese , A 30 min interactive and narrative experience Spatialized immersive sound enhances the sensations of the deep ocean and the proximity of danger and beauty that surrounds you AWARDS : SXSW Audience Award, NewImages, UNIFRANCE Award, Courant3D, VR Grand Prix Directed by Abel Kohen, co-written by Jon Rowe and Abel Kohen. Produced by IKO, Reynard Films, prefrontal cortex. Distributed by Astrea.

Supported languages

English * , French * , Simplified Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Medo
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 17, 2026 to Oct 17, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Biolum's USD price history spans from Oct 17, 2026 to Oct 17, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Biolum's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Oct 17, 2026 through Oct 17, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Biolum at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-17$3.99$3.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat108,28317 October 2026 - 01:39:02 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine59,68517 October 2026 - 02:03:22 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero54,42317 October 2026 - 01:39:48 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat46,34517 October 2026 - 01:33:57 UTC74,217269,789VRChat Inc.
Deskrawl: Idle ARPG37,64817 October 2026 - 01:30:49 UTC47,772Not availableFirst Day Games
Dressmaker29,57917 October 2026 - 01:09:36 UTC39,143Not availableelyaradine, raithza, oomsarel
The Sims™ 423,68316 October 2026 - 21:45:32 UTC96,185201,248Maxis
[WoG] War of Genesis: Idle Loot21,23817 October 2026 - 00:52:53 UTC22,936253New Normal Soft Inc.
Garry's Mod21,17117 October 2026 - 02:43:40 UTC73,7501,258,308Facepunch Studios
Transport Fever 315,80716 October 2026 - 21:50:00 UTC42,161Not availableUrban Games
Factorio14,73016 October 2026 - 22:55:49 UTC118,166235,340Wube Software LTD.
Diablo® IV13,48317 October 2026 - 02:04:16 UTC64,51869,242Blizzard Entertainment, Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS226,01317 October 2026 - 01:16:45 UTC399,748Not availableBULKHEAD
Bongo Cat108,28317 October 2026 - 01:39:02 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim89,56317 October 2026 - 02:45:50 UTC498,478533,888Iron Gate AB
Rust71,36617 October 2026 - 01:40:40 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine59,68517 October 2026 - 02:03:22 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 258,88417 October 2026 - 02:27:26 UTC574,638199,438Mega Crit
TBH: Task Bar Hero54,42317 October 2026 - 01:39:48 UTC546,13043,714Nugem Studio, Tesseract Studio
Enshrouded53,36217 October 2026 - 02:11:19 UTC160,361100,084Keen Games GmbH
Project Zomboid49,42717 October 2026 - 02:05:06 UTC122,811486,203The Indie Stone
Geometry Dash48,73217 October 2026 - 01:59:52 UTC108,707646,789RobTop Games
Stardew Valley47,67617 October 2026 - 02:24:52 UTC236,6141,042,631ConcernedApe
Palworld40,30217 October 2026 - 02:45:20 UTC2,101,535451,088Pocketpair

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