SPSTEAMPULSELIVE ANALYTICS
Battle Map Studio

Battle Map Studio Steam metadata

Bradley Shepherd | Oct 20, 2021 | game

Released

0players observed · 22 September 2026 - 19:45:23 UTC

CasualIndieRPGSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)360
  • Revenue (VGI)$4,512
  • Review score92% positive

Battle Map Studio metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)360
  • Revenue (VGI)$4,512
  • Review score92% positive
  • Total reviews12
  • Release dateOct 20, 2021
  • DeveloperBradley Shepherd
  • PublisherBradley Shepherd, Harken Studio

Genres: Casual, Indie, RPG, Simulation, Early Access

Company pages: Developer: Bradley ShepherdPublisher: Bradley Shepherd, Harken Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Battle Map Studio Steam metadata

Battle Map Studio metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1189190/metadata
Steam Storehttps://store.steampowered.com/app/1189190/
Steam Communityhttps://steamcommunity.com/app/1189190
PCGamingWiki search
IGDB searchSearch IGDB for Battle Map Studio

Reviews, pricing, and metadata

Review summary

Positive

92% positive, 11 positive, 1 negative

Price and discount

$15.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen

Achievements

Not available

Platform releases
  • Steam 20 October 2021

Latest Steam announcements

  • Blueprints v1 - 29 January 2025

    Hey all, In this update, I added blueprints, which are essentially images you can overlay onto your battlefield. In this first version, you can add blueprints to your environment from file and then move, scale, and change color opacity a selected blueprint. I plan to expand on the blueprints feature in the next update, with the following upgrades: Add many blueprint "instances" to your map to manage. Save blueprint instance attributes (like position, scale, and color opacity) Update the UI to show all blueprints and blueprint instances Let me know if you have any questions or feedback about blueprints. Enjoy! - Bradley

  • Performance Improvements - 18 November 2024

    Hey everyone, I haven’t been able to find much time to work on Battle Map Studio these days, but I have a performance update for you all! I’ve been working on Hewn Core (the system that powers Battle Map Studio’s grid) and have integrated the latest updates to Battle Map Studio. The updates come with some significant performance improvements, including a ~50% reduction in memory usage. There are some major changes behind the scenes that affect almost every area of the codebase, so if you notice any strange behavior or bugs, please let me know about them. I also updated to Unity 6, which boasts a number of performance improvements, like reducing performance overhead and using the new render graph system. I also made some other minor improvements here and there: I updated the water shader and outliner package, and fixed a few bugs. I hope I can find more time to work on Battle Map Studio…

  • World Locations - 19 March 2024

    Hey all, In this update I added the ability to create worlds in different locations, including land, sky, outer space, and underwater. These simple changes surprisingly add a very different feel to environments. Now, instead of selecting a sky color when creating a new world, you select a location. Each location has certain sky settings, which you can of course change later. I also added some basic metal and metal tile materials for to help build sci-fi environments! I added 8 new metal materials and 6 new metal tiles. I also added a new Gloss material for almost invisible blocks, which I hope help with in-air areas. Sci-fi props and building materials have been on lots of users' wishlists for a while now, and I'm eager to learn more about how I can make building sci-fi environments easier to build in Battle Map Studio. Let me know if you have any 3D models, materials, or features in mi…

  • Fixes to Noise Generator - 10 March 2024

    Hey all, I have been super busy with other projects as of late (Hewn Core, BitCraft, NSF grant writing), but I have fixed a few bugs related to the noise generator and have been collecting assets for a content update. Updates Fixed a bug with the noise generator and image wizard gizmo where it was no longer draggable. Fixed a bug with the noise generation where block components could not be placed on top of blocks that were created by noise. Added voxel mode support to noise generation and image wizard. Hope you are all doing well, and if there is anything I can do to make Battle Map Studio better, let me know on Discord! ~Bradley

  • Fix to Missing Paint Elements in Column Mode - 4 February 2024

    Hey everyone, A player kindly brought it to my attention that all of the paint elements were missing when painting in Column mode. Sorry about that! It should be fixed now. -Bradley

  • Voxel Mode! - 31 January 2024

    Hi, I hope your 2024 is going well. I finished the first version of voxel mode, and I’m super excited for you to try it out! Voxel Mode When you create a new map, you now have the option to choose between column (original mode) and voxel modes. Voxel Mode Tools Painting tools unlock extra capabilities when in voxel mode. Voxel Brush When using the brush, hold X to start painting on the vertical plane. Additionally, blocks and units still intercept pointer rays in voxel mode, so as to make it easier to paint vertically without holding X. In voxel mode, you can drag-draw horizontally and vertically, which makes it easier to make steps, or gradual gradients. With the brush active, try holding Shift and moving horizontally. Then, hold X and move vertically. See that a diagonal line is created on the horizontal and vertical axes. Voxel Dragger The dragger can now create 3D areas! When using…

  • Hewn Core - 18 January 2024

    Hey, I've got big news! Over the past couple years, I've slowly generalized the block-based grid system that powers Battle Map Studio. I call it Hewn Core. Since many games use a block-based grid, I thought a generalized 3D hex/square grid system might be useful for a lot of devs. Today I'm releasing Hewn Core on the Unity Asset Store! Check it out here. About Hewn Core Hewn Core is a grid system and worldbuilding framework that functions as the foundation for any block-based game. Hewn Core provides easy-to-use methods for creating and manipulating world entities, like blocks and block decorations. Simply use the add, update, and remove methods, and the system will take care of the rest. Hewn Core lets you build big without sacrificing performance. Powered by Unity's Data-Oriented Tech Stack (DOTS), Hewn Core is blazing fast when spawning, updating, and rendering world entities. Hewn C…

  • Voxel Mode Preview - 26 December 2023

    Hi everyone, Merry Christmas and Happy Holidays! I’ve made progress on voxel mode and wanted to share what I’ve been working on. I’ve found time here and there between work, holidays, and other projects, and set up a testing environment to test voxel-related tools. Here are a few tools I’ve been developing: Voxel Brush The voxel brush is like the regular brush but allows you to paint in 3D. Instead of painting just on the XZ plane, you can switch to the XY plane to paint vertically. Voxel Dragger The voxel dragger is the voxel mode equivalent to the standard drag shape tool, except (and you can probably guess) you can drag in 3D. You can drag on the XZ plane, the XY plane, and combine drags to create a 3D drag. Mesh Brush The mesh brush essentially takes a 3D object and “voxelizes” it to create blocks that fill the volume of the mesh. It’s a lot of fun to try out different models as the…

  • Cleanup & Upgrades - 11 November 2023

    Hi, I hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages. Updates: Brought in updates from my proprietary grid system package, which should increase performance a bit. Updated Tilt Five SDK to 1.4.0. Updated MixCast SDK to 2.5.2. Spent a lot of time cleaning up the assets in the project, reducing the size around 60%. This probably won't affect the game size, just a win for me as a developer! I removed a lot of old asset packs I had, some of which contained models I was currently using. Those models have been updated. Changed the D20 layout to align with the standard D&D D20 layout. Fixed dice roll number inconsistency with visible dice value. Reverted a change made for the rain tool that was made for a client-enforced demo requirement. Added a light to the campfire. Updated two pot models.…

  • Back at it - 22 October 2023

    Hey everyone, I hope you are all doing well! As I mentioned in the previous post, I’ve been on a little bit of a break while I got married, went on my honeymoon, and moved a couple thousand miles from my original home in Maine. I’m finally back into the swing of things and have my development setup ready to go. Before I jump into the main subject of this post, here are a few photos of the beautiful views of my honeymoon on the Maine coast and in Acadia National Park: Okay, back to Battle Map Studio. In this post I wanted to talk about the current state of this project and my plans for its future. Past & Present Situation Since its inception, Battle Map Studio has always been a side-project of mine that I’ve self-funded through my work as a contract software developer building in-space construction software. As much as I wish I could spend 100% of my time on this project, it has not been…

  • Development Update - 8 June 2023

    Hi everyone, I hope you are all well and enjoying life. If we haven't met yet, I'm Bradley, the creator and sole developer of Battle Map Studio. In this update, I wanted to let you in on some exciting behind-the-scenes stuff that's happening with Battle Map Studio, my other projects, and my life. Battle Map Studio A few months back, I added multi-headset support for Tilt Five, and the folks at Tilt Five demoed Battle Map Studio at GDC. This month I had another opportunity to demo Battle Map Studio at AWE with Ultraleap. So for the last couple months or so, I’ve been working on a Battle Map Studio demo that showcases Ultraleap's new hand tracking device. I'm currently working towards comprehensive hand tracking support for the full version of Battle Map Studio, so keep an eye out for that! While I'm very happy that I'm getting opportunities to showcase Battle Map Studio, it is affecting…

  • Battle Map Studio is at AWE (May 31 - June 2) - 31 May 2023

    If you're at AWE this week, be sure to check out Battle Map Studio at the Ultraleap booth! The demo combines Tilt Five and hand tracking so you can build virtual worlds with your hands in AR. 👋🧙 Ultraleap's Leap Motion Controller 2 Press Release Also, keep an eye out for future updates regarding hand tracking in Battle Map Studio! 👁👁👁 😁 Bradley

  • Patch Notes 230502 - 2 May 2023

    Got some of fixes for you! Polish Fixed a Tilt Five bug where shared panels would only ever appear on Player 1's canvas. Fixed a Tilt Five bug where the main menu tool manager was not initialized correctly, resulting in all tool selections affecting just Player 1. Fixed a Tilt Five bug where only Player 1 had a landing window. Fixed several network serialization issues with editing character actions and spells. Fixed a bug where changing saving throws or death saves would not display the intended value change properly. Fixed effect and hit dice parsing bug for spells and actions. Fixed a visual issue where a sprite was missing, resulting in some panels not rendering. Fixed a visual issue where some input fields were too small for font size, resulting in text not rendering. Fixed a DDB serialization issue where certain null values were not properly verified. Fixed a DDB serialization iss…

  • February-March Update - 20 March 2023

    Hey, happy Spring Equinox! So in the middle of preparing an update for February I had to switch focus onto adding support for Tilt Five® multi-headset support because Battle Map Studio is being demoed at the Tilt Five GDC booth (Booth #P1770) this week! Check out Tilt Five @ GDC! For the last month or so, I’ve been incredibly busy reworking the Battle Map Studio codebase to allow for multiple local players. I also created a new demo version of Battle Map Studio. Tilt Five Multi-Headset Support While Battle Map Studio was designed for multiplayer online play, I hadn’t spent much time designing for local multiplayer play. Reworking years of code that was developed for a single local player to work for multiple local players was a major task. Codewise, this might be the biggest update I’ve made to Battle Map Studio. I won’t bore you with all of the specifics of what I needed to change (mos…

  • January Update - 23 January 2023

    Happy New Year! Since the last update, I added drag & drop movement, updated the interface designs, upgraded the backend grid system, and made a ton of fixes and refinements. Drag & Drop Movement After I integrated Hero Forge compatibility, I wanted to be able to drag and drop minis, so I added in drag & drop movement. It’s simple, hold left-click on a character or prop, and then drag the object to a new position. Boom, dragged and dropped. When dragging an object over a position already occupied, a red outline will appear. Attempting to drop an object over an invalid position will reset the object back to its original position. When selecting multiple units (shift + click), you can drag while holding shift to move all selected objects! Remember that dropping any object over an invalid position will reset it back to its original position. UI Design Updates I spent some time updating som…

  • December Update - 21 December 2022

    Merry Christmas and happy holidays! I hope you are enjoying the season as much as I am. I have some awesome additions to share with you in this update, so let’s get started. Official Hero Forge® Support A little while ago I met with the folks at Sky Castle Studios about bringing Hero Forge® support to Battle Map Studio. They introduced me to their API and gave me the OK to integrate it to Battle Map Studio. Since then, I have been working on adding Hero Forge® support and improving Battle Map Studios' asset management tools. Importing a Hero Forge® Mini To get started with importing your Hero Forge® minis to Battle Map Studio, navigate to the Asset Manager and then select the Hero Forge® tab. Before importing minis, you’ll need to connect your Hero Forge® account by inputting your Hero Forge® Access Key (find it here). If you don’t have a Hero Forge® account, create one here! Scroll dow…

  • November Update - 11 November 2022

    Hey! I thought I’d have this update ready a couple weeks ago, but there was a bad performance regression in a recent Unity update, so I had to wait until a new version of the Unity game engine was available. Very frustrating! Oh well, in the meantime I was able to work on a few extras for this update. I was feeling adventurous these past couple weeks so I upgraded my project to use ECS 1.0. I also added an option to export your environment as a model file! DOTS 1.0 (Note: the following section might be boring for players not interested in backend framework development) For a while now I’ve been stuck on an old version of Unity DOTS packages (the framework I use for high performance grid systems). Unity kind of left DOTS alone for a long time and only recently restarted development on it. The updates came in two phases, version 0.5 and 1.0, but I decided to skip the 0.5 version because i…

  • Blaster & Palette Reworks - 12 October 2022

    Hey everyone, In continuing my experiments with hand-tracking, I realized that the blaster tool and palette management needed improvements and fixes. I'm currently traveling, so I'm writing this from my laptop! Fortunately, I already recorded the video I wanted to include in this update. :) Blasting and Hand-Tracking I recently made a hand-tracking tool that shoots projectiles from my fingers! While I extend my fingers toward the board, the tool begins blasting shapes from the tips, and the blast intensity increases when I squeeze my thumb closer to my palm. It was a lot of fun to work on this experimental tool, and by making it, I became aware of several problems with the blaster tool and palettes. Blaster Improvements When I started playing with using the blaster with hand tracking, I scaled up the shapes so they were more visible when recording with MixCast. What I noticed was that t…

  • Patch Notes 2022.09.22 - 22 September 2022

    I’ve continued to test and refine the various job systems, and have a few nice updates to share! Updates Improved grid updates for when a single layer is updated, so that only blocks and block components on that layer are marked as changed. Restructured the codebase so that the base grid systems are not entwined with map editor tools. So much cleaner! This likely won't affect gameplay. Polish Fixed a bug that prevented image wizard generations to complete. Fixed a visual bug where overlay grid tiles would not always be positioned correctly on top of blocks. Fixed a job issue where the grid system would not always allow blocks to finish updating before marking them as unchanged. Fixed a visual issue where shallow water would not be level with other liquid meshes. Fixed a visual bug where the system would not generate liquid meshes with the proper elevation if a block had negative elevati…

  • Improving the Grid - 16 September 2022

    Hey everyone, I hope you’re all doing well and enjoying your week! For this update, I improved the grid system performance, added many new soil materials, and played around with MixCast and hand tracking. Grid Improvements I have been incrementally improving the efficiency of how the grid updates when changes are made to the map. Now, when you add or change a block or block “component” (like a plant), the system is much smarter in determining what to change. The Battle Map Studio grid framework is built on Unity DOTS (Data Oriented Technology Stack). The framework takes advantage of Unity’s burstable job system, which makes iterating over many entities very fast. Even though the jobs run much faster than an Update method on a Monobehaviour, scheduling an update job more often than necessary can certainly decrease performance. In the last update, I improved job performance by making the…

Patch notes and updates

S.noRelease datePatch nameGID number
110 March 2024Fixes to Noise Generator5679673637664115922
24 February 2024Fix to Missing Paint Elements in Column Mode5582843074952360066
311 November 2023Cleanup & Upgrades5302486388003404982
42 May 2023Patch Notes 2305025133583642670019824
522 September 2022Patch Notes 2022.09.224589754330732373096
66 August 2022Tilt Five Bug Fix4598757090458553226
728 May 2022Patch Notes 2205284437747060834640783
814 May 2022Patch Notes 2214055849624375825703856
913 March 2022Update Notes 2213035631194088569784475
107 January 2022Patch Notes 2201074224939386880204518
1131 December 2021Patch Notes 2112314224938027327317798
129 December 2021Patch Notes 21.12.084224936849649119840
135 December 2021Patch Notes 21.12.04/054224936215392990569
1426 October 2021Patch Notes - 10/25/20214103335143121958232
1525 October 2021Known Issues4103335143120297116
1621 October 2021Patch Notes 102121 (Startup Crash Fix)4103335143106383298

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1189190
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$15.99
Free to playNo
Discount0%
Original price USD$15.99
Current price USD$15.99
Release dateOct 20, 2021
DeveloperBradley Shepherd
PublisherBradley Shepherd, Harken Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent92%
Positive reviews11
Negative reviews1
Total reviews12
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1189190/

Short description

Battle Map Studio is a playful map editor and RPG sandbox. Have fun painting forests, constructing and furnishing houses, and creating characters and monsters. Build solo or collaborate in real time online with multiple players to bring your world to life.

About this game

Play on Tilt Five™ New! Battle Map Studio now supports multiple Tilt Five headsets! Connect up to 4 headsets and wands on one device. Battle Map Studio officially supports Tilt Five™! With the Tilt Five™ Wand as your brush, painting landscapes, building civilizations, and maneuvering characters become much more immersive. Watch your mountains rise, characters battle, and jungles grow right in front of you in holographic 3D. Gather your friends around the board to build a map or play a tabletop RPG together. Custom Asset Import Bring your own models and images to place as characters and props in your Battle Map Studio environment! FBX, OBJ, STL, Asset Bundle (.unity3d), PNG, and JPG are all supported. There are so many great sites for downloading 3D models and 2D battle map assets. The model in the left-most section of this GIF was made using Hero Forge and the model in the center was downloaded from Unity Asset Store. The images in the third section were downloaded from 2-Minute Tabletop. Map Layers Add layers to your map to build multistory buildings, floating islands, or underground tunnels! Then, add additional layers to stack props on top of tables and other surfaces. Move layers up and down, duplicate them for easy reuse, or set them invisible to obscure parts of the map. About the Game Battle Map Studio is a playful map editor and RPG sandbox that makes world building fun, simple, and social. Use a variety of practical and amusing tools to paint forests and rivers, generate mountains, and construct houses. Build solo or collaborate with multiple players in real time online to bring your world to life! With a growing collection of props, furniture pieces, and items to build with, you can let your imagination run wild while decorating castles, inns, and dungeons. When you’re finished building, set the mood and time of day using the light and fog controls. Then, populate your world with characters and creatures to set the stage for playing RPG campaigns. With Battle Map Studio, you can... Paint elevation, trees, and rocks, with a resizable brush, paint bucket, blaster, or draggable area. Build in Column or Voxel mode. Change scene lighting, fog, and t…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
27Cross-Platform Multiplayer
30Steam Workshop
17Includes level editor
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência Medo
steam germany12Gewalt
igrs18Horor Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $15.99
  • Highest observed: $15.99

Battle Map Studio's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.99, the highest is $15.99, and the first visible tracked price is $15.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Battle Map Studio's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $15.99. The latest run records $15.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.99
  • Current list price: $15.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Battle Map Studio at $15.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.99$15.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.99$15.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$15.99$15.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Diablo® IV36,13022 September 2026 - 19:52:42 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod26,14722 September 2026 - 19:37:56 UTC73,7501,258,308Facepunch Studios
The Sims™ 423,84122 September 2026 - 20:24:35 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
IdleOn14,16522 September 2026 - 18:42:07 UTC21,01828,570Lavaflame2
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash39,36822 September 2026 - 20:25:19 UTC108,707590,977RobTop Games
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2640,05222 September 2026 - 20:20:19 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
RuneScape: Dragonwilds23,03022 September 2026 - 18:04:54 UTC39,10324,686Jagex Ltd
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle19,50522 September 2026 - 19:37:05 UTC27,916111,695Afterthought LLC
BeamNG.drive18,14222 September 2026 - 20:40:34 UTC44,232392,944BeamNG

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