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Tales of the Deck

Tales of the Deck Steam news

One Bit Factory | Feb 6, 2020 | game

Released

0players observed · 25 September 2026 - 00:02:00 UTC

AdventureCasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

Tales of the Deck news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews19
  • Release dateFeb 6, 2020
  • DeveloperOne Bit Factory
  • PublisherOne Bit Factory

Genres: Adventure, Casual, Indie, Strategy, Early Access

Company pages: Developer: One Bit FactoryPublisher: One Bit Factory

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tales of the Deck Steam news

Tales of the Deck news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hero Equipment - 17 April 2021

    Saving the world is tough work, and having the right tools is critical. Enter hero equipment! Introducing 48 pieces of weaponry and armor to aid your heroes in battle. In the past, heroes would gain +1 Hp between battles. Armors replace that feature, by giving the hero certain stats at the beginning of the battle. The choice is now in your hands! Rather than having a single weapon through the course of an adventure, you can gain ones that are more suited to your party's strategy. These new powerful equipments let you play Tales of the Deck like never before! See all of the available options at https://talesofthedeck.com/equipment !

  • Graveyard Button Fix - 7 April 2020

    Some players were unable to select the graveyard button on the adventure screen. This has been corrected. Sorry for the inconvenience.

  • Graveyard Live Stream on Twitch - 1 April 2020

    We'll be streaming the new Graveyard stage in Tales of the Deck. Watch as we cut through the undead... with CARDS! Saturday Apr 4th, 3pm PST / 6pm EST / 12am CET On Twitch... https://www.twitch.tv/talesofthedeck

  • The Graveyard - 26 March 2020

    As our heroes venture beyond the forest, they stumble upon a field of the buried. One step onto the sacred ground and it rumbles awake. Zombies crawl up from beneath the ground, and stray bones join together as walking skeletons. Our heroes are in grave peril. The Graveyard is the newest stage in Tales of the Deck. Undead enemies are around every corner, each with new strategies to confound your heroes. This introduces 15 new enemies, and several new enemy mechanics known as triggers. Take the Skeleton for instance. When it dies, it turns into a Pile of Bones. That pile will turn back into a Skeleton in two turns. The Werewolf presents an interesting challenge. At the end of the turn, it will turn into a Person who helps you. However, that Person will soon change back into the Werewolf. The Graveyard brings a new excitement to Tales of the Deck. Triggers introduce an immense amount of g…

  • Enter the Objects! - 18 February 2020

    Objects are a new type of enemy that can disrupt how you approach a battle. They have actions just like bosses and minions. What makes them different? They do not have to be destroyed to end the battle. You have to make a difficult choice. You can try to end the battle quickly, before the object has a lasting impact. However, that gives the enemies time to set up for stronger turns. Fortunately, not all objects work against you. Take the Campfire for instance. Though you were ambushed while sleeping, its warmth will keep you alive. Just don't accidentally destroy it. If you're lucky though you might have some spare Firewood. Objects introduces difficult choices in how you approach your next battle. Challenges await, so plan wisely.

  • Tooltips, Achievements, and Saving - 14 February 2020

    The game has been updated to v.0.2.3, and with that comes some new features. Before we dive into that though, we have something special for you. Tomorrow, Feb 15, We'll be doing a Twitch stream, and introducing a brand new mechanic to the game. We'll be encountering a brand new type of enemy that will change the you play and strategize. So tune in at 3pm EST / 12pm PST / 9pm CET, and be a part of the fun. https://www.twitch.tv/talesofthedeck New Client Features Achievements - We've added Steam achievements to the game. There aren't many to start, but this paves the way for new ones down the line. Bring your best game, and earn this pixelated goodness. Saving - Your adventure will now save between battles. After you've chosen your item, you adventure will save. Now you can journey on your own schedule. Tooltips - All keyword rules are at your fingertips with tooltips. Hover over a card t…

  • Greasy, fast speed! - 10 February 2020

    One of the biggest requests we've seen since launch has been to speed up the game. We hear you loud and clear. Animations have been sped up a fair bit, and drawing and discarding has also gotten a healthy dose of quick. This update also sets the stage for some other new stuff coming out later this week. What could that be? You'll find out soon enough. Thank you everyone for the support and feedback this week!

  • Launch Twitch Stream - 5 February 2020

    Another stream for Tales of the Deck is set for Sunday Feb 8th (3pm EST / 12pm PST / 9pm CET) Jordan will guide us through a few adventures. If you're new to the game, or on the fence about it, this is a great chance to tune in and pick up strategies from one of the best. Join us for the fun on Feb 8th! https://www.twitch.tv/talesofthedeck

  • Client v0.2.1 - Squashing Bugs - 3 February 2020

    The game client just got a small tune-up ahead of the Feb.6th release date. Nothing fancy to see here, but there are a few minor improvements. - Hit box for bosses are now sized appropriately. - Battle animations appear above a character, but below their weapon/action pane. It looks very pretty. - Fixed a bug where the deck editor would appear when the "?" menu was open and closed during the loading scene.

  • Boss Bumps - 1 February 2020

    We just released a small content update for the game. The main goal here was to increase the difficulty of most battles by a little, and greatly increase the difficulty of final battles. - Final bosses have been redesigned to be a more interesting as well as difficult. - Boss Hp has been increased across the board. A few minions got a bump as well. - Spiders no longer target by low mp. - Strategize no longer has swift.

  • Music, Tutorials and Deck Editors! Oh, My! - 31 January 2020

    With the early access release right around the corner (Feb.6th... tell your friends), it's time to update the game client with some important quality of life improvements. If you encounter any issues, please let us know. We hope to iron out any bugs before the 6th. Thanks everyone! Updated to Game Client v0.2.0 - Music now brings new life to the game. The retro style of TotD now lives in the sound. - A brand new tutorial to introduce first time players to the very basics of the game. - The deck editor has been slimmed down. You can now share deck codes, as opposed to sharing decks through a user account. - Choose your deck and adventure on a new screen. This prepares for new stages in the future.

  • Twitch Stream - 18 January 2020

    We'll be doing another stream of Tales of the Deck on Sunday Jan 19th (3pm EST / 12pm PST / 9pm CET) Jordan will play through an adventure or two, showing off some of the strategies and gameplay. Want to get an early look before the Feb. 6th release? This is your chance! https://www.twitch.tv/talesofthedeck

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2020Graveyard Button Fix2978509755363815074
23 February 2020Client v0.2.1 - Squashing Bugs2609208878395979125
31 February 2020Boss Bumps2609208878388521083

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