Pastel: Blind Karma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1219000
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperBlind Karma Studio
- PublisherBlind Karma Studio, Pleasant Rain Ltd
- Parent gameNot available
Company pages: Developer: Blind Karma StudioPublisher: Blind Karma Studio, Pleasant Rain Ltd
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Pastel: Blind Karma Steam news
Pastel: Blind Karma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Early December update - 6 December 2021
Hello, everyone! 2021 is quickly coming to an end, and there aren't enough hours in a day to cover everything we've already begun working on and everything we're eager to start with. Although we keep discovering new challenges every day, the enthusiasm and the work drive are running strong. We're very proud of the development progress so far, and we are excited to let you in on a few newest changes to Pastel: Looking back at the initial idea of creating a visually pleasing adventure puzzle experience, we've noticed a slight disbalance between the puzzle and the adventure aspect. So what did we do to add more 'venture' into the adventure? A whole new mechanic, of course! From now on, Pastel will be able to use Possession - an ability to possess a nearby creature and use its natural abilities to overcome obstacles. Ethically, of course. No creatures were harmed during the creation of this…
- Pastel: Blind Karma re-design - 21 October 2021
Ever since we first had an idea for Pastel: Blind Karma, we have imagined a colorful, vibrant, dynamic adventure. And while we are well on our way to bringing that vision to you, it's always a good thing to leave some room for backtracking and addressing some things that could have been done better. And we did exactly that! So what exactly did we do? Check it out below: 1. Pastel is now more enthusiastic about her mission! We have added a bit of a skip to her step by improving the jumping mechanics and the interaction with objects (It will now rely on indirect connection rather than simple, rigid animations). 2. We have even shown the shaders some love. They are now upgraded from presented assets to being handmade! 3. Color is love. Color is life. You will enjoy an improved color blend on grassy surfaces and ground textures. 4. Overhauled! Trees and grass are all goosed up, making the e…
- Introducing Yuni Jang, one of the Pastel Artists! - 21 September 2020
Hello everyone! While work on our game continues, we want to begin introducing you to the team behind the game. To start things off, we're going jump straight into our art team! The Art Team The art team consists of Yuni Jang (South Korea) and Ilya Sipyagin (Russia) and together they bring a unique blend of both cultures and inspirations to the game. In this first team focus, we're going to look at Yuni and her experiences working on Pastel! What is your process for drawing? Our basic character creation always starts out with a hand-painted version! Normally at the beginning of the creative process, I would search for inspiration from a few sources, and after that use my imagination to get a consistent idea of what I want. Once I've got that, I draw the initial sketch. Once I'm happy with the sketch, I'll then pass it over to our 2D artists who convert it into digital art, or sometimes…
- Welcome to Pastel: Blind Karma! - 7 August 2020
What is Pastel: Blind Karma? Pastel is an Adventure-Puzzle game, but to dive a bit deeper, it is a single-player game that draws influence from Asian cultures and was inspired by popular games such as Rime, Journey, and Firewatch. Our name comes from an amalgamation of the words Past and Teleport and serves as both the name of the game and also the name of the main character, who happens to be a Gumiho, a legendary fox creature from Korea. What's more, time-travel and teleporting through timelines are both key aspects of our game, so Pastel is a very fitting name for us! The Gameplay Now we're getting to the good stuff, talking about what our game will be like. As you may have guessed from our introduction, time travel plays a very big role in the game. The game starts with Pastel waking up in the middle of ruins, taken over by nature and time. As she wakes up, she realizes that somethi…
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