- Update Notes for 2024/10/23 - 24 October 2024
UI: Add Turkish Language UI: Add missing localization strings to mission retry / failed screens and countdown timer.
- Megacopter on sale in 8 new languages! - 19 September 2024
To celebrate the release of Megacopter in new languages, we're having a sale! We've added support for Spanish, French, German, Brazilian Portuguese, Japanese, Korean, Russian, and Polish! Operator's store localized in Japanese: Loadout localized in Brazilian Portuguese: We've also added lots of improvements and fixes since our last major update. There is a new easier campaign difficulty, Chillin', which smooths several difficulty spikes in the game and allows easier progression. The use of colors in the game UI have improved to be easier on the eyes. Fixes have also been made for displaying the in-game cinematics on different resolutions. We look forward to providing even more updates in the near future!
- Update Notes for 2024/08/17 - 18 August 2024
UI: Update default button and text colors. Should be easier on the eyes and a overall visual improvement to menus. UI: Update shop/altar purchase trees to better show which areas are still locked and colors differentiate the purchased/unpurchased options. UI: Misc improvements to padding/spacing. Gameplay: All crates take significantly less shots to destroy when looking for items inside. Most are just 1 shot.
- Update Notes for 2024/08/04 - 5 August 2024
UI: Update full screen cinematics to preserve the pixel art style full screen and be consistent. Gameplay: Reload times for weapons are now based on how many shots were depleted. Example, 50% shots used takes 50% less time. This effects gatling gun, plasma gun, and rockets. Gameplay: In addition to the existing automatic reload from weapon switching, the selected weapon will automatically reload after a delay. Any automatic reload can be interrupted by firing which will still restore shots based on the reload time remaining. This effects gatling gun, plasma gun, and rockets. Gameplay: New reload/rearm sound for energy beam. Gameplay: New reload/rearm sound for plasma gun.
- Update Notes for 2024/07/31 - 31 July 2024
UI: Conversation dialog made smaller when it's not a paused conversation. UI: Adjust default HUD edge offsets to be less (effects new players only). Bug Fix: Crash that could happen while paused with a smaller in-game dialog open. Bug Fix: Off-center portrait radio static effect on scaled resolutions.
- Update Notes for 2024/07/28 - 29 July 2024
UI: Add progress bar in HUD to show cooldown for abilities. UI: Rework cinematic of reptoid fatality in first mission. UI: Update difficulty selection icons. Gameplay: Add savepoints in Brain Boss mission when capturing radar domes. There is still a checkpoint before the boss.
- Update Notes for 2024/07/27 (Hotfix) - 27 July 2024
Gameplay: Reduce cost of 3rd weapon slot upgrade from 350->250. Bug Fix: Crash introduced on reptoid heavy w/ laser on today's patch.
- Update Notes 2024/07/26 - 27 July 2024
Gameplay: New sound effects for laser weapon. Bug Fix: Scaling for HUD map icons and weapon icons. Bug Fix: Scaling for HUD hint overlay. Bug Fix: SAM site projectiles would sometimes not be able to be shot down if the site was destroyed in the middle of launching. Bug Fix: Blood orb map icon should disappear quickly after attracting it when the auto-pickup-orb upgrade is purchased.
- Update Notes for 2024/07/23 - 24 July 2024
Gameplay: New gameplay difficulty available when creating a new campaign, 'Chillin'. This difficulty lowers enemy health by 25% (including bosses), reduces the difficulty of some boss abilities, reduces the amount of enemies in 'attack waves' (like the Pizza Bear levels), and still allows Goddess Blessings to be used on mission failure that stack with these difficulty reductions. Gameplay: New achievement - 'Medium Well': 'Complete Base Campaign on Normal Difficulty With 4 or Less Goddess Blessings'. Player's with an existing completed campaign should be able to load the campaign and get this achievement if they used
- Steam Deck Verified, BitSummit Drift and more! - 19 July 2024
Hey everyone! We have been absolutely blown away with the reaction to Megacopter, and honestly we’re a bit lost for words for how awesome each and everyone of you have been. We’ve been hard at work on a whole host of changes, which you can tell from all the patch notes over the last few weeks, but we wanted to stop by today and just let you know what’s going down on our end of things. Steam Deck Verified Quite a lot of you have already been enjoying Megacopter: Blades of the Goddess on Steam Deck, but getting the official verification means that we are now able to show the world that the game works on Steam Deck. Thank you to those who have left comments, issues and feedback on the Steam Deck compatibility, as it has helped us to improve the game to make this all official. So if you’re reading this, have a Steam Deck, and are looking for a new game to play, Megacopter is available! BitS…
- Megacopter: Blades of the Goddess is a quality shoot 'em up throwback to Desert Strike - 15 July 2024
Inspired by the Strike series (Desert/Jungle/Urban Strike) and Choplifter, Megacopter: Blades of the Goddess is a lot of fun if you love fast-paced shoot 'em up action. Read the full article here: https://www.gamingonlinux.com/2024/07/megacopter-blades-of-the-goddess-is-a-quality-shoot-em-up-throwback-to-desert-strike
- Update Notes for 2024/07/14 - 14 July 2024
UI: New revision to loadout screen. More improvements to come.
- Update Notes for 2024/07/13 - 13 July 2024
UI: Some more work on supporting retina display resolutions for MacOS windowed mode. Bug Fix: Fix conflicts with multiple conversations being requested by the game on the screen where it could sometimes get stuck within a mission.
- Update Notes for 2024/07/08 - 9 July 2024
UI: Message for ultra wide resolution support 'coming soon' should now display in video options. Gameplay: Added video option to do 'OpenGL full screen' instead of 'full screen windowed' mode. This was primarily added to better support MacOS full screen. Support for high pixel density retina displays still needs improvement.
- Update Notes for 2024/07/07 - 7 July 2024
UI: Add detailed ammo counts to mission map screen (full map view). This was a requested feature to be able to see the full ammo count and capacity. UI: Cleanup mission map screen and add thin borders to map/minimap. UI: Adjust some more HUD transparency values for consistency. Gameplay: Reduce cost of cluster missiles weapon and charged orb weapon by 50 tokens each. Gameplay: Reduce cost of cluster missile targeting computer upgrade by 200->150, and level 2 300->250. Gameplay: Increase targeting arc that is added by cluster targeting targeting computer upgrades by +5 degrees per upgrade. Gameplay: Increase cooldown reduction by -.25 sec and -.5 sec for cluster missile recharge upgrades (-.75 sec for both combined). Gameplay: Update opening cinematic artwork on Jack. Gameplay: Add experimental option that does nose-based aiming for gamepads only. This transforms horizontal axis to rotat…
- Update Notes for 2024/07/06 - 6 July 2024
Gameplay: Add experimental option to do nose-relative movement in control options. Transforms: 'Up' -> Nose Forward, 'Down' -> Tail Backward, 'Left' -> Strafe Left, 'Right' -> Strafe Right. This was a requested feature by several players. It may be better accompanied by a similar future aim option that does rotation and angle of attack for the aim. Please let me know what you think in the community forums or discord!
- Update Notes for 2024/07/05 - 6 July 2024
UI: Adjust some background transparency levels in the UI. Gameplay: Water Tower Mission - Remove mini helicopters from attack waves. Now there are only ground-based attackers. Bug Fix: UI issue where objective icons would disappear.
- Update Notes for 2024/07/04 - 4 July 2024
Gameplay: Increase pizza bear tokens rewarded base value by +15% and add additional pickups in later missions. Gameplay: Improve helicopter chuff sound looping in hopes of enhancing your helicopter ASMR experience. Gameplay: Add gameplay option to disable heart rip cinematic. Gameplay: Added some extra invulnerable frames for AZ-TECH dodge and AZ-TECH flares - realm phase upgrade. Gameplay: Remove hearts collected stat from pizza war end of mission summary. It showed 0/0 previously.
- Update Notes for 2024/07/03 - 4 July 2024
Gameplay: Added checkpoints to Pizza Bear mission (after first wave and before final wave). Gameplay: Added checkpoints to water tower mission each time a part is delivered. Gameplay: Added mission objective progress bar for water tower construction mission. Gameplay: Reduced amount of reptoid centipede enemies on 'Strike in the Desert' mission. Bug Fix: In campaign select screen, the details should now show the correct 'next mission' where in some cases it would not. Bug Fix: All rescuable prisoners would look like the same variant after restoring from a checkpoint. Bug Fix: All oildusa eggs would look like the same variant after restoring from a checkpoint. Bug Fix: An extra fish would be caught when the submarine boss pops up after restoring from a checkpoint.
- Update Notes for 2024/06/29 - 30 June 2024
Gameplay: Custom camera controls prototype in new 'Game' options tab. Tweak camera zoom, camera velocity push, camera aim push. Gameplay: Remove auto aim assist when targeting the large destroyer ship. Bug Fix: Possible fix for AZ-TECH sacrifice sometimes not working and requiring a game restart. Bug Fix: Rare crash involving object pooling and reptoid suicide drone particle effect. Bug Fix: Minor bug fix on some various map props draw order. Bug Fix: Pizza bear pizzas and clipping on bottom of map camera bounds.