- Recalling how it was like to play micromachines with these guys - 25 March 2021
Celebrating the Remote Play Together feature, I decided to bring together the same childhood friends who played Micromachines with us in old times for a Tinker Racers challenge. This game was only made because of the time we spent playing micromachines with these guys!
- Wished Trading Cards and other items released!!! - 14 December 2020
Some big news!!! Steam Trading Cards and other items are now available for collecting! Check it out: 5 Trading Cards 6 Badges 3 Profile backgrounds 5 Emoticons Give it a try and customize your profile!
- Nominate Us For "Better with Friends" Award! - 25 November 2020
When we decided to make this game, our main focus was to provide a really great experience when playing it together with your friends! That is why we decided to implement an 8 player support on our last update! So there is no other category that represent us more than this one! It was designed for it! Our single-player mode is nice, but with friends is where we think our game shines! Please support us!
- Tinker Racer update v1.1.0 - 25 November 2020
More friends have shown up bringing their cars! It was not easy to convince Mom and Dad to put more toys in the house. But we did it! Changes in v1.1.0: - 8 players available on Free for All matches (4 on controllers + 4 on keyboard). Bug fixes: - Several improvements on controllers usage and detection. Please, if you still have any problem (specially now with 8 players), post on our forum; - Camera issues at race start fixed.
- Tinker Racers update v1.0.1 - 27 August 2020
As we wanted to make it possible for 4 players to be able to play on the same keyboard (even without any controllers), we needed to take a slightly different approach of how the player's input are implemented in other games. This brought us countless problems that we did not expect. On one hand, we had feedback from several players who were having problems with the standard configuration (4 players with 4 controllers) or when trying to play via Remote Play. On the other hand, we had players crazy enough to have fun with our proposal of 4 players on the same keyboard since the beginning, so taking that out was not an option. We were not willing to let any of the audiences down. After many interactions, we believe we have arrived at a solution to maintain the 2 proposals simultaneously. Please, if you ever got any problem with 4 controllers and/or Remote Play Together, consider giving it…
- Tinker Racers Official Launch! - 12 August 2020
We have come to a great day for us! The day when we are finally ready to leave Early Access! There were countless sleepless nights and a lot of affection invested to conclude this game with a team made up of only 2 brothers (and a big friend on the sound side)! We extended the release date originally imagined so that we could implement suggestions that were very recurring in the community feedback. More game modes: For more traditional racers, it is now possible to run Single Races and experience a traditional race through all tracks available; For those who like to push yourself to the limit, Time Attack mode will allow you to try harder and harder to beat your best lap (and who knows the best lap of the developer!); And also: The new Achievements are now all available for players; Now with this stage over, we are ready to finally launch our game officially, which started as a very sma…
- Tinker Racers update v0.9.13 (Achievements) - 29 July 2020
Changes in v0.9.13: Achievements are now available! We increased the scope of our little game a bit to meet 2 big requests from the community: Achievements (already available in this update) 2 new game modes: Split-screen Race and Time Attack (which will be available at the official launch) Hope you enjoy!
- Early Access Extended - 19 June 2020
Hello guys! We are with the project quite finished, but still having a hard time letting it go :D We chose to postpone our official release and work on some steam features that we think are important to implement before the big day. Expect Steam Achievements and other features! Keep supporting us and let your friends know that we will be entering in our first sale soon! Thanks!
- Tinker Racers update 0.9.12 (Office tracks and release news) - 7 June 2020
"OK! Are you ready for some great news? Mom and Dad had to travel over the weekend and ended up leaving their office unlocked. God save us if they find out the tracks we built there!” Changes in v0.9.12: Office tracks are now available! Boost power up implemented; Menu navigation improved. Bug fixes: Resolution drop down fixed; UI bugs solved. Special notes: When we launched Tinker Racers in Early Access, we had a well-defined scope in mind, as described in the Early Access FAQ. In short, the game should offer tracks around 3 environments, "night" mode and a well-balanced score system. On the other hand, we were also completely open to community feedback. Imagine our surprise when we saw this little game receiving so much attention and affection from players! There were countless modifications and improvements that would never have been possible or imagined if it weren't for the communi…
- Tinker Racers update v0.9.11 - 3 June 2020
Changes in v0.9.11: Option to set anti aliasing; Some UI improvements; Increased compatibility with 144Hz monitors; Better car identification on night mode; Bug fixes: Most of controllers issues solved;
- Tinker Racers update v0.9.10 - 29 May 2020
Changes in v0.9.10: Improvements on controllers detection; Marbles challenge are now present on last 2 bedroom tracks; Bug fixes: It's not possible anymore to reverse before race starts; Blank pages on menu after finishing a race solved;
- Tinker Racers update v0.9.9 - 22 May 2020
Changes in v0.9.9: A mini challenge with marbles implemented in the last bedroom track; Memory management that was impacting performance for some players improved.
- Tinker Racers update v0.9.8 - 19 May 2020
Changes in v0.9.8: Added 2 more soundtracks; Respawn on top of other players and objects improved; Collision physics between cars improved; Impact SFX are now smaller.
- Tinker Racers update v0.9.7 - 9 May 2020
"My little brother spread some sticky things on the tracks. Be careful!" Changes in v0.9.7: Graphics and lightning improvements to fix performance issues; Depth of field implemented. Note that it impacts performance and can be disabled on settings page; Menu scenery updated; Stick substances spread in almost all tracks; The hammering toy is now a mini challenge; Skidmarks are now present when reversing. Bug fixes: Cars are not faster when reversing anymore.
- Tinker Racers update v0.9.6 - 4 May 2020
"After talking a lot, mom and dad decided to renew our ugly kitchen and do some improvements in my bedroom. It's so much cooler to race with our tiny little cars in them right now!" We really want to thank again all the players that are really engaged in supporting the game with precious feedback! The game is becoming so much better with all the suggestions you are giving to us! Changes in version 0.9.6: Kitchen and bedroom sceneries were improved; Top down camera is now the default setting; Bug that new players start with muted volume fixed; Adjustment on some impact effects that were very repetitive.
- Tinker Racers update! - 24 April 2020
Version 0.9.5 covers the following: - Now it's possible to change resolution, full screen / window modes and vertical sync on settings page.
- Tinker Racers Update! - 17 April 2020
This is a very important update because it's all based on community feedback: Player re-spawn on top of other players and objects improved; CPU cars health implemented; Player health is not affected by collision with other cars anymore; Balls on bedroom tracks are smaller, translucent, and don't affect player health before race starts; Visual cue for low health implemented (still needs tweaking).
- Tinker Racers update! - 13 April 2020
This update covers the following: Visible area in front of cars on chase camera was increased; From now on, in multiplayer coop mode, the team that scores is the one with last car alive; In each track, the players' car models and performance in free for all matches are now the same from missions; Overall improvements on textures quality; Now it's harder for players to lose control after a collision; Some improvements on UI.
- Tinker Racers update (chase cam)! - 10 April 2020
In this update we implemented a chase camera, more dynamic but less nauseating than the previous top down with tilting. A straight top down cam (with no tilting) is still available, for those who prefer, through the settings page. Please feel free to post impressions here: https://steamcommunity.com/app/1234620/discussions/0/2146469724190151955/ Other changes: Several changes / fixes on sound department; Screen shakes are less frequent; Popcorn and skidmarks shaders fixed on dark model tracks; CPU opponents has more probability to lose control after a hit;
- Tinker Racers update (dark mode tracks)! - 1 April 2020
This update unlocks additional content: All tracks can be played in dark mode for those with total score above 7000. Note that playing in dark mode can increase the score for each track.