Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1264790 |
| Live current players | 1 |
| SteamPulse tracked peak | 13 |
| Live count (today's peak floor) | 1 |
| Price | $19.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $19.99 |
| Current price USD | $19.99 |
| Release date | Aug 22, 2022 |
| Developer | Fiddlyware |
| Publisher | Fiddlyware |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mostly Positive |
| Positive review percent | 80% |
| Positive reviews | 35 |
| Negative reviews | 9 |
| Total reviews | 44 |
| Steam recommendations | Not available |
| Achievements | 26 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1264790/ |
Short description
WWII grand strategy game where planning and logistics are foundations of successful campaigns: simultaneous weekly turns, convoy warfare, production, trade, research, espionage and command from 1939 to 1945. Control a single major power, or the entire Axis or Allied command.
About this game
Destiny of the World is a deep WWII grand strategy simulation built for serious players but presented clearly enough for anyone ready to think like a theater commander. Unlike many grand strategy games where logistics are abstracted, Destiny of the World makes sustainment a central battlefield. Front-line success depends on production throughput, convoy protection, depot flow, and maintaining unit readiness across multiple theaters. Every turn represents one week. You and the AI plot orders simultaneously. These orders are then resolved simultaneously. Plans collide, offensives get disrupted, and surprise contact creates real operational friction. Command one of eight major powers or the complete Allies or Axis Command. Run the entire war effort: military operations, production, research, trade, diplomacy, and espionage. Follow history, bend it, or break it. Logistics are critical: supply and fuel move through capital/depot networks, convoy capacity is finite, sea lanes can be interdicted, and readiness and sustainment matter as much as firepower. Game Features Simultaneous turn execution at one-week granularity Campaign timeline: September 1, 1939 to September 2, 1945 Playable majors: Germany, Italy, Japan, UK, USA, USSR, France, China Land, air, and naval operations with domain-specific constraints Readiness/organization/morale effects on combat and tempo Detailed supply/fuel logistics with depots, requisitions, and convoy routing Convoy movement by route, finite convoy capacity, sea interception risk Weather and detection effects in air/sea interactions and combat Production planning with factory limits and build lead times Research progression affecting combat and support performance Espionage for intel and production sabotage Trade, embargo effects, and event-driven geopolitical shifts Scenarios: 1939 Campaign, Pearl Harbor, D-Day, Barbarossa, Operation Unthinkable Hotseat Mode. Play against another player on the same computer Play-By-Email Mode (PBEM). Play against another player by email Leaders - Assign historical leaders to help turn the tide in battles Automated Patrol System Fog of war Explore "what ifs", e.g. Spain joins Ax…
Supported languages
English * * languages with full audio support
