- 2.04 PATCH NOTES - A New Mode, Perk Buffs, Free Skins, and Hunter Balance - 17 December 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL DECEMBER 17, 2025 @ 8:00AM PT Opening Context It’s been quite a journey. After 25 major patches, including 9 Hunter releases, 3,813 bugfixes (we checked), and more item system reworks than we’re proud to admit, 2.04 is our final planned content patch before SUPERVIVE sunsets in late February. For more context on this decision, check out our Fireside Chat. If you have additional questions, please refer to our Player Support FAQ. We’re beyond grateful for all your support over the years. We would have never made it this far without you. StorePurchasing new currency or other items with money has been disabled. The store will remain open until service ends for any purchases players wish to make with leftover in-game currency. ModesPrisma PartyOur last prototype mode! Welcome to the Prisma Party: a fight to beat the other team to extracting 500 Prisma.…
- Sunsetting SUPERVIVE - End of Service Announcement - 17 December 2025
A message from Jess - SUPERVIVE’s Executive Producer.SUPERVIVE Live Service will end Feb 25, 2026.We’re so grateful for all your support throughout development, early access, and launch. Patch 2.04 will still go live later this week, featuring our newest prototype game mode, hunter balance, and final bundle of completed skins, which we’ll be gifting to everyone for free. For more information, please check out the FAQ on our Player Support Site.
- Prisma Party Preview - 12/10 Dev Blog - 11 December 2025
Hello SUPERVIVERs! Today we’ve got a few followups from last patch, but we’re mainly focused on previewing our next prototype game mode - Prisma Party - slated to release in Patch 2.04. Let’s jump to it.2.03 Follow-upsSmall stuff here, but wanted to call out a couple changes. First, a change that missed our cutoff for 2.03 was adjusting RP gain for Arena/Tournament Ranked - specifically to address the edge cases where a team could win a match and still end up losing RP due to MMR differentials. We released a hotfix last week removing the variance in RP gains based on MMR - so you’ll now gain a flat amount every time. This will likely mean RP gains are faster overall, but we’d rather have that world than the frustration of losing RP after winning.Another change based on your feedback is for the “recommended item” system introduced in 2.03. We’ve seen players who prefer using the full sho…
- 2.03 PATCH NOTES - Tons of Hunter Buffs, Recommended Items, & more! - 3 December 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL DECEMBER 3, 2025 @ 8:00AM PTOpening ContextHello SUPERVIVERs! This patch, we’ve been mainly focusing on follow-ups from our change to level 4 abilities. Unsurprisingly, this led to some Hunters benefiting more than others (looking at you, you little fiery fox), so we wanted to do a comprehensive pass to make sure the whole roster is still able to compete. This includes a large set of changes for our favorite bullet-blaster, Hudson, who’s felt a little behind the curve for a while.Along with Hunter changes, we have some more item adjustments, including a new in-game shop feature and changes to Perks. Take a look!DominationWith the capture point speed being as fast as it is, it can be hard to think strategically about your rotations - it feels more like you’re managing the chaos of continuously trying to recapture points. Because of that, we slowed…
- Domination Follow-ups, Recommended Items, and a Hudson update! - 11/26 Dev Blog - 27 November 2025
Greetings SUPERVIVERs! Today we’re covering some additional tuning we’re looking at regarding Domination, as well as our upcoming Hudson gameplay update. We’ll also preview some major updates to the breach item shop, with the goal of reducing friction during your purchasing downtime. Let’s drop in! DominationLast patch we shipped our second prototype mode - Domination. We wanted this mode to be a bit more chaotic and free-flowing than the more structured style of tournament, and we’ve been eager to see what you’ve thought.One piece of feedback we received is that capture points feel like they change hands very quickly, leading to some situations where the game devolves into very short back and forth recaptures. We think it’s important that capture points are reasonably assailable so there’s no significant defender advantage, but we also think you shouldn’t need to bear hug the point con…
- 2.02 PATCH NOTES - Domination Mode, New Items, Map Updates, and more! - 19 November 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL NOVEMBER 19, 2025 @ 8:00AM PT (edited)Opening ContextGreetings SUPERVIVERs! Thanks for all your excellent feedback on Tournament mode so far - we’re making some item balance adjustments based on what you’ve shared, and also delivering on a common request to include ranked for this mode (and Arena too!) This patch introduces our second prototype mode - Domination! It’s a pretty different flavor compared to Tournament, with larger teams, open items, and a focus on defending/attacking specific points. We’re looking forward to seeing what you think!There’s plenty more to get to, so lets get started.New Mode: DominationDomination is our newest prototype mode - inspired by Capture and Hold gameplay. Good luck out there.Domination Mode is now available in the queue selectorFormat6v62 teamsAuto-respawnRulesThere are 3 Domination Points: A, B and CCapturin…
- Domination Mode Preview, Item & Map Updates - 11/13 Dev Blog - 13 November 2025
Greetings SUPERVIVERs! In between missing our Cybertiger Jin daggers, we’ve been hard at work on our second prototype mode, which we’re previewing here before it releases in patch 2.02. Along with that, today we’re covering some more details on our ongoing Item work, and additional map extensions coming to the Breach! Here we go!ITEM UPDATELast dev blog, we talked about some of our goals with the Armory update, specifically improving consistency across the board along with making item roles more clear and accessible. We released the first batch of these updates to grips and kicks in Tournament mode last patch.We’re still tweaking the balance of the new items (with data from our tournament preview along with feedback from the VIVE Council.) Once we get that feeling right, our plan is to bring them to BR as well. We’re also doing some art adjustments for these items, so they should better…
- 2.01 PATCH NOTES - Tournament Updates, TTK Changes, and Hunter Balance! - 5 November 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL NOVEMBER 5, 2025 @ 8:00AM PTOpening ContextHappy November, SUPERVIVERs! Our Season 2 launch is in the books and we’re excited to see all of you wreaking havoc out there on the Breach (and in Tournament mode!) We’re going to keep Tournament on for patch 2.01, with some changes based on your feedback. Also included in this patch, new kicks! We’re still in the testing phase for these, so we’re going to just be enabling them on tournament for now while we monitor how everything is landing. Onward!TournamentFormatThe response to our first Prototype Mode - Tournament, has been pretty good so far! One of the most common player requests we’re seeing in our surveys has been for a version of the mode with teams of 3, so we’re going to test that out this patch. The maps have been slightly expanded to account for the larger team sizes. We’ll be sending out a…
- Tournament Mode Takeaways and Item Changes - 10/29 Dev Blog - 30 October 2025
Happy Wednesday SUPERVIVERs! We’re coming straight out of our Season 2 launch with a dev blog for y’all. You’re gonna get some pretty fresh takes since this patch has only been live for a few days, but we want to hold fast to our commitment to keep you more in the loop and post more regular updates. Here we go!Tournament Mode TakeawaysAs we mentioned in our last Fireside Chat, we’re focusing on SUPERVIVE’s core combat magic in Season 2, both in battle royale and new modes. Our first of these prototype modes - Tournament - just went live in patch 2.00. Overall, the reception to tournament mode across our surveys has been pretty positive. We’ve seen players enjoying the focused, smaller scale fights, the ability to evolve their build through limited choices, and adjusting their strategy to face specific teams (especially ones you may have fought before). One question we’ve been asking our…
- SUPERVIVE SEASON 2 PATCH NOTES - 22 October 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL OCTOBER 22, 2025 @8:00AM PTGoalsWelcome to SUPERVIVE Season 2! This season, we’re sharpening our focus on elevating SUPERVIVE’s combat magic, making mastering SUPERVIVE more clear and rewarding, and keeping in closer collaboration with the community as we go. In this patch, we have a new Hunter - Nyx, a new prototype game mode focused around intense 2v2 duels, a new set of Armory items built to support underserved roles, and a ton of juicy balance and game updates. No more dilly-dallying, let’s dive in! New Prototype Game Mode: TournamentAs Jess talked about in our recent Fireside Chat, part of our Season 2 goal is to test additional game modes that lean into SUPERVIVE’s core competitive combat outside of the Battle Royale format. In patch 2.00, we’re releasing our first of these prototypes - Tournament Mode! In tournament mode, 6 teams are matche…
- SUPERVIVE Season 2 is Coming! - 14 October 2025
SUPERVIVE Season 2 is launching on October 22nd! In between all the bugfixes and patch notes, we wanted to write down some of our thoughts at the end of our first “real” season. Even though our official launch was in July, we’re approaching a full year of 24/7 live service for SUPERVIVE, which is a big milestone for our small team! We started developing SUPERVIVE with the ambitious goal of making a competitive PvP live service game you could play for thousands of hours, and to do so with a small, nimble group of developers who are invested in the player experience. A year has given us a lot of time to celebrate successes, make plenty of mistakes, and learn and reflect as we go. Going into Season 2, we’re looking to sharpen our focus on SUPERVIVE’s competitive core combat, making mastering SUPERVIVE more clear and rewarding, and keeping in closer collaboration with the community as we go…
- The SUPERVIVE Mid-Autumn Festival! - 1 October 2025
Many cultures around the world celebrate a mid-autumn festival that gives thanks for ancestors, family, and a good harvest. This year, we’re celebrating our worldwide SUPERVIVE community with Mid-Autumn themed skins, a double xp boost, and making all hunters free-to-play! Happy Festival!From 10/1 - 10/12:All Hunters will be free to playDouble XP is enabled
- 1.05 PATCH NOTES - Day & Night cycle changes and a Mid-Autumn festival! - 1 October 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL OCTOBER 1, 2025 @8:00AM PTOpening ContextHappy Harvest SUPERVIVERS! 1.05 is our last patch in Season 1, and the team is hard at work getting prepped for our Season 2 launch in late October. But worry not! That doesn’t mean we’re sitting on our hands this week. In this patch we’re looking to improve our game pacing by making our day/night system more intuitive and standardizing boss spawns throughout the game. We also have a global mid-autumn festival with free hunters and a double xp boost. Read on!Mid-Autumn FestivalMany cultures around the world celebrate a mid-autumn festival that gives thanks for ancestors, family, and a good harvest. This year, we’re celebrating our worldwide SUPERVIVE community with Mid-Autumn themed skins, a double xp boost, and making all hunters free-to-play! Happy Festival!From 10/1 - 10/12:All Hunters will be free to pl…
- 1.04 PATCH NOTES - UNLOCKED ARMORY(!), Hunter Balance and Item Queuing! - 17 September 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL SEPTEMBER 17, 2025 @8:00AM PT Opening ContextAloha SUPERVIVERs! In this patch, we’re unlocking the Armory for all and making big changes to our metaprogression systems. Item star levels are being removed, along with Prisma, Capsules, and other related pieces. We’ve received a lot of player feedback on the Armory since our 1.0 launch. We began shipping changes almost immediately, and have continued across patches since then. But those changes have been focused on improvements that we could implement quickly, whereas this patch is a bigger overhaul - maintaining the positive elements of the Armory and removing the rest. Your feedback has been key in helping us get here, and we appreciate everyone who’s weighed in with their thoughts since launch! Along with the Armory changes, we have Kingpin buffs, Mercury nerfs, and a new feature - shop queueing,…
- UNLOCKING THE ARMORY - 9/10 Dev Blog - 11 September 2025
TL;DR - in 1.04 we’re permanently unlocking the Armory and removing several metaprogression systems including star levels, capsules, and Prisma.Items will no longer drop from capsules. Instead, Armory Items will unlock as part of initial Hunter’s Journey onboardingThe full Armory will be available by the time a player can queue for Ranked (Level 20)Armory progression will not reset at the beginning of new seasonsExisting items may be updated or removed, and new items will be addedStar levels have been removedAll items balanced to approximately a 2-star levelPrisma and related systems have been removedThis includes Capsules, Weekly Vault, Prisma Extractors, to name just a fewIf you’re interested in learning a bit more about the reasoning behind these changes, read on…Why Now? We’ve received a lot of player feedback on the Armory since our 1.0 launch. We began shipping changes almost imme…
- 1.03 PATCH NOTES - Map Changes, Hunter Mastery Skins, and Item Balance! - 3 September 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL SEPTEMBER 3, 2025 @8:00AM PTOpening ContextGreetings SUPERVIVERs! In this patch we have some changes to the Breach map to add more landmasses and unique combat spaces, the release of free Mastery skins for each hunter, and a major balance pass across our item pool! Read on, oh vivacious one.HuntersTetra We want Tetra to be a self-sufficient damage dealer, but her ability to siege and deal burst damage has been feeling high overall. We’re reducing the damage on her Rockwave + Quake Punch combo, and making the counterplay of destroying her walls a little more accessible to foes in the early game. Quake Punch (LMB)Rock Explosions Bonus Armor shred decreased from 50% >>> 30%Explosion damage decreased from 200 >>> 175Projectile damage decreased from 125 >>> 100Rockwave (Q)Wall health now increases from 500 >>> 777 based on Tetra's level instead of star…
- 8/28 Devblog - Map Updates & Item Balance - 28 August 2025
Hello SUPERVIVERs!Today we’re covering upcoming iterations to the Breach map, a brief follow-up on our resident dunkers, and some thoughts on item balance. Onto it!ContinentsFor our 1.0 launch, we made some big shifts to the Breach - spreading out landmasses, adding more abyss and wind tunnels, and creating Skysharks as a new form of long-distance traversal. Our goal with these changes was to give the map more variety - so fighting in different zones gives you unique combat situations to react to. Something we’ve been hearing more in the last few weeks is that several areas of the new map are still feeling pretty “samey”. We’re looking to make some adjustments to address this feedback.To make sure we’re improving the right areas, we connected with some of our veteran players, folks who have put hundreds of hours into SUPERVIVE. Their notes helped us narrow in on specific spots on the ma…
- 1.02 PATCH NOTES - Dunking changes, Buffs & Nerfs and a New Hunter! - 20 August 2025
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL AUGUST 20, 2025 @8:00AM PTOpening ContextHello SUPERVIVERs! This week’s patch includes a full visual update for Arena maps, some hotly requested Armory features with Duplicate Protection and Per-Hunter Item Favorites, a whole avalanche of Hunter balance changes, along with the release of Mercury, our latest addition to the cast! Read on!HuntersMercuryMercury is a new Controller addition to the roster. A new Hunter: Mercury, the Inventive Alchemical WitchContingency Vial (PASSIVE): On death, create a small cloud of Cinnabar Cocktail (Q) smoke. This smoke will gradually revive your Wisp unless an enemy interrupts it.Firecracker Lance (LMB): PRESS to fire a rocket that deals damage and creates alchemical flames where it lands, damaging and slowing enemies in the area. HOLD to charge up to 6 rockets a time.Magic Mortar (RMB): HOLD to pull the camera b…
- 8/13 Dev Blog - Duplicate Protection, Dunking Changes, and Balance Previews - 14 August 2025
Greetings SUPERVIVERs! We’re now a few weeks into our launch with some patches under our belt. Today we’re looking to give an update on the Armory, as well as talk about some upcoming changes for dunking and gameplay balance. ArmoryAs mentioned in our Week 1 dev blog, we’re continuing to develop updates to the Armory to address feedback - specifically improving agency and reducing the reliance on randomness to progress your items. Some of these changes are bigger and require more work to implement, which is why we’re continuing to look for opportunities to improve the rough edges of the current system while we work on larger iterations. Some of those improvements are in a hotfix that’s live now. One topic that we’ve been seeing more among players who are further along in their collection is how bad it feels to get Prisma for a duplicate of an item you’ve already 3-starred. We’ve changed…
- Dive into the SUPERVIVE Summer Pool Party! - 12 August 2025
Beat the heat by cooling off with the SUPERVIVE Summer Pool Party! From 8/12 6pm PT to 8/28 6pm PT, you can earn rewards by playing games in the Breach or Arena. Placing higher gets you more points!Event Rewards: 5 points - “Hear the Ocean” Avatar10 points - 1000 Prisma20 points - “Crysta’s Beach Volleyball” Avatar30 points - 1 Capsule45 points - “Beebo the Diver” Avatar60 points - 1 Capsule80 points - “Eva on Vacation Avatar”These avatars can only be earned in the Summer Pool Party event. The event can be accessed through the “Event Hub” in the main menu.Point Breakdowns: Breach: 10th/11th/12th: 0 points7th/8th/9th: 1 point4th/5th/6th: 2 points2nd/3rd: 3 points1st: 4 pointsArena:Lose: 0 points Win: 1 point