SPSTEAMPULSELIVE ANALYTICS
SUPERVIVE

SUPERVIVE Steam metadata

Theorycraft Games | Jul 23, 2025 | game

Released

3players observed · 22 September 2026 - 05:54:04 UTC

ActionFree To Play

  • Latest observed players3 · 22 September 2026 - 05:54:04 UTC
  • SteamPulse tracked peak30,468
  • Units sold (VGI)2,600,000
  • Revenue (VGI)No data available
  • Review score86% positive

SUPERVIVE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 22 September 2026 - 05:54:04 UTC
  • SteamPulse tracked peak30,468
  • Units sold (VGI)2,600,000
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews23,827
  • Release dateJul 23, 2025
  • DeveloperTheorycraft Games
  • PublisherTheorycraft Games, NetEase Games

Genres: Action, Free To Play

Company pages: Developer: Theorycraft GamesPublisher: Theorycraft Games, NetEase Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

SUPERVIVE Steam metadata

SUPERVIVE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1283700/metadata
Steam Communityhttps://steamcommunity.com/app/1283700
PCGamingWiki search
IGDB searchSearch IGDB for SUPERVIVE

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 20,390 positive, 3,437 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, In-App Purchases, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 November 2024

Latest Steam announcements

  • 2.04 PATCH NOTES - A New Mode, Perk Buffs, Free Skins, and Hunter Balance - 17 December 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL DECEMBER 17, 2025 @ 8:00AM PT Opening Context It’s been quite a journey. After 25 major patches, including 9 Hunter releases, 3,813 bugfixes (we checked), and more item system reworks than we’re proud to admit, 2.04 is our final planned content patch before SUPERVIVE sunsets in late February. For more context on this decision, check out our Fireside Chat. If you have additional questions, please refer to our Player Support FAQ. We’re beyond grateful for all your support over the years. We would have never made it this far without you. StorePurchasing new currency or other items with money has been disabled. The store will remain open until service ends for any purchases players wish to make with leftover in-game currency. ModesPrisma PartyOur last prototype mode! Welcome to the Prisma Party: a fight to beat the other team to extracting 500 Prisma.…

  • Sunsetting SUPERVIVE - End of Service Announcement - 17 December 2025

    A message from Jess - SUPERVIVE’s Executive Producer.SUPERVIVE Live Service will end Feb 25, 2026.We’re so grateful for all your support throughout development, early access, and launch. Patch 2.04 will still go live later this week, featuring our newest prototype game mode, hunter balance, and final bundle of completed skins, which we’ll be gifting to everyone for free. For more information, please check out the FAQ on our Player Support Site.

  • Prisma Party Preview - 12/10 Dev Blog - 11 December 2025

    Hello SUPERVIVERs! Today we’ve got a few followups from last patch, but we’re mainly focused on previewing our next prototype game mode - Prisma Party - slated to release in Patch 2.04. Let’s jump to it.2.03 Follow-upsSmall stuff here, but wanted to call out a couple changes. First, a change that missed our cutoff for 2.03 was adjusting RP gain for Arena/Tournament Ranked - specifically to address the edge cases where a team could win a match and still end up losing RP due to MMR differentials. We released a hotfix last week removing the variance in RP gains based on MMR - so you’ll now gain a flat amount every time. This will likely mean RP gains are faster overall, but we’d rather have that world than the frustration of losing RP after winning.Another change based on your feedback is for the “recommended item” system introduced in 2.03. We’ve seen players who prefer using the full sho…

  • 2.03 PATCH NOTES - Tons of Hunter Buffs, Recommended Items, & more! - 3 December 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL DECEMBER 3, 2025 @ 8:00AM PTOpening ContextHello SUPERVIVERs! This patch, we’ve been mainly focusing on follow-ups from our change to level 4 abilities. Unsurprisingly, this led to some Hunters benefiting more than others (looking at you, you little fiery fox), so we wanted to do a comprehensive pass to make sure the whole roster is still able to compete. This includes a large set of changes for our favorite bullet-blaster, Hudson, who’s felt a little behind the curve for a while.Along with Hunter changes, we have some more item adjustments, including a new in-game shop feature and changes to Perks. Take a look!DominationWith the capture point speed being as fast as it is, it can be hard to think strategically about your rotations - it feels more like you’re managing the chaos of continuously trying to recapture points. Because of that, we slowed…

  • Domination Follow-ups, Recommended Items, and a Hudson update! - 11/26 Dev Blog - 27 November 2025

    Greetings SUPERVIVERs! Today we’re covering some additional tuning we’re looking at regarding Domination, as well as our upcoming Hudson gameplay update. We’ll also preview some major updates to the breach item shop, with the goal of reducing friction during your purchasing downtime. Let’s drop in! DominationLast patch we shipped our second prototype mode - Domination. We wanted this mode to be a bit more chaotic and free-flowing than the more structured style of tournament, and we’ve been eager to see what you’ve thought.One piece of feedback we received is that capture points feel like they change hands very quickly, leading to some situations where the game devolves into very short back and forth recaptures. We think it’s important that capture points are reasonably assailable so there’s no significant defender advantage, but we also think you shouldn’t need to bear hug the point con…

  • 2.02 PATCH NOTES - Domination Mode, New Items, Map Updates, and more! - 19 November 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL NOVEMBER 19, 2025 @ 8:00AM PT (edited)Opening ContextGreetings SUPERVIVERs! Thanks for all your excellent feedback on Tournament mode so far - we’re making some item balance adjustments based on what you’ve shared, and also delivering on a common request to include ranked for this mode (and Arena too!) This patch introduces our second prototype mode - Domination! It’s a pretty different flavor compared to Tournament, with larger teams, open items, and a focus on defending/attacking specific points. We’re looking forward to seeing what you think!There’s plenty more to get to, so lets get started.New Mode: DominationDomination is our newest prototype mode - inspired by Capture and Hold gameplay. Good luck out there.Domination Mode is now available in the queue selectorFormat6v62 teamsAuto-respawnRulesThere are 3 Domination Points: A, B and CCapturin…

  • Domination Mode Preview, Item & Map Updates - 11/13 Dev Blog - 13 November 2025

    Greetings SUPERVIVERs! In between missing our Cybertiger Jin daggers, we’ve been hard at work on our second prototype mode, which we’re previewing here before it releases in patch 2.02. Along with that, today we’re covering some more details on our ongoing Item work, and additional map extensions coming to the Breach! Here we go!ITEM UPDATELast dev blog, we talked about some of our goals with the Armory update, specifically improving consistency across the board along with making item roles more clear and accessible. We released the first batch of these updates to grips and kicks in Tournament mode last patch.We’re still tweaking the balance of the new items (with data from our tournament preview along with feedback from the VIVE Council.) Once we get that feeling right, our plan is to bring them to BR as well. We’re also doing some art adjustments for these items, so they should better…

  • 2.01 PATCH NOTES - Tournament Updates, TTK Changes, and Hunter Balance! - 5 November 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL NOVEMBER 5, 2025 @ 8:00AM PTOpening ContextHappy November, SUPERVIVERs! Our Season 2 launch is in the books and we’re excited to see all of you wreaking havoc out there on the Breach (and in Tournament mode!) We’re going to keep Tournament on for patch 2.01, with some changes based on your feedback. Also included in this patch, new kicks! We’re still in the testing phase for these, so we’re going to just be enabling them on tournament for now while we monitor how everything is landing. Onward!TournamentFormatThe response to our first Prototype Mode - Tournament, has been pretty good so far! One of the most common player requests we’re seeing in our surveys has been for a version of the mode with teams of 3, so we’re going to test that out this patch. The maps have been slightly expanded to account for the larger team sizes. We’ll be sending out a…

  • Tournament Mode Takeaways and Item Changes - 10/29 Dev Blog - 30 October 2025

    Happy Wednesday SUPERVIVERs! We’re coming straight out of our Season 2 launch with a dev blog for y’all. You’re gonna get some pretty fresh takes since this patch has only been live for a few days, but we want to hold fast to our commitment to keep you more in the loop and post more regular updates. Here we go!Tournament Mode TakeawaysAs we mentioned in our last Fireside Chat, we’re focusing on SUPERVIVE’s core combat magic in Season 2, both in battle royale and new modes. Our first of these prototype modes - Tournament - just went live in patch 2.00. Overall, the reception to tournament mode across our surveys has been pretty positive. We’ve seen players enjoying the focused, smaller scale fights, the ability to evolve their build through limited choices, and adjusting their strategy to face specific teams (especially ones you may have fought before). One question we’ve been asking our…

  • SUPERVIVE SEASON 2 PATCH NOTES - 22 October 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL OCTOBER 22, 2025 @8:00AM PTGoalsWelcome to SUPERVIVE Season 2! This season, we’re sharpening our focus on elevating SUPERVIVE’s combat magic, making mastering SUPERVIVE more clear and rewarding, and keeping in closer collaboration with the community as we go. In this patch, we have a new Hunter - Nyx, a new prototype game mode focused around intense 2v2 duels, a new set of Armory items built to support underserved roles, and a ton of juicy balance and game updates. No more dilly-dallying, let’s dive in! New Prototype Game Mode: TournamentAs Jess talked about in our recent Fireside Chat, part of our Season 2 goal is to test additional game modes that lean into SUPERVIVE’s core competitive combat outside of the Battle Royale format. In patch 2.00, we’re releasing our first of these prototypes - Tournament Mode! In tournament mode, 6 teams are matche…

  • SUPERVIVE Season 2 is Coming! - 14 October 2025

    SUPERVIVE Season 2 is launching on October 22nd! In between all the bugfixes and patch notes, we wanted to write down some of our thoughts at the end of our first “real” season. Even though our official launch was in July, we’re approaching a full year of 24/7 live service for SUPERVIVE, which is a big milestone for our small team! We started developing SUPERVIVE with the ambitious goal of making a competitive PvP live service game you could play for thousands of hours, and to do so with a small, nimble group of developers who are invested in the player experience. A year has given us a lot of time to celebrate successes, make plenty of mistakes, and learn and reflect as we go. Going into Season 2, we’re looking to sharpen our focus on SUPERVIVE’s competitive core combat, making mastering SUPERVIVE more clear and rewarding, and keeping in closer collaboration with the community as we go…

  • The SUPERVIVE Mid-Autumn Festival! - 1 October 2025

    Many cultures around the world celebrate a mid-autumn festival that gives thanks for ancestors, family, and a good harvest. This year, we’re celebrating our worldwide SUPERVIVE community with Mid-Autumn themed skins, a double xp boost, and making all hunters free-to-play! Happy Festival!From 10/1 - 10/12:All Hunters will be free to playDouble XP is enabled

  • 1.05 PATCH NOTES - Day & Night cycle changes and a Mid-Autumn festival! - 1 October 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL OCTOBER 1, 2025 @8:00AM PTOpening ContextHappy Harvest SUPERVIVERS! 1.05 is our last patch in Season 1, and the team is hard at work getting prepped for our Season 2 launch in late October. But worry not! That doesn’t mean we’re sitting on our hands this week. In this patch we’re looking to improve our game pacing by making our day/night system more intuitive and standardizing boss spawns throughout the game. We also have a global mid-autumn festival with free hunters and a double xp boost. Read on!Mid-Autumn FestivalMany cultures around the world celebrate a mid-autumn festival that gives thanks for ancestors, family, and a good harvest. This year, we’re celebrating our worldwide SUPERVIVE community with Mid-Autumn themed skins, a double xp boost, and making all hunters free-to-play! Happy Festival!From 10/1 - 10/12:All Hunters will be free to pl…

  • 1.04 PATCH NOTES - UNLOCKED ARMORY(!), Hunter Balance and Item Queuing! - 17 September 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL SEPTEMBER 17, 2025 @8:00AM PT Opening ContextAloha SUPERVIVERs! In this patch, we’re unlocking the Armory for all and making big changes to our metaprogression systems. Item star levels are being removed, along with Prisma, Capsules, and other related pieces. We’ve received a lot of player feedback on the Armory since our 1.0 launch. We began shipping changes almost immediately, and have continued across patches since then. But those changes have been focused on improvements that we could implement quickly, whereas this patch is a bigger overhaul - maintaining the positive elements of the Armory and removing the rest. Your feedback has been key in helping us get here, and we appreciate everyone who’s weighed in with their thoughts since launch! Along with the Armory changes, we have Kingpin buffs, Mercury nerfs, and a new feature - shop queueing,…

  • UNLOCKING THE ARMORY - 9/10 Dev Blog - 11 September 2025

    TL;DR - in 1.04 we’re permanently unlocking the Armory and removing several metaprogression systems including star levels, capsules, and Prisma.Items will no longer drop from capsules. Instead, Armory Items will unlock as part of initial Hunter’s Journey onboardingThe full Armory will be available by the time a player can queue for Ranked (Level 20)Armory progression will not reset at the beginning of new seasonsExisting items may be updated or removed, and new items will be addedStar levels have been removedAll items balanced to approximately a 2-star levelPrisma and related systems have been removedThis includes Capsules, Weekly Vault, Prisma Extractors, to name just a fewIf you’re interested in learning a bit more about the reasoning behind these changes, read on…Why Now? We’ve received a lot of player feedback on the Armory since our 1.0 launch. We began shipping changes almost imme…

  • 1.03 PATCH NOTES - Map Changes, Hunter Mastery Skins, and Item Balance! - 3 September 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL SEPTEMBER 3, 2025 @8:00AM PTOpening ContextGreetings SUPERVIVERs! In this patch we have some changes to the Breach map to add more landmasses and unique combat spaces, the release of free Mastery skins for each hunter, and a major balance pass across our item pool! Read on, oh vivacious one.HuntersTetra We want Tetra to be a self-sufficient damage dealer, but her ability to siege and deal burst damage has been feeling high overall. We’re reducing the damage on her Rockwave + Quake Punch combo, and making the counterplay of destroying her walls a little more accessible to foes in the early game. Quake Punch (LMB)Rock Explosions Bonus Armor shred decreased from 50% >>> 30%Explosion damage decreased from 200 >>> 175Projectile damage decreased from 125 >>> 100Rockwave (Q)Wall health now increases from 500 >>> 777 based on Tetra's level instead of star…

  • 8/28 Devblog - Map Updates & Item Balance - 28 August 2025

    Hello SUPERVIVERs!Today we’re covering upcoming iterations to the Breach map, a brief follow-up on our resident dunkers, and some thoughts on item balance. Onto it!ContinentsFor our 1.0 launch, we made some big shifts to the Breach - spreading out landmasses, adding more abyss and wind tunnels, and creating Skysharks as a new form of long-distance traversal. Our goal with these changes was to give the map more variety - so fighting in different zones gives you unique combat situations to react to. Something we’ve been hearing more in the last few weeks is that several areas of the new map are still feeling pretty “samey”. We’re looking to make some adjustments to address this feedback.To make sure we’re improving the right areas, we connected with some of our veteran players, folks who have put hundreds of hours into SUPERVIVE. Their notes helped us narrow in on specific spots on the ma…

  • 1.02 PATCH NOTES - Dunking changes, Buffs & Nerfs and a New Hunter! - 20 August 2025

    NOTE: THIS PATCH WILL NOT BE LIVE UNTIL AUGUST 20, 2025 @8:00AM PTOpening ContextHello SUPERVIVERs! This week’s patch includes a full visual update for Arena maps, some hotly requested Armory features with Duplicate Protection and Per-Hunter Item Favorites, a whole avalanche of Hunter balance changes, along with the release of Mercury, our latest addition to the cast! Read on!HuntersMercuryMercury is a new Controller addition to the roster. A new Hunter: Mercury, the Inventive Alchemical WitchContingency Vial (PASSIVE): On death, create a small cloud of Cinnabar Cocktail (Q) smoke. This smoke will gradually revive your Wisp unless an enemy interrupts it.Firecracker Lance (LMB): PRESS to fire a rocket that deals damage and creates alchemical flames where it lands, damaging and slowing enemies in the area. HOLD to charge up to 6 rockets a time.Magic Mortar (RMB): HOLD to pull the camera b…

  • 8/13 Dev Blog - Duplicate Protection, Dunking Changes, and Balance Previews - 14 August 2025

    Greetings SUPERVIVERs! We’re now a few weeks into our launch with some patches under our belt. Today we’re looking to give an update on the Armory, as well as talk about some upcoming changes for dunking and gameplay balance. ArmoryAs mentioned in our Week 1 dev blog, we’re continuing to develop updates to the Armory to address feedback - specifically improving agency and reducing the reliance on randomness to progress your items. Some of these changes are bigger and require more work to implement, which is why we’re continuing to look for opportunities to improve the rough edges of the current system while we work on larger iterations. Some of those improvements are in a hotfix that’s live now. One topic that we’ve been seeing more among players who are further along in their collection is how bad it feels to get Prisma for a duplicate of an item you’ve already 3-starred. We’ve changed…

  • Dive into the SUPERVIVE Summer Pool Party! - 12 August 2025

    Beat the heat by cooling off with the SUPERVIVE Summer Pool Party! From 8/12 6pm PT to 8/28 6pm PT, you can earn rewards by playing games in the Breach or Arena. Placing higher gets you more points!Event Rewards: 5 points - “Hear the Ocean” Avatar10 points - 1000 Prisma20 points - “Crysta’s Beach Volleyball” Avatar30 points - 1 Capsule45 points - “Beebo the Diver” Avatar60 points - 1 Capsule80 points - “Eva on Vacation Avatar”These avatars can only be earned in the Summer Pool Party event. The event can be accessed through the “Event Hub” in the main menu.Point Breakdowns: Breach: 10th/11th/12th: 0 points7th/8th/9th: 1 point4th/5th/6th: 2 points2nd/3rd: 3 points1st: 4 pointsArena:Lose: 0 points Win: 1 point

Patch notes and updates

S.noRelease datePatch nameGID number
117 December 20252.04 PATCH NOTES - A New Mode, Perk Buffs, Free Skins, and Hunter Balance1819386365085469
23 December 20252.03 PATCH NOTES - Tons of Hunter Buffs, Recommended Items, & more!1818118366168887
319 November 20252.02 PATCH NOTES - Domination Mode, New Items, Map Updates, and more!1816849002006271
45 November 20252.01 PATCH NOTES - Tournament Updates, TTK Changes, and Hunter Balance!1815580768212543
522 October 2025SUPERVIVE SEASON 2 PATCH NOTES1814309641394166
61 October 20251.05 PATCH NOTES - Day & Night cycle changes and a Mid-Autumn festival!1811772772426214
717 September 20251.04 PATCH NOTES - UNLOCKED ARMORY(!), Hunter Balance and Item Queuing!1811138915342384
83 September 20251.03 PATCH NOTES - Map Changes, Hunter Mastery Skins, and Item Balance!1809869179984309
920 August 20251.02 PATCH NOTES - Dunking changes, Buffs & Nerfs and a New Hunter!1808601382394244
1012 August 2025Dive into the SUPERVIVE Summer Pool Party!1807332909721905
116 August 20251.01 PATCH NOTES - A New Hunter, New Contracts & Eva Buffs1807332909521300
1230 July 2025July 30 - Hotfix Patch Notes1806698490660926
1328 May 2025MAY 28 PATCH - Tuning and bugfixing on the way to 1.0!1800991756261724
1422 January 2025JAN 22 - Leveling Rework + Big Balance Patch Notes1789580505277155
158 January 2025Season Zero - Arc 1 Patch Notes - Beebo’s Warped Tour!1788311418987033
1618 December 2024[UPDATED 12/20] The Cosmic Winter Jubilee Pt. 2 Patch Notes!1786409468842691
178 December 2024Dec. 8 - Hotfix Balance Patch Notes1785321795706021
1826 November 2024SUPERVIVE Week 1 Open Beta Patch Notes1783872412147263
1915 November 2024[11.20.2024] Open Beta Fireside Chat & Patch Notes1783238125254574
2010 October 2024[10.07.2024] Steam Next Fest Fireside Chat & Patch Notes6931694080291999956

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1283700
Live current players3
SteamPulse tracked peak30,468
Live count (today's peak floor)3
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJul 23, 2025
DeveloperTheorycraft Games
PublisherTheorycraft Games, NetEase Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent86%
Positive reviews20,390
Negative reviews3,437
Total reviews23,827
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

THE ACTION BATTLE ROYALE WITH ENDLESS PLAYSTYLES. Slam into all-out, multi-squad teamfights in this lethal, fast-paced brawl in the sky. Unlock gear, theorycraft builds, and bring your gamebreaking loadout into every match.

About this game

It’s time for global launch! Come play the critically-acclaimed action battle royale that hit over a million new players at Open Beta 90% positive reviews, has 20+ hunters, endless playstyle possibilities, and the most high-speed, lethal combat around. * 20+ storm-chasing Hunters to play, including an unstoppable mecha paladin, a fox with a flamethrower, and a fae-augmented blink assassin. * Unlock playstyle-altering Relics as you play. Theorycraft gamebreaking builds, then bring those loadouts into your games of SUPERVIVE to take out the lobby. And no pay-for-power—ever. * Multiple game modes: trios BR (3 players per team), arena (4v4), and custom game lobbies where you can host private games and tournaments. * From a studio of veteran devs that have built some of the biggest PvP games in the world and will be evolving SUPERVIVE for years to come with you.

Supported languages

English * , French * , Italian, German * , Spanish - Spain * , Polish, Turkish, Russian, Traditional Chinese, Simplified Chinese * , Portuguese - Brazil * , Japanese * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
35In-App Purchases
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

SUPERVIVE's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SUPERVIVE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SUPERVIVE at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2448,89922 September 2026 - 06:07:31 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,271
4Dota 2383,44722 September 2026 - 06:07:31 UTC1,291,328
5全民街篮1122 September 2026 - 06:03:45 UTC171
6Conqueror's Blade1,20522 September 2026 - 02:45:52 UTC18,921
7帝国:权杖与文明1622 September 2026 - 01:22:32 UTC29
8深空之劫00
9Deep Dark Forest012 September 2026 - 06:45:09 UTC15

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2448,89922 September 2026 - 06:07:31 UTC1,818,3689,826,471Valve
Dota 2383,44722 September 2026 - 06:07:31 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS241,29622 September 2026 - 06:07:31 UTC3,236,0272,744,193PUBG Corporation
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo79,31422 September 2026 - 05:23:09 UTC111,475Not availablePawprint Studio
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Marvel Rivals58,09622 September 2026 - 05:34:30 UTC642,333409,518NetEase Games
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Overwatch®53,48522 September 2026 - 05:00:45 UTC164,636420,984Blizzard Entertainment, Inc.
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2448,89922 September 2026 - 06:07:31 UTC1,818,3689,826,471Valve
Dota 2383,44722 September 2026 - 06:07:31 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS241,29622 September 2026 - 06:07:31 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo79,31422 September 2026 - 05:23:09 UTC111,475Not availablePawprint Studio
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
TBH: Task Bar Hero74,61622 September 2026 - 05:39:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Marvel Rivals58,09622 September 2026 - 05:34:30 UTC642,333409,518NetEase Games
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Overwatch®53,48522 September 2026 - 05:00:45 UTC164,636420,984Blizzard Entertainment, Inc.
Delta Force47,17822 September 2026 - 04:48:37 UTC246,418192,933Team Jade

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.