- Post Launch Patch - Mar 25, 2025 - 25 March 2025
Hey folks! Thanks for your patience. We had a bit of an issue switching Git servers but are now back up and running. Bug Fixes: Fix for World 1 final boss sometimes not appearing Fix for Shawn walking off the edge of the world Shawn now always jumps back into the center of the map if he would have jumped out of bounds Fix for Speed Demon, Lucky Locust, Slappy the Clown, and Bruised Banana stickers not displaying % in the pause menu Fix for Softlock if you buy lots and lots of stickers Fixed Competition crowd sfx NPC friends now correctly appear at the Mall Entrance for big story events Shop / Hot Dog / Crafting choice door selection radius fixed Fixed Ginny softlock (should now properly default to a single dialog if her dialog bucket is empty - more dialogs coming soon) Blocked off the top of Choice Doors with a collider to prevent getting stuck Fixed Shoe enemy being broken in certain…
- HELSKATE IS OUT OF EARLY ACCESS - EXPERIENCE THE FULL STORY NOW - 20 January 2025
Hey all! Today marks a huge milestone for us. After nearly a year of feature updates and improvements in Early Access, Helskate is now available on Steam! Check out the launch trailer here: What is Helskate? (For those new to the game) In Helskate, grind, perform tricks, and chain combos to power up your attacks and slay the monsters of Vertheim. Combine unique weapons and gear to suit your playstyle as you fight, die, and upgrade your abilities to come back to this labyrinth over and over again! Skate your way through Vertheim - Traverse Vertheim as you grind, wall ride and manual your way through this hellscape with classic arcade-style skating Fight, Die, Upgrade, Repeat - Combine different weapons, gear and tapes to create powerful and unique builds for each run. Get inked up with sick tattoos to permanently upgrade your abilities for a much needed edge over your foes. Skateboarding…
- Helskate will be launching on Monday 20th January - 17 January 2025
We are very excited to let you know that Helskate will be leaving Early Access and fully launching on Monday (in 3 days!) Thank you to the amazing community, the loyal beta testers and everyone involved in helping us reach this point. To celebrate we've put together this Art of Helskate book for you to check out featuring music from the mighty Yungtown Click here to check out the Art of Helskate
- Helskate will be kick-flipping out of Early Access very soon... - 14 January 2025
What a ride Early Access has been. The whole team here wants to take this opportunity to thank everyone who has tried the game, given feedback, and inspired us to make Helskate the best it can be! We’re happy to announce that we’re VERY close to leaving the Early Access period, so watch this space! Be sure to join us in our Discord, or follow us on X, Bluesky, Instagram and YouTube! We can’t wait to show you everything we’ve been working on to make this update feel HUMUNGOUS. Whilst existing save files should work in the new game, we are encouraging people who want to experience the full range of new features to begin a new game when the update comes out. Also we want to remind everyone we are a small but passionate team and whilst we’ve been filling this game with as many new features as possible, if anything isn’t perfect, the best way to let us know is through our Discord and we’ll t…
- "Score Attack" Update - 20 September 2024
Hey all! We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be. Don't forget, the game is in Early Access and could benefit from your feedback! Don’t hesitate to join our Discord and let us know what you think. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players. Also: special thanks to Yungtown for the collab on this trailer, we absolutely loved working on it. Thanks again for playing,
- Beta Patch v20240905.0 - 5 September 2024
Hey all! There is a HUGE patch up on the beta branch. We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be. You have ~2 weeks to get your feedback in before we push this update live to the main branch. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players. (Discord) Thanks again for playing,
- The Axetronaut Update - 13 May 2024
Hey hey, it’s update time! Thanks once again to everyone who has been playing Helskate! Super extra thanks to everyone who took the time to write massive feedback posts on Steam and Discord, and those who have been submitting videos and bug reports
- "Feel and Flow" Update - 23 March 2024
Hey all! A deep and heartfelt thank you once again to everyone playing Helskate! The amount and detail of feedback has been fantastic. This update is all about Feel & Flow and the connection between skating and combat. First, the major combat rework is now live. We’ve retuned the weapons and increased knockback and impact forces to the enemies. The result should allow you to fight enemies without breaking the flow of skating. Put another way, enemies are now a tool for scoring a big combo. Second, we’ve added a feature that helps bridge skating and combat: the Combo Shield. When you hit enemies or smash objects in the environment, a meter builds up. As long as the combo shield meter is active, it will prevent your combo from breaking. We’re still working on the exact tuning, but this should help new players ease into scoring big combos and provide another reason to incorporate combat in…
- Beta Patch v20240319.13 - 19 March 2024
Hey all! We’ve been working to improve the feel of combat. The goal is to keep the flow of skating as you fight enemies. Or, put another way, to make enemies another useful tool for getting big combos. Let us know what you think of the changes on Discord or in the comments. Thanks so much! CHANGELOG Improvements Added option for character relative controls Added “Classic” camera mode “Triangular” level is arted-up “Donut” level is arted-up “Garbage” level arted-up Improved hit detection Improved usability of the “Combo Shield” Combat changes Carry force (ground) - enemies inherit player velocity when hit to improve flow and feel Juggle force (air) - player will reorient to hit nearby enemies in the air and stay in the air for a bit after a hit Knock-back’d Enemies now take damage (and bounce!) when hitting walls and each other Increased enemy health to balance against new movement and d…
- Beta Patch v20240304.1 - 4 March 2024
Hello everyone, A relatively small update today as we continue working towards some of the bigger features planned in our roadmap. Please feel free to join our Discord to share your feedback and experiences; your input is very important to us! Below is a list of the changes made in this build: CHANGELOG Improvements Added Free Skate mode Changed menu exit button assignment to Circle (Playstation) / B (XBox) Combo break clarity (Player flashes red and plays an animation) Added new vault Miniboss Grindwyrm VFX pass Hub visual update Changed competition score calculations so that it does not get out of hand Level Fixes Various collision fixes Bug fixes Total playtime should no longer randomly be reset Fixed a bug where re-entering a wallride would break Thanks for playing! Phantom Coast
- Early Access Patch 001 --> v20240223.1 - 29 February 2024
Hey all! Thank you for playing Helskate and sharing your feedback with us! Your insights are invaluable in helping us improve the game. As mentioned in our Beta Branch Update, we are dedicated to updating the Beta version after detailed testing. This ensures that only the best improvements are transferred to the main game. You are now seeing these enhancements, previously vetted in the Beta version, in the latest update. CHANGE LIST Improvements Added missing cutscenes and removed temporary text Replaced Temp title screen with improved temp title screen Crafting materials drop tuning Added button in pause menu to return to the hub Added button in pause menu to reset the player to the start of the level Level Fixes Replaced Checker dev textures Improved lighting in prototype tiles Collision/Grindline improvements Bug Fixes Improved collision reliability McTwist animation now playing Impr…
- A message from the team - 22 February 2024
Thank you for supporting Helskate in Early Access!
- Stylish new roguelike mixing Tony Hawk with Hades grinds onto Steam - 16 February 2024
The frantic action of Hades, dashing from room to room and clearing out hordes of demons and monsters with all manner of deadly weapons and combos. The effortless style of nailing that perfect Tony Hawk's Pro Skater line - the nosegrind down the stairs, the heelflip into wallride as you rack up that high score. Unquestionably two of the most satisfying feelings in gaming. But what if you could take one of those ideas and pop shove-it into the other? Thanks to Helskate , now you can, and the new skateboarding action roguelike just hit early access with a Steam sale to celebrate. Read the rest of the story... RELATED LINKS: Tony Hawk meets Hades in new action roguelike with a free Steam demo
- Day 1 patch (bug fixes and tweaks) - 16 February 2024
Day 1 Patch is here! It includes: Bug fixes and tweaks Improved UI scaling for different aspect ratios (Tested 16:9, 16:10 and 32:9) Multiple small collision Improvements Pause the game when the steam overlay is opened Fix for lag spike whenever a new sticker is acquired Tattooshop show correct tattoo on Anton now Tattooshop tweaks Status effects apply correctly to all enemies Removed ScoreVault/ Re-Baked HolyWoodHighTile Fixed VO in footage dialog Thanks for playing! Phantom Coast
- Helskate is out in Early Access TODAY! - 15 February 2024
After nearly four years of passionate development, countless lines of code, and many late nights, we're thrilled to announce that Helskate has officially launched in Early Access TODAY! This journey began as a dream — a “you know what’d be cool?” kind of dream — and through hard work, perseverance, and the invaluable feedback from our early supporters, we've brought this vision to life. Today marks not just the culmination of our efforts but the beginning of a new chapter where you, our community, play a most pivotal role. Helskate is a true Early Access game, which means that this release is just the start. We're inviting you to dive into our world, explore its nooks, crannies and depths, and help shape its future. Your feedback will be instrumental in refining gameplay, squashing bugs, and adding new content that you want to see. This is a collaborative journey, and every player's voi…
- Helskate Early Access Roadmap - 14 February 2024
Hey skaters, Huge thanks to everyone who's joined us on this special journey by wishlisting and buying the Helskate's Early Access release. Your support and feedback fuel every aspect of development, from the most mundane line of codes to the most hype rocket-shooting kickflips, and we're here to deliver on the trust you've placed in us. Exciting news: we're revealing Helskate's official development roadmap! This roadmap is not just a plan; it's our pledge to you, outlining the exciting content, features, and updates we're committed to delivering in the near future. Get ready for new worlds, characters, enemies, bosses, narrative layers, weapons, power-ups, gear, quests, and even game modes—yes, including the much requested Free Skate mode! We're incredibly grateful for your support, and we're pumped to unveil our complete vision for Helskate in 2024 and beyond. To begin showing our tha…
- Helskate @ PAX East 2024! - 13 February 2024
We’re glad to announce that Helskate will be featured as part of PAX East’s official PAX Rising Showcase! It's an honour to have been selected by the PAX Team and to be highlighted on the show floor, next to other inventive indie titles like Big Boy Boxing, Memory’s Reach and Nirvana Noir. If you’re in the area next month, come and say hi at PAX East (March 21-24, 2024)! Read more: https://east.paxsite.com/en-us/features/pax-rising-showcase.html Phantom Coast
- Join the Celebration: Helskate at Steam Next Fest! - 5 February 2024
The Phantom Coast team is thrilled to announce that Helskate is officially part of the exhilarating lineup at this week’s Steam Next Fest! This is a fantastic opportunity for us to showcase our unique blend of arcade skating and addictive roguelite action of Helskate to a broader audience, and we couldn't be more excited. Steam Next Fest is a week-long event where fans get a taste of upcoming games across various genres. It's a celebration of gaming, creativity, and the vibrant community that makes Steam an incredible platform for gamers worldwide, so to be a part of this edition is a genuine honour. During Steam Next Fest, you’ll be able to play Helskate's demo and participate in our speedrun competition to win one of many prizes! Check our previous post for more info on how to participate. Your feedback is invaluable to us. The more people play our demo, the better, and you can even h…
- WIN $1000 BY PLAYING THE FREE HELSKATE DEMO! - 2 February 2024
Phantom Coast is excited to invite you to participate in the Helskate Speedrun Competition, celebrating our demo release and the upcoming Early Access launch. This competition is not just about skill; it's about speed. Here’s your chance to get early hands-on experience with Helskate and compete for some amazing prizes. Speedrun Competition Overview: The essence of the competition is straightforward: complete the Helskate demo as quickly as possible. The timer starts the moment you begin the demo and stops the instant the final boss is defeated. We're seeking the fastest demon-skaters out there. Show us how quickly you can navigate through the fiery obstacles and enemies to claim victory over the final boss. Prizes: 1st Prize: $1000 cash, an exclusive Helskate skateboard deck, plus a free copy of the Helskate Early Access release. 2nd and 3rd: An exclusive Helskate skateboard deck and a…
- Helskate Demo PATCH NOTES (version 0.D2) - 30 January 2024
Hi, skaters! Seeing how many of you have been enjoying the demo has warmed our hearts, and we couldn’t be happier about all the immensely positive and constructive feedback you’ve been giving us. Please keep doing so, as every Early Access release stands or falls on the quality of the feedback from the community. Here are the changes we’ve made to the demo with our latest patch, including a plethora of much requested fixes. Naturally, all these improvements will carry over to the full Early Access release 🙂 Improvements Updated goal visuals Turret cooldown time doubled Start first tile with a Gear instead of a tape Temporarily removed Sløsa bort dagarna by Svart Katt Bug Fixes Fixed broken enemies soft lock (caused by falling into reset trigger in a vault) Fixed infinite respawn / softlock death in the wallride vault Fixed under-the-level activation of room doors without clearing the t…