- Introducing the Eel Boss! - 24 September 2021
Hello friends! It's David from Brave Lunch with another great update to Blobkin. Let's get right to it: Added the Eel Boss! This fearsome menace can be encountered after the Oil Rig map, lurking deep below the depths in that mysterious hole in front of you. He'll require excellent aiming and dodging skills to survive. Polished off Red Tide mode, adding more enemies, waves, and power ups. Optimized all the map's shadow maps, ideally reducing a lot of processing overhead for GPUs. Fixed a bug where you could get stuck with just one enemy at a time attacking you, not a school/swarm. Fixed a bug where toxic guys were double counting your score and enemies killed. Reduced flashing of various particle fx that was giving players a headache; In particular the yellow effects. The Eel was a big bad we are really excited about showing to the world. I can't wait for you to try him! As always, leave…
- Coming Soon: The Eel Boss! on Sept 24 - 6 September 2021
Hello Blobkins! We've been quite busy finishing a new boss, the Eel! Down in the depths of the Oil Rig level lurks this large, electrical slithering beast. How will you be able to defeat it? What can you do to protect your Blobkin?! All this and more will be revealed on September 24th when we launch the new Eel boss in his dark, strange level, the Ancient Cavern. Plus, we've been reworking Red Tide, the endless shooter mode, and tweaking the general gameplay balances. Finally, I just wanted to say a big whole hearted thank you to everyone's comments, questions, emails, and feedback. This is our first game and I'm so happy to hear how our game has brought joy to your VR headset :) See you around the reef, :David, co-creator
- Updated to 1.1.2! - 24 August 2021
Hello friends! Lots of bug fixes in this one, let's get right to it: • The OilRig and Pirate Cove level blockers have been fixed. There was an issue where if you didn't build something in time, or if you built it too early, the game would not progress. This bug was squashed! • The Scalloper, end boss, would occasionally glitch out and not do anything. Turns out he was just dozing off while on the job. We've since spoken to his manager and adjusted his schedule - Scalloper will now correctly react to player's shots and play his mini cinematics so that the game can progress. • The Tutorial Balloons during the Tutorial and Coral Reef levels were not firing, occasionally not informing you how to build at all. This has been fixed! Turns out the balloons were hiding. • An issue with Virtual Desktop controllers being pitched too much was reduced by using tender love and care to ensure that the…
- Blobkin Blaster has Launched! 😄🐟🥽 - 19 August 2021
Hi everyone! I am so excited to announce that Blobkin Blaster has launched on Steam today! Woohoo! A couple of notes: There is a known issue with Virtual Desktop sound. To fix it, please see this post: https://steamcommunity.com/app/996580/discussions/0/1633040337746016228/ . The issue seems to be the way V.D. interprets Oculus devices. We're exploring what we can do on our side, but unfortunately this looks like a V.D. issue. Nonetheless, the link above should help fix it! Pitched controllers/angle is off. I got a few reports of this from users and I'm looking into it. If you have them, please let me know what headset, and if you're using something like Virtual Desktop or Link/Airlink. You may see occasional disconnects using Oculus Airlink on Quest 2. This is a known issue as Oculus' software is in beta. Just a heads up. Windows Mixed Reality, Lenovo and Cosmos headsets are unsupporte…
- Blaster Brutes with Blobkin Developers! - 18 June 2021
Come join the Blobkin Blaster crew as we blast brutes and show off the new RED TIDE Endless Mode! We'll start at 5pm ET Join us on Discord too: https://bit.ly/BlobkinDiscord
- Stream with the Devs of Blobkin Blaster! - 1 June 2021
Welcome back to the reef, Captain! Blobkins have been hard at work building the next iteration of Blobkin. We're really excited to share it with you in this upcoming Steam Next Fest Livestream! Come meet the devs, talk about the mysteries of the deep, and see who can speedrun Blobkin the fastest! We'll be streaming live, Saturday June 19 at 2pm Eastern (GMT-4) Wait, What is Blobkin Blaster? You are the Captain of the Blobkin, the mightiest, tiniest, defenders of the reef! Take command of your army in a fight for survival against ocean pollution and the defiled monsters of the deep. Collect Blobkins, build cannons and homes, and restore glory to your once beautiful ocean home. Blobkins is a mix of a wave shooter and tower defense game, in VR. You play as an underwater diver who happened upon a curious group of tiny blue creatures in search of a hero to save the day. Will you be that hero…
- Updated Beta Build to 0.4.2 - New Blobkin & New Enemies! 😱🌀 - 20 April 2021
Hello Blobkin Beta Testers of the Sea! If you have a beta key, you can now pull a new update we just pushed of the game. A few things are still very much in progress (new Blobkin, new enemies!) But a lot has been upgraded too! New art, enhanced shooting, more Blobkin types, enemy types, and a new gameplay mechanic, trash storms! Clean up trash, collect powerups, shoot the fish. Simple right? Want a beta key? Sign on up: blobkinblaster.com I'd love your feedback, feel to email me: [email protected] 💧💙
- Blobkin Blaster Dev Blog #1 - New Blobkin and Boss Coming! - 10 October 2020
In this very first game developer vlog we're going to show off an upcoming NEW Blobkin, RED TIDE! Plus a sneak peek at an upcoming boss, the TENTACLE! and a new map, the OIL RIG! We're looking for names for our boss; what would you call them? Let us know in the comments below. 💙💧
- Marching forward to March! (Updated Release Date) - 21 September 2020
Hello friends, fans, and mom! David here from Brave Lunch with a little update about Blobkin. We've decided as a team to push our release date back to March 2021. We had an incredible beta (200 sign ups!) and had a great response. The number one wish though? More stuff! More levels, content, weapons, moar moar :) Along the way we also encountered a lot of bugs that need some attention, particularly the hostile movements. Plus let's be honest, this holiday season is going to be crazy with new releases (Cyberpunk 2077 anyone? ✋🤚) So the team decided to push back to March! More time to focus on adding enemies, weapons, combat and new levels, like this little gem from team member Josiah Poling: An eerie new level, deep below the sea, at the edge of an oil rig. What dark mysteries lie so deep below? For those of you on the beta: don't worry! Your keys will be active as we push out updates,…
- Big Beta Boost! Fixed Index controller + much more 😁 - 7 September 2020
Hello friends, fam, and fellow fish. I know it's Labor Day, and that means parents watching the one-year old while more furious programming is done! Lots of big changes: The Weapons now stick to your hands. No more dropping 😅 New Skip Tutorial button! And Switch Weapon sign, in case you want to swap which is your dominant hand 👋 Hold down the trigger to fire your blaster! That should ease those trigger fingers... 👆 Fixed a lot of reloading bugs, but there may still be edge cases 🤔 Waves now properly end if you lose 🌊 Enemies may be harder. Still tweaking the attack rates. Please let me know what you think! 🐡 New intro music! Caleb our composer improved the way it feels and blends into the battle music 🎵 But my favorite feature? SMILING BLOBKIN! They actually were always meant to smile, they're helping you protect the reef of course, but for some reason the animation wasn't firing…
- Best Day Ever! Beta is out! - 30 August 2020
We just pushed out a big new update to all of our beta testers. This is different than the Demo on Steam and has lots of new goodies :) Do you want a key?! 👉 Say hi in Discord: https://discord.gg/SvxFPd5 👍 Or email me: http://blobkinblaster.com/#email 💧💙
- Beta Weekend Starts August 28th! - 8 August 2020
It has been a couple of months since our game update, but don’t worry, our little team is hard at work on Blobkin Blaster. We’ve taken the time to do a deep dive through all the code, removing legacy stuff from the gamejam that wasn’t up to performance. No one likes low FPS and crashes! Here's the kind of spaghetti we were dealing with (old on the right!). We’ve also reworked all the game systems - this means adding new enemies, items and weapons should happen a lot faster now! Such as a new artillery cannon! Now onto bigger news: BETA WEEKEND is Coming! Happening August 28th To sign up, please join our mailing list or Discord as we’ll hand out keys there :) For now, please enjoy the current demo available! As always, email me with feedback and questions ([email protected]) or hit me up on Discord :D 💙💧
- An Update from the Reef #1 + Beta Weekend in August! 🤿🔫 - 21 July 2020
Hello friends, fans (and hi mom!) Our team over here at Brave Lunch is hungrily banging the keyboard at making Blobkin Blaster! We've got a new pistol blaster (your main starting weapon), plus we've got XP and level progression built in! Woohoo! Let's take a look: Plus, there's a new weapon we're working (potentially inspired by this). And we've been refining the wave mechanics so you don't get swarmed immediately. Our goal is by the end of August to have a BETA WEEKEND! Play the first level, blow up monsters, and enjoy the calming rhythm of the sea :) That is... until the clam boss shows up! All of this has made us think, there should be a new genre of game out there.. SCUBA Shooter! It's like an FPS, but with underwater physics! See you at the reef real soon. 💙💧 - Do you have a Discord? Do you enjoy pictures of pets and babies? Then come join us! -> https://discord.gg/SvxFPd5
- Let's Share Dog & Cat Photos, and talk about Pizza Toppings - Dev Q&A! 🌊🍕 - 21 June 2020
It's Sunday night. You've got everything prepped for the week. Steam Games Festival is almost done, and for some reason you're still here... Well hell, let's talk pizza toppings & puppies! Join me and the gang on Discord, talk about VR, Games, SCUBA diving, and whatever else may be on your mind :) Join us Sunday! ▶ discord.gg/SvxFPd5
- 🚀0.1.8.3 - The Rocket Launcher Update! - 17 June 2020
Quick fixes a few people are reporting! Rocket Launcher now kills two enemies or more that are nearby. Balancing difficulty, looks like we set a curve a little too low. See what happens if we set it to .1 lol Tuned the enemies speed/attack. They will wait before eating you a little more. Various little fixes for performance. 💙💧
- Diving Deep, Why We're Making Blobkin Blaster - 16 June 2020
Imagine the cool water surrounding your body as little glints of light catch your eye; your toes feel kind of funny with the water rushing between them. Surrounding you are little clicks, clacks and pops; the sounds of the reef. You have little friends in front of you, bouncing around, moving to the beat of the reef. Out of no where suddenly a giant fish appears. He looks strange, spiney, covered in alternating brown/white patterns; he looks like a warrior ready for battle. He charges at your friend, and suddenly in a flash, she's gone. - Brave Lunch, our game studio, was born out of working countless hours on visual effects for TV, movies, and commercials. We ever were nominated for an Emmy! Yet, we yearned for something more, deeper, a story we could tell. Fast forward to a trip to Key West (many of us, while remote, live in Florida), and later a trip to the Florida Aquarium where we…
- The Very First Blobkin Blaster VR Livestream! (Rescheduled) - 13 June 2020
Hi everyone! We've had to reschedule our Steam event as the Game Festival was pushed back a week. But no worries, we'll be ready, blasting, talking all things VR and game development. Join developers Andrew, Chris, David and keeper of story Mitchel as they play Blobkin Blaster and try to stomp each other's high score. If you're a fan of underwater games, wave shooters, or VR, you'll love Blobkin Blaster! Want to get future builds and learn about the ocean? Join us on Discord!