SPSTEAMPULSELIVE ANALYTICS
Vincemus - Air Combat

Vincemus - Air Combat Steam metadata

Virtual Convict | Dec 20, 2024 | game

Released

0players observed · 22 September 2026 - 06:05:58 UTC

ActionIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)3,480
  • Revenue (VGI)$39,652
  • Review score85% positive

Vincemus - Air Combat metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)3,480
  • Revenue (VGI)$39,652
  • Review score85% positive
  • Total reviews110
  • Release dateDec 20, 2024
  • DeveloperVirtual Convict
  • PublisherVirtual Convict

Genres: Action, Indie, Simulation

Company pages: Developer: Virtual ConvictPublisher: Virtual Convict

Top Steam chartsTop 100 gamesGame directorySteam Store page

Vincemus - Air Combat Steam metadata

Vincemus - Air Combat metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1303010/metadata
Steam Storehttps://store.steampowered.com/app/1303010/
Steam Communityhttps://steamcommunity.com/app/1303010
PCGamingWiki search
IGDB searchSearch IGDB for Vincemus - Air Combat

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 94 positive, 16 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support

Achievements

11

Platform releases
  • Steam 1 April 2022

Latest Steam announcements

  • [LIVE + BETA] Patch v1.3.2 | Hotfix & Final Content Patch - 20 July 2026

    Important Notice Hello everyone. I'll continue to provide support and fixes for Vincemus if any critical issues arise. However, With Hotfix Patch v1.3.2 for Vincemus. I am announcing my intention to halt the progress of any new content. No new aircraft, missions, features, or balance changes will be shipped. As much as I loved working on the game, a lot of the core systems used by Vincemus aren't available on newer versions of Unity and the project has become very difficult to work with. I've tried to modularise the project since release with some success however the current code structure makes adding modding support or proper downloaded content(DLC’s) impossible without rebuilding from the ground up. Between fighting old code and a deprecated engine, I sadly have to announce that Vincemus will not be receiving any of the planned or new content updates. Thank you to everyone who suppor…

  • [Live] Patch 1.3.1e | Hotfix - 3 February 2026

    Patch 1.3.1e | Hotfix A quick little fix for some issues found on the P47d and removed some unused files from the previous Windows Build New - P47d - 12x100lbs Bombs Changes - Changed the P47d 9x250lbs payload to a 6x250lbs (closest I was able to find a reference of) - I’ve lost my reference to the 9x250lbs bomb payload for the P47 if anyone can find anything related to such a payload let me know and I’ll add the configuration back in. Bug Fixes - P47 - Fixed an issue with missing textures on P47 payload pylons - Fixed a problem with payloads not being correctly positioned on the aircraft - Fixed an Issue with Custom Belts are bugging out for weapons 37mm or larger causing them to no longer fire projectiles

  • [LIVE] Patch 1.3.1d | Hotfix - 23 January 2026

    \ Patch 1.3.1d | HotfixThis patch is mainly to fix bugs that have been persistent from the prior patches. But it also comes with some small extra QOL changes and additions:New options that you can use to customise your Ai Gunners and I’ve also made some small additions to the InGame UI.Artificial HorizonDedicated Pilot Health Status Icons, trying to see the dot in the cockpit was a tad hard So I’ve made a new Icon list that shows the status of each pilotNewUINew Artificial Horizon UI DialOptions/SettingsHUD OptionsPeople have been asking for an option to turn on and off the inertia/head bobbing effect in the cockpit View, Although not completely able to remove the effect I’ve added options that can help reduce it.Disable Camera Height Offset (Default = False)Used to help align the player’s camera with Weapon Drop at Range, but by setting the camera’s position back to 0 on the y Axis, it…

  • Patch 1.3.1c | Hotfix - 27 June 2025

    A quick hotfix for the most recent patch. Changes - Updated some LODs to increase the maximum viewable distance Bug Fixes - Fixed a bug that stopped AI Aircraft and Ai Turrets from being able to aim vertically. - Fixed a bug that caused unit corpses to despawn prematurely.

  • [LIVE] Patch 1.3.1b | Bug Fixes & Performance Changes - 26 June 2025

    \ Patch 1.3.1b | Bug Fixes & Performance ChangesHello Everyone, This patch altho may not look like alot on the front end, alot has changed behind the scenes to make it alot more compatible with Controllers/Joysticks, aswell as some new QOL for rebinding controls.It also comes with an overhaul on the settings panel to hopefully help with navigation and understanding of what each option in the settings menu does.Lots of changes for optimisation and reduced load times. Expect about a 20% performance increase during runtime and loading times for missions should be reduced by around 50%.NewMore Convergence Distance options: 1.2km, 1.4km, 1.6km, 1.8km, 2kmIncluded Descriptions for KeybindsNew Main Settings Menu and In-Game Settings MenuThe Settings Menu’s have had a massive overhaul and remake. With the goal of being easier to navigate, modify settings and come with Descriptions for each sett…

  • [Beta Branch] Patch 1.3.0c | Bug Fixes - 18 April 2025

    Patch 1.3.0c | Bug Fixes Small Bug fixes and some optimisations made to Vincemus. Changes - Re-Enabled Error Notifications, hopefully this should make spotting and reporting bugs a little easier Bug Fixes - An early upgrade node for the A6m suggested MG17’s can be equipped, this is incorrect and was fixed to display the Type97 instead. - Fixed an issue where SpitfireMK9 still had see-through engines, it was an issue with the backFaceCulling. It should now be visible for both player & AI spitfire models. - Fixed an issue with Debug.Log Warnings being spammed when using Freelook. - Fixed an issue of Debug.log Warnings being spammed when opening the Database panel in the Main Menu. - Fixed a bug with the Post Menu results UI panel crashing the Iwo Jima missions. - Fixed an issue with setting text descriptions going off the screen - Fixed an issue of bullet impacts spamming debug warnings

  • [Beta Branch] Patch 1.3.0b | Hotfix patch - 1 April 2025

    Patch 1.3.0b | Hotfix patch New - More Convergence Distance options: 1.2km, 1.4km, 1.6km, 1.8km, 2km - Included Descriptions for Keybinds Changes - Updated Lead Trajectory Calculation to use a smoother logarithmic curve for better accuracy at longer distances - Tested with the M2 50cals and the 30mm MK108 both with 0 MOA Offset was able to hit a 1m target at 3.5km away - Compass is now tied to camera direction instead of the aircraft direction - Reduced the size of the Key press popup notification so it’s less in the way. Bug Fixes - Fixed an issue with warning coming up from decal MeshColliders - Fixed a problem with the Weapon Convergence code causing the player bullets to aim at random directions. - Fixed a DebugError popup when an AI Turret spawns - Fixed Change Weapon Lead popup notification not displaying the currently selected weapon used for the Lead Indicator - Fixed Change Wea…

  • [Beta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes - 29 March 2025

    Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes I'm making this a Small Announcement for anyone that would like to try out our new patch V1.3 that is currently live on the Beta Branch. The Error/Debug Notifications are now hidden so to activate them you will have to double/triple-click on the bottom right side of the screen, this will show a debug.log overlay and will show all errors/logs. You are also able to pin the overlay while playing in the top right corner if you want to aswell. Another way to report any error logs is through a file the game creates contains the game's last session log files you can send to me if you encounter any problems. C:\Users\Username\AppData\LocalLow\Virtual Convict\Vincemus/PlayerLog Other then that Patch Notes are below and enjoy the new changes. New - New Main Settings Menu and In-Game Settings Menu - The Settings Menu’s have had a mass…

  • Patch 1.2.1c | Bug Fixes & QOL Changes - 8 January 2025

    Patch 1.2.1c | Bug Fixes & QOL Changes The Patch has now been moved to the public from the Beta Branch, please enjoy :D New - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. Changes - Increased On-Kill bounty Rewards - Aircraft from 50 to 100 - Vehicle 10 to 20 - Increased BG Music priority so it doesn’t cut out during intense firefights - Mission A7, Increased Ai end waypoint trigger radius, Increased Scale and view render distance of waypoint markers - Compass now follows aircraft directions rather the player’s camera - AI Aircraft “Latecomer 831” - Wings & Engine module health increased by 20% - Increased Wing Lift & Engine Thrust - This should help it with getting to the end Checkpoint on Mission 8 afte…

  • Beta Branch* Patch 1.2.1c | Bug Fixes & QOL Changes - 6 January 2025

    New - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. Changes - Increased On-Kill bounty Rewards - Aircraft from 50 to 100 - Vehicle 10 to 20 - Increased BG Music priority so it doesn’t cut out during intense firefights - Mission A7, Increased Ai end waypoint trigger radius, Increased Scale and view render distance of waypoint markers - Compass now follows aircraft directions rather the player’s camera - AI Aircraft “Latecomer 831” - Wings & Engine module health increased by 20% - Increased Wing Lift & Engine Thrust - This should help it with getting to the end Checkpoint on Mission 8 after receiving some damage - Updated Unity Engine to Latest LTS version for extra stability - Remade propeller texture, the…

  • Patch 1.2.1b - Progression Fix - 24 December 2024

    Patch 1.2.1b - Progression Fix | Public + Beta Branch Another quick hotfix, shouldn't be much to download. Bug Fixes - Fixed Progression for Europe & Pacific missions not unlocking after completing a mission.

  • Patch 1.2.1a | Overhaul Hotfix - 23 December 2024

    Patch 1.2.1a | Overhaul Hotfix A revised version of the previously rolled back patch, this should fix abit of the Controller/HOTAS compatibility problems and should fix issues with first time players when starting the game. If anyone is still having issues with blocky aircraft after this patch, try re-clicking "High" quality for the Graphics settings. New New confirmation Prompt when Resetting All Keybinds or Reseting all progress New switch called (Normalise throttle) that allows people with Throttle Controllers to normalise the Thrust to match their Throttle% Changes Renamed to settings->hidden menu to “Extras” Renamed “FallBack Bindings” to “Advanced Keybinds” Invert switches are now hidden when using Keyboards as split Axis inputs aren’t able to be inverted Bug Fixes Fixed a problem with mission E2’s progression not unlocking next mission Fixed a problem with graphics when starting…

  • Patch V1.2.1 Public Roll back | Testers Branch availabe for public - 22 December 2024

    Hello everyone, In regards to the newest version, It appears there's a major bug that has appeared for people with newer versions of the game that caused Mouse Aim controls to mess up. I've moved v1.2.1 to the testers branch and have made it publically available for those that wish to use V1.2.1 with the added available inputs. I'll investigate the problem behind this, do some more testing and release a new patch it once I'm certain the issue is fixed. For the time being Controllers will be unavailable till I solve this issue. I am very sorry to all that has encountered this problem when launching the game. Zer0

  • Patch 1.2.1 | Overhaul Hotfix - 21 December 2024

    Patch 1.2.1 | Overhaul Hotfix New - Included a quick *Fallback Scene* solely made for the purpose of keybinding if the main menu doesn’t work for some reason - New toggle button that allows you to Lock the Aircraft’s free-look (Should help with manual flight when using a controller) Changes - Allowed for rebinding of most actions that have no key-bind by standard for mouse & controllers - More keybind options can be accessed through the fallback Menu if required - Allowed for the ability to remove key binds from actions by holding left-Shift then left click the key to remove - When using Locked Camera, It will keep the camera looking forwards of the aircraft ignoring mouse inputs - Changed name of “Toggle Mouse Aim” to “Toggle Lock Free Cam” in the hopes its easier to understand what it does - PhotoMode now has a quick-hide Key - Merged 2 missions on A6 together cause they basically had…

  • Prepare for Battle! - Vincemus V1.2 Total Overhaul - 20 December 2024

    Prepare for Battle! - Vincemus V1.2 Total Overhaul Vincemus V1.2 Overhaul is here! A Quick Summary of how the V1.2 Patch is going and an update on what to expect in it. In the V1.2 Overhaul of Vincemus immerse yourself in high-stakes WW2 aerial combat! V1.2 is a major update that brings forth the complete re-work of almost everything in Vincemus to bring out better gameplay, more aircraft, a brand new modular health system, re-worked missions coupled with smarter & more dynamic AI. V1.2 comes with many additional features for a deeper customisation for your aircraft with the ability to add Direct Injection retrofits to changing your ammo racks to fit an all Tracer belt. V1.2 also offers better customisations in the game’s settings from Delayed & Safety fuses for your payloads to aligning with the aircraft for those immersive barrel roles. The Skies of Vincemus have never felt this alive…

  • Dev Update - A New Vincemus on the horizon - 22 March 2024

    Hello everyone! I’m making this post to inform you all on what’s been happening since the long silence I had from almost anything social media related. First of all, I am going to apologise for the absence of any update on the development of Vincemus or the addition of any new content patch to Vincemus. Throughout the time spent away from social media I’ve been programming away designing new modular systems that not only integrate into Vincemus but into other new projects & game designs. I also didn’t want it half baked either, So I took my time developing and creating tools to help development of such systems. This has led to the next release for Vincemus to be A LOT slower then usual, but on the other hand this should not only make development faster for generic core systems. It should also make the backend for Vincemus require a lot less manual labor and time can be spent creating co…

  • Dev Update - 12 October 2023

    Hello everyone, Taking a rest from the computer. I am writing to inform you that I will be going away for 3 weeks. During this time, development of the next patch will be slowed down. I’ll still be reachable through discord & steam, but you may expect a delayed response. I understand the importance of making Vincemus a fully released game. Rest assured, I will do my best to catch up on outstanding work upon my return. Thank you for your understanding for my absence. I am looking forward to coming back. Please If you have any questions or concerns in the meantime, please do not hesitate to reach out to me through Discord or on the steam forums. Update on the next Vincemus Update For the next patch I've decided to rework the input system as the current one has yet to fill the new requirements we have for Vincemus. I've also decided to do overhauls to the backend and create tools to reduce…

  • Patch 1.0.2e | Rebinding fix - 14 September 2023

    Patch 1.0.2e | Rebinding fix Summary: Hello, been bit since another patch. I’m still working on the next patch but a bug for controller has been reported and as it stops the game from being playable. I’m pushing out a fix for that which also includes some small changes and fixes as well. Details Below __ New - New descriptions for locked content so people don’t get stuck with how to unlock anything - Overhaul on the backend for rebinding keys. - This is in the hopes it adds extra compatibility for different type of controllers. Rather than looking for a controller and listening, it now looks to see if anything plugged in and if there’s vector2’s and axis’s outputs that’s not the currently used mouse. Changes - Trains health has been reduced by 50% - AI Me262 LOD has been increased to make it visible at further distances Bug Fixes - TBD payloads not equipping the correct payload preset -…

  • Patch 1.0.2a A hot fix for the hotfix - 31 July 2023

    A hot fix for the hotfix, I’m very sorry for this, Due to my impulse with pushing a patch before it was fully tested, Some bugs have still gone through. This is to fix those problems Details Below __ New - The missile knows where it is at all times - New Achievement available - Kill 1000 aircraft with no allies present - More AI aircraft added into the Custom aircraft spawning pool - Me262 - Me262 HG - A6M5 - A6M5b - Spitfire MK3 - B-25 - Pacific Mission 1 AI aircraft moved closer to the allied ships Bug Fixes - Author Time achievements not unlocking - B17 upgrades have incorrect ID - CR42 Aircraft ID was incorrect and unlocking a future DLC aircraft - Europe Mission 2 wasn’t recording best time - Typo on Pacific Mission 7 Fixed

  • Patch 1.0.1a - A maybe working hotfix - 29 July 2023

    Patch 1.0.1a Maybe Working Hotfix Summary: Putting out a hot fix to for the problems everyone is having with Times and unlocking achievements. I’ve also reduced the amount of all bullets fired from AI by 50% while upping tracer fire. it should look the same visually, but DPS of AI will be reduced & objects in the scene will be less by 50% so while AI are in combat it should reduce the amount of processing needed. Patch V1.0.1a Summary - Changes - Reduced AI fire-rate, while increasing tracers per rack to increase performance - Reworked LODs a tad on ships - AI AOA increased but their Gimbaling is reduced. This allows more pre-firing but reduced the room for error with the AI guns - Bomb lifetime & prediction range increased - BugFixes - Fixed best timers not being saved after missions - Some missions couldn’t be passed if not completed correctly, I’ve made it more lenient (Basically kil…

Patch notes and updates

S.noRelease datePatch nameGID number
120 July 2026[LIVE + BETA] Patch v1.3.2 | Hotfix & Final Content Patch1838407329264809
23 February 2026[Live] Patch 1.3.1e | Hotfix1823191198616179
323 January 2026[LIVE] Patch 1.3.1d | Hotfix1822556746160952
427 June 2025Patch 1.3.1c | Hotfix1803527891537343
518 April 2025[Beta Branch] Patch 1.3.0c | Bug Fixes1797185861658560
61 April 2025[Beta Branch] Patch 1.3.0b | Hotfix patch1795283637964319
729 March 2025[Beta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes1795283637868976
86 January 2025Beta Branch* Patch 1.2.1c | Bug Fixes & QOL Changes1787858252847077
924 December 2024Patch 1.2.1b - Progression Fix1786573930775567
1023 December 2024Patch 1.2.1a | Overhaul Hotfix1786573930753253
1122 December 2024Patch V1.2.1 Public Roll back | Testers Branch availabe for public1786573930704265
1221 December 2024Patch 1.2.1 | Overhaul Hotfix1786573930690796
1314 September 2023Patch 1.0.2e | Rebinding fix5480373588780645095
1431 July 2023Patch 1.0.2a A hot fix for the hotfix5124584686262176329
1529 July 2023Patch 1.0.1a - A maybe working hotfix5124584686253504905
1610 April 2023Patch 0.14.0e - hotfix5121196841303166047
178 April 2023Patch V0.14.0d5121196841293990461
181 April 2023Patch 0.14.0c - hotfix6839319551988625168
1930 March 2023Patch 0.14.0b - hotfix6839319551981109999
2027 March 2023V0.14.0a Hotfix5143713753743311038

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1303010
Live current players0
SteamPulse tracked peak12
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateDec 20, 2024
DeveloperVirtual Convict
PublisherVirtual Convict
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent85%
Positive reviews94
Negative reviews16
Total reviews110
Steam recommendations114
Achievements11
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1303010/

Short description

Fly through the theaters of World War II with fighters planes from across the world. Intercept, Raid, Defend, Survive in theatres of World War II. Vincemus is an arcade semi-realistic air combat shooter, The game is avalable on WindowsOS and MacOS.

About this game

The Game Vincemus is an WW2 arcade semi-realistic air combat shooter, with the aim of having a balance between realisim and arcade, developed for the use of mouse controls. Its goal is to give large expansive maps with multiple combat experiences fighting air, ground and naval targets of different origin. Missions. The game is centered around 3 different theaters of war encompassing Africa, Europe and the pacific. Shoot down enemy planes, destroy supplies and defend your allies, choose the right plane for the job modify its weapons and payloads, upgrade your aircrafts combat effectiveness based on your mission. Aircraft Fly an assortment of aircraft and modify them to suite your playstyle. Each flyable aircraft have an assortment of payloads and weaponary, customise your aircraft to suit the needs of the mission, each aircraft fly differently with some better in dogfights and others boom and zooms, interceptions and/or ground pounding. Details The in-game UI gives an assortment of details on your weapons, payload and your aircraft of choosing and giving insight on what aircraft and weapons are needed to respond to missions, and how to deal with different threats through a change of tacticts.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Vincemus - Air Combat's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Vincemus - Air Combat's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Vincemus - Air Combat at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
2Counter-Strike 2479,92322 September 2026 - 07:13:35 UTC1,818,368
3Once Human15,24422 September 2026 - 07:06:46 UTC231,343
4Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
5Battle Teams 28422 September 2026 - 01:46:14 UTC7,966
6Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,271
7Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
8The Lost Village3322 September 2026 - 07:11:59 UTC2,150
9Mad Toy House00

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2479,92322 September 2026 - 07:13:35 UTC1,818,3689,826,471Valve
Dota 2401,46022 September 2026 - 07:13:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS274,33122 September 2026 - 07:13:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™92,11022 September 2026 - 06:26:51 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 254,55922 September 2026 - 06:26:52 UTC253,2251,230,475Valve
Delta Force51,53722 September 2026 - 07:00:11 UTC246,418192,933Team Jade
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Marvel Rivals44,37222 September 2026 - 07:02:12 UTC642,333409,518NetEase Games
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Terraria22,14122 September 2026 - 06:26:54 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
War Thunder29,47922 September 2026 - 06:26:53 UTC125,317781,076Gaijin Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together20,69822 September 2026 - 07:13:10 UTC122,662531,182Klei Entertainment
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania
Mount & Blade II: Bannerlord16,66622 September 2026 - 05:04:01 UTC248,034297,199TaleWorlds Entertainment

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