- [LIVE + BETA] Patch v1.3.2 | Hotfix & Final Content Patch - 20 July 2026
Important Notice Hello everyone. I'll continue to provide support and fixes for Vincemus if any critical issues arise. However, With Hotfix Patch v1.3.2 for Vincemus. I am announcing my intention to halt the progress of any new content. No new aircraft, missions, features, or balance changes will be shipped. As much as I loved working on the game, a lot of the core systems used by Vincemus aren't available on newer versions of Unity and the project has become very difficult to work with. I've tried to modularise the project since release with some success however the current code structure makes adding modding support or proper downloaded content(DLC’s) impossible without rebuilding from the ground up. Between fighting old code and a deprecated engine, I sadly have to announce that Vincemus will not be receiving any of the planned or new content updates. Thank you to everyone who suppor…
- [Live] Patch 1.3.1e | Hotfix - 3 February 2026
Patch 1.3.1e | Hotfix A quick little fix for some issues found on the P47d and removed some unused files from the previous Windows Build New - P47d - 12x100lbs Bombs Changes - Changed the P47d 9x250lbs payload to a 6x250lbs (closest I was able to find a reference of) - I’ve lost my reference to the 9x250lbs bomb payload for the P47 if anyone can find anything related to such a payload let me know and I’ll add the configuration back in. Bug Fixes - P47 - Fixed an issue with missing textures on P47 payload pylons - Fixed a problem with payloads not being correctly positioned on the aircraft - Fixed an Issue with Custom Belts are bugging out for weapons 37mm or larger causing them to no longer fire projectiles
- [LIVE] Patch 1.3.1d | Hotfix - 23 January 2026
\ Patch 1.3.1d | HotfixThis patch is mainly to fix bugs that have been persistent from the prior patches. But it also comes with some small extra QOL changes and additions:New options that you can use to customise your Ai Gunners and I’ve also made some small additions to the InGame UI.Artificial HorizonDedicated Pilot Health Status Icons, trying to see the dot in the cockpit was a tad hard So I’ve made a new Icon list that shows the status of each pilotNewUINew Artificial Horizon UI DialOptions/SettingsHUD OptionsPeople have been asking for an option to turn on and off the inertia/head bobbing effect in the cockpit View, Although not completely able to remove the effect I’ve added options that can help reduce it.Disable Camera Height Offset (Default = False)Used to help align the player’s camera with Weapon Drop at Range, but by setting the camera’s position back to 0 on the y Axis, it…
- Patch 1.3.1c | Hotfix - 27 June 2025
A quick hotfix for the most recent patch. Changes - Updated some LODs to increase the maximum viewable distance Bug Fixes - Fixed a bug that stopped AI Aircraft and Ai Turrets from being able to aim vertically. - Fixed a bug that caused unit corpses to despawn prematurely.
- [LIVE] Patch 1.3.1b | Bug Fixes & Performance Changes - 26 June 2025
\ Patch 1.3.1b | Bug Fixes & Performance ChangesHello Everyone, This patch altho may not look like alot on the front end, alot has changed behind the scenes to make it alot more compatible with Controllers/Joysticks, aswell as some new QOL for rebinding controls.It also comes with an overhaul on the settings panel to hopefully help with navigation and understanding of what each option in the settings menu does.Lots of changes for optimisation and reduced load times. Expect about a 20% performance increase during runtime and loading times for missions should be reduced by around 50%.NewMore Convergence Distance options: 1.2km, 1.4km, 1.6km, 1.8km, 2kmIncluded Descriptions for KeybindsNew Main Settings Menu and In-Game Settings MenuThe Settings Menu’s have had a massive overhaul and remake. With the goal of being easier to navigate, modify settings and come with Descriptions for each sett…
- [Beta Branch] Patch 1.3.0c | Bug Fixes - 18 April 2025
Patch 1.3.0c | Bug Fixes Small Bug fixes and some optimisations made to Vincemus. Changes - Re-Enabled Error Notifications, hopefully this should make spotting and reporting bugs a little easier Bug Fixes - An early upgrade node for the A6m suggested MG17’s can be equipped, this is incorrect and was fixed to display the Type97 instead. - Fixed an issue where SpitfireMK9 still had see-through engines, it was an issue with the backFaceCulling. It should now be visible for both player & AI spitfire models. - Fixed an issue with Debug.Log Warnings being spammed when using Freelook. - Fixed an issue of Debug.log Warnings being spammed when opening the Database panel in the Main Menu. - Fixed a bug with the Post Menu results UI panel crashing the Iwo Jima missions. - Fixed an issue with setting text descriptions going off the screen - Fixed an issue of bullet impacts spamming debug warnings
- [Beta Branch] Patch 1.3.0b | Hotfix patch - 1 April 2025
Patch 1.3.0b | Hotfix patch New - More Convergence Distance options: 1.2km, 1.4km, 1.6km, 1.8km, 2km - Included Descriptions for Keybinds Changes - Updated Lead Trajectory Calculation to use a smoother logarithmic curve for better accuracy at longer distances - Tested with the M2 50cals and the 30mm MK108 both with 0 MOA Offset was able to hit a 1m target at 3.5km away - Compass is now tied to camera direction instead of the aircraft direction - Reduced the size of the Key press popup notification so it’s less in the way. Bug Fixes - Fixed an issue with warning coming up from decal MeshColliders - Fixed a problem with the Weapon Convergence code causing the player bullets to aim at random directions. - Fixed a DebugError popup when an AI Turret spawns - Fixed Change Weapon Lead popup notification not displaying the currently selected weapon used for the Lead Indicator - Fixed Change Wea…
- [Beta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes - 29 March 2025
Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes I'm making this a Small Announcement for anyone that would like to try out our new patch V1.3 that is currently live on the Beta Branch. The Error/Debug Notifications are now hidden so to activate them you will have to double/triple-click on the bottom right side of the screen, this will show a debug.log overlay and will show all errors/logs. You are also able to pin the overlay while playing in the top right corner if you want to aswell. Another way to report any error logs is through a file the game creates contains the game's last session log files you can send to me if you encounter any problems. C:\Users\Username\AppData\LocalLow\Virtual Convict\Vincemus/PlayerLog Other then that Patch Notes are below and enjoy the new changes. New - New Main Settings Menu and In-Game Settings Menu - The Settings Menu’s have had a mass…
- Patch 1.2.1c | Bug Fixes & QOL Changes - 8 January 2025
Patch 1.2.1c | Bug Fixes & QOL Changes The Patch has now been moved to the public from the Beta Branch, please enjoy :D New - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. Changes - Increased On-Kill bounty Rewards - Aircraft from 50 to 100 - Vehicle 10 to 20 - Increased BG Music priority so it doesn’t cut out during intense firefights - Mission A7, Increased Ai end waypoint trigger radius, Increased Scale and view render distance of waypoint markers - Compass now follows aircraft directions rather the player’s camera - AI Aircraft “Latecomer 831” - Wings & Engine module health increased by 20% - Increased Wing Lift & Engine Thrust - This should help it with getting to the end Checkpoint on Mission 8 afte…
- Beta Branch* Patch 1.2.1c | Bug Fixes & QOL Changes - 6 January 2025
New - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. Changes - Increased On-Kill bounty Rewards - Aircraft from 50 to 100 - Vehicle 10 to 20 - Increased BG Music priority so it doesn’t cut out during intense firefights - Mission A7, Increased Ai end waypoint trigger radius, Increased Scale and view render distance of waypoint markers - Compass now follows aircraft directions rather the player’s camera - AI Aircraft “Latecomer 831” - Wings & Engine module health increased by 20% - Increased Wing Lift & Engine Thrust - This should help it with getting to the end Checkpoint on Mission 8 after receiving some damage - Updated Unity Engine to Latest LTS version for extra stability - Remade propeller texture, the…
- Patch 1.2.1b - Progression Fix - 24 December 2024
Patch 1.2.1b - Progression Fix | Public + Beta Branch Another quick hotfix, shouldn't be much to download. Bug Fixes - Fixed Progression for Europe & Pacific missions not unlocking after completing a mission.
- Patch 1.2.1a | Overhaul Hotfix - 23 December 2024
Patch 1.2.1a | Overhaul Hotfix A revised version of the previously rolled back patch, this should fix abit of the Controller/HOTAS compatibility problems and should fix issues with first time players when starting the game. If anyone is still having issues with blocky aircraft after this patch, try re-clicking "High" quality for the Graphics settings. New New confirmation Prompt when Resetting All Keybinds or Reseting all progress New switch called (Normalise throttle) that allows people with Throttle Controllers to normalise the Thrust to match their Throttle% Changes Renamed to settings->hidden menu to “Extras” Renamed “FallBack Bindings” to “Advanced Keybinds” Invert switches are now hidden when using Keyboards as split Axis inputs aren’t able to be inverted Bug Fixes Fixed a problem with mission E2’s progression not unlocking next mission Fixed a problem with graphics when starting…
- Patch V1.2.1 Public Roll back | Testers Branch availabe for public - 22 December 2024
Hello everyone, In regards to the newest version, It appears there's a major bug that has appeared for people with newer versions of the game that caused Mouse Aim controls to mess up. I've moved v1.2.1 to the testers branch and have made it publically available for those that wish to use V1.2.1 with the added available inputs. I'll investigate the problem behind this, do some more testing and release a new patch it once I'm certain the issue is fixed. For the time being Controllers will be unavailable till I solve this issue. I am very sorry to all that has encountered this problem when launching the game. Zer0
- Patch 1.2.1 | Overhaul Hotfix - 21 December 2024
Patch 1.2.1 | Overhaul Hotfix New - Included a quick *Fallback Scene* solely made for the purpose of keybinding if the main menu doesn’t work for some reason - New toggle button that allows you to Lock the Aircraft’s free-look (Should help with manual flight when using a controller) Changes - Allowed for rebinding of most actions that have no key-bind by standard for mouse & controllers - More keybind options can be accessed through the fallback Menu if required - Allowed for the ability to remove key binds from actions by holding left-Shift then left click the key to remove - When using Locked Camera, It will keep the camera looking forwards of the aircraft ignoring mouse inputs - Changed name of “Toggle Mouse Aim” to “Toggle Lock Free Cam” in the hopes its easier to understand what it does - PhotoMode now has a quick-hide Key - Merged 2 missions on A6 together cause they basically had…
- Prepare for Battle! - Vincemus V1.2 Total Overhaul - 20 December 2024
Prepare for Battle! - Vincemus V1.2 Total Overhaul Vincemus V1.2 Overhaul is here! A Quick Summary of how the V1.2 Patch is going and an update on what to expect in it. In the V1.2 Overhaul of Vincemus immerse yourself in high-stakes WW2 aerial combat! V1.2 is a major update that brings forth the complete re-work of almost everything in Vincemus to bring out better gameplay, more aircraft, a brand new modular health system, re-worked missions coupled with smarter & more dynamic AI. V1.2 comes with many additional features for a deeper customisation for your aircraft with the ability to add Direct Injection retrofits to changing your ammo racks to fit an all Tracer belt. V1.2 also offers better customisations in the game’s settings from Delayed & Safety fuses for your payloads to aligning with the aircraft for those immersive barrel roles. The Skies of Vincemus have never felt this alive…
- Dev Update - A New Vincemus on the horizon - 22 March 2024
Hello everyone! I’m making this post to inform you all on what’s been happening since the long silence I had from almost anything social media related. First of all, I am going to apologise for the absence of any update on the development of Vincemus or the addition of any new content patch to Vincemus. Throughout the time spent away from social media I’ve been programming away designing new modular systems that not only integrate into Vincemus but into other new projects & game designs. I also didn’t want it half baked either, So I took my time developing and creating tools to help development of such systems. This has led to the next release for Vincemus to be A LOT slower then usual, but on the other hand this should not only make development faster for generic core systems. It should also make the backend for Vincemus require a lot less manual labor and time can be spent creating co…
- Dev Update - 12 October 2023
Hello everyone, Taking a rest from the computer. I am writing to inform you that I will be going away for 3 weeks. During this time, development of the next patch will be slowed down. I’ll still be reachable through discord & steam, but you may expect a delayed response. I understand the importance of making Vincemus a fully released game. Rest assured, I will do my best to catch up on outstanding work upon my return. Thank you for your understanding for my absence. I am looking forward to coming back. Please If you have any questions or concerns in the meantime, please do not hesitate to reach out to me through Discord or on the steam forums. Update on the next Vincemus Update For the next patch I've decided to rework the input system as the current one has yet to fill the new requirements we have for Vincemus. I've also decided to do overhauls to the backend and create tools to reduce…
- Patch 1.0.2e | Rebinding fix - 14 September 2023
Patch 1.0.2e | Rebinding fix Summary: Hello, been bit since another patch. I’m still working on the next patch but a bug for controller has been reported and as it stops the game from being playable. I’m pushing out a fix for that which also includes some small changes and fixes as well. Details Below __ New - New descriptions for locked content so people don’t get stuck with how to unlock anything - Overhaul on the backend for rebinding keys. - This is in the hopes it adds extra compatibility for different type of controllers. Rather than looking for a controller and listening, it now looks to see if anything plugged in and if there’s vector2’s and axis’s outputs that’s not the currently used mouse. Changes - Trains health has been reduced by 50% - AI Me262 LOD has been increased to make it visible at further distances Bug Fixes - TBD payloads not equipping the correct payload preset -…
- Patch 1.0.2a A hot fix for the hotfix - 31 July 2023
A hot fix for the hotfix, I’m very sorry for this, Due to my impulse with pushing a patch before it was fully tested, Some bugs have still gone through. This is to fix those problems Details Below __ New - The missile knows where it is at all times - New Achievement available - Kill 1000 aircraft with no allies present - More AI aircraft added into the Custom aircraft spawning pool - Me262 - Me262 HG - A6M5 - A6M5b - Spitfire MK3 - B-25 - Pacific Mission 1 AI aircraft moved closer to the allied ships Bug Fixes - Author Time achievements not unlocking - B17 upgrades have incorrect ID - CR42 Aircraft ID was incorrect and unlocking a future DLC aircraft - Europe Mission 2 wasn’t recording best time - Typo on Pacific Mission 7 Fixed
- Patch 1.0.1a - A maybe working hotfix - 29 July 2023
Patch 1.0.1a Maybe Working Hotfix Summary: Putting out a hot fix to for the problems everyone is having with Times and unlocking achievements. I’ve also reduced the amount of all bullets fired from AI by 50% while upping tracer fire. it should look the same visually, but DPS of AI will be reduced & objects in the scene will be less by 50% so while AI are in combat it should reduce the amount of processing needed. Patch V1.0.1a Summary - Changes - Reduced AI fire-rate, while increasing tracers per rack to increase performance - Reworked LODs a tad on ships - AI AOA increased but their Gimbaling is reduced. This allows more pre-firing but reduced the room for error with the AI guns - Bomb lifetime & prediction range increased - BugFixes - Fixed best timers not being saved after missions - Some missions couldn’t be passed if not completed correctly, I’ve made it more lenient (Basically kil…