- Jumping Jax v0.7.0 Patch Notes - 1 June 2021
The last couple months we have spent a massive amount of time on the visuals of Jumping Jax. This patch is the first taste of what we have been working on. Much of the levels, lighting, and textures may have issues as we are in the process of finalizing everything. However, feedback from the Discord made us feel confident this was the right decision. As always, join the discord if you have any feedback! The next steps we have are: Creating a custom server to hold leaderboard data. Steam has been unresponsive in our support requests, so we will be moving to our own leaderboard system. Implementing a Kinematic Character Controller to replace the current one. This will allow us to do cool things like allowing the player to jump on moving objects, and fix random edge cases. So, bear with us as we finalize all of these levels. Now, for the detailed list of changes! Features added: Hop 1,2,3…
- Jumping Jax 1.0.6 - 1 May 2021
This month we focused on level design and integrating our art direction with the level pipeline. So, the updates to the code were quite minimal this time around. We did want to apologize, however. Last month we were informed of a bug that prevents the leaderboards from functioning properly. We have been in contact with Steam trying to get this fixed, however their responses have been slowed, and the issue has been shown to be on their side. Sadly, our hands are tied. So, we can't recommend trying to top the leaderboards right now, as your score may very likely get reset hours later due to a bug in the Steam Leaderboards. Changes: Ported Hop 2 to our modular pipeline. Reworked several parts of the level. This isn't quite done yet but it's much closer to the final layout! FINALLY, we added mouse scroll for jumping. Fixed a bug with the idle portal sounds. The speed in the game UI now show…
- Jumping Jax March community Update - 6 April 2021
Hello everyone! I am sure some of you noticed there was not a monthly update in March. We wanted to take the time to explain why, and what we are working on! Over the last month our team has grown massively. A lot of our time has gone into onboarding new team members. We have increased our bandwidth for modeling, textures, and dev work. So, while we are a bit slow right now, in the coming months we will be much faster than before! We’ve taken a good hard look at the way our tutorials and levels have been structured, and we’ve completely redone all of the levels after Hop 2 and scrapped most of them. Our goal is to really hone in on: what it takes to teach new players to bunny hop what we can do to make the game more enjoyable for the speed running community how the visual appeal can be consistent and add value to the gameplay So, with that being said, you will be seeing massive level re…
- Jumping Jax patch 1.0.5 - 1 March 2021
This month we worked on a combination of new features and making the game more stable. A large focus this month was performance and stabilization. We added tons of debugging. Most importantly, the Ghost Replays have been reworked and are much more intuitive. As per usual, we have some level updates that will clear the level leaderboards. We will likely continue to have leaderboard resets nearly every patch, at least for the levels that change. Over the next couple months, our focus will be shifting from programming to level design, so expect MASSIVE updates to the levels. We will be play testing tons of new tutorials and making the entire game look so, so much prettier (just bare with us through the grey boxing stage :D ) New Features Our biggest focus this patch was the ghost system. It should now be stutter free. We also added new UI for when you're spectating. It both changes color,…
- Patch 1.0.4: Physics and Visual Update - 1 February 2021
This patch we focused on 2 major features: a rework of the physics system all new visual design The old physics system was fragile, and the underlying Unity code it used wasn't well documented for edge cases. So, the outcome is a more robust player controller that can handle stairs, ramps, and whatever level designers can throw at it (hopefully). The old visuals of Jumping Jax just weren't good enough for us (or you guys). We are in the process of recreating all of the levels in the game. This patch features the rework of Hop1 and Hop2. The state of the levels is their final pass solely for the layout. None of the new buildings or materials are quite ready yet, but we wanted to show you guys where we are headed. Now, for the rest of the patch notes! Level editor publishing. The button now greys out if you don't have the required prefabs. It also greys out while it is uploading to steam…
- Hotfix 1.0.3, Our commitment to you - 22 December 2020
Hello everyone, Sabien from Caos Creations here. I wanted to apologize to everyone for my lack of patience when creating the 1.0.2 release. I have been working on Caos Creations' other game for a couple weeks and haven't been progressing as fast as I would like, so I got antsy. Our commitment to our players So, my commitment to everyone playing this game so far: I am instating a monthly release schedule. Starting on January 31st, we will be releasing updates MONTHLY. If there are small fixes we have done we will set them out there. If we aren't 100% confident in the changes, we will put them on a beta branch and release them the following month. I am gathering a Testing/QA team so I can prevent any catastrophic failures in the future. If you're interested in working with us, join our discord, I will paste the link below. I will be keeping an up to date roadmap. Everyone can be involved…
- Jumping Jax Alpha 1.0.2 - 21 December 2020
New Features You can now watch replays and race the best players on the leaderboard! We will be clearing all leaderboards since the data stored has changed. This won't happen again. A first look at our new level designs (only Hop 1 updated for now) Level Editor now has undo and redo commands Added temporary sound effects. Added a volume option for them Bug Fixes Fixed Leaderboard sorting. Sorry for the confusion! Fixed Steam Workshop Agreement on level publish. You should now be able to correctly publish workshop maps! Steam overlay now works correctly. It's almost like that's somewhat important for a game launched on Steam! Made the ghost transparent, so now he's even more spooky! Updated dev console text scaling, it no longer fades off into the edges, oops. Updated audio levels to be less ear poison on default. Tutorial text now reflects any changed keybinds.
- Jumping Jax Alpha 1.0.1 - 28 November 2020
Below are the detailed patch notes. If you have any feedback that we didn't solve here, you can do two things: - submit an issue on our github: - join our discord and submit a suggestion: 1.0.1 Patch Notes: leaderboards are now sorted correctly. We will be resetting the leaderboards as there was a bug allowing players to skip the level. massive tutorial fix (see hop 4,5) level save data now properly saves locally dev console has been added back in. Added GameInfo and noclip commands. added a Reset Level hotkey updated the respawn offset. Now when respawning you will be on the floor so you don't lose precious milliseconds waiting to fall ghost toggle in Misc Options is now functioning properly Position/Rotation/Scale buttons work properly in the level editor Updated the level preview for Portal 9 Added a secret to Portal 10 ;) added sound effects and sfx volume added total completion tim…
- Jumping Jax Alpha Release - 16 November 2020
Jumping Jax is finally playable! We at Caos Creations are beyond happy to announce that we are confident the game is in a playable, and enjoyable state. We know there will likely be several issues found in development, but we appreciate all of your support and feedback! If you would like to get involved, join our discord! https://discord.gg/nSkNTMn