SPSTEAMPULSELIVE ANALYTICS
Grand Attrition

Grand Attrition Steam metadata

Session Studios | Sep 28, 2021 | game

Released

0players observed · 22 September 2026 - 02:38:00 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)180
  • Revenue (VGI)$561
  • Review score67% positive

Grand Attrition metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)180
  • Revenue (VGI)$561
  • Review score67% positive
  • Total reviews6
  • Release dateSep 28, 2021
  • DeveloperSession Studios
  • PublisherSession Studios

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Session StudiosPublisher: Session Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grand Attrition Steam metadata

Grand Attrition metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1326760/metadata
Steam Storehttps://store.steampowered.com/app/1326760/
Steam Communityhttps://steamcommunity.com/app/1326760
PCGamingWiki search
IGDB searchSearch IGDB for Grand Attrition

Reviews, pricing, and metadata

Review summary

6 user reviews

67% positive, 4 positive, 2 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 September 2021

Latest Steam announcements

  • Rework Part 2 - Graphic Rework, Improved Pricing - 6 August 2022

    It's been an incredible journey over the past few months; in the pursuit of fixing things I've found it a total joy to challenge myself and learn as much as possible about becoming a better developer. To act when you have a fire underneath you, even if self-imposed, is worlds different from being complacent about what you know. There's such a beauty in earnestly trying your best, trying your best, and when it's all said and done, knowing now you can do even better than THAT. To carry that mindset for the rest of your life is exhilarating. I can't wait. One shot don't stop. That being said, Grand Attrition is still far from perfect, and could do with another minor update to correct any leftover issues I may have forgotten about during the rework. This is alongside the laundry list of gameplay improvements that could be made when I eventually emerge from hibernation. I just hope you all h…

  • Update 1.21 - Music Changes, What's Next - 25 February 2022

    Music is no longer random; track have been split up and are played depending on difficulties and certain attrition events Our next sequence of updates is going to involve cleaning up and improving Grand Attrition's visuals, fixing bugs, and refining audio. Stay tuned!

  • Update 1.2 - Tutorial Added - 14 February 2022

    yeah

  • Update 1.12 - Mono Terrain Fix, Barbarian & Archer Changes - 16 January 2022

    Fixed maps infrequently generating only a single terrain type for 95-100% of the map Increased sine tile spawn rates by 300% Replaced the snail graphic with a shield graphic for mountain terrain's sprite effect Priests that spawn by enemy buildings at the start of the game now stay by them Barbarians now pause for a small amount of time when they reflect a projectile; the amount of time paused is based on projectile damage Archers now twitch for each arrow fired

  • Update 1.11 - Bug Fixes, Enemy Building Slider - 13 January 2022

    Fixed hold ground “shield” sprite from popping up in the lower left corner of the screen upon unit spawn Fixed issue where barbarians lose their attack hitboxes randomly Fixed Door Terrors giving excessive extra death resource when sacrificed Fixed Unguarded wandering when they become old; they now automatically hold their ground instead Reduced generated resource amount by 10% Added slider for number of enemy buildings

  • Update 1.10 - Rework Part 1 - 11 January 2022

    Destroying all enemy buildings will result in the enemy commander unit spawning; this means players no longer have to wait out all nights before initiating an attrition’s climax Destroying enemy buildings now spawns 2-3 Unguarded units nearby Enemy unit squads now exclusively come from enemy buildings that spawn at the beginning of an attrition Enemy unit squad spawn chance increased by 33% The claimed tile defense bonus now scales with map size Claiming tiles now only costs 1 of each resource (excluding Magic and Death resource) Terrain generation resource and point of interest spawning bugs fixed Terrain tile effects scrapped and reworked; check out the new effects on the instructions screen! Furthermore, we’re aware of maps sometimes spawning only one terrain, and that players are noticing a lack of sine tiles being generated; these issues should be fixed in the next update.

  • Major Gameplay Overhaul Coming Soon! - 31 December 2021

    We've taken your feedback into consideration, and have something spicy cooking up as a result. Stay tuned!

  • Update 1.09 - Improved Terrain Generation, Composite Difficulty - 29 December 2021

    Updated terrain generation to have larger “biome” regions and look more natural Added “composite difficulty” text on the options screen; this is based off of most game options, and will declare how difficult an attrition may be Instructions screen now has a scrollbar (to make all instructions not shown more obvious) Gnomes are now always on top (and always visible) when colliding with other units Leviathans and dragons will now always be on the bottom when colliding with other units

  • Update 1.08 - 29 October 2021

    Normal ranged units all move faster, and projectiles move father, at rank 1 Fixed bug where necro’d units threw off unit counters Fixed an audio bug Building buttons now have tooltips Units spawned directly by the player now start at rank 3, up from rank 1

  • Update 1.07 - Resource HUD, Resource Effects, Bug Fix - 24 October 2021

    Replaced the oil drum resource sprite with something that actually looks like an oil drum Gathering resources now creates a gathering effect every time a resource shakes Game no longer crashes when starting a very special attrition

  • Update 1.06 - 22 October 2021

    Added a button that allows the user to select all of their units/buildings/walls by type (just try it out!) Hidden sidegrade visuals have been updated to be more distinct Quit button added in main menu Fixed physics bug which ended in the game crashing

  • Update 1.05 - 17 October 2021

    Added a bunch of dumb noises triggered on unit death Fixed bug where thieves were graphically brought out of invisibility when sidegraded Tightened Pointer Finger area of attack Fixed bug where Pointer Fingers weren’t dropping their actual projectile on targets Reduced reload time for archers by 17%

  • Update 1.04 - 16 October 2021

    Some sound effects will now have their volume based on distance from the player’s camera Added sound effects for ranking up and units converting to other teams Fixed bug where priests attempted to heal units they couldn’t normally see Fixed bug where dead buildings were taking power ups Fixed bug where builds and walls weren’t playing the death sound effect when destroyed

  • 1.03 Update - 15 October 2021

    The number of units currently selected by the player is now displayed at the top of the screen Lightning units are now immune to natural lightning strikes Wizards now level twice as slowly as other normal units Entity selection (selecting all entities/only units/only buildings/only walls) may now be specified by a new button in the lower left corner of the screen during an attrition Fixed bug involving turning music off Minor optimizations to game performance Fixed bug causing game to crash during attritions Altered blood effect on unit death

  • 1.02 Update - 7 October 2021

    Added three additional music tracks Options screen now informs the user of Grand Attrition’s estimated game performance Right clicking a talent with one or more talent points on the talents screen will extract a talent point Simple Walls: Health regen is now 3hp/sec; previously was 1hp/sec Tempered Walls: Health regen is now 6hp/sec; previously was 3hp/sec Living Walls: Maximum health is now 500hp; previously was 375hp Vampirism: Speed boost is now +20%; previously was +30%. Damage taken from healing projectiles increased to +500% base damage; previously was +300% base damage.

  • 1.01 Update - 6 October 2021

    Difficulty slider now scales with number of difficulties completed Buildings and walls now snap to a grid when placed Options screen now displays game length in hours/minutes/seconds

  • Game Release! - 28 September 2021

    Grand Attrition is now available to play! Thank you to all who supported this game's development. Players, your feedback is sought after and highly valued. Aside from our developer's distended and maniacal ideas, Grand Attrition is foreseen to be also largely shaped by player influence. Have fun!

Patch notes and updates

S.noRelease datePatch nameGID number
114 February 2022Update 1.2 - Tutorial Added6154735015627079567
213 January 2022Update 1.11 - Bug Fixes, Enemy Building Slider4224939931826764250
329 December 2021Update 1.09 - Improved Terrain Generation, Composite Difficulty4224938027319988485
429 October 2021Update 1.084186652357026247084
524 October 2021Update 1.07 - Resource HUD, Resource Effects, Bug Fix4103335143117740811
622 October 2021Update 1.064103335143107876888
717 October 2021Update 1.054698935641764869166
87 October 20211.02 Update4069556867202758283
96 October 20211.01 Update4069556867198999117

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1326760
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateSep 28, 2021
DeveloperSession Studios
PublisherSession Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type6 user reviews
Positive review percent67%
Positive reviews4
Negative reviews2
Total reviews6
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1326760/

Short description

Grand Attrition is an RTS/tower defense survival game with RPG elements that boasts innovative game mechanics where you can take control of everything in battles, from map terrain to enemy units. Combine a wide variety of playable units, side grades, and talents to ensure no battle is the same.

About this game

Previously $5.00, the price has been reduced 80% to $0.99! The anti-strategy game for unconventional humans. Grand Attrition is an RTS/tower defense survival game with RPG elements that boasts innovative game mechanics where you can take control of everything in battles, from map terrain to enemy units. Combine a wide variety of playable units, side grades, and talents to ensure no battle is the same. Defend! Summon a mosh pit of unique and balanced units to defend your starter unit. Construct bases for your troops by claiming terrain tiles and building walls with different strengths and effects. Pause the game and order your units around during stopped time! We don’t judge. Offend! Attack fortresses and plunder their treasure. Side grade your units in order to preemptively cause plagues and mass vampirism. Summon powerful guardian units to massacre enemy troops before they can even reach your base. Anticonventionalism! Don’t have laborers to gather resources for you? No problem! Just click any resources you find into submission. Click enemy units until they convert to your team, or just click them to death as well. Use special walls to spread map terrain all over the world. Your enemies cannot reach you if there’s a sea of lava in the way. Oh gosh, what? Blood moons dump nasty creatures onto the field who don’t discriminate. DO NOT send any units past the map border. DO NOT. Be careful of any talent points you pick up, champ! Invest in chaos! Crank up different setting to make the game more difficult, increasing your score, which increases how many talent points you get. Use talent points to radically change how you play the game; invest in talents which cause friendly units to reflect projectiles, enemy conversion chain gangs, the unit singularity, gnomes to expel from corpses, and much more.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Grand Attrition's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grand Attrition's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grand Attrition at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.99$0.99No discountSteam Store

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