SPSTEAMPULSELIVE ANALYTICS
Grand Attrition

Grand Attrition Steam news

Session Studios | Sep 28, 2021 | game

Released

0players observed · 25 September 2026 - 01:50:22 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Grand Attrition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews6
  • Release dateSep 28, 2021
  • DeveloperSession Studios
  • PublisherSession Studios

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Session StudiosPublisher: Session Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grand Attrition Steam news

Grand Attrition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rework Part 2 - Graphic Rework, Improved Pricing - 6 August 2022

    It's been an incredible journey over the past few months; in the pursuit of fixing things I've found it a total joy to challenge myself and learn as much as possible about becoming a better developer. To act when you have a fire underneath you, even if self-imposed, is worlds different from being complacent about what you know. There's such a beauty in earnestly trying your best, trying your best, and when it's all said and done, knowing now you can do even better than THAT. To carry that mindset for the rest of your life is exhilarating. I can't wait. One shot don't stop. That being said, Grand Attrition is still far from perfect, and could do with another minor update to correct any leftover issues I may have forgotten about during the rework. This is alongside the laundry list of gameplay improvements that could be made when I eventually emerge from hibernation. I just hope you all h…

  • Update 1.21 - Music Changes, What's Next - 25 February 2022

    Music is no longer random; track have been split up and are played depending on difficulties and certain attrition events Our next sequence of updates is going to involve cleaning up and improving Grand Attrition's visuals, fixing bugs, and refining audio. Stay tuned!

  • Update 1.2 - Tutorial Added - 14 February 2022

    yeah

  • Update 1.12 - Mono Terrain Fix, Barbarian & Archer Changes - 16 January 2022

    Fixed maps infrequently generating only a single terrain type for 95-100% of the map Increased sine tile spawn rates by 300% Replaced the snail graphic with a shield graphic for mountain terrain's sprite effect Priests that spawn by enemy buildings at the start of the game now stay by them Barbarians now pause for a small amount of time when they reflect a projectile; the amount of time paused is based on projectile damage Archers now twitch for each arrow fired

  • Update 1.11 - Bug Fixes, Enemy Building Slider - 13 January 2022

    Fixed hold ground “shield” sprite from popping up in the lower left corner of the screen upon unit spawn Fixed issue where barbarians lose their attack hitboxes randomly Fixed Door Terrors giving excessive extra death resource when sacrificed Fixed Unguarded wandering when they become old; they now automatically hold their ground instead Reduced generated resource amount by 10% Added slider for number of enemy buildings

  • Update 1.10 - Rework Part 1 - 11 January 2022

    Destroying all enemy buildings will result in the enemy commander unit spawning; this means players no longer have to wait out all nights before initiating an attrition’s climax Destroying enemy buildings now spawns 2-3 Unguarded units nearby Enemy unit squads now exclusively come from enemy buildings that spawn at the beginning of an attrition Enemy unit squad spawn chance increased by 33% The claimed tile defense bonus now scales with map size Claiming tiles now only costs 1 of each resource (excluding Magic and Death resource) Terrain generation resource and point of interest spawning bugs fixed Terrain tile effects scrapped and reworked; check out the new effects on the instructions screen! Furthermore, we’re aware of maps sometimes spawning only one terrain, and that players are noticing a lack of sine tiles being generated; these issues should be fixed in the next update.

  • Major Gameplay Overhaul Coming Soon! - 31 December 2021

    We've taken your feedback into consideration, and have something spicy cooking up as a result. Stay tuned!

  • Update 1.09 - Improved Terrain Generation, Composite Difficulty - 29 December 2021

    Updated terrain generation to have larger “biome” regions and look more natural Added “composite difficulty” text on the options screen; this is based off of most game options, and will declare how difficult an attrition may be Instructions screen now has a scrollbar (to make all instructions not shown more obvious) Gnomes are now always on top (and always visible) when colliding with other units Leviathans and dragons will now always be on the bottom when colliding with other units

  • Update 1.08 - 29 October 2021

    Normal ranged units all move faster, and projectiles move father, at rank 1 Fixed bug where necro’d units threw off unit counters Fixed an audio bug Building buttons now have tooltips Units spawned directly by the player now start at rank 3, up from rank 1

  • Update 1.07 - Resource HUD, Resource Effects, Bug Fix - 24 October 2021

    Replaced the oil drum resource sprite with something that actually looks like an oil drum Gathering resources now creates a gathering effect every time a resource shakes Game no longer crashes when starting a very special attrition

  • Update 1.06 - 22 October 2021

    Added a button that allows the user to select all of their units/buildings/walls by type (just try it out!) Hidden sidegrade visuals have been updated to be more distinct Quit button added in main menu Fixed physics bug which ended in the game crashing

  • Update 1.05 - 17 October 2021

    Added a bunch of dumb noises triggered on unit death Fixed bug where thieves were graphically brought out of invisibility when sidegraded Tightened Pointer Finger area of attack Fixed bug where Pointer Fingers weren’t dropping their actual projectile on targets Reduced reload time for archers by 17%

  • Update 1.04 - 16 October 2021

    Some sound effects will now have their volume based on distance from the player’s camera Added sound effects for ranking up and units converting to other teams Fixed bug where priests attempted to heal units they couldn’t normally see Fixed bug where dead buildings were taking power ups Fixed bug where builds and walls weren’t playing the death sound effect when destroyed

  • 1.03 Update - 15 October 2021

    The number of units currently selected by the player is now displayed at the top of the screen Lightning units are now immune to natural lightning strikes Wizards now level twice as slowly as other normal units Entity selection (selecting all entities/only units/only buildings/only walls) may now be specified by a new button in the lower left corner of the screen during an attrition Fixed bug involving turning music off Minor optimizations to game performance Fixed bug causing game to crash during attritions Altered blood effect on unit death

  • 1.02 Update - 7 October 2021

    Added three additional music tracks Options screen now informs the user of Grand Attrition’s estimated game performance Right clicking a talent with one or more talent points on the talents screen will extract a talent point Simple Walls: Health regen is now 3hp/sec; previously was 1hp/sec Tempered Walls: Health regen is now 6hp/sec; previously was 3hp/sec Living Walls: Maximum health is now 500hp; previously was 375hp Vampirism: Speed boost is now +20%; previously was +30%. Damage taken from healing projectiles increased to +500% base damage; previously was +300% base damage.

  • 1.01 Update - 6 October 2021

    Difficulty slider now scales with number of difficulties completed Buildings and walls now snap to a grid when placed Options screen now displays game length in hours/minutes/seconds

  • Game Release! - 28 September 2021

    Grand Attrition is now available to play! Thank you to all who supported this game's development. Players, your feedback is sought after and highly valued. Aside from our developer's distended and maniacal ideas, Grand Attrition is foreseen to be also largely shaped by player influence. Have fun!

Patch notes and updates

S.noRelease datePatch nameGID number
114 February 2022Update 1.2 - Tutorial Added6154735015627079567
213 January 2022Update 1.11 - Bug Fixes, Enemy Building Slider4224939931826764250
329 December 2021Update 1.09 - Improved Terrain Generation, Composite Difficulty4224938027319988485
429 October 2021Update 1.084186652357026247084
524 October 2021Update 1.07 - Resource HUD, Resource Effects, Bug Fix4103335143117740811
622 October 2021Update 1.064103335143107876888
717 October 2021Update 1.054698935641764869166
87 October 20211.02 Update4069556867202758283
96 October 20211.01 Update4069556867198999117

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