Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1342940 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | PixelJanosz |
| Publisher | PixelJanosz |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A new old first person shooter. Shoot cultists and escape from their compound before they summon a demon that ends the world.
About this game
In a world where cultists desperately need to be shot... What, Were You Expecting A story ? Oh, Alright. You are *checks notes* Gary, an unassuming nobody with no backstory, personality or, for the moment, voice, who got kidnapped by an evil cult aiming to summon their god into this reality. You are the final sacrifice. And you're having none of it. You break out of your cell, and kill literally everybody so the cult cannot summon the great evil they worship. A Window Into The 90s 3D enemies? 3D weapons? No. The enemies, the weapons, most of the props are all 2D sprites. What 3D models there are are crude and low-poly. Texture resolutions are abominable. I even wrote a special shader that lowers the apparent colour depth. Commitment to the 90s aesthetic is near absolute: The sole exception is that the weapon viewsprites are normal mapped, which is anachronistic but looks so good. Boom, Pew, Bang Shoot all the bad guys! Or hit them! Or kerplode them! Defeat your foes with these bog-standard FPS weapons: Carpenter's Hammer Pistol Submachine Gun Shotgun Hand Grenade Fire Staff Staker Rocket Launcher (Note: List subject to change as I see fit.) Reinventing the Wheel Unity? UE? Build? No. That would be easy . Hecatomb is coded entirely in GameMaker. I had to do everything 3D myself. Among the things I had to figure out are: Drawing walls and ceilings without tanking performance How sprite-based enemies move Shaders to restrict the colour palette A normal mapping shader for the weapon viewsprites How to calculate the position of bullet holes in a wall (it uses the tangent !) How to bake lighting into the map How mouselook works (Note: vertical mouse look is implemented, but disabled.) And many more that cropped up over the months but I can't think of right now.
Supported languages
English * * languages with full audio support
