SPSTEAMPULSELIVE ANALYTICS
Chaos

Chaos Steam metadata

Shenaniganz Studio | Oct 30, 2020 | game

Released

0players observed · 6 October 2026 - 00:01:22 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)570
  • Revenue (VGI)$5,122
  • Review score72% positive

Chaos metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)570
  • Revenue (VGI)$5,122
  • Review score72% positive
  • Total reviews18
  • Release dateOct 30, 2020
  • DeveloperShenaniganz Studio
  • PublisherShenaniganz Studio

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Shenaniganz StudioPublisher: Shenaniganz Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Chaos Steam metadata

Chaos metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1351710/metadata
Steam Storehttps://store.steampowered.com/app/1351710/
Steam Communityhttps://steamcommunity.com/app/1351710
PCGamingWiki search
IGDB searchSearch IGDB for Chaos

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 13 positive, 5 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

16

Platform releases
  • Steam 30 October 2020

Latest Steam announcements

  • Small Updates - 6 September 2021

    This update features slight performance improvements in various areas as well as overall improvements to LOD systems. This means you should experience less "popping" of environment assets like trees, grass, bushes, etc. This takes awhile as I have to tailor the system to each individual asset to improve the experience without drastically reducing performance overall. As always, please send me any info on bugs or suggestions for improvements, either on the community hub, email, or feel free to join the discord server for more direct contact. Cheers! Jerry

  • Bug Fixes - 7 July 2021

    Some bug fixes addressed in the latest update: - Zone loading issues fixed when traversing from the Mountain Pass / King's Castle areas back to Cathedral Road - Cutscene issues fixed after defeating the Chimera in the Temple, as well as the final end cutscenes - Save point fixed on the Castle Lookout to prevent the player from entering a permanent falling/death loop when loading at that save point I appreciate the feedback I've received from new players that picked up the game during the Summer Sale. Thank you all for giving my game a chance, I truly appreciate it! As always, feel free to reach out with any questions, comments, or concerns by joining the Discord channel or posting in the Community Hub, and please leave a review! Any and all feedback is welcome! Jerry

  • Steam Summer Sale - 24 June 2021

    Steam Summer Sale event is live! Get 60% off my first official release, Chaos, before it ends! Chaos is a souls-inspired action RPG game created by a solo developer. Fight your way through the world's enemies using magic and melee combat skills and discover your purpose as you vanquish manifestations of your worst nightmares! Updates planned for the near future: - Continuous improvements to performance and optimization - Improved gameplay, AI, and combat - Improved environment design As always, your feedback is more than welcomed and encouraged. If you have any questions or issues, please reach out and I will do my best to address them all! Feel free to join the Discord or post in the Community Hub! - Jerry

  • Welcome New Players! - 5 April 2021

    Welcome New Players! I will be getting back into the swing of things here shortly and will begin making some more much needed improvements based on player feedback. Please don't hesitate to hop into the discord channel or write a message on the community page if you find an issue or need help with anything. Latest News: I hope you're all doing well with these crazy and unprecedented times, and I hope Chaos can bring even just a few moments of relief for you from our reality. For anyone who's curious, I've taken a short break from the development/improvement of Chaos to refresh and refocus on a few others things in my life that are important to me. I've learned quite a lot from this first release and plan to continue learning and fine-tuning the game into the best that I can make it. I've also started a few other projects to try and gain some different perspective on development techniqu…

  • Small Update 1/17/2021 - 18 January 2021

    1.2.2 - Fixed issues with the fog wall going from the bridge in the Cemetery area to the Fortress Bazaar area - Fixed/Removed some trees growing in places they shouldn't have been as a result of procedural generation - Fixed some destructible boxes that were scaling up or down when broken - Added invincibility frames to special abilities. This should help make them more viable in most combat situations. - Fixed some trees with missing colliders - Fixed some environment props with missing textures - Reduced closing speed of the first boss - Fixed more audio issues with some enemies later in the game - Minor performance improvements in various areas of the game - Less drastic downscaling of textures when changing to lower quality settings while retaining performance increases - Many more minor changes for overall improvement of the game Please continue contacting with any and all issues a…

  • Major Update - 8 January 2021

    Upgrade to version 1.2.1 - better rendering pipeline, which improves performance and increases capabilities - improved visuals and lighting throughout the game with post processing - One excessively large level (Ancient Ruins, Old King's Castle, and the Hidden Tomb) was split into 2 separate levels and significantly redesigned for significant performance increases. It was too big as one giant level, took up too much memory, and I don't have the resources to manage that properly yet. - Improved level and environmental design in most open areas with new procedural instancing features and higher quality props - New save point pillar located in cathedral road at an abandoned hut. This should help provide some relief while exploring this massive open forest area - Enemies and items may have moved it the redesigned areas, but the same items plus more available find in the world. - Save file i…

  • Into the Future - 6 December 2020

    Current News for Chaos Chaos has been a passionate project of mine for quite some time now. With that being said, I want to see it become the game so many of you have expressed that it could be, and be successful in the long run. I will continue to make improvements based on player feedback, resource and technology access, and continue learning more about game development as a whole. I appreciate all of you who have taken the time to give Chaos a chance and play it through to the end. Your feedback has been extremely helpful! Current Development: I am currently upgrading to a new rendering pipeline to take advantage of more advanced and optimized rendering technology. This will also open new doors for other tools and techniques not previously available, and allow for easier expansion in the future. It will take a bit of time because I'll have to recreate many custom shaders that are not…

  • Updates - 14 November 2020

    Todays update will be addressing the following issues: - hit boxes on the wood club were not activating appropriately during attack animations, but should be fine now - heavy attack animation for the stone axe was stationary and had very little reach, which coupled with the size of the hit box for the weapon, made it basically worthless. it made sense to change them. - some LODs for rocks and various items were fixed to avoid "popping." Trees will be addressed next, as well as more changes to the general environment to help fill in the world. - Added more input options for keyboard/mouse players to change quickslot items using numbers. This is a QOL update to avoid the inconvenience of leaving the mouse to press the arrow keys to change consumables and shield items. Mouse Scroll Wheel up still changes spells and weapons quickly when not locked on to an enemy. 1: Shields 2: Weapons 3: Sp…

  • PlayStation and other Controller Issues - 13 November 2020

    Hello, I've recently had quite a few players point out some issues with various types of controllers they are trying to use. The core game architecture fully supports XboxOne/360 controller input, and Steam handles the input mapping for all other types of recognized controllers in use, but I unknowingly had to tell it to do so. Most of those issues should now be resolved. If you continue to have issues, there are a few things you can try: - Go to Steam -> Settings -> Controller -> General Controller Settings, then make sure that the box is checked next to your type of controller. - Right-Click on the application in your library view, select settings, and make sure "Steam Input Per-Game Setting" is set to "Use your Global Input Settings." If that doesn't work, try "Forced On." - If the above steps don't work, try running the game in Big Picture Mode. This has worked for some players as a…

  • Updates - 9 November 2020

    Changes coming in today's update: Gameplay and QOL Updates: - added "tutorial" markers in the opening Cemetery area for players that display basic input commands when selected - added dynamic stagger potential to each weapon. It is no longer random, and the stagger percentage chance can be viewed on the item info overlay in the inventory menu. bigger weapons have a higher chance of staggering enemies. some enemies can not be staggered - updated the item info overlay in the inventory menu to show stagger and critical hit potentials for each weapon. spells have a static 10% stagger and critical potential - updated the item info overlay with more intuitive controls. can no longer accidentally select an item while viewing item info, pressing escape or B on the gamepad closes the overlay - changed the layout of the underground lake area, making it faster to address the area boss - it no long…

  • Bugs - 3 November 2020

    There is a bug where some players are loading into the game and can't move and UI isn't loading properly. I am putting out a fix in just a short while. A recent change affected something unintended but it will be addressed shortly!

  • Game Update - 31 October 2020

    The reviews and PMs are coming in already, and I appreciate all of the feedback! That being said, I understand the expectations of a game like this have not yet been met. Just know that I am listening and will continue to improve the game to make it a more enjoyable experience for all! Changes: - added the ability to walk/move during certain animations, such as using an item and casting certain spells. - added lighting effects to the pyromancy catalysts' heavy attack flamethrower - changed the background music for the Hobgoblin General boss fight. - Hobgoblin boss battle balances: decreased it's initial attacking distance, added sound effects for effort/weapon attacks/ and when receiving damage, increased turn speed and movement speed *** I agree with the reviews so far and this battle needed a bit of massaging and can still use some more improvement, but I don't have time for the rest…

  • Routine Updates - 28 October 2020

    I've been searching for and patiently awaiting feedback from players from all over the world who have been tearing apart the demo and I appreciate it all! Gameplay mechanics and other Updates: - A stamina-based stat ring was added to the game to significantly reduce the cost of stamina while running - Doors that can't be opened from one side now display an announcement that says so, making it a bit more obvious that the door is intended to be opened later in the game as a sort of short-cut. - 1 new boss and 1 new enemy type were added to give a bit more diversity and more gameplay experiences. - audio balancing. more to come in the future based on feedback - AI now includes a death broadcast mechanic that will automatically force nearby enemies to aggro to you. You can still sneak up behind enemies for a couple free hits in some scenarios. Other improvements to the AI to make it a bit m…

  • Upcoming Release - 28 October 2020

    The time is near! Ready your skills and prepare for battle against the manifestations of mankind's worst nightmare's and repel the incoming evil entity. Chaos is set for release on Friday, October 30th, 2020. The time is currently set for 4:00PM EST, but that is fluid and may change on the day, so be ready!. Your feedback has been heard and much appreciated (good and bad) - keep it coming! Pay attention to other announcements regarding updates to see what issues have been addressed and what is next on the list! Thank you, I'm looking forward to you all playing very soon!

  • Chaos Demo - Autumn Game Festival - 8 October 2020

    Chaos is a solely developed souls-like action RPG by ShenaniganZ Studio. The demo features the introductory area "Cemetery", the introductory boss, and the main hub "Sanctuary", along with various enemy types, weapons, player classes, and a few surprises! Check it out now!

  • Small Update: 10/3/2020 - 3 October 2020

    This week: I've spent the last week or so preparing the demo version for the Autumn Game Festival by making improvements to the introductory levels "Cemetery" and "Sanctuary." This includes environment updates, new areas, enemy modifications, etc. Fixes, Additions, and Notes: - Intro cutscene as been included when starting a new game - Endings have been included when beating the game. - Small lighting changes to affect mood throughout the world. - More slight tweaks to enemy behavior should make them a bit more responsive. - New cave area underneath the Sanctuary. Visit the sanctuary basement to see it. - New cave area behind the Cemetery. Head right from first save pyre to see it. Next week: - The demo releases October 7th for the Game Festival. - Continued game balance tweaks (enemy health pools, damage outputs, currency collection, leveling rates, etc.). - Continued refinements and t…

  • Small Update: 8/9/2020 - 9 August 2020

    This week: i spent time playing through the entire cemetery area checking for environment issues (such as missing collision on trees, issues with terrain slope or places where a player can escape the intended play area, structure placements, etc.), enemy behaviors, and overall feel of the game play. In doing so, I noticed that at some point while modifying terrain I created other issues. For example, the location of the stairs to the sanctuary became hidden from the player beneath the terrain but has since been fixed. Fixes and Notes: - Changes in the terrain required a new enemy path finding mesh to be baked as well. - Slight tweaks to enemy behavior should make them a bit more responsive. - Updated a few UI elements, such as the quick menu buttons and background, upgrade vendor buttons and background, and a few others. - Inventory fixes have been implemented to remove duplication of i…

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2021Small Updates4020014099100890803
27 July 2021Bug Fixes4032392655111691234
318 January 2021Small Update 1/17/20214483864038815039946
414 November 2020Updates3872494575595429364
59 November 2020Updates3887130640408908215
63 November 2020Bugs3887130640387203091
731 October 2020Game Update3884878205222508628
83 October 2020Small Update: 10/3/20203807188575856548836
99 August 2020Small Update: 8/9/20203667572003470107205

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1351710
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateOct 30, 2020
DeveloperShenaniganz Studio
PublisherShenaniganz Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent72%
Positive reviews13
Negative reviews5
Total reviews18
Steam recommendationsNot available
Achievements16
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1351710/

Short description

A dark-fantasy style Action RPG set in a third person view. Wield melee and magic abilities to defeat the enemies in the world and conquer the looming and impending evil.

About this game

Wake up from your eternal sleep and vanquish powerful enemies while wielding a multitude of weapons, shields, and magic abilities. Harness the Chaos Energy from your foes and increase your power to help you in your quest..... The first official title to be released by ShenaniganZ Studio, Chaos is a solo-developed 3rd-person Action RPG set in an unknown time where the world is wrought with creatures from your worst nightmares. Carve your way through manifestations of chaos energy and stop the cult of the nameless god from waking the dark entity and ending reality as we know it. This game is a nod to a specific group of successful/popular genres and draws obvious inspiration from the many elements and themes they portray. It features a unique story based loosely on an obscure Lovecraftian-horror short story with some minor twists and additions to the mechanics of a typical souls-like. As a solo-developed project by a less than skilled programmer who also lacks anything remotely close to artistic ability, on an almost non-existent budget, much of the artwork and assets featured in the game are community contributions via asset stores and individually contracted work. The game features simplified 3D Action RPG elements, such as a leveling and resource management system, with the highlights of a souls-like melee and magic ability combat system as well as full gamepad/controller support with a custom 3D cursor. I am patiently waiting and am appreciative of all player feedback that I can use to make this game more enjoyable. Thank you for supporting me! Join the Discord Community:

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Violência Extrema Medo Conteúdo sexual
steam germany18Drastische Gewalt Sexuelle Andeutungen
igrs18Penampilan Tokoh Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Chaos's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Chaos's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Chaos at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.99$0.99No discountSteam Store

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Baldur's Gate 342,6906 October 2026 - 01:07:02 UTC875,343836,282Larian Studios
Stardew Valley42,4856 October 2026 - 01:51:18 UTC236,6141,016,067ConcernedApe
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Deskrawl: Idle ARPG38,5005 October 2026 - 22:04:28 UTC45,587Not availableFirst Day Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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