Chaos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score72% positive
- Total reviews18
- Release dateOct 30, 2020
- DeveloperShenaniganz Studio
- PublisherShenaniganz Studio
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Shenaniganz StudioPublisher: Shenaniganz Studio
Chaos Steam news
Chaos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small Updates - 6 September 2021
This update features slight performance improvements in various areas as well as overall improvements to LOD systems. This means you should experience less "popping" of environment assets like trees, grass, bushes, etc. This takes awhile as I have to tailor the system to each individual asset to improve the experience without drastically reducing performance overall. As always, please send me any info on bugs or suggestions for improvements, either on the community hub, email, or feel free to join the discord server for more direct contact. Cheers! Jerry
- Bug Fixes - 7 July 2021
Some bug fixes addressed in the latest update: - Zone loading issues fixed when traversing from the Mountain Pass / King's Castle areas back to Cathedral Road - Cutscene issues fixed after defeating the Chimera in the Temple, as well as the final end cutscenes - Save point fixed on the Castle Lookout to prevent the player from entering a permanent falling/death loop when loading at that save point I appreciate the feedback I've received from new players that picked up the game during the Summer Sale. Thank you all for giving my game a chance, I truly appreciate it! As always, feel free to reach out with any questions, comments, or concerns by joining the Discord channel or posting in the Community Hub, and please leave a review! Any and all feedback is welcome! Jerry
- Steam Summer Sale - 24 June 2021
Steam Summer Sale event is live! Get 60% off my first official release, Chaos, before it ends! Chaos is a souls-inspired action RPG game created by a solo developer. Fight your way through the world's enemies using magic and melee combat skills and discover your purpose as you vanquish manifestations of your worst nightmares! Updates planned for the near future: - Continuous improvements to performance and optimization - Improved gameplay, AI, and combat - Improved environment design As always, your feedback is more than welcomed and encouraged. If you have any questions or issues, please reach out and I will do my best to address them all! Feel free to join the Discord or post in the Community Hub! - Jerry
- Welcome New Players! - 5 April 2021
Welcome New Players! I will be getting back into the swing of things here shortly and will begin making some more much needed improvements based on player feedback. Please don't hesitate to hop into the discord channel or write a message on the community page if you find an issue or need help with anything. Latest News: I hope you're all doing well with these crazy and unprecedented times, and I hope Chaos can bring even just a few moments of relief for you from our reality. For anyone who's curious, I've taken a short break from the development/improvement of Chaos to refresh and refocus on a few others things in my life that are important to me. I've learned quite a lot from this first release and plan to continue learning and fine-tuning the game into the best that I can make it. I've also started a few other projects to try and gain some different perspective on development techniqu…
- Small Update 1/17/2021 - 18 January 2021
1.2.2 - Fixed issues with the fog wall going from the bridge in the Cemetery area to the Fortress Bazaar area - Fixed/Removed some trees growing in places they shouldn't have been as a result of procedural generation - Fixed some destructible boxes that were scaling up or down when broken - Added invincibility frames to special abilities. This should help make them more viable in most combat situations. - Fixed some trees with missing colliders - Fixed some environment props with missing textures - Reduced closing speed of the first boss - Fixed more audio issues with some enemies later in the game - Minor performance improvements in various areas of the game - Less drastic downscaling of textures when changing to lower quality settings while retaining performance increases - Many more minor changes for overall improvement of the game Please continue contacting with any and all issues a…
- Major Update - 8 January 2021
Upgrade to version 1.2.1 - better rendering pipeline, which improves performance and increases capabilities - improved visuals and lighting throughout the game with post processing - One excessively large level (Ancient Ruins, Old King's Castle, and the Hidden Tomb) was split into 2 separate levels and significantly redesigned for significant performance increases. It was too big as one giant level, took up too much memory, and I don't have the resources to manage that properly yet. - Improved level and environmental design in most open areas with new procedural instancing features and higher quality props - New save point pillar located in cathedral road at an abandoned hut. This should help provide some relief while exploring this massive open forest area - Enemies and items may have moved it the redesigned areas, but the same items plus more available find in the world. - Save file i…
- Into the Future - 6 December 2020
Current News for Chaos Chaos has been a passionate project of mine for quite some time now. With that being said, I want to see it become the game so many of you have expressed that it could be, and be successful in the long run. I will continue to make improvements based on player feedback, resource and technology access, and continue learning more about game development as a whole. I appreciate all of you who have taken the time to give Chaos a chance and play it through to the end. Your feedback has been extremely helpful! Current Development: I am currently upgrading to a new rendering pipeline to take advantage of more advanced and optimized rendering technology. This will also open new doors for other tools and techniques not previously available, and allow for easier expansion in the future. It will take a bit of time because I'll have to recreate many custom shaders that are not…
- Updates - 14 November 2020
Todays update will be addressing the following issues: - hit boxes on the wood club were not activating appropriately during attack animations, but should be fine now - heavy attack animation for the stone axe was stationary and had very little reach, which coupled with the size of the hit box for the weapon, made it basically worthless. it made sense to change them. - some LODs for rocks and various items were fixed to avoid "popping." Trees will be addressed next, as well as more changes to the general environment to help fill in the world. - Added more input options for keyboard/mouse players to change quickslot items using numbers. This is a QOL update to avoid the inconvenience of leaving the mouse to press the arrow keys to change consumables and shield items. Mouse Scroll Wheel up still changes spells and weapons quickly when not locked on to an enemy. 1: Shields 2: Weapons 3: Sp…
- PlayStation and other Controller Issues - 13 November 2020
Hello, I've recently had quite a few players point out some issues with various types of controllers they are trying to use. The core game architecture fully supports XboxOne/360 controller input, and Steam handles the input mapping for all other types of recognized controllers in use, but I unknowingly had to tell it to do so. Most of those issues should now be resolved. If you continue to have issues, there are a few things you can try: - Go to Steam -> Settings -> Controller -> General Controller Settings, then make sure that the box is checked next to your type of controller. - Right-Click on the application in your library view, select settings, and make sure "Steam Input Per-Game Setting" is set to "Use your Global Input Settings." If that doesn't work, try "Forced On." - If the above steps don't work, try running the game in Big Picture Mode. This has worked for some players as a…
- Updates - 9 November 2020
Changes coming in today's update: Gameplay and QOL Updates: - added "tutorial" markers in the opening Cemetery area for players that display basic input commands when selected - added dynamic stagger potential to each weapon. It is no longer random, and the stagger percentage chance can be viewed on the item info overlay in the inventory menu. bigger weapons have a higher chance of staggering enemies. some enemies can not be staggered - updated the item info overlay in the inventory menu to show stagger and critical hit potentials for each weapon. spells have a static 10% stagger and critical potential - updated the item info overlay with more intuitive controls. can no longer accidentally select an item while viewing item info, pressing escape or B on the gamepad closes the overlay - changed the layout of the underground lake area, making it faster to address the area boss - it no long…
- Bugs - 3 November 2020
There is a bug where some players are loading into the game and can't move and UI isn't loading properly. I am putting out a fix in just a short while. A recent change affected something unintended but it will be addressed shortly!
- Game Update - 31 October 2020
The reviews and PMs are coming in already, and I appreciate all of the feedback! That being said, I understand the expectations of a game like this have not yet been met. Just know that I am listening and will continue to improve the game to make it a more enjoyable experience for all! Changes: - added the ability to walk/move during certain animations, such as using an item and casting certain spells. - added lighting effects to the pyromancy catalysts' heavy attack flamethrower - changed the background music for the Hobgoblin General boss fight. - Hobgoblin boss battle balances: decreased it's initial attacking distance, added sound effects for effort/weapon attacks/ and when receiving damage, increased turn speed and movement speed *** I agree with the reviews so far and this battle needed a bit of massaging and can still use some more improvement, but I don't have time for the rest…
- Routine Updates - 28 October 2020
I've been searching for and patiently awaiting feedback from players from all over the world who have been tearing apart the demo and I appreciate it all! Gameplay mechanics and other Updates: - A stamina-based stat ring was added to the game to significantly reduce the cost of stamina while running - Doors that can't be opened from one side now display an announcement that says so, making it a bit more obvious that the door is intended to be opened later in the game as a sort of short-cut. - 1 new boss and 1 new enemy type were added to give a bit more diversity and more gameplay experiences. - audio balancing. more to come in the future based on feedback - AI now includes a death broadcast mechanic that will automatically force nearby enemies to aggro to you. You can still sneak up behind enemies for a couple free hits in some scenarios. Other improvements to the AI to make it a bit m…
- Upcoming Release - 28 October 2020
The time is near! Ready your skills and prepare for battle against the manifestations of mankind's worst nightmare's and repel the incoming evil entity. Chaos is set for release on Friday, October 30th, 2020. The time is currently set for 4:00PM EST, but that is fluid and may change on the day, so be ready!. Your feedback has been heard and much appreciated (good and bad) - keep it coming! Pay attention to other announcements regarding updates to see what issues have been addressed and what is next on the list! Thank you, I'm looking forward to you all playing very soon!
- Chaos Demo - Autumn Game Festival - 8 October 2020
Chaos is a solely developed souls-like action RPG by ShenaniganZ Studio. The demo features the introductory area "Cemetery", the introductory boss, and the main hub "Sanctuary", along with various enemy types, weapons, player classes, and a few surprises! Check it out now!
- Small Update: 10/3/2020 - 3 October 2020
This week: I've spent the last week or so preparing the demo version for the Autumn Game Festival by making improvements to the introductory levels "Cemetery" and "Sanctuary." This includes environment updates, new areas, enemy modifications, etc. Fixes, Additions, and Notes: - Intro cutscene as been included when starting a new game - Endings have been included when beating the game. - Small lighting changes to affect mood throughout the world. - More slight tweaks to enemy behavior should make them a bit more responsive. - New cave area underneath the Sanctuary. Visit the sanctuary basement to see it. - New cave area behind the Cemetery. Head right from first save pyre to see it. Next week: - The demo releases October 7th for the Game Festival. - Continued game balance tweaks (enemy health pools, damage outputs, currency collection, leveling rates, etc.). - Continued refinements and t…
- Small Update: 8/9/2020 - 9 August 2020
This week: i spent time playing through the entire cemetery area checking for environment issues (such as missing collision on trees, issues with terrain slope or places where a player can escape the intended play area, structure placements, etc.), enemy behaviors, and overall feel of the game play. In doing so, I noticed that at some point while modifying terrain I created other issues. For example, the location of the stairs to the sanctuary became hidden from the player beneath the terrain but has since been fixed. Fixes and Notes: - Changes in the terrain required a new enemy path finding mesh to be baked as well. - Slight tweaks to enemy behavior should make them a bit more responsive. - Updated a few UI elements, such as the quick menu buttons and background, upgrade vendor buttons and background, and a few others. - Inventory fixes have been implemented to remove duplication of i…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 September 2021 | Small Updates | 4020014099100890803 |
| 2 | 7 July 2021 | Bug Fixes | 4032392655111691234 |
| 3 | 18 January 2021 | Small Update 1/17/2021 | 4483864038815039946 |
| 4 | 14 November 2020 | Updates | 3872494575595429364 |
| 5 | 9 November 2020 | Updates | 3887130640408908215 |
| 6 | 3 November 2020 | Bugs | 3887130640387203091 |
| 7 | 31 October 2020 | Game Update | 3884878205222508628 |
| 8 | 3 October 2020 | Small Update: 10/3/2020 | 3807188575856548836 |
| 9 | 9 August 2020 | Small Update: 8/9/2020 | 3667572003470107205 |
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