SPSTEAMPULSELIVE ANALYTICS
Galactic Civilizations IV

Galactic Civilizations IV Steam metadata

Stardock Entertainment | Oct 19, 2023 | game

Released

280players observed · 24 September 2026 - 22:59:30 UTC

SimulationStrategySpaceGrand Strategy4XSteam Store

  • Latest observed players280 · 24 September 2026 - 22:59:30 UTC
  • SteamPulse tracked peak1,086
  • Units sold (VGI)76,800
  • Revenue (VGI)$2,500,000
  • Review score72% positive

Galactic Civilizations IV metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players280 · 24 September 2026 - 22:59:30 UTC
  • SteamPulse tracked peak1,086
  • Units sold (VGI)76,800
  • Revenue (VGI)$2,500,000
  • Review score72% positive
  • Total reviews2,576
  • Release dateOct 19, 2023
  • DeveloperStardock Entertainment
  • PublisherStardock Entertainment

Genres: Simulation, Strategy

Company pages: Developer: Stardock EntertainmentPublisher: Stardock Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Galactic Civilizations IV Steam metadata

Galactic Civilizations IV metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1357210/metadata
Steam Storehttps://store.steampowered.com/app/1357210/
Steam Communityhttps://steamcommunity.com/app/1357210
PCGamingWiki search
IGDB searchSearch IGDB for Galactic Civilizations IV

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 1,867 positive, 709 negative

Price and discount

$13.19 (67% off from $39.99)

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

86

Platform releases
  • Steam 27 April 2023

Latest Steam announcements

  • Dev Journal #123: The Galactic Roadmap - Fall 2026 Edition - 17 September 2026

    We just finished version 4.1 which itself was a pretty big update with custom maps now working in multiplayer, steam workshop support for custom maps and lots of balance updates. So what's next? I'll divide this between the free updates and next DLC, Galactic Civilizations IV: Ascension The free updates, continuing to improve the user experience, performance, balance, and help make the existing DLCs mesh together better and better, is going to focus on these three things:New Planet UI.New Shipyard UIRedesign of Ship DesignNew Planet UIHere is a mockup. What we want is to have a multi-tab UI where the overview screen lets you still do all the main stuff you'd want to do on a given turn but lets users go into the nitty gritty about a particular planet. Mostly informational.Even the OS/2 version from 1993 had multiple tabs for planets:With stats and everything. We want to make the planets…

  • Publisher Sale: Up to 75% off Galactic Civilizations titles - 7 September 2026

    Up to 75% off Galactic Civilizations titles during the 2026 Publisher SaleView Entire SaleNewly Released:Galactic Civilizations IV deals:Galactic Civilizations III deals:Other Galactic Civilizations deals:View Entire Sale

  • v4.1 Update Now Available - 4 September 2026

    Galactic Civilizations IV v4.1 Now AvailableThe v4.1 update for Galactic Civilizations IV is available now on Steam, Epic, and galciv4.com. The big change is that custom maps now support the Steam Workshop and multiplayer. On the engine side, we've improved stability, fixed a number of crashes and multiplayer desyncs, and sped up AI turns. On the game side, there is a large pass of UI polish and balance work.One big change for owners of the "Federations and Empires" DLC is that factions start the game with at least on government type unlocked. For example, the Terrans start with the Federation government type unlocked.Get GalCiv IV | Changelog HereWorkshop SupportAdded workshop support for custom maps. Visit the Workshop to browse and install maps other players have shared. You can publish maps built you've in Galaxy Forge straight from game setup screen. MultiplayerMultiplayer now supp…

  • Dev Journal #122: Choosing Your Starting Government? - 12 August 2026

    I've been having a lot of fun with the map editor. And it's let me make some interesting maps as well as find things to improve on it (looking at you default star names!)And while playing the game with the new Federations & Empires expansion I have come to realize that I would really prefer NOT to be forced to play as the Colonial Charter at the start of the game. I want to be able to start (if I want) as a Federation or Empire or whatever.So when setting up the game, I want to be able to select the starting government. The other government types would be still gated by their given cultural trait but this way, I am not forced to go down some cultural path just to get the government I wanted.There is also the head canon part.I want to know that I am playing against the Drengin EMPIRE from the start.So this is something we're looking at adding to the first update to the Federations & Empi…

  • Video Blog: A Look at the v4.0 Update - 31 July 2026

    v4.0 for Galactic Civilizations IV has been released, adding a long requested map generator, enhanced economic systems and increased roles for leaders, and accompanies the release of the new Federations & Empires DLC.

  • Federations & Empires Expansion and v4.0 Update Now Available - 30 July 2026

    Galactic Civilizations IV: Federations & Empires Turns Every Form of Government Into a Different GameExpansion arrives alongside free Version 4.0 update for every owner, adding additional forms of Government, a hand-built Map Editor, internal Political Parties, Leader-run Institutions, smarter AI, and a redesigned Diplomacy screenGet Federations & Empires NowStardock today released Galactic Civilizations IV: Federations & Empires, an expansion that replaces the series' single government track with four completely distinct forms of government. The base game gives players one way to govern. Federations & Empires rebuilds the entire Government screen around each form's own resource, core loop, and free hero ship, so picking one means playing what feels like a different strategy game. The expansion is available now on Steam and it ships alongside a free Version 4.0 update for every Galactic…

  • Release Livestream: Federations & Empires Expansion & v4.0 Update - 23 July 2026

    Join us on July 30 for a release day livestream on the new expansion for Galactic Civilizations IV, Federations & Empires!The team will also dive into the new features brought to the game in the free v4.0 update.📅 Thursday, July 30, 2026 at 1:00 PM EST📍Location: Galactic Civilizations IV Steam Page What to Expect:Five forms of governments, five different games: The expansion ships with four government forms plus an additional government included as part of the free v4.0 update. The Colonial Charter, the starting government, is included and becomes unlocked when players first begin to establish new core worlds. The new governments include Colonial Charter, Oligarchy, Technocracy, Empire, and Federation.Politics that pushes back: Federations & Empires introduces four Political Parties: Militarists, Progressives, Traditionalists and Industrialists, whose influence rises and falls based o…

  • Dev Journal #121: The Drengin Empire in Federations & Empires - 21 July 2026

    Let's take a look at Galactic Civilizations v4.0: Federations & Empires from the perspective of the Drengin Empire.The galaxy calls them "cruel," yet they insist they merely believe in order. Yes, they keep the lesser species in labor camps, but have you considered the alternative? Idleness. They are, they claim, giving them purpose. And that's without getting into the "genocide" accusations. Reductive, in their view. They prefer the term demographic streamlining. A tidy galaxy is a happy galaxy. They don't hate other races; they simply love efficiency more than they love them. So before you judge, they'd remind you: they could have been rude about it. Instead, they conquered you politely. You're welcome.At long last, players will finally get to put themselves in their shoes by playing as an actual Empire. Let's take a look.We are going to play as the Drengin Empire in all their glory.…

  • Reddit AMA: Federations & Empires DLC - 8 July 2026

    Join us on July 15th for a Reddit AMA on the upcoming Expansion for Galactic Civilizations IV, Federations & EmpiresJoin the AMA EventTune into r/GalCiv for an exclusive AMA event with the developers of Federations & Empires, the newest expansion for Galactic Civilizations IV!📍 r/GalCiv🗓️ July 15, 2026 - 3:00PM to 4:30PM ET

  • v3.31 Update Now Available - 18 June 2026

    Galactic Civilizations IV v3.31 Now AvailableThe v3.31 update for Galactic Civilizations IV is available now. This is a maintenance release focused on stability, balance, and quality-of-life fixes from community reports.Get GalCiv IV | Changelog HereStabilitySeveral crashes are fixed, including ones that could happen during startup, in late-game enemy turns, when closing the Ship Designer, and during turn rollover or autosave around the shipyard.Ship BalanceShip hull mass capacities have been raised across every hull size. Alongside that, the AI no longer designs ships that go into battle without weapons, so opponents field fleets that actually fight back.Economy & PlanetsPollution now scales more predictably on high-level worlds, so runaway pollution is no longer a problem. Mining starbases behave correctly when built near a contested resource, and a few planetary improvements have bee…

  • They're Not Squatters - 11 June 2026

    Dev Journal #120When a civilization chooses the Oligarchy government type, they get a “hero ship” and we originally called them squatters. The ship gets a special ability to go around to class 0 planets and claim them as collateral, which they use to purchase investments that get added to their portfolio.When investments mature, they provide a new executive order for the player. For example, Dumping Rights lets you flood a target foreign planet with your goods and get 10 turns of their income. It makes them mad but you have the money without going to war. Another one is Resource Embargo where you can have all the supplies of a given foreign core world go to your closest core world instead. It deprives them of resources for two years (24 turns) from their core worlds. But I’m drifting off topic here.The point being, the ship isn’t squatting. It is merely… acquiring planets that no one el…

  • Dev Journal #119: Spring Status Report - 4 June 2026

    It has been a busy Spring.The Galactic Civilizations community has posted vast amounts of suggestions, requests and just generally amazing feedback. There really should be a study on why 4X game communities are just, well, they really are just the best.The new expansion, Federations & Empires is pretty closely tied with version 4.0. That’s because version 4 supports the new government system and the base government, Colonial Charter, comes with the game. This will be good news to players of the base game, but creates a wrinkle for us in that we can’t release the expansion pack until version 4 is done.Version 4So let’s talk about version 4.First off, the Colonial Character government replaces the old Policies and Leaders screens with a single unified screen for managing your interstellar government. The Colonial Charter government is the concept that you have a home world and your core a…

  • Dev Journal #118: Oligarchies in Federations & Empires - 21 May 2026

    How might a hyper-capitalistic civilization develop in the future? That’s the question we wanted to play out and the upcoming expansion pack for Galactic Civilizations IV, Federations & Empires, will answer it. The Oligarchy form of government results in a very different set of gameplay mechanics from the other governments and today we’re going to dive into it.The BackgroundHere are some early concepts we played with how to manage these that I thought you might find interesting:You can play around with the interactive mockup here: GC4 Government: OligarchyThis eventually became this:And even that isn’t what it will fully look like. So let’s dive in!Holdings and the ProspectorThe Oligarchy's first new tool is the Prospector, a special ship you can only build while running an Oligarchy government. It works like a Colony ship in that you send it somewhere and it gets consumed on arrival, b…

  • Dev Journal #117: Empires in Federations & Empires - 14 May 2026

    Greetings!Today I want to talk about what the Empire government actually does in the upcoming Federations & Empires expansion.I'm getting ahead of myself. So let me first walk through the idea of the new expansion, possibly the biggest we've ever done. In Galactic Civilizations IV: Federations & Empires, we are introducing governments. But really, we are using governments as an excuse to redo a lot of how the game is played without making people mad at us for changing the game so much. You can still play the old Colonial Charter system if you want, but now there are four new governments to play as, and each plays fairly differently.The new base government: ColonialI want to start with a few core elements of what a government even is in Galactic Civilizations, because we are basically taking the Policy and Leader systems that are in the current game and merging them together (in v4.0 the…

  • Dev Journal #116: The Tech Tree in the Room - 7 May 2026

    Tech trees are one of those parts of a strategy game that look obvious from the outside and turn out, every single time, to be one of the hardest things to get right. Game designers have been struggling with how to present technology research to the player since the early 90s, and three decades in, nobody has really solved it. There are good answers, there are interesting answers, and there are answers that work for one game and fall apart in another. There is no settled answer.As part of the work going into GalCiv IV 4.0, we have been revisiting our tech tree. The question we are sitting with is whether to redo it from scratch or to focus on making the one we have more effective. Both are real options. Both have real costs. We are not done deciding.Pretty | Easy to Use | Provide Good Gameplay.Pick 2.But that doesn’t stop us from trying to have our cake and eat it too. And of course, th…

  • Federations & Empires Brings Distinct Government Forms - 6 May 2026

    Federations & Empires Expansion - the largest governance overhaul in the series' history replaces a linear upgrade path with forms of governmentEach with its own screens, resources, and political mechanics, releasing July 30, 2026Wishlist the expansion nowStardock today announced Galactic Civilizations IV: Federations & Empires, a new expansion that introduces interstellar governments to the studio's space 4X strategy game. The expansion ships alongside a free version 4.0 update to the base game.In previous Galactic Civilizations titles, and in most strategy games of the genre, choosing a government form was a stat decision. You unlocked the next tier and clicked it. Federations & Empires replaces that progression with four distinct government forms, each with its own user interface, its own resources, and its own gameplay."Our goal is that each government type changes the way players p…

  • Dev Journal #115: Opening Moves - 29 April 2026

    Strategy games are all about the opening move. Galactic Civilizations is no exception.In RTS games we call it “Build Order”. Back in the day, I played some of these RTS games “professionally”. Today, being old, I can’t even get out of Diamond 1 in StarCraft 2. But it is build order that keeps me at least Diamond. Knowing what to do when.One of the things I like about Galactic Civilizations, something that we hope to continue evolving, is making sure players have multiple interesting first choices. Where do you put your capital? What do you do with Mars? Do you build a Scout or a Colony Ship? Lots of interesting choices.Let’s walk through the various phases of a Galactic Civilizations game. You tell me if this matches what you run into.The Colony RushConceptThe galaxy is finite. Habitable planets are the scarcest resource in it. Every planet your neighbor colonizes is one you can't have…

  • Video Blog: A Look at the v3.3 Update - 22 April 2026

    In this video developer journal for Galactic Civilizations IV, BATTLEMODE shows off some of the new UI quality of life and Adaptive AI features added in our recent v3.3 update. For more information on this update, check out Frogboy's developer journal here.

  • v3.3 Update Now Available - 15 April 2026

    Galactic Civilizations IV v3.3 Now AvailableChangelog hereThis update brings a new AI system, a streamlined faction creator, faster controls, and a long list of gameplay, balance, and stability fixes driven by community feedback.Adaptive AI The biggest addition in v3.3. Adaptive AI is a new gameplay option that gives struggling AI factions gradual bonuses to stay competitive. The bonuses fade as they catch up, so it doesn't tip the scales permanently. If you've had games where half the galaxy collapses while one faction runs away with it, this is the fix. On by default, toggle it off in gameplay options.AlienGPT The custom faction creator is simpler to use. Less friction, better filtering, and more variety in generated leaders.Controls Function keys and number keys now let you navigate screens and respond to events without clicking through menus. If you spend a lot of time in the bottom…

  • Dev Journal #114: The Evolving 4X Interface (and v3.3) - 15 April 2026

    The Problem Nobody Talks About4X games have a UI problem and it's getting worse.Not because designers are getting lazier. It's because the games keep getting deeper. Every year we add more systems, more resources, more decisions per turn. And the interface has to present all of that without making you feel like you're working air traffic control.I've been making 4X games since 1993. The original Galactic Civilizations on OS/2 had maybe 15 screens total. GalCiv IV has... I actually don't know how many. I stopped counting a while ago. But that's the tension, right? Players want depth. They also want to find things. They want to click a resource on the map and do something with it, not click through three menus to find the button that does what they already knew they wanted to do.That's what v3.3 is really about (shipping today!). It's not a flashy feature update. It's a "we played our own…

Patch notes and updates

S.noRelease datePatch nameGID number
116 July 2025v3.01 Update Now Available1805431065306329
224 April 2024v2.5 "Ares" Changelog5759616966661408377
312 March 2024v2.4 Populi Changelog5679673637670997202
428 July 2023Update Notes for July 28, 20235124584686250330485

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1357210
Live current players280
SteamPulse tracked peak1,086
Live count (today's peak floor)280
Price$13.19 (67% off from $39.99)
Free to playNo
Discount67%
Original price USD$39.99
Current price USD$13.19
Release dateOct 19, 2023
DeveloperStardock Entertainment
PublisherStardock Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeMostly Positive
Positive review percent72%
Positive reviews1,867
Negative reviews709
Total reviews2,576
Steam recommendations2,213
Achievements86
Average playtime forever16,127 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1357210/

Short description

Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.

About this game

Prepare yourself to explore the galaxy, research new technologies, meet new alien civilizations and develop a galactic civilization that will pass the test of time. As leader of a fledgling interstellar species, it’s up to you to guide your people to develop new worlds, construct new kinds of starships and fight wars to ensure your civilization survives in what is often a hostile universe. 4X Meets Grand Strategy eXplore, eXpand, eXploit and eXterminate are just the start! Our in-game storyteller is combined with a sophisticated AI strategist to ensure that the living, lore rich universe you are experiencing is also populated with opponents who follow their own agendas and wield the intellect to make good on them. Design Your Own Cosmic Legacy Unleash your creativity with the unrivaled power of AlienGPT by describing your civilization’s characteristics, preferences, and aspirations, and watch our AI weave them into distinctive lore, diplomatic dialogues, starship selections, and ambassador portraits. Play Tall or Wide Govern as few, or as many, worlds as you like with the Core World and Colony split system. Tall play is viable by linking many Colonies into just a handful of Core Worlds, greatly increasing their resource output. Alternatively, many lower class planets can be manually improved and developed for a super-wide playstyle. Craft Custom Interstellar Fleets Harness your creative abilities to construct interstellar armadas with the Ship Designer, a feature that allows you to design and customize your own interstellar spacecraft. With an array of options for hulls, weapons, engines, and more, you can create a fleet that perfectly suits your strategy and style. Forge a Unique Empire With setup options that allow the player to play games lasting less than an hour, or for months, Galactic Civilizations IV supports many viable strategies. Create or play as a civilization with deep diplomatic and cultural abilities or play as a ravenous species bent on spreading to every world in the universe: Galactic Civilizations offers a deep set of options to ensure your style of play is rewarded. Claim Victory Your Way Conquering your rivals with force of arms isn’t t…

Supported languages

English * , German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
22Steam Achievements
30Steam Workshop
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $13.19
  • Highest observed: $13.19

Galactic Civilizations IV's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.19, the highest is $13.19, and the first visible tracked price is $13.19. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -67%
  • Latest sale window: Sep 25, 2026 to Sep 25, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -67%, with a lowest recorded final price of $13.19 during rows named Steam sale. The latest recorded window starts Sep 25, 2026 and ends Sep 25, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.19, from Sep 25, 2026 through Sep 25, 2026. The latest run records $13.19 for 1 day of uninterrupted daily tracking with a listed discount from $39.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.19
  • Current list price: $39.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Galactic Civilizations IV at $13.19 in USD, with a listed base price of $39.99 and a -67% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.19$39.9967%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.19.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.19$13.19No change67% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.19.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$13.19$39.9967% (Steam sale)Steam Store - Steam sale

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Once Human19,08124 September 2026 - 20:45:21 UTC231,343179,110Starry Studio

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2357,18925 September 2026 - 00:45:03 UTC1,291,3282,758,031Valve
Baldur's Gate 340,65724 September 2026 - 22:05:01 UTC875,343836,282Larian Studios
Slay the Spire 239,23524 September 2026 - 23:15:20 UTC574,638199,438Mega Crit
Hearts of Iron IV22,13824 September 2026 - 23:42:38 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite21,98524 September 2026 - 23:53:32 UTC65,94478,112Morefun Studios
Black Desert20,29424 September 2026 - 22:50:44 UTC59,91792,632Pearl Abyss
RimWorld20,24525 September 2026 - 00:08:11 UTC95,851239,107Ludeon Studios
Once Human19,08124 September 2026 - 20:45:21 UTC231,343179,110Starry Studio
Sid Meier’s Civilization® VI18,90125 September 2026 - 00:02:25 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Eternal Return18,63424 September 2026 - 14:10:57 UTC25,74971,991Nimble Neuron
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Football Manager 2616,44025 September 2026 - 00:36:56 UTC82,75035,608Sports Interactive

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