- Free Update Delayed by COVID-19 - 13 September 2021
The bad news is our main dev has been out for over three weeks with COVID-19. The good news is he's doing much better, and we have a free update for Conqueror 940 AD coming in October. Originally, the update was planned for August. We are continuing to support Conqueror 940 AD, but the health of our team is our number one priority. The plans for our upcoming update include new questlines involving the princesses, some significant audiovisual enhancements, and bug fixes. Stay tuned for more!
- v1.0.8 Research Patch - July 30, 2021 - 29 July 2021
Overhaul: We changed the formula for Food, Wood, Stone, and Iron income to be more accurate and make more sense in the resource increases. Fixed: Dialogue where 300 stone was taken from a player without that much stone. Fixed: Making a kingdom a vassal while they are sending troops to attack you no longer locks up the game. Fixed: Club bottom price having an extra 0. Changed: The Sign Post originally reported population incorrectly. Also, buffed research results from 10% to 25%. Fixed: Building the wood house no longer breaks end-turn button. Fixed: The Charm skill affects the speed of courting a lady just like kingdom relations now. Changed: Altered BTR Text for tournaments to be clearer. Note!: The update is currently PC only. Mac build is coming soon.
- v1.0.7 Kingdom Patch - July 23, 2021 - 23 July 2021
Fixed: Player will no longer get repeatedly attacked by the same kingdom every turn. Fixed: Player getting attacked inconsistently. Fixed: Player getting blindsided by kingdom attacks. Updated: Updated dialogue to better reflect what is happening. Updated: If player has no troops, kingdoms will now raid rather than pillage, making the player lose 25% of their resources rather than 100%. Updated: Player no longer gets attacked by kingdoms that are a little unhappy. Now they are more likely to attack if they truly do not like you. More than 5 skulls. Updated: Cleaned up grammar/spelling/inaccuracies issues with researches and building text. Note!: The update is currently PC only. Mac build is coming soon.
- July 12, 2021 Dev Blog - 12 July 2021
It has been quiet on the development front of Combat Wombat Studios. It's time for update! https://combatwombats.net/2021/07/12/july-12-2021-dev-blog/
- Watch Influencers Play Conqueror 940 AD! - 7 June 2021
Watch influencers play Conqueror 940 AD on this stream!
- Our Forth Weekly Hotfix Update is Now Available! - 30 April 2021
Our forth weekly hotfix update is now available featuring a more tactical battle system (see notes below), bug fixes, balancing, and more! (Final petition fixes are to come.) Grab it now. Thank you all for your patience and support. v1.0.5 Hotfix - April 30, 2021 Added: Each troop type now has another type it is strong against and another it is weak against. Strong means more damage dealt, and weak means less. Calvary > Archers > Infantry > Spearmen > Calvary ...and so on. (See the in-game encyclopedia for details.) Added: You may now change a research field that is still at 0% progress. Updated: Population caps are now higher. Updated: Tax income is now lower. Updated: When recruiting troops, stronger troops are now shown at the top instead of the bottom. Fixed: Inaccurate trade adjustments. Fixed: Trade prices sticking on last selected kingdom. Fixed: Trade prices changing when switch…
- Our Third Weekly Hotfix Update is Now Available! - 23 April 2021
Our third weekly hotfix update is now available featuring balance changes, graphical fixes, bug fixes, and 500 more petitions have been updated and cleaned up! (More petition fixes to come.) Grab it now. Thank you all for your patience and support. v1.0.4 Hotfix - April 23 2021 Added: If you defend against bandits and lose, the amount of resources taken is reduced by how many bandits were killed Added: Graphics setting to turn on/off vsync and limiting framerate Fixed: End turn breaks when recruiting troops then immediately crafting to refill the armory Fixed: possible Magonel Freeze Fixed: Minor tutorial update Updated: Brothel now unlocked under Town Hall 2 instead of Town Hall 3 (Trains charm skill) Fixed: Manpower gauge gets stuck in animations Fixed: Loading a saved game would make Kingdom attacks and Trade reports disappear Fixed: Several issues with End Turn freezing or screwing…
- Our Second Weekly Hotfix Update is Now Available (and Early!) - 14 April 2021
Our second weekly hotfix update is now available (and a bit early) featuring easier to read text, bug fixes, and 500 petitions have been updated and cleaned up! (More petition fixes to come.) Grab it now. Thank you all for your patience and support. v1.0.2 Hotfix - April 14, 2021 Updated: Made the Dashboard UI and skills tab (skills button) UI much larger Updated: Doubled size of tool tips on dashboard Updated: Barracks weapons and Armory weapons doubled in size Updated: First 500 petitions updated and cleaned up Updated: Doubled food cap for all granary researches and starting food cap Fixed: Not enough manpower message no longer on timer, just click to make it disappear Fixed: Conditions for dialogues to appear have been updated. Wont have a princess dialogue confess her love if you're married. (For updated dialogues) Fixed: Resources in trade now show up in the correct order no matte…
- Our First Weekly Hotfix Update is Now Available - 9 April 2021
Our first weekly hotfix update is now available featuring bug fixes and five autosave slots! Grab it to keep your kingdom running smoothly. Thank you all for your patience and support! v1.0.1 Hotfix - April 9 2021 Fixed: Crafting research works as it should Fixed: Ability to get free resources if your bartering is really high Fixed: Exploit to cheat armory cap Fixed: Trade issues - BTR incorrect Fixed: Trade issues - Not managing resources correctly Fixed: Trade issues - Net profit not accurate Fixed: Trade issues - Reordered resources to be the same order as the top resource bar Fixed: Toggling research on the last day breaks research Fixed: Skills not being accurate and giving better feedback to user Fixed: Marriage achievement working accurately Fixed: Added tooltips to resources at the top Fixed: One off dialogue typos (Overhaul on dialogue grammar and spelling and common sense stuf…
- Weekly Hotfixes! Send Your Reports! - 6 April 2021
Have you experienced a bug in Conqueror 940 AD? Please tell us! Not only are we planning weekly hotfixes (starting with this Friday), but you can earn points from your reports to get cool rewards! Details: https://store.steampowered.com/news/app/1358260/view/3024702091144986267 Thank you for your support!
- Conqueror 940 AD Has Launched Out of Early Access! - 1 April 2021
We did it! Conqueror 940 AD has finally left Early Access! In celebration, the game is 25% off for launch week! Don't miss out. Grab it now for yourself and everyone you've ever known. https://store.steampowered.com/app/1358260/Conqueror_940_AD/ v1.0 Release Update: Added: Kingdom attacks if they hate you. Improved: Trade Panel size and usability. Improved: Tournament UI. Improved: Trade toggle/panel actions. Improved: BTR report of battle preparations. QoL: Updated player feedback when trade is initiated. Added: Crafting researches to speed up weapon crafting. Added: Button to skills tab to show list of skills at a glance. Added: Seasons to the kingdom. Dialogue fixes (ongoing). Fixed: Toggling trade on and off while the caravan is away. Fixed: Tournaments now open when Training ground is built, not TG AND arena. Removed arena requirements. Fixed: If you are highly skilled in bartering…
- Two Days Left! - 29 March 2021
Conqueror 940 AD is launching out of Early Access on 3/31 (in two days!), but how will you know the moment it does? The wishlist button has got you covered. https://store.steampowered.com/app/1358260/Conqueror_940_AD/
- Haven't Wishlisted Conqueror 940 AD?! Why? - 25 March 2021
Haven't wishlisted Conqueror 940 AD?! Why? It's got RPG elements, town building, trading, crafting, war, romance, important decision making, and a chill soundtrack! It's launching out of Steam Early Access on the 31st. Wishlist it to be notified at launch! https://store.steampowered.com/app/1358260/Conqueror_940_AD/
- Dev Blog for 3/19/2021 - 19 March 2021
It's time to catch up with what we've been up to! This is the last dev blog we are putting out before we launch out of Early Access on March 31st... https://combatwombats.net/2021/03/13/march-19-2021-dev-blog/ ...Stay tuned, Wombat Army!
- Launching Out of Early Access on March 31st! - 17 March 2021
We are very proud to announce that Conqueror 940 AD is launching out of Steam's Early Access on March 31st! In two weeks! We've been hard at work, and we're finally there. https://store.steampowered.com/app/1358260/Conqueror_940_AD/ Make sure you wishlist the game, so you know as soon as it launches!
- Wishlists Help Us and You! - 11 March 2021
Don't currently have the coin to drop on Conqueror 940 AD? No worries. Hit that wishlist button! Wishlisting really helps out indie devs, so remember to do it for any games you have your eyes on. https://store.steampowered.com/app/1358260/Conqueror_940_AD/
- Meet Nick Gallo, Our Lead Developer - 9 March 2021
Hello fellow gamers! I’m Nick, the Lead Developer for Combat Wombat Studios. I’ve been a fan of video games since even before console games really took off. Some of the first games I played were arcade games like Pole Position and Paperboy. Soon, Nintendo came out with NES games like Duck Hunt, Mario Bros., Zelda, and later, Street Fighter II for Super Nintendo. From then on, I couldn’t help myself in thinking of new game ideas or how to make existing game concepts better. By nature, I’m an idea person that values the know-how to make it happen. When I was young and was asked what I wanted to be when I grew up, it was a bio-mechanical engineer at the time. I ended up getting a degree in mechanical engineering and worked in that field for some time. Throughout this time, I saw mobile gaming taking off and opening this huge new market for the gaming industry. I liked the idea of being abl…
- Open Season on Bugs! The Bug Bounty Hunt Continues - 5 March 2021
Hello, Wombat Army! Our first Bug Bounty Hunt was a success! We squished so many bugs we had to get an exterminator license. (Extra special thanks to SirCrown and Crosszeallot!) However, we’re not done. Just because things are running much more smoothly doesn’t mean it’s time to stop. It’s open season on bugs. No more time limits. The Bug Bounty Hunt is open until further notice. You can still find out how it works below... Conqueror 940 AD is still in Early Access, which means we are expanding, polishing, tweaking, and perfecting. How to join the Bug Bounty Hunt: Join our Discord with this handy dandy link right here: https://discord.gg/V53yC7pATY Find the #🐜-bug-reporting channel (or use this link: https://discord.gg/bc6g3wQeBt) and submit your bug! Alternatively, you can email us your report to [email protected]. Make sure you include... Your Windows/Mac version (and monitor…
- 3/3/2021 Regular Update & Bug Fixes - 5 March 2021
3/3/2021 Regular Update & Bug Fixes We wanted to help new players get acclimated so have added a tutorial. We also added the ability to use troops to defend against raids. Defensive buildings matter to prevent raids but if it happens, use your troops to hold them off. Finally, We did a full rebalance with all researches and building costs. This was to make things less tedious in late game, and a faster pace in the early game. NEW CONTENT: * You can now choose to defend against raids with your troops...or not. * Added a Tutorial * Added Raided resource sounds BUG FIXES: * Fixed Importing multiple resources were only giving the player the first one (Thanks Nox Solus) * Changed: Town and Keep Walls, gatehouses, and towers updated * Fixed: Research and Building Reduction researches were not reflecting properly * Fixed: Missing completed sound on BTR for trade * Fixed: Population not adding…
- Meet Michael Wright, Our Musician and Audio Engineer - 2 March 2021
Good day! I am Michael Wright, and I did the music and sound for Conqueror 940 AD. It was a great opportunity to live the dream of a younger me. I would leave my NES and Gameboy running so that I could have the music playing in my room and wonder what it would be like to be able to write music like that. Fast forward a little to the age of the internet. I stumbled upon OCRemix.org and my life was changed. I gotta give a shout out and thank you to the amazing Ben Briggs for all the awesome remixes from him that I’ve enjoyed over the years. Now my iPod was full of video game music while everyone else in high school was listening to… not… that. Go a little further, and I started studying music in college. I had lots of performing and composing experience behind me, and I still found myself turning up the music when I entered a Pokémon center or encountered a random battle in Final Fantasy…