- Birthday Patch. OP is turning 1! - 24 May 2023
It's been a full year since the full launch of Obsidian Prince and it's been amazing to see people play and enjoy our creation. We're so incredibly thankful to you, our wonderful community for the support with feedback, spreading the word, and generally cheering us on while we were working on getting the game out to the world. As a small thank you we've put together a birthday patch for you to enjoy. Here are the patch notes. A new quest has been added to celebrate our birthday together with the community that made it possible. (Look for the guy with the birthday cake near the graveyard). A new artifact (It's a surprise!) A potion of invulnerability has been added. Perfect for those "I've painted myself into a corner moments" The alchemist now has some new items in stock. They have also learned to turn steel into Glod š® Fixed a bug where the Staff Maker couldn't be upgraded properly Fiā¦
- Santa's Little Zombies - 8 December 2022
The holiday spirit is spreading in the crypts as well. During December you'll be able to meet some joyful celebrators in the Purple Crypt.
- Obsidian Prince updated with Steam Deck aspect ratio fix. - 19 October 2022
Obsidian Prince is now properly playable on Steam Deck! No more issues with the UI getting cut off in certain views. At the same time we've fixed a number of issues with aspect ratios for 21:9 as well as of course 16:10. A new unique Shield and a new Artifact can now be found while exploring Emalon. A new quest is available. Help a sad little green guy return joy to the world. A new treasure dungeon has been added. Fixed and issue where the Masterworks Brigandine Armor didn't reduce damage correctly. Fixed and issue where the Notepad & Pen and Mask of Sadness didn't increase ability damage by enough. Various spelling mistakes have been corrected.
- Bug fixes 9/20/2022 - 20 September 2022
A smaller patch to fix some rare, but nasty bugs we've had reported by our awesome community. (That's you guys!) Fixed a bug where you were not able get a backstory card from the altar if you had exactly 50g. Fixed multiple rare cases where certain rooms would cause the game to softlock if the player didn't have anywhere to move. Fixed a number of spelling mistakes and corrected an old reference to Endless Mode to the current name Roguelike Mode.
- New Area to Explore, New Wandering Monsters, New Quick House Access QoL feature. - 17 July 2022
Hi everyone, We've been hard at work on this patch trying to balance new content, bug fixes and quality of life features. We hope you'll enjoy what we have added and as always look forward to your continued feedback! :) Mattias & Sigrid A completely new area to explore, including new quests to solve. Once you have unlocked the adventurers guild, look to the south near the fisherman's house where a ghost requires your help. Shortcuts to merchants and other key buildings. We've added a menu that allows you to quickly navigate to all important houses in-game. Once you've built or discovered a specific house, you'll be able to click it directly in the list to access it. You'll find the button for the Housing Shortcuts at the top right of the screen. It looks like a tiny house! Four more wandering monster encounters. Multiple new monster encounters have been added to make visits to the Emaloā¦
- Achievement + Other bug fixes - 1 July 2022
Fixed a bug where using a belt item before picking backstories would cause the game to skip a room. Applied another fix to the issue where resolution resets on scene change. Achievements for chapters 1,2 and 3 should now be granted as intended. If you've already completed the chapters, the achievements should be automatically granted when you enter the campaign next. (Dog Collar achievement fix will follow soon).
- Sacrifice, Time for Action & skill view in campaign fixes. - 22 June 2022
Another bug patch incoming! Fixed an issue where Sacrifice would reset on room change. Time for Action now properly apply energy at the beginning of a room. The view skills button now opens your skill tree window in campaign.
- Bug patch. Resolution reset fix and more. - 15 June 2022
Fixed an issue where resolution would continuously reset for some players. If you keep having this issue after updating the game let us know. Fixed an issue where inspirations on cards would sometimes show the wrong inspirations in the preview. Throw Trap now have the intended 2 tile range increase instead of 1. Scroll of Throwing Dagger now correctly states that it grants the Throwing Dagger inspiration and not Agile. Enthusiasm now correctly states that it has one extra range and not 2.
- Minor bug patch to fix some broken abilities and inspirations - 6 June 2022
Perpetual Motion wasn't applying to Bell and Stormhammer. This has been fixed Stealth would break on some weapon ability use despite having Nin Nin active (Shortbow, Longbow Dagger, Chakram, Lantern). You should now correctly stay in stealth when using these weapon abilities as long as your stealth timer is still active. Armored Slam is now applied correctly when you have full armor.
- First pass at resolution reset issue and other bug fixes. - 4 June 2022
Made a first pass on the issue where resolution resets by stabilizing the code. This will solve the issue for some of you, but may not solve it for everyone. We'll keep working on this to fully resolve the issue. Please keep reporting if you experience the resolution resetting between scenes after this patch. Fixed an issue where the Sacrifice inspiration would proc multiple times. Fixed a couple of spelling mistakes.
- Bug fixes June 1st 2022 - 1 June 2022
Fixed one issue where the game could soft-lock after un-equipping your weapons at a campsite Removed the belt & equipping part of the camping event. This was a left-over from a previous iteration of the game where you could only equip on campsites. Gong Goon Boss now has the correct music and shows his title when you enter the room. Fixed an issue where the Staff Maker would stick around after completing his quest (hungry for another taco probably) Fixed an issue where the archeologist would keep requesting you build him a store, even after you had done so. We are aware that there are still people experiencing issues with soft-locking and that we may not have covered all of those with this patch. If you run into one, please send your logs to us, it will help us tremendously in tracking down the underlying issue. Thank you for your help and patience!
- More stability fixes - 29 May 2022
Added a couple of fixes to prevent cases that would cause the game to soft-lock Water is now visible on the wooden floor in the inn tilesets.
- Hospital fix! - 28 May 2022
Hospital should now be working again.
- Additional fixes - 28 May 2022
There was a minor thing missing in one of the fixes. So, the fix, has been fixed.
- Multiple bug fixes! - 28 May 2022
Fixed a bug where the main menu wouldn't appear when loading the game. Fixed a bug where the UI overlapped in the setting menu. Event notifications no longer overlap windows in the campaign. Added additional error handling to save attempts to prevent rare cases of save file corruption. Also added an automatic back-up of your save file. In the unlikely case that your save file gets corrupted in the future, please join us on our Discord or send an email to so we can assist you. Fixed a bug where you could leave a character with only one weapon equipped. We've removed Unity Analytics from Obsidian Prince. Fixed an issue where you'd sometimes double draw on the Lich Knight boss. Fixed a bug where the description for the Rat Nest on the bounty board was duplicated from the Slime bounty. The Inn-keeper is now less confused. Clarified all Rapier cards. They now state "On Rapier Use" Fixed a buā¦
- Minor Bug Fix Patch - 25 May 2022
The music was temporarily missing from the tutorial boss. The silence has been replaced with a completely new track. Enjoy! Added a description to the Mirror Maker and Rouge Training House. The Trap Maker and Lantern Maker shared a description. The Lantern Maker now has it's own. Shiny! The Restaurant hadn't realized we've left early access. It's description has now been updated to reflect the 1.0 launch.
- Bug fix patch! - 25 May 2022
Fixed a bug where a boss could randomly appear in the Underworld tileset, finishing the dungeon preemptively. Adjusted multiple Sewer rooms to prevent a soft lock, which could happen if you jumped behind the room entry point. The Slightly Smelly Sewers now has a less smelly Fight Won message.
- Obsidian Prince is released! - 24 May 2022
Version 1 is live! Enjoy chapter 3.
- Obsidian Prince is leaving Early Access! - 24 May 2022
The last chapter is complete and the final boss awaits! It's been a year since we entered Early Access, having only the first chapter of the Campaign. We're thrilled to announce that Obsidian Prince is finally complete, the last pieces are in and the game is ready to be conquered from start to finish. Whats new? Now that we're entering 1.0 there are several new things. First of all, there is a whole new chapter with dungeons, quests and all the trappings. There are also all of the new classes, buildings, items and quality of life features. But most of all, the final boss level! A lot has happened since we first went into Early access and we owe a lot of thanks to the many testers and fans for keeping us on our toes during that time, we love you and your pesky bugs! And it's 20% off! We're going to be on sale for 20% off this week. If you've been waiting for a reason to get on board andā¦
- Women's Day Event Stream: Dev Chat and Gameplay stream - 8 March 2022
Event Information We're taking part of the Women's Day 2022 Event from March 7 - March 11. To celebrate Sigrid will be streaming and chatting about game design, Obsidian Prince and why it took more than 30 years to fulfill a childhood dream.