Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1374330 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | Aug 5, 2020 |
| Developer | William at Oxford |
| Publisher | William at Oxford |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | 50% |
| Positive reviews | 1 |
| Negative reviews | 1 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 30 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1374330/ |
Short description
Medieval Western European towns emerged in the 11th century. Before the 11th century, during the Merovingian and Carolingian eras, although there were sporadic towns, they did not become a climate.
About this game
Medieval Western European towns emerged in the 11th century. Before the 11th century, during the Merovingian and Carolingian eras, although there were sporadic towns, they did not become a climate. Most of them were political centers or cities left over from ancient Rome, mainly political centers or ancient Rome. The remaining cities are mainly political centers, not commercial centers. After commercial towns appeared in the 11th century, medieval towns really emerged. At the beginning of the 11th century, as people's living conditions improved, many people left their homes in the countryside and returned to the cities to live with the lord of the fief. The most influential families will build some fortresses to protect their homes, which is also a symbol of their wealth. Residential areas in medieval towns continued to expand. Some simple houses will be built outside the city walls to house new immigrants. Regarding the rise of cities and towns, supporters believe that: “Cities are the settlements of merchants around fortified towns and castles.” Commercial revival directly promotes the formation of cities. Commercial expansion and urban development have been along the lines of commercial penetration, linking commercial activity centers. The traverse road was established. On these roads, towns and fortresses attracted merchants to settle down due to their convenient location, natural environment and safety, thus forming towns. Medieval towns were small in size, with thousands of inhabitants. Most cities and towns arose on feudal lands and were often controlled and exploited by feudal lords. Later, many cities and towns got rid of the control of feudal lords to varying degrees through various means. At the same time, the cities and towns gradually became refuges for fugitive serfs. In order to protect the residents of the town, people built strong castles and surrounded the city with walls. At the same time every evening, the city gate was closed. When cities and towns began to levy taxes on mobile goods, the gates became the barriers for tax collection. The Middle Ages in Europe was a dark age. Religious factors and related differences in social status ar…
Supported languages
English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean
