- Ballex2 V1.1.1 Update - 23 June 2025
- Adjusted dissolve parameters for FreeLook View and First-Person View.- Added "Good" map tag to the Workshop interface; filter dropdown now displays all options.- The difficulty tag on the custom map loading screen now matches the difficulty specified in the Workshop.- Unified the orientation of all destination.- Adjusted the playback logic for background music and ambient sounds.- Test Map Mode is now available in MMO mode; when enabled, a "T" icon appears to the left of the avatar.- Added instant teleport to respawn point in Test Map Mode; please set a key in the key settings.- Added simplified console commands: /t = /testmap, /s = /spawn, /c = /clear.- Console commands are now case-insensitive.- Fixed the disappearing rail cap issue in 3-c replay mode.- Fixed the alpha test tag issue in the Workshop.- Fixed the re-upload score feature.- Fixed background music issues.- Fixed the Test…
- Ballex² V1.1.0 Update - 18 May 2025
## New Features & Optimizations - Added a “Challenge Display Mode” option in Settings > Misc to control the display conditions of the challenge timeline. - Added a "Reupload Score" feature to the main menu leaderboard ui. If a score fails to upload correctly after a level, you can use this feature to reupload it. - Added a feature to play the top 10 leaderboard replays together. - Added a "Clear Selection" button to the Level Rush interface. - Replay speed can now be reduced to 0x (equivalent to pause). - Optimized camera and object motion stability in replay mode. - When clearing a level, if the score does not break the record but there is no local replay file, the current replay will be saved. - Added caching functionality for downloaded replay files from the leaderboard. - Level Editor adds more "Cliff" series components, as well as new "Lifter" and "Rail Block" series machinery. - L…
- Version 1.0 Official Release! Thank You for Your Support! - 1 May 2025
After a long journey of development, we are thrilled to announce that our game has officially launched as Version 1.0 on May 1st, 2025, marking the end of Early Access and the beginning of the full release! Since the project began in 2020, we have been dedicated to bringing you a fun, unique, and challenging gaming experience. During Early Access since 2022, it was your valuable feedback, enthusiastic participation, and continuous support that pushed us forward and helped us refine the game. Every suggestion, every test, and every bit of passion from you has made the game better. We sincerely thank everyone who supported and accompanied us during Early Access—it is your enthusiasm that made this possible! All Levels Now Available, More Content Than Ever With this official release, all levels are now complete! The game features 20 main levels and 20 side levels, each carefully crafted to…
- Remastered Beta13 Update: Side Level 2-d,3-a,3-b,3-c,3-d,4-a - 13 March 2025
In this update, we have added side levels 2-d,3-a,3-b,3-c,3-d,4-a. Warning: High-difficulty side levels added! Ready to push your limits? Significantly reduced the file size of replay recordings. Unlock all main levels by holding the "M" key + Enter key on the main menu. Optimized logic for rain-avoidance function. Fixed an issue where the game process remained active after exiting. Fixed incorrect shadow rendering. Temporarily removed the FSR2 super-resolution model.
- Beta 12.1 Feature Additions and Bug Fix Patch - 10 January 2025
Added the ability to watch replays of other users on the leaderboard. Fixed an issue where the unlock conditions for 2-c were incorrect. Fixed an issue where the wooden ball in 2-a, second section, might not be able to push the 'DoublePushBoard'. Adjusted the caustics effect on the water surface. Attempted to fix an issue where background music may be missing upon restart game during the result ui in certain situations.
- Remastered Beta12 Update - 9 January 2025
In this update, we have added side levels 2-a, 2-b, 2-c. Main Game Added support for the supersampling model FSR2. Fixed an issue where the 'levelManager.setCameraTarget' method was not working properly. Resolved an issue where the Renderer component was unable to access and modify data via the 'Opacity' and 'ShadowCastingMode' paths. Increased the sound range of TNT explosions. Fixed an issue with the path road generator failing to generate road correctly. Resolved align issues in level 1-e section 3. Significantly optimized the speed of level reloads. Fixed crashes occurring when exiting the game. Resolved an issue where 'cast' class functions were unable to detect all physical layers. Fixed problems with certain areas in 1-c lacking death areas. Map Editor Added the ability to customize the player ball. Added landscaping tools. Added tools for placing pillars and lights, accessible v…
- Remastered Beta11 Update - 14 October 2024
In this update, we have added side levels 1-c, 1-d, 1-e, 1-f. Main Game Fixed an issue caused by checkpoint collider. Added line break function to the collection ui. Reduced the difficulty of the second section in level 4-4. Fixed an issue that occurred when manually adjusting the camera direction after modifying 'cameraDirection' in code. Fixed an issue where triggers did not follow position changes. Fixed an issue where using 'levelManager.setCameraTarget' caused a smooth movement starting from the zero point. Changed level scores to the decimal type. Map Editor Added global UV versions of several common materials. Added a feature to automatically set the UV offset for new roads when clone road generators. Fixed an issue where the road generator could only generate waypoints for rails. Added doors and keys in yellow, cyan, and magenta that do not reset upon death. Added an option for…
- Remastered 0.10.6 Update - 23 September 2024
Main Game Modified the camera behavior when following during death and respawn. Added intensity settings for post-processing effects. Map Editor Added a new "Empty" icon option for hierarchy item, and increased the priority of the "PhysicsObject" icon in auto mode. Most built-in items now support switching physical body types (Static/Kinematic/Rigid/Decoration). Added a Convex option in MeshCollider. Fixed an issue where the radius of circular area lights was not functioning correctly. Added new transform shortcuts: Ctrl + 1~7/Numpad 1~9, corresponding to the transform shortcut region buttons. Added new editor functions: -roadGenerator.clone() -roadGenerator.generate() -roadGenerator.createWayPoint() -physicsObject.autoDetectBoxCollider() -trigger.autoDetectBoxTrigger() -particleEmitter.refresh() -particleEmitter.play() -particleEmitter.pause() -particleEmitter.stop() -itemLink.replace(…
- Remastered Beta10 Update - 9 September 2024
Main Game The unlock condition for side level 1-a has been lowered to 35. Fixed an issue where only the short description was retrieved for Workshop custom maps. Fixed an issue where the game could not be entered under certain conditions. Fixed some untranslated text. Added a UI for executor script execution time in Map Testing mode. Adjusted the ambient temperature for every levels. Map Editor Added some usable materials and fixed some material & model issues. Added trigger layer option for triggers and shadow intensity option for ambient lighting settings. Adjusted the emission intensity limit for materials to 30. Redesigned the hierarchy panel. Added a tool to export tex files to Png. Added a replace link function for item link. Added several adjustable parameters for light and broken light item. SR Time Adjustments 5-1 4:15 4:55 5-2 4:50 5:35
- Remastered Beta9 Update: Side Level 1-a and 1-b - 27 August 2024
In this update, we have added side levels 1-a and 1-b. You can unlock level 1-a after completing 50 main quests. Main Game Added a progress bar in replay mode. Fixed the issue where players would jitter in replay mode. Fixed the issue where the player ball was not hidden in first-person replay mode. Fixed the issue with the SeesawBoard appearing in a specific direction. Fixed the issue where ripples would still appear even without touching the water surface in certain situations. Fixed the issue where the sponge ball did not correctly reduce wetness when get the blue orb (recover). Adjusted the collision trigger range for the SuspensionBridge breaking and removed the collider for the wooden pier. Adjusted the freezing mechanism: When the ball is frozen, wetness will remain unchanged, and wetness will not cause damage to the ball. Added UI indicators for sponge ball wetness and ice ball…
- Remastered Version Update Notes: Beta7 -> Beta8 - 12 August 2024
Important Note: After this update, the game will default to launching the remastered version. If you wish to play the previous old version, please click "Start Game" in the Steam library UI and select "Ballex² (Legacy)." Main Game Added automatic rain-avoidance detection; when enabled, the player's ball will not be affected by rain when under any physics object. Added corresponding lighting effects to all supply orbs. Adjusted the color of the key and door in the first section of Level 3-2 to green. Adjusted some level structures in Level 5-1. Fixed the issue where kinematic body would not automatically reset position or zero out speed after death or restart. Fixed the issue where UI and tips would not automatically switch languages when changing the language. Fixed the issue where the game could not be quit when switching the ball. Fixed issues with tag translations not being effective…
- Remastered Version Update Notes: Beta6 -> Beta7 - 2 August 2024
In this update, Level 5-1 and 5-2 have been added. They can be accessed after completing level 4-4. Map Editor Implemented custom code functionality for the road generator, as well as the cloning feature, and added a follow-path feature. Added the ability to create waypoints through the road generator. Added automatic waypoint collection for WayPath in children. Added the ability to save mesh for ItemLink. Fixed a memory leak issue when frequently reading textures. Added a Volcano item pack, located in the Items/Volcano folder. Added cloud item, located in the Items/Misc folder. Added 6 general cliff materials, located in the Materials/Cliff folder. Checkpoint and Destination events now include Message content for triggered checkpoints and destination. Fixed an issue where the "OnPreCheckpointReached" event could not be reactivated after being canceled. Main Game Added the functionality…
- Remastered Version Update Notes: Beta5 -> Beta6 - 13 July 2024
Map Editor Fixed the issue where light surface textures failed to load. Added a new shadow casting mode option in the Renderer component. Fixed the issue where Cliff series items could not be created correctly. Main Game Fixed the issue where screenshots failed to be taken in screenshot mode. Fixed the crash issue when exiting a level. Fixed the issue where the custom map Clear UI did not display correctly after finishing the map.
- Remastered Version Update Notes: Beta4 -> Beta5 - 10 July 2024
Map Editor Enabled the update function for Workshop items. Added teleporter material. Fixed some text issues. Fixed the issue where gravity settings in the scene were ineffective. Added function sceneObject.getGlobalScale() => Float3. Added property levelManager.mapTesting => bool readonly. Workshop tags changed: Plain -> Good, Unrecommended -> Plain. Main Game Changed the main menu background, adjusted some UI layouts and colors. Fixed freezing issues when switching between some UIs. Changed all vertical selection options in the UI to loop selection. Fixed the issue where the mouse would not appear after clearing a level in free-look view. Removed the restriction of not being able to restart or back to checkpoint when switching ball. Increased the width of the options in the settings UI. Fixed the issue where the startup animation audio volume did not adjust according to the volume set…
- Remastered Version Update Notes: Beta3 -> Beta4 - 4 July 2024
Map Editor Modified Get/SetInverseMass methods to GetMass() => float and SetMass(mass: float). Added OnTntExploded event. *Messages: Explosion positions (Float3). Added in-game functions: levelManager.showTip(content: string), levelManager.hideTip(guid: string), and levelManager.hideAllTips(). Added editor functions: sceneObject.getGlobalPosition() => Float3, sceneObject.getGlobalRotation() => Float3, sceneObject.getParent() => SceneObject. Fixed the issue where water surfaces were not displayed. Added teleporter items. Fixed the issue where scaling with the T key was ineffective for some items. Increased the display distance for supply orbs. Adjusted the console to only be accessible in map testing mode, with the activation key set in the settings menu. Fixed the issue where the audio progress bar in the inspector would not adjust with the inspector's width. Enabled the feature to uplo…
- Remastered Version Update Notes: Beta2 -> Beta3 - 1 July 2024
Map Editor Removed the folder feature; existing folders in old scenes will be replaced with empty item. Fixed the issue with the playSfx function in audioManager. Fixed the issue where sound effects were not correctly exported with collectibles. Fixed the Trigger error when the player ball dies. Fixed the issue when setting player.durability. Added new methods: physicsObject.getInverseMass and physicsObject.setInverseMass. Main Game Significantly optimized rendering performance. Game mechanics adjustment: Upon death and respawn, the ball type will revert to the type at the activated checkpoint. Each death will now deduct 500 score points. Fixed the issue with ghost file uploads in the leaderboard. Reworked the effects of various balls when they get wet. Fixed the issue where the blue supply ball would not correctly restore the player ball's scale. Fixed the issue where the ice ball's ma…
- Remastered Version Update Notes: Beta1 -> Beta2 - 29 June 2024
Bug Fixes Fixed the issue preventing correct entry into the map testing mode. Fixed the ball getting stuck under the wooden board bridge on the large platform in Level 3-4, section two. Fixed clipping issues in Level 4-2, adjusted the trigger range of the switcher at the beginning, and replaced incorrectly placed blue panels with green panels. Fixed clipping issues in Level 4-3, and fixed the problem of balloons entering the death zone when flying diagonally. Fixed the issue in Level 4-4 where the end-level supply orbs was visible at the start of the level. Fixed the issue where personal scores were not consistently highlighted after submitting to the leaderboard. Fixed redundant button in the navigation bar on the level completion screen. Fixed the issue where clicking the blank area in the bottom left corner would open the console. Fixed the absence of background music after restartin…
- The Ballex² Remastered Version is Now Open for Testing! - 28 June 2024
Dear Ballex² Players, After nearly a year of meticulous refinement and improvement, the remastered version of Ballex² is finally ready to meet you! The test phase is now open! When launching Ballex² on Steam, select the option labeled to experience the new version, as shown in the image below. As we are currently transitioning between versions, the Workshop for the remastered version is temporarily closed but will be reopened as soon as possible. The remastering process is still ongoing, and we are aware that there are many areas that need improvement. If you encounter any issues while playing, please join our QQ group (797934847) or Discord channel (5NygdBmksE) to communicate with us, or send an email to [email protected] to provide your feedback and suggestions. We have completed all the previously released levels for the remaster, and will be updating the remaining main and side le…
- Ballex² is Under Remastering - 27 December 2023
In pursuit of higher game quality, we commenced the remastering project of Ballex² in June 2023. This remastering involves a complete rewrite of the game's code, incorporating a more advanced framework while still utilizing Havok as the physics engine, to provide players with a superior gameplay experience. We have also introduced the High Dynamic Range Rendering Pipeline (HDRP), which is expected to deliver even better visual experiences for players, albeit with increased hardware requirements. Moreover, we have reimagined the game's universe, presenting each chapter in meticulously designed map formats, offering players more levels and challenges. You will have the opportunity to explore uncharted territories and unlock hidden secrets in this brand-new game world. We are fully committed to developing the new and improved Ballex², aiming to present this comprehensive upgrade as soon as…
- Ballex² Ver. 0.19.0 Major Update Changelog - 5 August 2023
1.Added Level 4-4. The EASY mode of the main storyline levels has been fully updated, and we will continue to update the HARD mode and other levels. 2.Fixed the issue where checkpoints cannot be triggered repeatedly. 3.Fixed the issue where the F5 screenshot function was not working in the map testing mode. 4.Fixed the activation issue with the small checkpoint in Level 4-3. *The next big update will be completely redone and will take some time to produce, so stay tuned.