Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1386990 |
| Live current players | 0 |
| SteamPulse tracked peak | 5 |
| Live count (today's peak floor) | 0 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | May 27, 2023 |
| Developer | The Vectromirror Initiative |
| Publisher | Burnout Game Ventures |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mostly Positive |
| Positive review percent | 70% |
| Positive reviews | 21 |
| Negative reviews | 9 |
| Total reviews | 30 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 367 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1386990/ |
Short description
The experiment continues in Vectromirror™! Challenge yourself against brand new obstacles in dynamic worlds in the sequel to the popular Science Fiction Parkour Platformer Vectromirror 0™. Are you able to complete each 3D course and make it all the way through?
About this game
Much like, Vectromirror 0™ , the focus of this experiment remains the same. Attempting to trigger an emotional response from our AI Test Subject, in hopes of achieving sentiance. We have found that two of the main pillars for human emotion seem to be Trust and Misery which helps dictate human reactions. During the previous experiment, Vectromirror 0, the Test Subject failed to grasp these emotional responses. Thus failing to achieve sentience. Despite these setbacks, we are confident that our goal is still within reach. Step 1: Rebuilding the Experiment would come across better than just rebuilding the simulation This new simulation, “Vectromirror™” —contains more advanced, rigorous trials than its predecessor experiment. The Test Subject still needs to traverse each course. Optimizing the Test Subject's pre-existing set of "special abilities" (e.g., wall-running, double jumping, parkour, etc.). Also added are a stasis hold/throw ability, which allows the Test Subject to further exercise creativity in puzzle solving and an ability to overcome obstacles. At least, our previous experiment successfully proves that creatively implemented logic does correlate with humanlike emotional responses. We are confident that this new simulation will produce an undeniably, humanlike emotional state. Vectromirror 0 is free for those in the community who wish to experience the initial experiment. Test Subjects may benefit from additional training in the previous courses if the new obstacles in Vectromirror prove to be more challenging. Click Here To Access Vectromirror 0 Advanced Movement and Reflexes The Test Subject proved capable of moving at breakneck speeds during initial testing. However, this did not optimize our desired mobility capabilities for the Test Subject despite this promising initial result. The Test Subject may now traverse surfaces easily while locking securely onto said surfaces. Additional note: Each time the Test Subject is deployed, a different level of reflexive memory adaptability is produced. This variance should be closely observed. Force Pull, Hold, and Push Our previous test focused on the Test Subject's ability to remove objects in its path via…
Supported languages
English
