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The Dark: Survival RPG

The Dark: Survival RPG Steam news

Joseph Murray | Sep 23, 2020 | game

Released

0players observed · 6 October 2026 - 15:29:23 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

The Dark: Survival RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews24
  • Release dateSep 23, 2020
  • DeveloperJoseph Murray
  • PublisherJoseph Murray

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Joseph MurrayPublisher: Joseph Murray

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Dark: Survival RPG Steam news

The Dark: Survival RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • *v1.0 Beta - 18 April 2024

    *v1.0 Beta * (Quests/NPCs) currenty stripped npcs/dialogue from game to prepare for reworking * (Crafting/Containers) Fixed/changed how ingredients are used from nearby chests and chest in inventory while crafting *(Crafting/UI) Being nearby anvil adjusts crafting menu instead of having to interact with anvil *(Enemies) Added ranged mobs wip *(Enemies) Tons of optimizations fixes/ more to go *(Spawners) Added global object and enemy spawners, enemies spawn at night and friendly mobs spawn all the time *(Combat) rewrote combat system entirely wip *(Skills) rewriting skills wip

  • *v9.8.8 Beta - 22 December 2021

    *v9.8.5 Beta * (Multiplayer, wip) Set up multiplayer * (Gamepad) Fixed occurence of second cursor on start up * (Quests) Fixed null reference when completing quests * (Plants) Fixed onion providing tomato seeds * (Plants) Fixed pots and some seeds colliders * (Character) Increased walk speed * (Character, Creation) Fixed reset button * (Character, Death) Fixed breath being set to 50% on resurrection * (Spells) Fixed null reference when casting some spells * (Spells) Fixed spells colliding with quest interaction zones * (Spells) Some spells now cause repeated damage (in addition to debuffs) * (Spells) Adjusted reagents * (Spells) Fixed null reference when dragging skill from skillbar to inventory * (Spells) Fixed self buff skill effect not appearing after loading a save game * (Combat) Fixed bug that stopped player from being able to attack after switching weapons * (Combat) Changed how…

  • v9.7 update! - 23 September 2021

    *v9.5 * Added full gamepad support (added/tested with xbox 360 controller) * Some monsters will drop keys now, in necessary areas * Fixed rat spawn in the library * Fixed error when swapping items in inventory * Can be near water to fill bottles now (instead of submerged) *v9.6 * (Gamepad) Fixed bug where two cursors are present * (Gamepad) Fixed movement bug when toggling menus * (Gamepad) Set up dropping items to ground * (Gamepad) Set up parallax main menu screen * (Gamepad) Set up tooltip location * (Gamepad) Set up spell casting * (Gamepad) Set up dismounting * (Gamepad) Updated Help info (can be opened from settings now) *v9.6.5 * (Gamepad) Set up map and some map controls *v9.7 hot fix * fixed inability to enter game without gamepad *Any feedback provided for gamepad would be super helpful! Thanks every one for your support and bug reports!!! for any questions or concerns please…

  • v9.4 update! - 21 September 2021

    *****WARNING***** !!!!! v9.2 will break, v9.1 and below, saves!!! *v9.3 * Optimized enemy code * Optimized player code * Optimized interaction system * Optimized quest marker system * Splitting stacks on drag is set to left alt * Fixed monsters not spawning in buildings * Added ability for consumables to alleviate afflictions; Consuming water alleviates burning * Buying item no longer shows amount of gold spent in info popups, but shows the item you received * Fixed inability to close forge menu with exit button * Fixed distance you can open a forge or storage container from * Fixed colliders on forge so its easier to open * Fixed culling issues making parts of world invisible when camera slightly blocked * Fixed being able to unlock a "sealed" door, which arent meant to ever be opened * Fixed library door ID, was crossed with another door, so state wasnt saved or loaded correctly *v9.4…

  • v9.2 update! - 17 September 2021

    *****WARNING***** !!!!! v9.1 will break, v9.0 and below, saves!!! *v8.6 * At the end of a music clip, the correct audio now plays according to what mode you are in * Added sounds for wyverm, werewolf, vampire, spider, giant spider, golem, orc, demon, mummy dragonhide, durahan, and oak tree * Added eating and drinking sounds to all consumables * Adjusted the benefits and the ill effect chances of all consumables * Selecting new game no longer closes options which could make you get stuck in menu * Fixed skills and spells only showing up when loading existing character * Fixed the fade in when loading/creating new character * Temporarily removed world axe (needs more testing for saving and loading a modified world) * Redesigned the worlds buildings * Adjusted footstep sounds/audio * Added keys (keys use levels and so do doors/chests ex. level 2 key can open level 2 doors/chests) * Added f…

  • v8.5 update! - 19 July 2021

    *v8.0 ****WARNING***** This is a save breaking update. The save system has been rewritten and the world has been recreated. ******************** I want to apologize for such a long wait for an update, took a bit of time to redo all of the work that was lost, but every area of the game has been touched. Most of what was done the last couple months was re-doing previous work so that wont be mentioned below. v7.7 * Recreated the world entirely (still in progress) * Fixed memory leak with vegetation * Added multiple save slots (4) * Unified most save info * Changed UI (made compatible with all resolutions) * Fixed buff tool tips * Hovering the corner UI now shows stat amounts (ex. health 100/100) * Added new player character models * Updated all armor items/drops/icons for new characters * Changed how all resources are obtained * Made many objects destructible * Rolling into things can brea…

  • v7.5 - 13 March 2021

    *v7.5 * Optimized fire particles in buildings * Further reduced more colliders in buildings * Touched up character creation * Can now toggle on/off shadows in settings * Made settings available in main menu * Trading window now closes when closing dialogue * Changed mini map into a world map * Optimized scene & code * Fixed collider issue on horses * Stylized and edited all textures * Adjusted all UI to fit better in 4k and other resolutions Sorry for the length of time it took to get this update out, ive had a faulty harddrive, and needed to get a new laptop, i will be pushing to get back up to speed and pushing updates out as i was prior to these issues. Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

  • v7.2 && v7.3 && v7.4 HotFix - 11 February 2021

    *v7.2 * Increased texture quality of everything, to allow more control for in-game quality settings * Fixed null reference with minimap * Fixed npcs not attacking player after player attacks * Fixed null reference that occurs from killing npcs * Fixed npcs not being interactable after they respawn * Fixed npc being temporarily stuck in idle at conversation end * Optimized and simplified enemy/npc targeting * Made many UI elements compatible with 4k resolutions * Adjusted tooltip * Leftshift + click will quick use items. If these items are in storage theyll be added to inventory, if these items are in inventory theyll be quick added to storage or if no storage is open theyll be used. * Added check for placing building items so you cant accidently open windows while cycling building pieces *v7.3 Hot fix * Can now rotate character during creation * Fixed rat spawn * Reduced collider count…

  • v7.1 - 1 February 2021

    *v7.1 * Decreased the look-at-target distance for player * Fixed black and white post processing issue that appears during character creation * Fixed main menu background clouds * Fixed Craft panels Recipe Button * Added recipe tab in forge, to show forge recipes * Added ability to open inventory and other windows with hotkeys * Added indicators for quests while the quest is being tracked * Changed Compass And mini Map * Added more help info * Minimap now zooms in and out using left alt + scroll wheel * Fixed spawning system, to spawn all mobs at first but then slowly respawn after that Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

  • v6.9 && v7.0 - 19 January 2021

    *v6.9 * Snow and rain no longer go into buildings or caves * Adjusted the level of the giant snake that spawns near cemetery * Made all player-made containers have storage space * Monsters no longer keep respawning in the same spot (Even though spawn was random, after death theyd respawn in the position they spawned in at start) * Fixed bloodstone axe recipe * Fixed error causing some creatures not to spawn on navmesh * Fixed using left-control + (F1 - F5) to control all pets * Fixed kaylas hair from flickering on and off sometimes * Fixed lizards animations * Fixed storage UIs sort button * Fixed all the bow weapons names appearing as "Wooden Bow" * Fixed issue preventing selling bows * Fixed dialogue system stealing focus from input field where we set an amount while trying to sell items * Fixed amount text overlays in the forges ingredient slots * Fixed highlighting issues with build…

  • v6.8 - 8 January 2021

    *v6.8 * Fixed monsters that spawn with random armor, they were respawning without any armors after first death * Can no longer tame an already tamed creature * Monsters spawn into region properly now * Possible fix for cemetery quest (lmk) * Kill amounts no longer show in completed quests tab * Fixed hair not being removed with helmets on, on load * Trees drop apples again, will add in actual apple trees soon though Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

  • v6.5 && v6.6 && v6.7 Hotfix - 4 January 2021

    v6.5 * Fixed furnace - Now checks for single ingredient recipes and multiple ingredient recipes properly * Fixed main UI background image * Fixed null reference thrown during combat sometimes * Fixed spawners in caves and on mountain ranges * Fixed spells - Will spawn where selected (still use left mouse button to target look at position and right mouse button to target self when spell is done casting) * Fixed gem drops from falling through cave floor * Fixed layers of some invisible colliders in cave (was acting as a wall for some spells) * Adjusted Quest Tracker UI Text * Adjusted Dialogue Text size * Added cemetery quest *v6.6 Hotfix * Adjusted all gems in cave * Fixed reset of destroyable quest objects *v6.7 * Fixed gems colliding with invisible colliders which knocked them beneath the floor * Fixed link with cemetery quest which prevented it from completion * Fixed error thrown whe…

  • v6.4 - 31 December 2020

    *v6.4 * Fixed bug that prevented crafting when all ingredients are in inventory, but the first slot found with a required ingredient is lower than required amount to craft * Fixed Some UI buttons * Fixed equipment tabs button images * Fixed swimming into the void * Changed ToolTips Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

  • v6.2 && v6.3 HotFix - 28 December 2020

    *v6.2 * Changed all plants in the game (still in progress) * New hud * Added tooltips to hud and stats * Adjusted all UI Text * Adjusted all UI * Found and fixed performance issue with monsters (detecting other entities) * Some monsters now only spawn at night * All monsters are spawned now, instead of always existant * Players can reset resolution from mainmenu, also prevented resolution from going smaller than the UI allows (this is hot fix and will be replaced by a general settings button on mainmenu) *v6.3 * Changed all UI * Fixed bug that creates endless enemies Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

  • v6.1 - 21 December 2020

    *v6.1 * Fixed inability to abandon quests * Fixed potential exploit with quests * Fixed Active/Completed quest buttons not working * Equipped weapons now show on player when not in combat mode * New players start with pants now ^^ * Fixed several warnings (yellow errors) * Fixed Level Up audio clip * NPC dialogue will now use system language * Turned off development mode Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

  • v6.0 - 18 December 2020

    *v6.0 * Npcs no longer attack friendly creatures * Npcs no longer attack players after theyve been attacked by a creature * Possible fix for index out of range that occurs sometimes on creation of new player * Optimized lighting a bit Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!! Once im sure that people have no issue getting into the game, I will be working on the world design and new content ^^

  • v5.7 && v5.8 && v5.9 Shader Test - 13 December 2020

    *v5.7 * Fixed being unable to put items on the ground * Fixed sync issue with riding mounts * Fixed issue where a pet being spawned would sometimes have inactive colliders * Added Mithril, Crimson and Bloodstone Weapons * Added ability to revive pet (Cast heal or great heal and select pet in inventory) * Changed spell icons * Seperated spells from skills in Spell Book UI * Adjusted the passive/buff skills * Adjusted shader on objects and player * Fixed newly provided swords throwing error on use * Fixed cobwebs throwing error when destroyed * Can now open inventory while dialogue windows are open *v5.8 * Added more Gold weapons * Fixed a door thats on a building within castle walls * Fixed error that occurs with female player casting spells *v5.9 * Shader test for UI issue > info on this issue available in dicsord Thanks every one for your support and bug reports!!! for any questions or…

  • v5.6 - 6 December 2020

    *v5.6 !!!!!! this update Might require a new game to be made as the savegame files have been adjusted!!!!!!!!!!!!!!! * Added durability to weapons and equipment (Now saves) * Tamed/companion creatures health, level and current experience (Now saves) * Fixed male/female UI buttons in character creation screen * Fixed new game prompt hiding behind the background panel * Fixed punching with hands and lowered default damage Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

  • v5.4 && v5.5 HotFix - 4 December 2020

    *v5.4 * Companions/tamed creatures, save as items now that can be summoned/unsummoned * Companions/tamed creatures stats will always summon at players current level (to be expanded on) * Player now looks at all targets dynamically * Made all "compatible" enemies look at their targets dynamically * Made all Npcs look at their targets dynamically * Adjusted and fixed all status effect particles on all enemies (bleeding,burning,confuseion etc) * Adjusted some cemetery walls that were floating * Reduced all buildings light count * Player can no longer walk during conversations * Crafting no longer ends when closing crafting window * Fixed bug when talking to an npc that has died or been attacked * Fixed bug that would cause skill decreasing to be true * Fixed issue with trees in fog having black spots * Fixed issue with fog not working with some player materials * Fixed Fog not working with…

  • v5.3 - 26 November 2020

    *v5.3 - Water and Menu Hot fix * New dialogue system implemented * Re-wrote some intro quests / a lot more to come * Adjusted some UIs * Settings menu pauses game now * Settings menu now opens while dead * Removed compass * New water shader to fix the horizon line * Fixed notifications, they'd sometimes stack This update is coming fast to fix some things that I feel needed to be fixed now and not after I get the dialogue going more but the next update I will be expanding heavily on quests and dialogue and all the other things i typically update with, such as new items, and functionality. Please let me know of any concerns you have, and thank you to everyone for the support! And Happy thanksgiving!

Patch notes and updates

S.noRelease datePatch nameGID number
113 March 2021v7.55556851879143321406
211 February 2021v7.2 && v7.3 && v7.4 HotFix4703417046199004204
31 February 2021v7.14050393736353290325
419 January 2021v6.9 && v7.04483864038819294886
58 January 2021v6.83942305442248001586
64 January 2021v6.5 && v6.6 && v6.7 Hotfix3917534300114071238
731 December 2020v6.43917534300098987945
828 December 2020v6.2 && v6.3 HotFix3917534300089375276
921 December 2020v6.14090922416507778330
1018 December 2020v6.04090922416500165945
1113 December 2020v5.7 && v5.8 && v5.9 Shader Test3879252510640328903
126 December 2020v5.63856733878306546122
134 December 2020v5.4 && v5.5 HotFix3856733878298038577
1426 November 2020v5.33856733252005433281
1517 November 2020v5.23872494575607257944
165 November 2020v5.13887130640393219011
172 November 2020v4.9 Update && v5.0 Update3884878205229020415
1830 October 2020v4.7 Update && v4.8 Quick Fix Update3884878205219026902
1930 October 2020v4.6 Update3884878205216916861
2028 October 2020v4.5 Update3884878205210620390

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