SPSTEAMPULSELIVE ANALYTICS
Retchid

Retchid Steam metadata

From Beneath Software | Aug 18, 2023 | game

Released

0players observed · 23 September 2026 - 20:23:51 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)2,010
  • Revenue (VGI)$38,036
  • Review score85% positive

Retchid metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)2,010
  • Revenue (VGI)$38,036
  • Review score85% positive
  • Total reviews65
  • Release dateAug 18, 2023
  • DeveloperFrom Beneath Software
  • PublisherPerp Games

Genres: Action, Indie, Early Access

Company pages: Developer: From Beneath SoftwarePublisher: Perp Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Retchid Steam metadata

Retchid metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1419060/metadata
Steam Storehttps://store.steampowered.com/app/1419060/
Steam Communityhttps://steamcommunity.com/app/1419060
PCGamingWiki search
IGDB searchSearch IGDB for Retchid

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 55 positive, 10 negative

Price and discount

$19.99 (20% off from $24.99)

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 August 2023

Latest Steam announcements

  • Retchid is 20% OFF - 1 September 2026

    Retchid is currently 20% OFF in our Perp Publisher SalePick up Retchid and experience visceral classic-style FPS combat with 20% OFF until September 12th! Sale Price: £16.79 | €19.60 | $19.99 (Was £20.99 | €24.50 | $24.99)View our full Publisher sale here.

  • Retchid - July Development Update - 25 July 2026

    Hello everyone, Apologies for not updating each month for the last few months. I had a lot going in my personal life. It's all settled down now, and so it's business as usual. Don't worry I never stopped working. Solarsplace and myself have worked on a lot of things, ranging from code, to level design, to game balance, and new features. Code I've rolled up my sleeves began coding a bit, to help resolve some of the smaller tasks in the code. I wrote some new code that updates the animation frame rate based the size on screen, reducing CPU usage. We fixed how the AI spawns so it doesn't unhide via behavior, it now does it in the AI code. Reduced behavior thrashing, minor optimization and cleaning AI functionality. Added support for what I like to call World Animations, like enemies sitting down or puking etc This means that the AI doesn't turn towards the player while awakening from these…

  • Retchid Development Update 28 - 28 February 2026

    Hello everyone, A small update on what Solarsplace and I worked on this month. We'll have more specific details next month with some new and updated gameplay of updated levels in Episode 2. AI Solarsplace managed to get the bulk of the AI work done for all enemies! There are a few little kinks left work out in some of the enemies, but over all it's a great milestone to hit in development. Animation Almost all the gameplay animations are done for the enemies. There are just a few tweaks I want to do to some of them. That's a total of 16 new enemies coming (not including variations) for Episode 1, 2, and 3 on top of the existing 11 enemies. Level Design Work began on fully fleshing out the layout for E1M8 (ep1 secret level). Secret levels are smaller levels compared to the main levels. Their focus is to give you a unique little side experience. E1M8 is the water reservoir for the entire c…

  • Retchid Development Update 27 - 1 February 2026

    Hello everyone, Before we finished for a Christmas break last year I pushed out a patch that replaced most of the human animations with updated staggers, stuns, attacks, walks, deaths, etc you can read about the notes here if you missed it: https://steamcommunity.com/games/1419060/announcements/detail/538873641933211628 For January myself and Solarsplace worked on several different AI from Episode 2 and 3. Code Solarsplace worked on bringing a few AI to life, Sisters of the Cosmos, Flameborne Knight fixes, and began working on the Evoker of the Yith, and also refactoring a good portion of the melee behavior code so they are more responsive and attack more often if close enough. Over all it's a smoother experience. Animation I managed to get the majority of the animations done for 6 enemies this month. Which is all their deaths, staggers, stuns, pain, attacks, walks, jumps etc, about 250…

  • Retchid EA Patch V0.85 - 23 December 2025

    Hello all, This patch focuses on improving the enemy engagement experience with improved animations as the focal point and saving/loading bugs. Since the newer enemies have higher quality animations, it left a difference in quality between the Episode 1 enemies and the Ep2/3 enemies. A few bug fixes, and under the hood for me, a better skeleton/rig in Blender to work with, so I can easily add animations to existing enemies. For example in the upcoming level improvements, enemies will have more idle animations instead of mostly just standing around, like leaning on stuff, interacting with things, puking up stuff etc. The animation changes to staggers and stuns does leave enemies more open to attacks, so it does make the game a bit easier, I'll tweak the balance of the game once all the content is in, and do remember, you will choose your difficulty path in E1M1. I also got a little overz…

  • Development Update #26 - 28 November 2025

    Hello everyone, For November I continued the work on the remaining animations for the new enemies and Solarsplace continued working on the AI code. Code We found a few little quirks in the code that were cleaned up like enemies that shoot ranged projectiles like energy/fire balls just always target you no matter their facing direction, they now follow a linear target from their origin of creation. This will make the game a bit easier on its own, to avoid the projectiles, so I'll make a pass to make them a bit faster, so it's over all the same but fairer to the player. A bug was found that, I *cough* introduced when improving the hit feedback on the enemies with the Pain animations(simple reaction animations that played on any damage). This bug basically overwrote the stagger animation, so it kinda played a few frames of stagger, then the pain animation. I have fixed it locally and it'll…

  • Development Update #25 - 30 October 2025

    Hello all, Zombie here with the October update, giving you a brief run down on what we did and are doing. Code This month Solarsplace worked on the Toahuggoa (a giant toxic toad for episode 3) The Gorgonops class has been updated. A new function was made so that via blueprint we can force a stun on an enemy, good for specific things like Nub-Yeg's stun attacks and scripted events. Some enhancements and fixes to the existing AI code base, for example AI weren't always facing you when attack so they would missing with their projectiles. Art This month I finished the models for the remaining enemies, some vfx, bug fixes, and began the animation work. Nub-Yeg Nub-Yeg is the enemy that Shoggoth will spawn during the boss fight. Right now it's using the Abyss Stalkers as place holder enemies. A wandering mass of eyes and flesh, reading to unleash powerful projectiles as it gazes upon you. A f…

  • Development Update #24 - 29 September 2025

    Hello everyone, Zombie here with a brief over view of what we worked on in September. Code Solarsplace worked on bringing life to the Flameborn Knight Bile Human, Bodi Gorn, and a few misc fixes here and there. Art This month I managed to get the high poly sculpts, low polys, textures, some rigging, and some block out animations done for a few enemies. Remnant of Shoggoth The Remnant of Shoggoth are offshoots of the boss from E1M7, Shoggoth. The roam the halls of Episode 2 unleashing strong ranged attacks and producing fog around it's area. The model is finished with a rig and basic animations. Dhole This Eldritch Growth eating maggot got a bit of a touch up and the texture work completed. You'll find these enemies in large groups chowing down on the Growth around the facility. Evoker of Yith The Evoker of Yith is a weak enemy to fight against directly. the Evoker squeezes a Beyond Worm…

  • Development Update #23 - 2 September 2025

    Hello everyone, Zombie here with August's developer update on what we got up to. General update On the weekend I pushed out a patch that added all the remaining maps to the debug menu. Once all the remaining enemies are all completed I'll work on bringing each map in to the main progression loop so you can enjoy them as intended. https://store.steampowered.com/news/app/1419060/view/530982192097002133 Code On the code side of things Solarsplace worked on bringing the Bile Human to life. He created a nice bit of code to handle the exploding aspect of this enemy. The Legion knight's shield code was also completed. Art This month I began work on finishing the hi/low-poly, rigging, and texture work for the remaining enemies in the game. Sisters of the Cosmos The Sisters of the Cosmos are incredible beings that were charged with caring for the Great Ones Unborn. Under Sisters' care the Unborn…

  • Retchid Patch #16 - 31 August 2025

    Hello All, I'm Zombie, the main developer who does all the level design, characters, weapons ,animation, textures, models, design, (essentially all the content in the game) along side Solarsplace who works on the code side of things a few times a week. I'm changing up the presentation of Steam updates going forward to be directly from me instead of from general company perspective, as it's easier to write specifically what we're doing. Today I went through all the levels in Episode 2 and Episode 3 to make sure the golden path can be completable, so you can see the finished art work for the levels. The gameplay is still in a block out form. What that means is there isn't much in terms of objectives, signage, and feedback on completing puzzles. All these things I'll do once I've finished bringing all the remaining enemies to a completed state. Today's patch includes new levels, hundreds o…

  • Development Update #22 - 1 August 2025

    Hello all, In the month of July while surviving the heat waves we got more code work done and more environment art done for the levels, in fact, all the environment art for the levels is now completed! Work will now move on to finishing the remaining enemy models, animations, sounds, particles, and then we'll circle back to the levels to polish up all the encounters, balancing, and final optimisation. Code This month we updated the the leap attack logic to use root animations for smoother transitions in to and out of the leap attack, this will affect all enemies. The Dhole enemy was completed, a small eldritch critter that bites your lower regions. Work also began on the exploding archetype enemy. This blubbering toxic enemy explodes on death of any kind. It is quite slow and weak, and is very susceptible to the stun from the shotgun, so you can tactically kite them to where you need an…

  • Development Update #21 - 30 June 2025

    Hello everyone,For the month of June work progressed on the levels (only 1.5 levels left!), and AI code. With some miscellaneous work done here and there.CodeThe Legion Knight's work has been completed, all its mechanics are all implemented. Work will begin on the Dhole next, which is a small maggot like creature that you'll encounter in small swarms. Level DesignE2M5 - Mineral MinesWork on E2M5 was completed. This level is where the TEC began in their mining operation and where the stumbled upon the Morsgoroth Temple of Amaganth. Once they had discovered the Temple, they built a small temporary research area so scientists could work while the engineers worked on a permanent lab (which is E2M6).The objectives for this level are to find some explosives to blow a hole open to access the large drill which is then used to drill down in to the ground, opening a way to the exit of the level.T…

  • Development Update #20 - 30 May 2025

    Hello everyone, This month AI progressed well, the Legion Knight is now being worked on, and art wise the environment art for Episode 3's maps is finished and work began on the few remaining Episode 2 levels. Misc Features Over the course of the development of the game we've always listened to feedback and tweaked, changed, or added things within the realm of the design scope of the game. We wanted to outline a bunch of things that are coming with the Ep2/3 update that is coming in the future: The Map This is something that has been requested a few times, so we're happy to say we'll get a map implemented for you guys. It is a 2d hologram map device you switch to, we felt it was important to keep it in game and not just some UI pop up, that way you can still move about while holding up the map, and also see anything that's trying to murder you. It'll do all the things you would expect a…

  • Development Update #19 - 25 April 2025

    Hello everyone, This month work continued on E3M5, and more coding continued for the new AI enemies. E3M5 - Palace of the Bygones Most of the the environment art is completed for E3M5, just the final details of the Tombs and the final temple room which houses the exit. This is the first swampy area you come to when you come out of the small temple. A small side with the life pool that leads to a secret area, it's the same liquid in the life fountains the player can use to restore some life. This is the secret area that leads to a small room of Knowledge, you will need to find the Blood Key to access it. This is the split path that leads to the Lava Key and the final area of the map. The Tombs of Once were, where dead Morsgoroth go to be cremated and stored in boxes and placed in walls around the tombs so their memories can be honored for aeons. Thanks for reading. -FBS Team

  • Development Update #18 - 2 April 2025

    Hello Everyone, A big thanks to everyone for their continued support and feedback on the game. We're taking notes of all your feedback on all things across the board (we also have some small additional features coming down the pipe too especially for those that have really enjoyed the game spending dozens of hours on just episode 1 - we'll talk about this a bit later). Once we get to the final stages of development art all the art content is made we can focus on getting that feedback in the game. Due to your support we've been able to buy better software and hardware so we can make the game even better. We recently purchased some motion capture equipment, we're going to use it to create lots of new animations once our artist has finished all the level design/environment art/enemy models/etc For the month of April we finished work on E3M2, began working on the environment art for E3M5, a…

  • Get Retchid for 20% off in the Steam Spring Sale! - 14 March 2025

    Hello all, Spring time has arrived, and so has the Steam Spring Sale where Retchid is now 20% off. What is Retchid? For the uninitiated, Retchid is a gory, atmospheric first person shooter that challenges you throughout without holding your hand. The first episode currently available in early access contains 7 hand built non-linear levels with some light puzzling, shortcuts, collectibles, and secrets. Use the PDA to read about what was happening at the TEC complex, track your objectives, statistics, weapon/suit information, and read about the collectibles you find. Fight against various life forms ranging from humans to creatures from the abyss using various weapons like the ARC-Tool, SMG, Shotgun, TEC-Nade Launcher, and the Mining Laser, which discoverable upgrades scattered throughout the levels (not 100% fully implemented yet). Future Content The Team has been hard at work on Episode…

  • Development Update #17 - 28 February 2025

    Hello everyone, In February the environment art for E3M4 - Palace of Memories was completed. Work also began on E3M2 - Temple of Hidden Ways. Code Some code was also worked on, fixing a bug where if an AI was instantly killed, would not alert nearby enemies of their death. (who knew the dead don't talk). E3M4 - Palace of Memories Here are some of the caves that are below the Morsgoroth infrastructure the player will navigate through. Once you have arrived in the central area, you will need to navigate to this Teleport room which will give you access to Titan's Teleportation Lab, inside the Lazarus Lab. Once inside the labs you'll use the Teleporters the TEC Scientists have been studying, to teleport back to the Palace, which will give you access to other areas. Here is a little look at the secret pathway to the secret level - E3M8 - The Black Vault. The temple that is visible from most…

  • Development Update #16 - 3 February 2025

    Hello all, In January E3M4 - Palace of Recollection was worked on. It was almost all finished before the update, just a few rooms in the last area of the map need working before E3M2 will be worked on. With E3M4 you'll play through a level that has a good amount of vertical combat and challenges to overcome. For a brief moment you will return to Titan via teleportation. The player will go through a small portion of the TEC secret underground Lazarus lab that connects to the back of E2M6. You'll end up in a small section of the Teleportation labs where the TEC were researching how the Morsgoroth and the Abyssals could move through space and time. Here is the Tower of Strength, where the Morsgoroth train and hone their physical strength. The Tower of Cunning is a place where the Morsgoroth refine their dexterity. A secret pathway, that connects to a small room that unlocks a path to the s…

  • Retchid is on Sale for the Winter Sale! - 19 December 2024

    Retchid is 20% off for Steam's Winter Sale! Make sure to pick up a copy if you haven't taken the plunge yet, and gift it to your friends too! We update on development progress every month, so check out our latest update here: https://store.steampowered.com/news/app/1419060/view/595135124815742114?l=english

  • Development Update #15 - 16 December 2024

    Hello everybody, The team wants to thank everyone for their support over the past year, it means a lot to us to see how many folks are enjoying Retchid. The November and December update is combined in to this update due to December being a shorter work month. We managed to finish off the art work for E3M1, E3M3, and begin work on E3M4. Some extra textures were made for the exterior facades, and work on the skybox was completed for Episode 3. Art This is one of the Episode 3 sky textures, we used polarized coordinates on a hemisphere mesh. For the back ground terrain we used JangFX's new GeoGen to make the terrain, which is a chaotic rough terrain with lava coming through it. Using JangFX's GeoGen we made 4 planets to use in the skybox. Level Design E3M1 - Bastion of Cinders E3M1 was mostly completed in October, it just had a few rooms and the skybox left to update. The exterior for E3M1…

Patch notes and updates

S.noRelease datePatch nameGID number
123 December 2025Retchid EA Patch V0.851819386365104992
214 June 2024Small Patch #156890025005352229005
310 June 2024Small Patch #145746109972564930977
46 October 2023Small Patch #125220292521184506993
525 September 2023Small Patch #115219165352637844944
615 September 2023Small Patch #105480373588786090019
74 September 2023Small Patch #095141476355672678589
828 August 2023Small Patch #085141475722341451412
922 August 2023Small Patch #075127964289191580488
1021 August 2023Small Patch #065127964289188392909
1121 August 2023Small Patch #055127964289187475048
1220 August 2023Small Patch #045127964289183916916
1320 August 2023Small Patch #035127964289183455017
1419 August 2023Small Patch #025127964289180106357
1518 August 2023Small Patch #015127964289177432005
163 March 2023Retchid - February 2023 Update5070528176565655967
1714 June 2022Retchid Demo - Patch 14480532686366127345
188 February 2022A teaser of things to come....4235074931866511804

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1419060
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$19.99 (20% off from $24.99)
Free to playNo
Discount20%
Original price USD$24.99
Current price USD$19.99
Release dateAug 18, 2023
DeveloperFrom Beneath Software
PublisherPerp Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent85%
Positive reviews55
Negative reviews10
Total reviews65
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1419060/

Short description

You are a TEC Engineer from Earth ordered to retrieve and return sensitive data from the TEC Mining Facility on Titan. On arrival, you discover that the facility has been invaded by beings from another realm. Contend with these abominations as you complete your mission and escape Titan.

About this game

Roadmap About the Game Retchid is an immersive, atmospheric, and methodically paced First Person Shooter, containing some cosmic horror influences and a pinch of Mesoamerican themes. The game has intense and visceral combat combined with exploration and light puzzle solving. Retchid is being built by a small, passionate team of Indie developers with over 50 years of combined industry experience working in AAA, who are committed to delivering a fun and engaging game experience. You're a TEC Engineer from Earth on a mission to a Mining Facility on Titan, Saturn’s largest moon. The Mining Facility is run by the Terra Excavation Corp (TEC), who have discovered something nefarious deep below Titan's surface. Their research on this discovery is classified and has been placed into an offline encrypted data module deep within the Mining Facility. Your orders are to retrieve and return the classified research data and the encryption keys and return to Earth. But, when you arrive on Titan, you realise you’re the only human alive. Fight through deadly enemies across multiple worlds to complete your mission and escape Titan. Play through over 20 non-linear levels split across 3 episodes, full of atmosphere, exploration, and puzzle solving. Each level has been hand-crafted to create a unique experience that is reminiscent of level design philosophies from older generation games. Explore to discover secrets, find collectibles, weapon and suit upgrades, and find PDAs to learn what happened at the TEC Mining facility. With 10 different weapons at your disposal, you can mix and match weapons to do maximum damage to your enemies. Each weapon can be upgraded 2-3 times allowing you to use a secondary firing mode, changing the flow of combat. The players suit can also be upgraded with various upgrades, including larger armor capacity and ammo capacity. Use the Personal Data Assistant to track various items: Collect TEC employee PDAs to read Emails and Logs about what took place at the facility The equipment tab keeps track of all your weapons and suit upgrades Keep track of your current Primary and Secondary Objectives Various collectibles that are collected in the PDA can be…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema
steam germany18Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Retchid's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $19.99 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. The latest run records $19.99 for 1 day of uninterrupted daily tracking with a listed discount from $24.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Retchid at $19.99 in USD, with a listed base price of $24.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$24.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$24.9920% (Steam sale)Steam Store - Steam sale

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GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2536,74223 September 2026 - 23:35:04 UTC1,818,3689,826,471Valve
Dota 2370,94223 September 2026 - 23:35:17 UTC1,291,3282,758,031Valve
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
PUBG: BATTLEGROUNDS93,03023 September 2026 - 23:35:18 UTC3,236,0272,744,193PUBG Corporation
Warframe81,12523 September 2026 - 23:12:18 UTC181,509676,031Digital Extremes
Marvel Rivals73,76623 September 2026 - 23:16:05 UTC642,333409,518NetEase Games
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
Team Fortress 266,47623 September 2026 - 17:16:16 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid43,50223 September 2026 - 22:42:51 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine39,78123 September 2026 - 22:38:55 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid43,50223 September 2026 - 22:42:51 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
VRChat35,72323 September 2026 - 22:04:32 UTC74,217261,953VRChat Inc.
RuneScape: Dragonwilds23,60523 September 2026 - 23:15:17 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
The Isle15,43623 September 2026 - 21:14:23 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

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