- Mad Devils: Damned-finitive Edition - Plays Great on Steam Deck! - 12 May 2025
Squad! Listen up! We're absolutely thrilled to announce that Mad Devils: Damned-finitive Edition is, to our knowledge, completely compatible with the Steam Deck! Our team has been diving deep into the hellish landscapes on Valve's awesome handheld, and we're stoked to report that Mad Devils runs smoothly and plays great. We've put it through its paces to ensure you can take your Nazi-slaying, demon-powered adventure with you wherever you are. So, if you've been itching to blast through the circles of hell on the go, now's your chance! We've worked to make the experience seamless on the Steam Deck. We can't wait for you to try out Mad Devils: Damned-finitive Edition on your Steam Deck. Grab yours, jump in, and show those demonic Nazis who's boss, whether you're on your couch or on the move! Happy Nazi hunting! - The Itzy Interactive Team
- Mad Devils: Damned-finitive Edition - 31 July 2024
Mad Devils: Damned-finitive Edition is now live! Get ready to raise hell as Itzy Interactive Inc. unleashes Mad Devils: Damned-finitive Edition, the ultimate demon-fueled WWII shooter. Available on Steam (and coming to the PlayStation 5/Xbox Series X/S Aug 13, 2024) this enhanced edition takes the co-op arcade experience to the next level. Two New Heroes Join the Fight: • The roster of playable demon soldiers expands from six to eight, each with unique abilities and weapons, ready to unleash hell on the battlefield. Damned-finitive Enhancements: • Improved Post-Game: Continue the fight after completing the campaign, replay levels with any character, and unlock new challenges. • Enhanced Arsenal: Elemental weapon upgrades have been boosted, unleashing devastating new effects and strategies against the demonic hordes. Fire, ice, and lightning will bend to your will as you obliterate your…
- Mad Devils: Damned-finitive Edition Announced - 27 June 2024
Get ready to raise hell as Itzy Interactive Inc. unleashes Mad Devils: Damned-finitive Edition, the ultimate demon-fueled WWII shooter, on August 13, 2024. Available on PlayStation 5, Xbox Series X/S and as a free upgrade on Steam, this enhanced edition takes the co-op arcade experience to the next level. Two New Heroes Join the Fight: The roster of playable demon soldiers expands from six to eight, each with unique abilities and weapons, ready to unleash hell on the battlefield. Damned-finitive Enhancements: Improved Post-Game: Continue the fight after completing the campaign, replay levels with any character, and unlock new challenges. Enhanced Arsenal: Elemental weapon upgrades have been boosted, unleashing devastating new effects and strategies against the demonic hordes. Fire, ice, and light and dark will bend to your will as you obliterate your foes in spectacular fashion. Streaml…
- Patch 1.1.0 Released - 16 November 2022
Patch 1.1.0 Released. Adding Chinese and Traditional Chinese language support.
- Version 1.0.9 - 23 June 2022
UI - Fixed dropdowns cutting off top and bottom entries - Expanded dropdown selection size - Fixed character select menu breaking in editor - Added extra null checks to prevent HUD from staying disabled Subtitles - Minor spelling/punctuation fixes Cutscenes - Fixed numerous cutscene issues Levels - Added Malkov confrontation cutscene - Added missing dialogue - Added ambush encounter - Fixed overlapping cutscenes cutting each other off - Adjusted truck push dialogue to time better in sequence - Fixed final cutscene always enabling, regardless of whether it was previously played - Moved rail electricity effect, since it doesn't do anything and might dissuade players from the critical path - Removed trigger for nonexistent memory dialogue - Covered up void hole at level exit - Adjusted timing on some end level dialogue - Added debug tool to destroy artillery camp - Fixed hint guide system…
- Patch Notes Version 1.0.7 - 21 September 2021
Balance Increasing Bat and Heavy Health values for longer interactions Added 'hint' mortar shots When players aren't near any active artillery camps, a stray mortar shell will occasionally fly by from the direction of an uncleared cam. This shell has a longer lasting smoke trail, in the hopes of leading players towards the camp Fixed issue where character health was set from wrong source Increasing health of Demon Dogs and Heavy Grunts to be more reflective of their physical size/aggressiveness Enclaves Added opening instructions text Added delay between level load and enemy spawn Added results/reward text before reloading level Buffed rewards on timed enclave Enclaves can now spawn between different random encounters Added more encounters Adjusted existing encounter difficulty Rebalanced rewards Fixed enemies not spawning if enclave checkpoint data is not cleared properly All remaining…
- Version 1.0.6 - 17 August 2021
Tutorial Tutorial messages now update to use current controller mapping Added tutorials for Active Reloading, Respawning, Switching Characters, Cover System, Powers, Grenade use Balance Balance to enemy health values and new health scaling for difficulty settings New balance for boss battles Level loading Skip initial cutscenes if save file already exists Level 8 Added clearer level instructions Fixed navmesh to prevent enemies spawning inside objects Added new effects Improved hit colliders Fixed cannon colliders
- Version 1.0.5 - 28 June 2021
Camera Shake - Fixed camera moving to first player view in coop during screenshake - Fixed camera angle not resetting properly during more intense screenshake Options - Fixed options menu coming up blank - Fixed audio settings not saving/loading properly - Added option to disable screenshake - Added option to disable controller vibration - Added option to disable mouse cursor during gameplay - Fixed error when changing gore settings on main menu Cursor - Cursor is invisible during cutscenes - Cursor is invisible during dialogue events
- Patch 1.0.4 - 14 June 2021
New Pause Menu Options Added Restart Level Added Reload Checkpoint Added Return to HUB
- Patch 1.0.3 - 7 June 2021
Boss Updates Famine Offset physical attack colliders so attacks won't miss players Adjusted power cast positions so effective range isn't lost Adjusted vomit collision plane Pestilence Thrown corpses spawn further away to prevent collision with Pestilence Adjusted surrounding scenery to mitigate clipping War Increased block size to prevent bullets from going under shield Fixed War sometimes still being damaged when shield is hit Fixed shield starting activated Increased feel detector range during physical powers to compensate for pushing away closer enemies Offset physical attack colliders so attacks don't go over player's heads Reduced cannon power Adjusted cannon aim
- Version 1.0.2 Released - 22 May 2021
Fixed issue causing spontaneous enemy death Fixed save bug Fixed Enclave checkpoint error in Steelworks Fixed error with character unlock conditions for Miller and Malkov Added game credits
- Version 1.0.1 Released - 15 May 2021
Fixed issue causing spontaneous player death Fixed networking player state issue resulting in instability during online co-op Fixed camera issue causing missing textures in HUB level Added level restart option
- The Mad Devils Begin Their Mission In Hell - 11 May 2021
As a small studio and after many years of development, we're proud to say Mad Devils has officially launched on Steam! While the console launch on PlayStation and Xbox is still some way away, we'll be working hard over the next few months to continue improve upon what we have. From bug fixes, to DLC and the addition of new characters, we're far from finished with Mad Devils and its universe. For those of you who've dived in early, from our initial demo right through to our PlayTest, thank you! As a treat, here's some information on our upcoming update. Havildar Jai Khan grew up in British India and enlisted in the British Indian Army in 1937 where he rose to the rank of Havildar by WWII and was switched from the mechanized infantry division to a light division after fighting in Burma where his reputation as a leader prompted a British officer by the name of Robert Harris to reach out to…
- Are You Ready To Take On Hell? Here's Our Pre-Launch Trailer - 5 May 2021
With launch only days away, we wanted to share our pre-launch trailer. As we bug squash and work on our post-launch plans, what better way than to get over the mid-week slump than to run-and-gun through Hell? /MadDevils
- Mad Devils Set To Unleash Hell On May 10th - 30 March 2021
Hey everyone! We hope you've all had a good week. As we work on bringing Mad Devils to consoles, we're pleased to announce that we officially have a new launch date: May 10th! You'll be able to grab the game for $19.99 on Steam. As we continue to work on improvements and tweaks to balance and play, we wanted to thank all those who joined in our PlayTests, and who provided feedback on the run up to launch. Oh, and here's a teaser of one of our motion comic cutscenes. We'll see you on the 10th :) /MadDevils
- Online Co-Op/Multiplayer is here! - 12 March 2021
Hey everyone! We hope you've all had a good week. Over the last few weeks we've been hard at working getting our online co-op/multiplayer functionality of Mad Devils up and running. It's more difficult than you might imagine, but I'm pleased to say that not only has this now been implemented, but players can now dive in and put Mad Devils through its paces. We aren't expecting that it's bug free, but from our internal tests - and from early feedback from influencers - it's working well. If you'd like to try it yourself, please don't hesitate to sign up to our PlayTest (on our Steam page) and you and a friend will be able to jump straight in. In the meantime, we'll be sharing our launch date next week, as well as some details on when Mad Devils is coming to consoles (a lot of you have been asking). While our launch has been pushed back a little bit (don't worry, only a month), it'll give…
- Here's what we've been working on - 2 March 2021
Hey everyone! As we work towards our PC launch, we're constantly seeking to improve Mad Devils. With that in mind, here's what the latest patch has improved. Don't worry, there's plenty more besides this and there's lots we still want to do in the coming months. Map functioning on Pause Menu with fog of war Camera distance adjusted based on feedback received Added new VFX overall Level up bugs addressed Added more save points to later levels Fixed bug where enemies continue to move after death Diana Shadow Attack crashes game Implemented Achievements and Achievement tracking system Placed hidden collectables in levels Added more checkpoints in desert level Filled in missing character dialogue in Greed Varied weapon VFX Fixed Chester premature rocket explosions Fixed issues with “shiney” terrain Fixed shadow issues in swamp level Added support for additional controllers Fixed issue with…
- Diana - Much More Than Support - 9 February 2021
Hey all! With the Steam Festival drawing to a close, and with hundreds of thousands of you taking a look at Mad Devils (thank you!) we wanted to shine a little more light on Diana, Asher's primary support character. Diana Cross was born in New York to a well to do family where she trained and worked as a nurse until falling for and marrying a French diplomat. They moved to Paris shortly after they were married, where Diana continued to work as a nurse despite her wealth, social standing and her husband’s objections. Shortly after the Nazi invasion of France, Diana and her husband attempted to flee but were captured by Gestapo. Diana’s husband faked a fit, creating a diversion that enabled Diana to escape. She fled to Britain and joined up with Churchill’s Baker Street Irregulars, vowing to return and free her husband. Through the SOE she was trained in various methods of espionage. She…
- Mad Devils Steam Festival Live Stream & AMA! - 3 February 2021
Hey all! To mark our first ever Steam Festival, we'll be living streaming Mad Devils on 02/04/2021 at 4:00pm (MST!). You can view the Stream here on this page, or on the Store page. As our first ever festival, I'm hoping to not only bring my son along to play through the game while I talk all things Mad Devils, I also want to answer your questions. For over an hour we'll be showcasing the game, walking you through the demo's biomes, and running over Asher and Diana's abilities. We hope you enjoy the demo, and be sure to drop by our Discord to let us know your thoughts! /Mad Devils Team
- Asher - Hell Bent On Revenge - 28 January 2021
Hey all! Today we wanted to talk about our favourite skeleton: Asher. As the lead protagonist in Mad Devils, he's not only a cornerstone of all play, but is pivotal to its story. Jack Asher, to give him his full title, is an American mill worker who joined the army after his military father’s death overseas. He rose in rank via battlefield promotions while deployed in Northern Africa and Italy where his unit became involved in operations working to stop Axis occult efforts. His family includes two younger brothers and his elderly mother. Asher originally resisted his father’s insistence that he follow his footsteps and enlist. He left home at an early age, only enlisting after his father’s death and his younger brother’s enlistment. As you can see in our first Motion Comic, Asher's arrival into Mad Devils isn't without incident... Where his kit is concerned, it's a varied mix of offensi…