- 1.3.13 small patch - 21 September 2026
Hello everyone! As requested on the forum, I have added a new key shortcut to the campaign map that starts/stops time. For new installations, it defaults to SPACE, otherwise, it will be unbound by default to avoid any conflict with custom keybinds.
- 1.3.12 hotfix - 22 July 2026
Hello everyone!This is a small patch fixing a few issues that have been reported on our Discord:Improved the text input validation both when renaming units and making a new save file to make sure the player cannot input invalid text into them.The fire aura was incorrectly still reducing maximum stamina by 4 instead of 2. This has been corrected.The fire aura now correctly activates against Banshee and Nightvian melee attacks.
- 1.3.11 hotfix - 19 July 2026
Hello everyone!This is a small hotfix to solve 2 issues:Fixed a crash that happened when an ongoing building project was finished in a resistance base that had already been lost. Now those projects are stopped at the moment the base is lost.Tweaked the equipment of the starting squad when the resistance headquarters are in Winterbless to fit into the 35 equipment point limit.
- 1.3.10 hotfix - 26 May 2026
Hello everyone!This is another small hotfix for 2 issues:Fixed escape skill not being properly removed while the reason for constrainment was removed from another cause (like the healing spell).Fixed an issue that could have caused instability over long playing sessions.
- 1.3.9 hotfix - 24 May 2026
Hello everyone!This is a small hotfix for a combat crash that occurred at the end of the round when the convert corpse skill of the inquisitor high priest was used on a dead unit that died while concealed. The most likely scenario when this would occur is when the high priest was paired with an inquisitor ambusher.
- 1.3.8 hotfix - 28 April 2026
Hello everyone!This is a very small hotfix for a bug where the forced starting school of background traits was occasionally ignored.
- 1.3.7 patch note - 28 March 2026
Hello everyone! The changes made in 1.3 to the starting resources were an overall reduction, slowing down the early game a bit more than intended, and this small balance patch aims to help:The starting region of the resistance now receives the "Birthplace of the resistance" bonus, making every room's building time and cost reduced by 50%, in the base of this region (the first base the resistance starts with in practice).
- 1.3.6 hotfix - 22 March 2026
Hello everyone! This is a very small hotfix to fix the crash that occurs when opening the projects tab while all available smith projects have been completed.
- 1.3.5 patch note - 21 March 2026
Hello everyone! Another small patch, addressing bugs that have been reported to our Discord server!Bugfixes:Fixed resurrection skill sometimes not resurrecting the target.Fixed a subtle line-of-sight issue (tile might be seeable from 1 direction, but not in reverse) that could occasionally happen when looking through a narrow corridor. This previously could have led to a situation where a unit could see a tile, but couldn't shoot at the unit on it.Fixed retrain cost sometimes shows the wrong value.Fixed a few utility items not unlocking properly (like adamantine google).Balance changes:Protection aura magic skill swaps places with the sanctuary light magic skill, making it accessible sooner.Fire aura magic skill swaps places with enlarge, making it accessible sooner.
- 1.3.4 hotfix - 18 March 2026
Hello everyone! This is a hotfix primarily to solve a video card shader issue (that is most prominently causing the missing text on the main menu) on some older video cards. In addition, the auto-saving system has been made more resilient to errors. Now it will not directly overwrite the old save. Instead, it writes into a temp file and will only replace the old save file when the writing is done.
- 1.3.3 patch note - 17 March 2026
Hello everyone!Another small patch primarily addressing a difficulty spike in the early game and a bug that was introduced in 1.3.2,Balance changes:The assassinate combat mission type can be a big difficulty spike if encountered very early in the campaign, as 2 leader units are a big force multiplier for the early game enemy forces. From now on, this mission type can only appear after the second month of the campaign. Master of magic bonus has increased the provided magic resistance and magic penetration to 3 (up from 2).Demoralized gods' bonus now completely stops the enemy reinforcements in the final mission, not just slows it.Bugfixes:Fixed the bug introduced in 1.3.2 that units' turns did not automatically end when reaching 0 stamina while still having action points.Fixed the first enemy fortress assault, wrongly stating in the victory screen that it will provide 60 etherglow (the f…
- 1.3.2 patch note - 14 March 2026
Hello everyone! Another small patch to address a few bugs that surfaced, and some balance changes further tweaking the campaign progression.Balance changes:Added a malleable recruits second-wave option, which lets the player choose any school at the first level-up.Units now have 2 starting schools to increase player choice at their first level-up.Reduced the time/gold cost of smith projects except the ones that provide bonus equipment points. Magic Focus utility item: Reduced equipment point costs to 2 (down from 4). Increased magic skill stamina reduction to 2 (up from 1). Removed magic resist penetration.Greater magic focus utility item: Reduced equipment cost to 4 (down from 6). Increased magic skill stamina reduction to 4 (up from 2). Decreased magic resist penetration to 2 (down from 4).Staff/focus magic skill stamina reduction now affects passive magic skills as well, countering t…
- 1.3.1 hotfix - 10 March 2026
Hello everyone!This is a quick hotfix to the issues that have been found in the 1.3.0 patch, plus some balance changes.Bugfixes:Fixed save not properly being created when pressing the save and exit button. The issue was introduced by the new concurrent saving system implemented in 1.3.0, because the game did not wait for the concurrent thread handling the disk saves to finish before exiting.Fixed an occasional crash that could occur when the continent random generation second wave option is turned on when starting a new game.Fixed smith projects that have a prereqvisit not being handled properly when loading a save file.Fixed ongoing projects/trainings remaining time not being properly updated when their corresponding building has been built.Fixed marathon mode unit recruitment cost increase has been unintentionally applied to standard campaigns as well.Fixed sword's puncture skill usin…
- 1.3.0 Second wave update - 8 March 2026
Hello everyone!Before jumping into the patch notes, let me thank everyone who shared feedback over the months since release! Your reports and suggestions have been a tremendous help in improving the game's balance and tracking down remaining bugs.While our previous major patch focused on improving the combat layer, today’s update turns its attention to the campaign layer, incorporating a lot of the feedback we’ve gathered. I believe the game is now in a much stronger state than it was at launch.In addition, I’m happy to announce that Slaves of Magic will be participating in the TurnBasedThursdayFest, starting on March 9th at 1 PM EDT / 6 PM CET, with a 30% discount, our biggest one yet—a perfect opportunity to jump in if you’ve been waiting to try the game!Now let’s take a look at what’s new in this update.New research images:A slew of new research/training images have been added both t…
- 1.2.10 patch note - 21 February 2026
Hello everyone! This is just a very small patch, fixing 2 issues that have been reported on our Discord:Fixed the magic staff stunning strike skill being always disabled.Fixed the wrong damage values on the tooltip for skills that use the offhand weapon.
- 1.2.9 hotfix - 20 February 2026
Hello everyone!This is just a very small patch reenabling the fix for the chest's pickup cooldown calculation (which was implemented in 1.2.7). That was left deactivated in the previous 1.2.8 patch by accident.
- 1.2.8 hotfix - 19 February 2026
Hello everyone! This is a bit bigger than a normal hotfix that fixes a crash and a lot of other smaller issues.Bugfixes:Fixed a crash on the combat map when opening the character sheet of a unit with the steadfast guard skill in the planning phase.Fixed that it was possible to bring injured units into a combat mission by accident. This was most prevalent on enemy fortress missions because if the player opened the party builder for it once and then decided not to do the mission, the party itself was not cleared. So if the player decided to do it later, it pulled in the old party members, even if they were, for example, injured.Fixed teleport home skill being usable after disabling the defense system while attacking an enemy fortress.Fixed injured units being teleported into the final mission arrive with more than the maximum of their health, instead of starting with less health.Exposed c…
- 1.2.7 hotfix - 17 February 2026
Hello everyone! This is another very small hotfix. In 1.2.6, I inadvertently broke the chest pickup skill's cooldown calculation. This has been fixed.
- 1.2.6 hotfix - 17 February 2026
Hello everyone! This is a very small hotfix that fixes a crash that could occasionally occur when the player teleports back their last unit from a combat mission. In addition, for consistency's sake, the teleport back skill now costs 1 action but can only be your first action, similar to how the rest skill works.
- 1.2.5 hotfix - 13 February 2026
Hello everyone! This is a very small hotfix, fixing 2 things:Some skills were still not working on friendly concealed units (like the Move order skill). This has been fixed.Fixed Move order being able to move webbed units.