SPSTEAMPULSELIVE ANALYTICS
Glory of Rome

Glory of Rome Steam metadata

Simon Codrington | Jan 7, 2022 | game

Released

0players observed · 23 September 2026 - 17:50:37 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)1,140
  • Revenue (VGI)$5,454
  • Review score78% positive

Glory of Rome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)1,140
  • Revenue (VGI)$5,454
  • Review score78% positive
  • Total reviews37
  • Release dateJan 7, 2022
  • DeveloperSimon Codrington
  • PublisherSimon Codrington

Genres: Indie, Simulation, Strategy

Company pages: Developer: Simon CodringtonPublisher: Simon Codrington

Top Steam chartsTop 100 gamesGame directorySteam Store page

Glory of Rome Steam metadata

Glory of Rome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1455300/metadata
Steam Storehttps://store.steampowered.com/app/1455300/
Steam Communityhttps://steamcommunity.com/app/1455300
PCGamingWiki search
IGDB searchSearch IGDB for Glory of Rome

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 29 positive, 8 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Stats, Steam Leaderboards, Family Sharing

Achievements

99

Platform releases
  • Steam 16 December 2020

Latest Steam announcements

  • 2024 Glory Edition Update - 1 May 2024

    A Glorious Update I've been busy working on a heap of changes to the game and today It's finally ready. With this new update I'm calling the Glory Edition, I've gone through the game from top to bottom and improved almost every UI, interaction and system in the game. These quality of life improvements I feel have added another level of polish to the game and overall improve the gameplay experience. Tweaked all UI elements to improve their design, animation, sound, interactivity and usefulness Added new data-rich UI's to give you more insight into your settlement (resource generation, population breakdown, financial information) Revised gameplay mechanics, giving you more control over how your dwellings collect resources and upgrade Improved settings, giving you more control over how the game performs Updated sound design, with more intuitive feedback when using the UI / interacting with…

  • Achievement Update / Hotfix - 11 January 2023

    Hey guy This quick update today addresses some issues with Steam Achievements. After looking through the system that handles the unlocking of achievements I've found a few bugs that were preventing the following achievements from unlocking reliably Campaign Grand Income Stream (4000 denari a month income) Exceptional Income Streams (7000 denari a month income) A Watchful Eye (50+ Roman security civic service buildings in total) Sandbox Sandbox Adventure (15m playtime in sandbox) Advanced Sandbox Play-through (30mplaytime in sandbox) Sandbox Empire (45m+ playtime in sandbox) Financial Preparation (50,000+ denari reserves) Advanced Finances (100,000+ denari reserves) All of these achievements should now be unlock-able and should happen naturally during your campaign or sandbox play-throughs. I'm always on the lookout for BUGS so feel free to start a new thread in the Discussion Forum if y…

  • Upcoming Content Update - 17 May 2022

    Hey everyone I just wanted to put out a quick update about the game and how it's coming along I've been working on a range of updated systems and buildings and the plan is to provide a more detailed update in the next few months with my progress. I wanted to push out additional content sooner but I've been dealing with health issues that I'm trying to resolve. I'll be trying to stick to the yearly roadmap but things may be slower as I work through my recovery. As usual though, if you have issues or run into bugs please create a ticket on the Steam general discussion forum and I'll look into it. I'm pretty confident that I've squashed a heap of bugs across the campaigns and it should be playable end to end! I check this forum generally once a day so feel free to reach out! Cheers

  • Upgrading Glory of Rome (32 bit to 64 bit) - 18 March 2022

    Hey everyone Currently the game is running as a Windows 32 bit application via Steam. While that's worked for a vast majority of the users, I've still had reports that some people are running into memory issues. Originally I thought the 4GB ram limit for 32 bit applications would be fine, however as you play into the late game, the app I've noticed can get very close to the 4GB limit. Even when you finish one scenario and move on to the next, there is still an increasing memory overhead. Going forward I'm going to be transitioning the app to a 64 bit release. This will remove the memory constraints and make it much less likely to crash. This will be happening sometime over the next few weeks. It will also make it much easier for me to maintain memory wise as I've had to re-design several key systems to keep within the 4GB memory limit. I've looked into the user numbers and an overwhelmi…

  • Introducing Grand Civic Projects! - 17 March 2022

    Hey everyone With todays update comes a brand new building type for the game. The introduction of Grand Civic Projects. These multi-stage development projects require you to leverage the collective skills and resources of your settlement to see them to completion. Grand Civic Projects These new buildings are massive multi-stage constructions that require a range of workers, resources and dependent buildings to operate. Throughout the Roman campaign you'll be tasked with the development of a series these projects, each of which will see you create a glorious monument to the Empire. How do they operate? Unlike other buildings you're familiar with, these projects aren't just set and forget. You'll need to place the foundations of the project and work through multiple stages of construction. With each stage of development the civic project requires an ever expanding list of resources, worke…

  • Camera Perspective Mode, Performance Improvements and new Settings - 31 January 2022

    Hey guys I've been busy behind the scenes further refining the game. With this update I've introduced a series of new changes and optimisations that are worth highlighting Foreground Item Detail Setting In the previous update I added a setting to let you control the number of items that appear in the background. With this update I've added another one to control the foreground items. With this setting (under display > performance) you can control the amount of detail the foreground has. You can use this setting in combination with the background setting to greatly improve performance. Setting your foreground detail to medium or lower can help you boost performance Camera Perspective I've been working on adjusting the camera so now you can either set to Side Perspective (the default 45 degree angle) or Top Down Perspective (a semi 2D top down view). You'll be able to switch to either mod…

  • Graphical Settings & Performance Overhaul - 27 January 2022

    Hey everyone I've decided to bring forward some performance optimisations and new settings. I've been looking at ways to further optimise the game and starting with this update, you'll have a few more tools at your disposal. Some people that they've had issues with late game performance in some of the end game scenarios. While my recent update helped to improve RAM usage across the game, these new optimisations today should provide you several ways to customise your performance. New Graphical / Performance Settings The settings menu (now accessible mid-game and on the home screen) will give you a range of new options to customise how the game operates. Background Item Detail This setting adjusts how many items are used in the background of the game map. These include trees, bushes, grass and other set dressings used to make the background more lively. Changing this will hide a portion o…

  • Upgraded Performance & Optimised RAM Usage - 17 January 2022

    Hey everyone I've been following up on some reports of crashes and decided I'd bring forward some performance optimisations that I've been planning. Basically as you build larger cities you'll notice that the performance can dip. There's a lot of factors involved here but here's a quick summary Additional GPU load as hundreds of people and thousands of items are drawn on the screen (even if they're low-poly there can be thousands of things shown at once) CPU usage caused by the citizens of the city and the coordination of their tasks. Memory usage, as the scene gets bigger more things need to be stored in memory All of those combined can negatively impact the performance. Released today is a series of performance optimisations targeting RAM usage. While not the most exciting thing, this update drastically reduces the amount of RAM the game requires and that should help address some of t…

  • Full Game Release / 2022 Content Roadmap - 7 January 2022

    Hey everyone, I hope you're all doing well. I wanted to outline my plans for Glory of Rome in 2022. I've transitioned out of early access and into a full release. I've been really grateful for all of the people who've reached out and provided feedback and support since going into early access. Since releasing the game initially I've managed to flesh it out considerably, releasing the African and Gaul campaigns, along with a whole host of other quality of life features. Full Game Release As part of the roadmap I've switched the game into a full release. It's gotten to the point where I'm really happy with the game and how it plays overall. I'll be able to market the game more efficiently now and hopefully bring in some more players. 2022 Content Plan I've got a range of content that I'm really excited to release for you guys. Even though the main Roman, African and Gaulish campaigns are…

  • Steam Leaderboard Support - 5 January 2022

    Hi everyone Coming in todays release is the integration of leaderboards into the game. Leaderboards With this latest update comes a range of new leaderboards for you to view. This initial release comes with 5 leaderboards , but now that the framework has been laid I'll be looking into introducing more of them as I introduce new content and modes. You can access the leaderboards, along with the achievements here: Click to view leader-boards I've ran into a few times where updates to the leaderboards were either slow or didn't come through. I'll be monitoring this and checking new scores as they come in. Hopefully this is just a temporary issue. Total Citizens This leaderboard tracks the number of citizens you have in your current settlement. As you grow larger and larger settlements you'll eventually get to 400, 500 or even 600 citizens. Theoretically there's no limit to the number of ci…

  • Steam Achievements Re-design - 30 December 2021

    Hey everyone As part of the transition to a full release I've been looking into the achievements system and how I'm going to handle it going forward. Because of the 100 achievement limit on Steam I've had to change the way some of these were implemented. Some achievements will be removed, while others will be slightly changed and range of new ones introduced. I know how annoying it is to have achievements updated or reset but I need to structure these correctly so going forward once the game is released there will be minimal changes. Here's a summary of the changes Achievements that tracked a specific resource (e.g amount of bread created) will be removed and replaced with achievements that represent a category e.g Collect 500 raw agricultural resources (wheat, millet, barley etc) The achievements for specific scenarios will be addressed. Currently they refer to the number of the scenar…

  • Massive Roman Campaign Overhaul - 22 December 2021

    Hey everyone. I've been really busy the past few month working on a massive update of the game, focusing primarily on the Roman Campaign. I've polished up a whole heaps of systems and mechanics, each of which should make your gameplay feel more balanced and rewarding Rewritten Roman Campaign I've started from scratch and rewritten all 12 scenarios in the campaign. The original scenarios I felt had poor balance, and un-even scaling with difficulty. They just didn't feel rewarding. These scenarios now follow a more balanced difficult scaling, the first few missions start by getting you used to the systems and buildings. As you progress they get increasingly more difficult, requiring you to create more resources, have a higher population and increase the density of your residences. I've adjusted the deadlines for all of these missions, giving you more time for each. This should make each s…

  • Roman Re-Design Update - 22 November 2021

    Hey everyone, It's been a few weeks since I've last posted and update and I wanted to share with you how the game is going. After releasing the Gaul campaign earlier in the year and the updated African campaign recently. I've been looking at the original Roman campaign and looking into how I can improve and update the design, balance and gameplay to bring it in-line with the other campaigns. Re-designed Buildings The original design had everything in a low poly style. Over time however, with the African and Gaul cultures, I've created more detailed buildings and structures. When you compare these buildings to the old Roman ones you can clearly see a difference. Part of this update will be upgrading these old building stylistically so that they feel more detailed and polished. Food Storage Yard A good example of these changes are in the Food Storage yard which now has updated colours, an…

  • African Kingdom Major Redesign - 26 September 2021

    I'm happy to announce that the new changes to the African Kingdom expansion go live today. This update sees a re-work of the African culture and changes how the African Kingdom campaign will be played. Overview After completing the Tribes of Gaul campaign, I felt that the African Kingdom campaign was lacking. Where in the Gaul campaign you had a wide range of resources and buildings, the African campaign mostly used a mixture of Roman and African resources and buildings. It felt like the African campaign focused too much on Rome. While Rome is important and still plays a role in Africa, I wanted the African people, along with their buildings and resources to be the primary focus of the campaign. With these changes I'm very happy with how the campaign now plays (and I hope you will be too!) The Tribal Hunters With all of the new buildings and resources, it felt like the two original grou…

  • Glory of Rome Development Timeline - 15 September 2021

    Hey Everyone. With the Tribes of Gaul expansion finishing up a few weeks ago I've been planning the next few months of development and where the game is going. While I'll still be putting out releases every week or so for small changes (updates to the UI, bugfixes, balancing of buildings etc) I'm going to be focusing on these major upcoming changes Expanded African Kingdom Campaign - October The African campaign will be getting extended. Currently the gameplay revolves around an even mix of African and Roman buildings and objectives, this was done because of the relatively small amount of resources and buildings the Africans dealt with. New Resources I plan on introducing 10 new resources for the Africans. These will range from simple resources to multi-stage resources that require several steps of processing. New Buildings To facilitate these new resources will be the creation of new i…

  • Performance Improvements & New Warning System - 8 September 2021

    Building Warning System I've been continually improving the UI of the game to make it easier to determine exactly what's happening with your buildings. Currently there are two ways you can find out more about your buildings. Either hover over it to get a quick tooltip showing critical data, or select the building to view a more detailed breakdown. With this release there's now another way for you to see at a glace what's wrong with your buildings. When your building runs into an issue it will flag a warning icon right on top of it, signaling that there's an issue you need to address. How it works Every building in the game now performs a series of checks for common issues and when found will flag this icon. There's a whole range of conditions in which these warnings might be flagged, but here are some of the common reasons Dwellings - Not enough jobs (indicates there are not enough plac…

  • New features and updated systems - 3 September 2021

    Following off over the last few days of updates, I've pushed out a new release today with some features I'm excited to share with you all. Dwelling Information Browser One of the common issues I've found is that when you're building your dwellings, you don't get enough information about what resources you'll need to upgrade them, you have to select them to find out. In this update I've added a new UI that you can open for all dwellings. This UI shows all of the information you need to know to help upgrade your dwellings. Resources they require, civic services they need, along with taxation and population information. This UI should help give everyone a bit more information about these dwelling and what you need to do to help them upgrade. You can access it via a small "question-mark" icon when building dwellings. Further Game Help Updates Following on from the last few updates, this rel…

  • Post Gaul Update - 30 August 2021

    I've been busy since launching the Tribes of Gaul expansion. Today im releasing a few quality of life changes to the game and introducing a few new and adjusted features! Senate Missions Changes In the Grand Roman campaign, once you've started each scenario you have a chance to be sent a mission from the Senate, these missions have you collect resources, have a set number of citizens in your city or have a nominated amount of currency. In this update I've refined the system and it should be more fun and enjoyable now. For example Senate Missions will now only start when you've used up 25% of the scenarios time. This will make it easier to get your city up and running before being asked for additional things from the Senate. Also the logic has been adjusted so that each month that passes your likelihood to get a mission increases, until you receive a mission and this chance is reset. Sen…

  • Tribes of Gaul Released! - 24 August 2021

    It's been a long time coming, but the latest update is finally here. Take control of the northern expansion into the lands of the Gaulish people and build thriving, rich villages. New Society Introducing the Gauls, the tribal based culture situated in southern ancient France. These people are hearty, strong and robust. They have a culturally rich society and through a range of scenarios you'll learn what they require and how they play. Gaul Overview You'll play initially as the Gauls and become familiar with their people. You'll learn about their industries, religion and culture and grow vibrant trade centric villages. The Gauls produced a wide ranges of goods, trading extensively across local tribes and with Rome. The Gauls employ a series of deeply interconnected buildings to generate, refine and trade goods with others. Much like Rome, the Gauls created a series of raw resources and…

  • Tribes of Gaul Update - 28 July 2021

    Hey everyone. The Gaulish expansion is coming along exceedingly well. I've opted to expand upon my original designs and flesh out new buildings, resources and citizen types. Gaulish Citizens Previously the expansion was going to focus around two unique citizen types, similar to how it functioned in the African Kingdom campaign. however, because of several new resources and buildings, I've split one of the larger groups into two, so now you will balance three groups of citizens and their various needs. Kin - The lower ranks of Gaul society, primarily concerned with agriculture and industry Warriors - The battle hardened members of the tribe. These citizens focus on training, battle and war and their requirements are what you'd expect, they want weapons, armours, beer and will operate security based buildings Elites - The higher tiers of the society. These citizens will manage high level…

Patch notes and updates

S.noRelease datePatch nameGID number
111 January 2023Achievement Update / Hotfix5035620840525480616
217 May 2022Upcoming Content Update5849624375835124281
331 January 2022Camera Perspective Mode, Performance Improvements and new Settings4237326104332757124
422 November 2021Roman Re-Design Update4227186657154781352
53 September 2021New features and updated systems4020014099091590720
66 January 2021Version 1.25 Patch Updates3942305442240810414
71 January 2021Version 1.22 Patch Updates3917534300103849304
81 January 2021Version 1.21 Patch Updates3917534300100843348
921 December 2020Version 1.12 Patch Updates4090922416508134160
1019 December 2020Windowed Mode Support & Resolution Selector4090922416501320739

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1455300
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateJan 7, 2022
DeveloperSimon Codrington
PublisherSimon Codrington
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent78%
Positive reviews29
Negative reviews8
Total reviews37
Steam recommendationsNot available
Achievements99
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1455300/

Short description

Expand the Empire in the name of Rome. Build, manage and grow settlements in this resource driven city builder. You'll create resource, trade goods and cater to the needs of your citizens. The Senate calls administrator, don't keep them waiting.

About this game

Glory of Rome Released Glory of Rome has transitioned out of early access, thanks everyone for your support! I've got a heap of new content planned for 2022, you can find out more by viewing the post launch announcement here Tribes of Gaul Released The Tribes of Gaul has been unleashed. Take control of the Gauls, tribal warriors from the frozen north. Across 8 scenarios you'll build Gaulish focused industry, resources and civic service. A distinct new playstyle and a robust challenge for even the most seasoned Administrator. The African Kingdom Released! The African Kingdom is live. Far away from Rome, you'll establish, manage and grow settlements all across Africa. With 10 new scenarios, a range of resources to collect and heaps of new buildings to construct, you have your work cut out for your Administrator! About the Game Glory of Rome is a grand city builder set in the peak of the Roman Empire. Your appointment from the Senate is to create , manage and expand settlements to further the reaches of glorious Rome. You'll take on the role of a city administrator. You'll manage resources, industries, and the needs of your citizens to create a flourishing society. With multiple types of citizens and industries, you'll have to balance each of their needs to ensure your city thrives. Across the Roman Empire Rome's reach is vast and so is the work required. Play across 3 campaigns with dozens of scenarios, unlocking more challenging appointments as you progress. You'll manage settlements all the way from the heart of Italy to Africa, Gaul and beyond. Each of the scenarios sends you across the land, with their own unique layout , design , resources and personality . It's up to you to tame these lands and bring glory to the Empire. Roman Glory In the heartland of Italy you'll take on the role of a new administrator. It's your task from the Senate to create thriving settlements, complex industries and expand the glory of the Empire via growth and development. Across 12 scenarios you'll support the needs of your Roman citizens and encourage their development to create grand cities worthy of the Empire. The African Kingdom Far away in the lands of Africa you'll create…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Glory of Rome's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Glory of Rome's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Glory of Rome at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$6.99$6.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Project Zomboid44,37223 September 2026 - 22:23:50 UTC122,811467,999The Indie Stone
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
War Thunder35,86623 September 2026 - 21:44:17 UTC125,317781,076Gaijin Entertainment
VRChat35,72323 September 2026 - 22:04:32 UTC74,217261,953VRChat Inc.
Graveyard Keeper 235,38023 September 2026 - 22:35:36 UTC49,484Not availableLazy Bear Games
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
Hearts of Iron IV24,33723 September 2026 - 22:28:21 UTC93,196377,014Paradox Development Studio
Euro Truck Simulator 224,16623 September 2026 - 21:13:24 UTC73,289940,058SCS Software
RimWorld23,68523 September 2026 - 20:28:47 UTC95,851239,107Ludeon Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2457,18523 September 2026 - 22:38:15 UTC1,291,3282,758,031Valve
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite28,79923 September 2026 - 21:21:36 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition24,45423 September 2026 - 19:58:51 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Hearts of Iron IV24,33723 September 2026 - 22:28:21 UTC93,196377,014Paradox Development Studio
RimWorld23,68523 September 2026 - 20:28:47 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,40123 September 2026 - 21:49:43 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Black Desert20,16323 September 2026 - 22:04:20 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human18,79923 September 2026 - 21:18:40 UTC231,343179,110Starry Studio

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