Atlas Architect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak21
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score72% positive
- Total reviews225
- Release dateApr 26, 2021
- DeveloperDanial Rashidi
- PublisherRashidi Interactive
Genres: Casual, Simulation
Company pages: Developer: Danial RashidiPublisher: Rashidi Interactive
Atlas Architect Steam news
Atlas Architect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small camera improvement - 20 May 2021
Small patch to: Make the zoom speed dependant on how far out you have zoomed. Doubled the max distance that you can zoom out.
- Hexagon Overlay - 5 May 2021
Small patch to add a hexagon overlay over the world. You can now toggle on a hex grid to show the borders of the hexagons. Also fixed an issue with snow + forest tiles not working correctly.
- Small Bugfix patch - 2 May 2021
Small bugfix patch: - Forest didn't work properly with snow. There are now snow trees. - Increased max range you can zoom out. This will be improved in the future (will change the zoom speed when you zoom further out)
- 1.0 is here! - 25 April 2021
Update 1.0 is finally here! This game/tool/playground now has all the features that I planned for the full release! I'm very excited about this, I've worked on this for almost a year now and it's been really fun to see the whole thing evolve and grow from a small hobby project to something so many of you are using! This doesn't mean that I will stop updating the game or stop fixing issues, it just means that the base is finished and I will focus on improving it where it matters most to you all. So please, feel free to go and check out the road map and vote on whatever features you think are most important. If you find any bugs with this update I would love to hear it. It's been live on the Beta branch for about a week and I've only seen one small bug that is fixed in this update. And as always, if you have any feedback, feel free to write it here on the community page for Atlas Architec…
- Version 1.0 is now available on the Beta branch! - 14 April 2021
It's not officially out yet on the default branch but here we are. Version 1.0 of Atlas Architect! This update contains all that was planned for the full release of the game. I'm releasing it on the Beta branch first to see if there are any bugs that show up so that I can fix them before it hits the default branch. Below you can find a change list of the things that have been fixed or added to the game: Features Redesigning the way you place biomes. You can now choose a type like Land, Water, Islands, City as well as a biome like Forest, Sand, Snow and mix and match those to different combinations. This give you a lot more variety when placing tiles since you are no longer forced to use grass with city for instance. Updated UI Icons (These will get another polish pass before it comes to the default branch) You can now flood fill either a type or a biome to the entire map so you can star…
- Update on the default branch - 21 February 2021
Just moving the update from the Beta branch to the default branch. Here is a summary in case you missed the previous update notes: Features: Re-arranged the UI a bit in preparation for the next patch. Water and Natural features are now combined under one button in the menu to the right. Updated look for cities and villages Updated color palette to match the new buildings Living World: I have started preparing for the living world things that I will add in the future. The small addition here is the ability to spawn depending on tiles. Houses now have a chance to spawn smoke coming from the chimney. Bug Fixes for these issues: Labels don't save sizes of the label correctly When typing a label, if you press "F" it frames the world. It shouldn't frame the world when typing in labels. Labels reappear after loading a saved map, even if you delete them and save. A lot of props have green color…
- Small bug fixing patch for 0.1.3 - Beta - 13 February 2021
Hello I just released a small bug fixing patch on the Beta Branch so you'll only get this update if you are on the Beta branch. It includes a few different things. One of the major changes is that cities have a new look to them. This is in preparation for the next patch which is very content focused and will have several new biomes as well as an expanded way of combining biomes (city + desert) or (village + snow). It's still in the works so it might take a couple of weeks. Here are the patch notes for this bug patch: Features: Re-arranged the UI a bit in preparation for the next patch. Water and Natural features are now combined under one button in the menu to the right. Updated look for cities and villages Updated color palette to match the new buildings Living World: I have started preparing for the living world things that I will add in the future. The small addition here is the abil…
- UPDATE 0.1.3 is live! - 7 February 2021
Another update is now upon us. Version 0.1.3 is now live on the default branch, which means that the stable branch gets moved up to 0.1.2. This update is focused on the most requested features + whatever was most fun to work on when it came to improving the building experience. Hopefully these changes will make navigating the world and building easier with improved options and controls. Change log for 0.1.3: Features Labels - You can now add labels to tiles (options to make them bigger/smaller as well) Option to toggle visible borders of the map so you know how large you can make the world Generate a black and white "height map". Can be used to save out height maps for 3D printing Settings menu Sliders for performance vs quality Max FPS toggles in settings menu Option to toggle moving the camera when mouse is near the edge of the screen Option to toggle on compass Camera can no longer m…
- Update 0.1.2 is now live on the Beta branch - 28 December 2020
Hi! What a roller coaster. The very first update after it released and everything broke! Sorry about that. After spending most of the day tracking down the issue, I think I have it solved now but I don't dare publish the update on the main branch yet. So update 0.1.2 is now available on the BETA branch. You can access it right now if you want by right-clicking on Atlas Architect in your games library, going to "Properties..." and then "Betas". There you can opt in to one of the following branches if you want: Blank - This is the default version which you have if you haven't made any changes. You will get all regular updates after they have been tested out for a few days on the Beta branch. Beta - You will always get the latest changes right away, there may be some weird bugs but you can test out stuff as soon as I publish it Stable - This branch is lagging one version behind the default…
- Rolled back update - 28 December 2020
Hi Sorry about this but I had to roll back the update that I launched yesterday. While it seems it works for most users, it broke the game for other users. I'm working on fixing this but in the mean time I have rolled back the update. The problem seems to be with the patch process in Steam. The build works locally but after updating, it looks like there are still references to old content which breaks the build. Sorry about this, will try to get it working as soon as possible!
- First update after launch - 27 December 2020
This is the first update since the game launched on Early Access. There were some issues with the patching process that look like they have been resolved. But if you run into any issues, please report them on the community page. I also created a new Beta branch called "Stable" that you can switch to in case you run into any issues, it will roll back to the last stable version (the version before this update). I also created a "Beta" branch which will contain new updates before it actually goes live. This branch might be a bit unstable but if you want to test out new things, feel free to use that. On to the update: Biomes: Rivers are added! (They don't work well when elevated or in some combinations which is the reason why they were removed for launch. I am working on a fix but thought it would be fun to play around with). Features: Free camera is in! You can still use the old way of nav…
- First update after the kickstarter version went live - 17 December 2020
Added features: - Lighting mode. You can now view the world as fully white with only lighting information as a new aesthetic mode. More modes are incoming as well but this is the first one. - Maps now support a name when they are being saved so you can label your creation and have an easier time finding it. Bug fixes: - Placing water tiles doesn't correctly reset materials on neighboring tiles. - Fixed that you could open up a menu and click through the menu to accidentally place tiles in the world. - Larger preview of saved map didn't show up before, it is now displayed correctly.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 May 2021 | Small camera improvement | 4069544181429328423 |
| 2 | 5 May 2021 | Hexagon Overlay | 4072920612498718967 |
| 3 | 2 May 2021 | Small Bugfix patch | 4074045878083451663 |
| 4 | 14 April 2021 | Version 1.0 is now available on the Beta branch! | 4054904311340038986 |
| 5 | 21 February 2021 | Update on the default branch | 4059402835322131934 |
| 6 | 13 February 2021 | Small bug fixing patch for 0.1.3 - Beta | 4703417046208380406 |
| 7 | 28 December 2020 | Rolled back update | 3917534300087883985 |
| 8 | 17 December 2020 | First update after the kickstarter version went live | 4090922416496702983 |
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