SPSTEAMPULSELIVE ANALYTICS
Project Sparrow

Project Sparrow Steam metadata

Inspire Game Studios | Mar 11, 2022 | game

Released

0players observed · 23 September 2026 - 05:48:10 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak550
  • Units sold (VGI)35,820
  • Revenue (VGI)$365,000
  • Review score88% positive

Project Sparrow metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak550
  • Units sold (VGI)35,820
  • Revenue (VGI)$365,000
  • Review score88% positive
  • Total reviews1,184
  • Release dateMar 11, 2022
  • DeveloperInspire Game Studios
  • PublisherInspire Game Studios

Genres: Action, Indie, Early Access

Company pages: Developer: Inspire Game StudiosPublisher: Inspire Game Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Sparrow Steam metadata

Project Sparrow metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1461600/metadata
Steam Storehttps://store.steampowered.com/app/1461600/
Steam Communityhttps://steamcommunity.com/app/1461600
PCGamingWiki search
IGDB searchSearch IGDB for Project Sparrow

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 1,043 positive, 141 negative

Price and discount

$9.99

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, In-App Purchases

Achievements

Not available

Platform releases
  • Steam 11 March 2022

Latest Steam announcements

  • Patch 0.6.0 & A quick update - 8 June 2026

    Hey guys, just a quick update for now! Our game server hosting provider shut down so we've done a small update to move these over to our new provider. The following regions are now supported: eu-central-1 eu-west-1 us-east-1 us-east-2 us-west-1 us-west-2 ap-southeast-1 ap-southeast-2 ap-northeast-1 sa-east-1 Changes: New animations have been added for the knife, these are similar to the ones that we'll be using on the Rogue class when it's ready for testing! Class color support for UI elements Footstep attenuation increased slightly Improved performance on some visual effects Minor bug fixes with main menu UI and ammo regeneration Fixed a bug where if finding a server failed you'd be stuck with an infinite connecting to match modal Improved how fast you get into a dedicated server from custom lobbies And a quick update on the company, I've posted this in the discord: We've transitioned…

  • Mage Class, 2 New Maps & More - 21 October 2025

    Hey guys! Sorry it's taken a while to get this one out. This patch introduces the first class addition to the game. I've been wanting to do this since forever and it's finally here! Please bear in mind this is just the first iteration, there will still be many changes going forward. I've now got the systems in place to make new classes, weapons and abilities, so you can expect more classes coming out soon. Expect classes such as Warrior, Rogue & Priest first! Important note on matchmaking: Starting off the patch with a bit of bad news. Our third party matchmaking provider is no longer running. This means matchmaking has and will remain unusable until we re-do how it all works. This will take a while but will come back again soon. Sorry for the inconvenience in the meantime. Custom games, training range and the tutorial all work as normal. If you're looking for people to play with, every…

  • Patch Notes 0.3.2 - 28 June 2025

    - Bots can now shoot players (let me know if you find them too difficult or hard to play against and I can adjust how hard they are. I'll be bringing bot difficulties for you to chose before the match starts in a future update) - Bots now react to sounds from you landing, or using any of the following; movement abilities, utility abilities, grapple - Added new SFX when picking up the buff in the middle of the map - Added new skyboxes on Kings Rest, Sanctum and Flagstone - Updated Sanctum loading screen image to reflect the new changes - Flagstone lighting changes and slight map changes to allow more sunlight in darker places - Reduced knockback stun check radius height to stop being stunned into floors/stairs - Reduced game file size slightly - Fixed a bug where you could see arrows on your camera when being shot in the head by another player - Fixed a bug where bots wouldn't get knocke…

  • Patch Notes: 0.3.0 - 25 June 2025

    Art:New concept art has been made, you'll be seeing this around our socials! Gameplay:Fixed void rift exit effect sometimes appearing in the wrong place + clean upVoid rift trail removed when the portal spawnsIncreased Shadowform cooldown from 60 > 80sThrowing knife can now be held and released rather than just thrown straight awayAdded magical and physical stat typesPowershot is now a magical and physical ability, it now does 100 magical damage and a 100 physical damage. So for example, if you were magic immune you would only take the physical damageNew Utility Ability - Cloak of Shadows:Become immune to physical and magical effects for 3 seconds. This includes stuns from lighting arrow & kicks. Cloak has the longest cooldown out of all utility options at 25 seconds. Animations:All first person animations have been replacedNew kick animation added for third personKeybinds:New inspect k…

  • Patch Notes: 0.2.0 - 18 April 2025

    Gameplay: Increased initial slide impulse from 200 > 220 Reduced braking deceleration when sliding from 140 > 120 Increased void rift horizontal portal exit impulse from 1000 to 1250 Air control increased after using a wallbounce increased from 150ms > 300ms Increased wallbounce hitbox from 45 > 50 units Void rift no longer cancels bow draw on exit Reduced base arrow count from 12 > 6 Reduced arrow recharge time from 3.25s to 5s When hitting a headshot you gain a 5 second buff that increases the draw time of your next shot by 30% Added more player starts in all spawns to accommodate more players Throwing knife can no longer headshot Reduced parry daze time from 2.5s > 2s Moved shoulder hitboxes down slightly to stop blocking shots that should be headshots Character collision with other players is now disabled whilst on moving platforms Movement has seen more refinement, the most notable…

  • LIVE: Project Sparrow x Saved.gg - Post clips, get paid! - 13 April 2025

    Hey everyone! We’re partnering up with Saved.gg to give you the chance to create content about Project Sparrow—and get paid for it! Here's how it works: Post as much content as you like about Project Sparrow—clips, edits, memes, tutorials! And for every 1,000 views your content gets, you’ll earn $1. There’s a $1,000 pool that will be going live on the dates below. When live the funds will be ready to be claimed—first come, first served. Start date and time: Start time: April 18th, 2025 @ 6PM BST End Time: May 18th, 2025 @ 6PM BST OR Until the fund has been depleted For more information about Saved.gg and the event you can check out their site here: Saved.gg Please reach out if you have any questions through discord! SIGN UP HERE! We have other exciting events happening soon, so be sure to keep an eye out! Cheers, - Dids

  • Custom games! New map, leaderboards & more! - 10 March 2025

    Custom Games: Custom games are finally available again, sorry this one took so long to get into the new version! We have added the functionality to do the following: Create a new custom lobby with a invite code Choose the map Choose the game mode Choose the region Enable or disable bots Arena mode supports 1v1 - 6v6 We've also greatly improved the spectator features over the previous version, the same for our spectating in-game. It should feel super smooth when spectating other players. For custom game spectators we have spectator controls as a UI that you can open by pressing N. You can also cycle between all players in the game using the F1-F6 keys. Along with having a free roam camera you can use as well. Please let me know what other changes you'd like to see with customs! Leaderboards & Ranked: Leaderboards are now available to view on our website here leaderboard. We are currently…

  • Patch Notes: 0.1.1 - 16 February 2025

    - Fixed decals showing on characters - Updated UI for round ending kill, killcam and spectating other players - Fixed a bug with bots targeting players when out of sight, they will now return to pathing correctly - Fixed a bug where you could get stuck in crouch after being kick stunned - Added 1 star rating to Powershot - Fixed being able to Powershot whilst dazed - Added loading screen tips - Fixed localization languages not showing in the settings menu

  • Patch Notes: 0.1.0 - 15 February 2025

    New mechanic Parry: Using parry will activate a 500ms window where if you receive melee/kick damage you will knockback the player, deal 40 damage and daze them for 2.5s Parry has a 6 second cooldown Successfully parrying a player will reset your parry cooldown Parry is indicated by a blue effect on the player with a shield effect Shares the same key as interact New status effect Dazed: Unable to use certain abilities Unable to slide or bhop Movement speed slowed by 75% Unable to draw bow Movement: Fix knockback not working on self when using explosive arrow in arena Increase bhop grace period from 67 > 100ms - Fixed loading screen text being wrong - Added animations for some UI elements - Changed outline colour on bots to orange instead of red - Changed deathmatch buff respawn timer from 15 > 30 seconds - Reduced pocket dust blind effect from 3.5s > 3.0s - Fixed a bug with FOV change un…

  • Patch Notes: 0.0.9 - 6 February 2025

    - Explosive arrow self damage now set at 5 - Explosive arrow damage now set to 20 - Explosive arrow knockback direction fixed - Explosive arrow fire pool tick damage is 3 (self damage total will be 8 unless you use it at the right distance to avoid fire pool tick) - Fixed multiple server errors for explosive arrow - Bots will no longer show as disconnected players on the scoreboard - Actually fixed the deathcam issue spiralling out of control! - Fixed collision on Sanctum allowing arrows to go through the floor in mid - Reduced arena round timer from 90 > 60 seconds - Fixed spawns in Deathmatch - Fixed names in killfeed not always being enemy coloured in Deathmatch - Improved game thread performance by 1ms - Changed character appearances slightly - Added slight fov interpolation increase when sliding - Improved kick reliability - Added ultimate orb and buffs to training range

  • Patch Notes: 0.0.8 - 3 February 2025

    - performance improvements - Added loading screens for Flagstone and Sanctum maps - Reduced poison slow movement speed from 30% to 20% - Reduced poison arrow hitbox from 20 > 16 - Fixed spirit bombs only knocking back one player even if multiple were within range - New Arrow Type, Explosive Arrow. Knocks back players and spawns a small & short pool of fire - Increased zipline exit velocity look up check from 20 > 30 (Don't have to look up as high to get max velocity when jumping off a zipline) - Increased zipline jump exit velocity from 650 > 700 I'm aware of some settings AA/Motion blur not saving correctly again from a recent update. I'll put a fix out asap for this!

  • Patch 0.0.7 - 2 February 2025

    - Performance improvements - Fixed ultimate ability being put on cooldown every round - Fixed a bug where you couldn't open the loadout whilst spectating - Fixed player stats being reset between each round in Arena - Changed elimination text to lower case to match rest of the UI + made it localized - Added missing gate on flagstone left side spawn - Fix death camera going absolutely wild - Fixed deathmatch allowing more than 6 players into the game causing you not to spawn in

  • Patch Notes: 0.0.6 - 31 January 2025

    I've done some movement changes in this patch to improve the smoothness/feeling & response. Bhops should now feel very consistent and you shouldn't get 'deadhops' any more. With this changes I've altered some other movement aspects to keep everything in line. Let me know what you guys think! Personally I think this is the best it's been :D - Scoreboard text capitalization changed from all uppercase to default to match the rest of the UI - Fix camera going to 0,0,0 on respawn - Fix spectating different player on respawn - Loadout is now shown by default on first round of the match - Fixed bhop consistency - Reduced wallbounce active timer (delay till you can redraw bow after wallbouncing) from 300ms > 250ms - Increased Loadout phase banner message lifetime from 3s to 5s - Fixed water effect not showing in Sanctum - Fixed some bad climbing collision on Flagstone - Changed a piece of stair…

  • Patch Notes: 0.0.5 - 30 January 2025

    - Increase bhop forgiveness period from 50 > 200 (let me know if it feels more consistent) - Added versioning support so we can update over live servers and remove people from queues and let players know to update - Added 500ms cooldown to ziplines to prevent spamming - Exiting a zipline now has 2 outcomes: Jumping out of a zipline impulse depends on your looking direction. Looking up higher as you jump off will launch you higher. Crouching is a set impulse value and won't launch you upwards. - Improved animation performance resulting in 2-3ms gain - Improved collision performance resulting in .2ms gain - Increase air control after a wallbounce - fixed being unable to skip killcam in deathmatch - Increased roll impulse whilst grounded modifier from 0.45 to .60 - Increased roll impulse whilst falling from 0.167 > 0.20 - Increased impulse for failing roll timing from 300 > 400 - Fixed bot…

  • Patch Notes: 0.0.4 - 26 January 2025

    - Reduced poison sfx volume - Increased teleport exit sfx volume - Fixed a bug where there the Match Found modal would stay on the screen when receiving a Connection Failed error - Renamed teleport/blink to Void Rift - Added slight dim on the video settings background - Fixed animation bug when drawing bow whilst using Void Rift - Fixed backfill not working correctly in Deathmatch - Fixed match result screen showing over the round ending kill - Poison no longer uses a damage curve based on draw time, it's flat base damage of 30 no matter the bow draw time - Fixed a bug where the tutorial input action for Grapple was using Utility - Fixed lighting in the tutorial level - Changed Dash level in the tutorial to Void Rift level instead - Fixed water post process screen effect not working in Tutorial level - Fixed some bad climbing collision on flagstone - Adjusted Flagstone lighting - Added…

  • Patch Notes: 0.0.3 - 25 January 2025

    DEATHMATCH GAMEMODE Added a new Deathmatch mode, first to 20 kills, lasts 10 minutes before swapping to a random map Deathmatch, Training Range and Tutorial modes are available to play whilst searching for a match. You'll see a new set of buttons above the find match area Bots are enabled in deathmatch and will be replaced by players as they join POISON ARROW New poison arrow type. 12s cooldown. This is more of a skill shot arrow type which applies a poison effect when hit on a player which lasts for 4.5s, applying a poison tick every 1.5s. If you have a poison effect on you, your movement speed is reduced by 30% and take 12 damage each tick New poison visual effect on the player when poisoned + status naming New slow effect to movement added, this is applied when poisoned. Dash, wallbounce and roll are all affected by your base move speed, so having 30% reduction on move speed will aff…

  • Patch Notes: 0.0.2 - 17 December 2024

    - changed the game mode to arena 2v2! - fixed training range not respawning bots or players

  • Patch Notes: 0.0.1 - 17 December 2024

    - added ok button on opened steam overlay - Fixed crash reporter not reporting crashes - Fixed a bug that would cause match found to stay on the screen when a matchmaking error occurred - Fix crosshair options not saving between games - Fixed round ending replay being repeated/not playing if a player leaves during it - fix scoreboard not working in the training range - added skybox to flagstone - fix sanctum skybox - Increase fail time from 150 > 200 - Roll doesn't give velocity increase after 1000, changed to 800

  • Rework Now Live! 25% Off Sale! - 16 December 2024

    The rework is now live, update your game to get the latest update. I want to thank everyone who has supported so far on this Early Access journey, I hope you can see how much this game means to me and all of you. We will continue to update the game with frequent updates as we progress, now we have got past this major hurdle in development. I've made an update video you can check out here if you're interested in the most recent changes! DEVELOPER UPDATE HIGHLIGHT VIDEO NEW MAP: FLAGSTONE Flagstone is a new map we've added to the game, bringing out total for the update to 3! Let me know which map you prefer the most out of the 3! IN-GAME CURRENCY & SUPPORTER PACK We have credited everyone who has played before the rework update with 2000 currency to spend in the store. We currently just have a supporter pack available if you want to help us out with development costs and support future de…

  • Rework Playtest 5 - 4 December 2024

    As we progress closer to releasing the rework, we want to open a short test to make sure we have everything working as intended! We'd love for you to come and help us test this Saturday December 7th 7:00PM - 8:00PM GMT. HOW TO ACCESS Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'. Note: If you want to swap between playing the live version of the game and the rework, you'll have to come back here and change from 'rework - rework' to 'none'. PATCH NOTES: GAMEPLAY Added new ability: Pocket Dust - Throw a cloud of dust in front of you, blinding any player it hits for 3.5 seconds. Cooldown: 8 seconds Reduced cooldown on fire and smoke arrows from 18 seconds to 16 seconds Reduced blink strength but increased active time (similar distance still) Kick now has two variants: Strong (cooldown: 8 sec…

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2026Patch 0.6.0 & A quick update1834602721200284
228 June 2025Patch Notes 0.3.21803527891576653
325 June 2025Patch Notes: 0.3.01803527891478239
418 April 2025Patch Notes: 0.2.01797185861684974
516 February 2025Patch Notes: 0.1.11791580426067767
615 February 2025Patch Notes: 0.1.01791580426034742
76 February 2025Patch Notes: 0.0.91790848102632383
83 February 2025Patch Notes: 0.0.81790214123224061
92 February 2025Patch 0.0.71790214123190576
1031 January 2025Patch Notes: 0.0.61790214123129090
1130 January 2025Patch Notes: 0.0.51790214123094874
1226 January 2025Patch Notes: 0.0.41789580505414996
1325 January 2025Patch Notes: 0.0.31789580505382217
1417 December 2024Patch Notes: 0.0.21785774543696716
1517 December 2024Patch Notes: 0.0.11785774543692411
1613 June 2024Rework Patch Notes & Upcoming Playtest Date!6890025005350473094
1722 September 2022Patch 0.3.54589754330733415082
1814 September 2022Patch 0.3.44705721386245793084
198 September 2022Patch 0.3.34606641560250053042
2026 August 2022Patch 0.3.24514316500007457298

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1461600
Live current players0
SteamPulse tracked peak550
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 11, 2022
DeveloperInspire Game Studios
PublisherInspire Game Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent88%
Positive reviews1,043
Negative reviews141
Total reviews1,184
Steam recommendations1,067
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1461600/

Short description

Project Sparrow is an arena shooter focused on bow and arrow combat, fast-paced movement, and outmanoeuvring your opponent. Fight alongside your teammates in 2v2 and 3v3 or challenge them to a duel. Step into the arena and awaken the archer within.

About this game

Fight along side your allies in this fantasy based arena PvP game, primarily focussed on archery combat. Focusing primarily on fast paced arena gameplay, providing the game with a perfect place for balance and iteration before exploring additional mechanics and gamemodes. LOADOUTS Each round, you can choose to replace your loadout with unique arrow types, movement abilities and utility options. Play each round the same or stay unpredictable and switch it up. Select from different arrow types to fit your playstyle and outplay your opponents. Knock yourself back with explosive arrows, slow enemies with poison, stun then with lightning, block their vision with smoke, or burn them with fire. Instantly change direction with a dash to outmanoeuvre and outplay your opponents. Correctly time a jump out of rolling to get the most speed and distance. Teleport to a new location with void rift to quickly disengage from a fight and reposition, or play aggressive by altering the direction you exit and always keep your opponents guessing. Use pocket dust whilst in close proximity to briefly blind your opponent. Throw out a smoke bomb to block line of sight or gain a peak advantage. Quickly finish off a weak enemy by throwing your knife into them. CLOSE RANGE COMBAT MECHANICS Meleeing whilst in the air will cause you to kick instead of punch, knocking players backwards. If you kick them into a wall they will be briefly stunned. You can parry enemy melee attacks with 'F'. Knocking them backwards and applying a daze effect, making it hard for them to move. NETCODE Experience state of the art netcode. Featuring client-side prediction, lag compensation and instant replays (killcams & round ending kills!). You can count on us to make sure you're game experience is the best it can be. We're always looking to improve, so let us know if you see anything that seems off! CUSTOM GAMES & DEDICATED SERVERS Boot up a custom game with friends, or host a tournament. Choose from playing arena based modes from 1v1s to 3v3s or boot up a deathmatch. We have full spectator controls ready to go! Dedicated servers supported around the world.

Supported languages

English * , French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Arabic, Indonesian, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
35In-App Purchases
18Partial Controller Support
15Stats

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany16Selbstmord Schimpfwörte
igrs13Penggunaan bahasa Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Project Sparrow's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project Sparrow's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project Sparrow at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,268,97723 September 2026 - 18:23:12 UTC1,818,368
2Dota 2770,67323 September 2026 - 18:23:14 UTC1,291,328
3月圆之夜 (Night of Full Moon)26823 September 2026 - 09:37:25 UTC1,501
4Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,271
5Escape from Duckov Soundtrack08 September 2026 - 11:00:06 UTC0
6Love in Summer-2K00
7Once Human21,46923 September 2026 - 17:16:14 UTC231,343
8Total Football Online20423 September 2026 - 18:04:05 UTC932
9Sophia the Traveler023 September 2026 - 05:32:46 UTC49

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,268,97723 September 2026 - 18:23:12 UTC1,818,3689,826,471Valve
Dota 2770,67323 September 2026 - 18:23:14 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS264,17323 September 2026 - 18:23:14 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe108,79323 September 2026 - 16:58:54 UTC181,509676,031Digital Extremes
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
Team Fortress 266,47623 September 2026 - 17:16:16 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
War Thunder64,67423 September 2026 - 16:49:54 UTC125,317781,076Gaijin Entertainment

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Palworld53,33023 September 2026 - 17:51:43 UTC2,101,535451,088Pocketpair
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
Geometry Dash46,92523 September 2026 - 18:15:07 UTC108,707590,977RobTop Games
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Palworld53,33023 September 2026 - 17:51:43 UTC2,101,535451,088Pocketpair
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
BeamNG.drive22,82823 September 2026 - 17:24:37 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
RuneScape: Dragonwilds19,10723 September 2026 - 17:07:22 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.