- Wishlist my new open-world horror game, Winnie-the-Pooh: Black Honey - 8 September 2025
Hey everyone!Just wanted to quickly tell you all about Winnie-the-Pooh: Black Honey, my upcoming open-world horror game, that I've been working on this year. Watch youtube video trailer here. A horror game where you explore an open-world 100 Aker Woods collecting honey, crafting, and upgrading yourself. All while avoiding an evil bear named Winnie.Take a look at the Steam page and trailer and if you're interested in playing the game, you can wishlist it on Steam to be notified when it releases!
- Controller & Quality of Life - 23 March 2025
Hey everyone! I've been listening to your feedback and have made some big improvements and quality-of-life changes in this update. This patch focuses on improving controller support, enhancing rebindable keys, and adding various quality-of-life upgrades. 🧹 Settings & Save Data Added "Delete Settings" and "Delete Save" buttons to the Gameplay tab of the settings menu. Recommendation: With the controller and binding changes, we recommend deleting your settings once after updating. Your game save data should remain intact 🖥️ UI & Quality of Life Stars Cost Visibility: Stars cost is now displayed across various UI screens without needing to hover Stats Panel Overhaul: Added permanent labels over each stat (no more relying on tooltips!) Moved SP cost to a text element for better clarity Meditation UI: Now shows how many stars you have directly on the screen Power-Up Select: Reworked UI to…
- Alone in the Stars: Survivor is Out Now! - 19 March 2025
The wait is over! Dive into alien worlds, obliterate relentless foes, and carve your legend across the stars. Adapt, experiment, and break the limits of power in this intense third-person roguelite shooter. Play now and forge your own path to ultimate power! With the launch discount there's never been a better time to try being an Alien đź‘˝ See how the game was made:
- Some Bug fixes and such... help playtest! - 6 March 2025
Just some bug fixes and QOL. A non comprehensive list of what was fixed: Enemies would sometimes spawn before the appropriate time in the tutorial. Various issues with the Apathy/Poison line of powerups and other projectiles not de-spawning appropriately. Various issues in hubworld relating to unlocks and UI. Sounds which were too loud or not tagged to be adjusted by volume sliders. Additional playtesting and feedback is appreciated leading up to full release on the 19th of March!
- 1.0 Launching March 19th - 5 March 2025
1.0 of the game will launch March 19th. In the meantime I could really use help of those who already own the game with playtesting and finding bugs or anything game breaking. The newly live build is content complete for 1.0, but I'm sure has many bugs. Please join the discord and report any issues you run into https://discord.gg/sGG7VD3Sju
- From Alien Life Simulator to Alone in the Stars: Survivor - 19 February 2025
Major Update & Official Name Change: Welcome to Alone in the Stars: Survivor! The latest update reworks the game to focus on what made previous versions fun, honing in on fast-paced action and strategic build crafting. Now, the core gameplay is all about going on runs, experimenting with different builds, and defeating hordes of enemies in intense, handcrafted arenas—no more wandering through empty large levels. The pacing has been massively improved, making every moment of gameplay exciting and impactful. What's New in This Update? New Hub Area: Between runs, you can now swap loadouts, respec your stats and passives (with even more passives coming in 1.0), and customize your power-up pool to control which abilities appear when leveling up. Expanded Customization: 1.0 will introduce a wider variety of active power-ups (twice as many as now!), along with new abilities and cosmetics—avail…
- Introducing Difficulty Settings! - 21 July 2023
New Difficulty settings added. This is mainly to help players when they are first learning the game. You have to beat the game on easy to play normal, and you have to beat the game on normal to play hard. Some VFX have been added to the end screen and when getting a new buff. The end screen will also tell you how many keys you've gotten from your run. I rewrote the system managing the end screen, so it should be much clearer how much XP you are getting and when you are leveling up. New option in settings under graphics to limit FPS to 30, 60, 120, 144, or keep it unlimited. To make it more clear how shrines and meditation work, I've adjusted the text tooltip when moving towards a new emotion and added new UI elements to show your alien's emotional states. You can now rotate the character during visual customization with two arrow buttons on each side of the character. Fixes Mouse sensit…
- Infinite Stamina + Balance Tweaks and Fixes for Frostal Fractalia - 13 July 2023
New If you don't have a weapon equipped you don't need stamina to run or jump and running and jumping costs no stamina while you have no weapon equipped. Fixes Guns would break if you reloaded then accessed the portal to go to another world. This is fixed now. Image for shrine on the map was still the old shrine icon, this has now been updated. Slider was showing for bodies even though there was nothing to slide to. No longer. Balance Every gun has had reload time reduced slightly, besides the laser gun which doesn't have to reload. Pistol and auto targeting gun have had their magazine's increased by 1. Health packs no longer drop from every enemy. They now only have a 60% chance to drop, but they heal for 40 health instead of 10.
- Frosty Fractalia Fixes - 8 July 2023
Changed Enemies drop health packs now instead of raw meat. Functionally the same, but different visual that I think is more appropriate. Completely redid the system for tracking kills for wave based gameplay, bosses, and challenges. There was issues with all three not always counting when you killed an enemy robbing players of their hard earned buffs. They all had separate systems in code, so it didn't make a lot of sense anyways as it was. New system from my testing works well and fixes the issues that were happening. Player takes damage during tutorial before being told to use a health pack now. Removed the limit when strafing and shooting on the camera that was preventing players from aiming up. Was particularly egregious in the tutorial if you didn't aim down sights and tried to open the gate. Fixes Mouse sensitivity slider should work now for everyone can be changed in menu or whil…
- Frosty Fractalia: First Melee Weapon, New Biome, Elite Emotional Enemies - 7 July 2023
New: New biome called Frosty Fractalia bringing the total biomes to 5. Along with the new biome there's a new variant of 1 enemy and 3 brand new enemies. Bringing the total enemies to 20, not counting each enemy now having stronger emotional variants.(4 variants of each enemy: Apathetic, Sad, Scared, and Angry) Emotional enemies and bosses. These function as "elite" enemies or mini bosses. They have the title of the enemy and their emotion above their name, as well as be radiating the color that matches their emotion. Emotional enemies have more health, damage, and can give you negative status effects based on what emotion they have. Based on their emotion they also have resistances and weaknesses to different emotions. If you use the same emotion as they are you will do little damage, but if you use an emotion that is one above there's you'll do bonus damage. Bosses also have the resis…
- Emotional Empowerment Update: Unleashing the Power of Emotions - 22 June 2023
Jump into Alien Life Simulator's new intro! Experience refined and new visuals, mechanics, and content! New: New intro sequence for the game and new interior and exterior for the spaceship you start your adventure from. The new intro looks better, teaches better, and is just generally more helpful at getting you started in the game. New player character models. More options for visual customization to go along with the new models. From choosing how big your alien's belly is, to choosing the shades of different parts of skin. New map you can check at any time by pressing M. Has a marker that updates in real time where you the player are. Has markers for what you can look for in each area of the map. Chests, powerups, temples, and even where to look for the boss. Crosshair turns red when you've lined up your aim to shoot an enemy. Buff system has been reworked along with the temples in th…
- Fixes for Abilities and More - 28 May 2023
Fixed: Auto target abilities and guns should be working consistently for all players now. Reworked how they target enemies. All areas and instances where jump pads were needed have been reworked to not use jump pads. I tried 4+ times to rework them and they never worked consistently for all players, so I've made the tough decision to remove them and rework content that used them. Recoil on guns has been drastically reduced across the board. Camera shake has been added to compensate along with a slider in settings to turn down camera shake. Balance: Increased the damage that the rifle, laser gun, and explosive pistol do.
- Preparing for... MULTIPLAYER & Graphics Settings - 24 May 2023
If you launched the game since the anniversary update you might have noticed a grayed out button that said "multiplayer". I haven't officially talked about it until now, but I am sure now that multiplayer will be the next major update to the game! To be clear, it will just be co-operative online multiplayer, no PvP. This update reworked systems to support the conversion and addition of multiplayer. It also comes with some immediate fixes and tweaks to things that were reported to me. New: Graphics settings now change the graphical settings of the game between different levels of detail and quality. Fullscreen toggle button actually toggles the game between full screen and windowed. Fixes: In the intro sequence the enemies won't rush you in the corner anymore, giving new players space to learn. Cypher for the teleporter glows on first playthrough after the intro making it clearer what to…
- More Fixes! Reworked Jump Pads! - 23 February 2023
More random fixes, here's some of the biggest fixes: Jump pads completely reworked and shouldn't be janky anymore! Redid the way the game launches and added a loading screen to the launching of the game to stop issues people have had with the game crashing on launch. Added an additional hidden buff to reward exploration on one of the discs. Fixed some of the floating objects in the game.
- 2 Year Anniversary Update! ALS Reborn - 19 February 2023
This update is bigger than the game itself was on release. It fundamentally reworks almost every system in the game. There is now a complete gameplay loop and way more content. Steam page doesn't reflect the new additions, I will update it soon! If there's any major issues please report them in discord or via the form you can access in the main menu of the game. Thank you for buying and playing the game! I apologize for the long period of silence, but I never gave up on the game! Patch Notes: Reworked Combat and Emotion System: 8 guns 4 offensive combat abilities 3 utility abilities 4 biomes 13 enemy types Boss fights! A lot of new music and sound effects. Combat has been completely overhauled to create a more fluid and intense experience. All weapons have infinite ammo and directly tie into the reworked emotion system. No more gimmicky wheel to access emotions. Your alien feels emotion…
- Volume Patch - 26 March 2021
This is another smaller patch with various fixes and balance changes. We are working on the first big update, which will also change the way the game starts and hopefully fix the main critiques of the game. It should come out end of April/early May. Fixed issue with main menu not showing after traveling to other worlds. Items from enemies spawn after death animation plays. Shotgun damage increased and you start with more shotgun ammo when you find one in a chest. Fixed the volume sliders so they should work better. Reduced the base volume of the music, so it hopefully shouldn't be crazy loud by default anymore. Added a simple "credits" to the main menu for me and the artist.
- Deleting Saves - 19 February 2021
Added a way to delete saves from gameplay in settings. Should fix some bugs
- Quick Fixes - 18 February 2021
I replaced a sound effect one of the enemies was using with a much better one. This was necessary as the old one was really loud no matter the settings. This was partly due to a bug and partly due to the sound itself. I also fixed a couple bugs relating to the day night cycle. I'm working on some other fixes and some content that I hope to bundle together in an update later today!