- Update 0.9.64 - 22 September 2026
Added 15 tablets with notes (mostly in the first half of the game), which add a bit of depth to the lore. Quantum Shift now restores 3 blocks per jump (up from 2). Fixed an issue where switching between backpacks of different sizes could hide certain items in additional inventory slots.
- Update 0.9.63 - 18 September 2026
“Lost bastion” level: improved perimeter design, additional enemies, and a new small area to explore. “Medieval siege” level now includes a settlement near the castle. “Ancient crater” level: Fixed a bug where the side shield near the second anti-aircraft gun wasn’t working. “Ancient crater” level has been significantly changed and expanded (more freedom of movement, new area to explore) Multiplayer: Fixed a bug where character appearances were not syncing properly. Multiplayer: The client will now also see the initial list of quests on the Island. Multiplayer: Fixed minor character jittering in multiplayer. Multiplayer: Damage dealt/received statistics after completing a level on the mission map screen now sync properly. Wooden loot crates now break more easily. Captured enemies now ignore watchtowers. Watchtowers are also not subject to automatic target locking. After completing the m…
- Update 0.9.62 - 14 September 2026
Minor difficulty adjustments. Minor changes at the first level. Additional changes to the controls settings interface. The Ubermatter Capsule and the Empty Capsule can now be stored in a chest (max 1 per chest)
- Update 0.9.61 - 11 September 2026
This update mainly focuses on internal system improvements and interface enhancements. The central part of the interface (health bar and special actions) has been redesigned. In some places, the text display format has been adjusted so that small numbers and icons are displayed more clearly. The quest modules interface and task list now disappear over time and refresh whenever you make a change or open the inventory, map, or main menu. Control prompts disappear over time (except in the starting headquarters). Minor fixes to enemy behavior. Additional system optimization of storyline scripts. The island is now available after completing three levels. Build mode is no longer interrupted by dialogues with characters in the new headquarters. Translations of upgrade descriptions have been reviewed in all languages; missing color tags have been fixed. The control settings interface has been r…
- Update 0.9.60 - 2 September 2026
In the “Old City” level (bridge explosion), the player can now jump into the water. Added the possibility to quickly switch between special abilities while the inventory is open. The default key for Special Ability 2 is now Alt instead of Ctrl (this will only affect new players) System changes to enemy behavior. (Enemies can now roughly determine the player’s location based on the sound of a gunshot—even when the player is invisible; the invisibility algorithm has been improved; target tracking has been improved when the character is in a vehicle—previously, no one could see an invisible pilot in a moving vehicle =D) The transition when a character emerges from water onto a sloped surface has been smoothed out. Minor changes to the dialogue UI (the trader only says their line once; added the ability to exit from dialogue selection with Esc; faster skipping of speech) Additional package…
- Update 0.9.59 - 28 August 2026
Once again fixed an issue where the character would slide down significantly after stopping on stairs. Fixed a bug where activated slow motion would remain active if the player switched to another special action. If a character sits by a fire and the fire is moved away, the character will stand up automatically without blocking the controls. Minor fixes to navigation and keyboard/gamepad UI functionality. Hair physics have been adjusted so that hair does not get stuck in the neck during certain movements.
- Update 0.9.58 - 27 August 2026
Added some kind of step-by-step objectives and UI highlights on the Island to guide players in establishing a starter base. Added text signs hinting at the island’s availability from headquarters. Added special hit markers when shields are hit with inappropriate weapons. Fixed the behavior of the quantum shift over the network. Fixed physics behavior at high FPS.
- Update 0.9.57 - 23 August 2026
This update focuses on balance changes. Player survivability in combat has been slightly increased, and the simplest enemies (screamers and satyrs) have been slightly weakened. Changes to special abilities also make the game even more dynamic. The special ability “Static sectoral shield” has been replaced with “Quantum Shift.” The shield wasn’t very useful, since its main function was to protect against plasma. And the main plasma enemy (the worm) is usually too mobile and could fly right around this shield. Also, once the bubble shield turns white at a high level and also protects against plasma, the current shield becomes more useless. The new “Quantum Shift” ability allows for quick short-distance jumps. Enemy scout factories now have a delay before spawning a scout. Captured factories produce scouts without delay. The plasma armor value of enemy lite shield plates has been reduced f…
- Update 0.9.56 - 20 August 2026
Archery has been improved. Arrow speed has been increased (5x). The aim does not turn off after each shot. Shooting sounds have been improved, and a “satisfaction” sound has been added when a shot hits the enemy. The highlight for arrows indicating they can be picked up has been changed. It is now a subtle blue glow instead of a green marker (which slightly ruined the aesthetics). Small video clips have been added to the Olympic rifle upgrades window. The appearance of the smelter has been changed.
- Update 0.9.55 - 17 August 2026
More than a hundred changes to the English localization/voice, especially in the last sectors of the game. Changed Sofia's phrases in the "Great Gate" level. After the introduction of wing flight, the old phrases were no longer quite relevant. Reduced the crafting cost of RGB set elements. Changed the design of the Icarus chest.
- Update 0.9.54 - 12 August 2026
Trading Cards have been added! The character can now swim in water. The “South Station” level has been modified/expanded; the shoreline barriers have been removed, so you can now jump into the water. The Quantum Leap now stores 10 items per inventory slot. New building elements: special decorative tiles. More icons to choose from for the info screen with icons. Minor changes to the final level. Additional graphics optimization. Built on a newer version of Unity (which is why the update size is slightly larger than usual)
- Update 0.9.53 - 5 August 2026
Olympia: All of Icarus’s equipment items are now marked on the map. New building components: copper smelter, info-screens with icons, info-screens with enemies, and something like road arrow signs. The info screen can now also display the time until the next enemy wave arrives. New resource: copper ingots (prices for building components that temporarily used copper ore have also been adjusted) The slot capacity limit for all building materials and raw materials has been raised to 100. (Only silicon wafers remain capped at 200.) Glass was incorrectly set to 200; it is now also 100.
- Update 0.9.52 - 3 August 2026
Additional indicators in Olympia; minor changes to the location. Minor fixes to UI and graphics. Fixed stuttering in the Colossus animations.
- Update 0.9.51 - 31 July 2026
Olympia: an infinity icon has been added above respawning turrets. Turrets whose respawn depends on the nearest major enemy now have an additional beam indicating which specific enemy they are linked to. Olympia: peak patch has been adjusted; rocks were replaced with flatter ones for smoother traversal with less camera jitter caused by noisy surface. Worms' player detection radius has been reduced by half. The quest module for sniper shooting has been expanded. After 20 consecutive shots, the effect is no longer reset on a miss. The duration of wings from Power Platforms has been increased from 15 to 18 seconds. Matter mining crystals now heat up significantly faster (over-consumption of ammo required to heat them up, especially if player hasn't upgraded plasma heating). Minor UI fixes
- Update 0.9.50 - 29 July 2026
Olympia: A number of changes have been made to simplify the run and reduce its duration: the number of enemies has been reduced, the number of respawning turrets has been reduced, and the Morning Star has been modified—its quantity in the location has been halved. Added another chest and leg armor piece from the Icarus set for a better co-op experience; added a Zeus voice line about it. Added portal connections between the peak and all of Olympus after a certain stage of the playthrough for quick navigation. Added Sophia’s comments regarding the path up the peak through the aqueducts and the regenerating turrets near the first key. Changed Sophia’s instructions regarding the construction phase (made them shorter and more to the point); added a quest to build the Spark generator. Hexa now rotates a little slower. The new, lighter version of Hexa now replaces the original Hexa in most cas…
- Update 0.9.49 +f1 +f2 - 17 July 2026
The mysterious structures on the Island are now active! This update also makes the final level easier to complete and adds new building elements. I hope you’ll enjoy the automation features. There isn’t much resource management in the game, so I wanted to avoid making the automation mechanics too complicated. Thank you for playing AI Olympius and helping to make it better with your feedback and suggestions! With every update, the game gets closer to leaving Early Access, though there’s still a lot of work to be done. Island: A new storyline element has been added, related to the recently introduced mysterious structures. (The tasks involve gathering a fairly large amount of resources and production, but if you already have a well-developed Island, this definitely won't be a problem.) Island: The rocket launcher now has a smaller ammunition capacity (24→15) but no longer fires a three-ro…
- Update 0.9.48 - 6 July 2026
Most of the changes are focused on the final stages of the game, with the aim of improving the gameplay experience and reducing frustration. Crossroad level: movement during the final phase has been significantly simplified. Eye of the Storm: Minor changes have been made to make it smoother to play through. Desert Hunt: number of attacking strikers has been reduced, and the number of scout factories has been reduced by 1. Heart of Elysium: the stairs leading to the Great Portal no longer require the insertion of unstable Olympic shards to avoid having to exit the level to obtain particles elsewhere. More Olympic shards have been added to the Great Gate, Central Meadow, Eye of the Storm, Crossroad, and Desert Hunt levels. The number of enemy turrets on the Serpents has been reduced by 4. (Now, some sectors are free of enemies to balance combat and movement along the Serpent.) An icon sho…
- Update 0.9.47 - 5 July 2026
Fixed a critical bug related to scrap mining. When mining, the resource was counted in minimal amount, and sometimes was replaced by concrete instead. At the “Desert Hunt” level, captured factories near activated obelisks will not lose their charged Olympic particle to ensure the player remains constantly protected from enemies. The hoverbike’s acceleration speed has been increased; hoverbikes now do not take damage from collisions with the environment. The “Hunter” hoverbike’s missile launcher ammo capacity has been increased from 10 to 24. Missile damage has been increased from 40 to 50. Reloading and repairs on the platform have been sped up. The cost of building servers has been reduced. Data blocks: 200→128; Various spare parts: 12→8. This means even less grinding for the “Heart of Elysium” level. The portable charging station replenishes plasma twice as fast to better match the dy…
- Update 0.9.46 - 3 July 2026
The landscape on the Island has been slightly modified; some forests have been expanded; the graphics for all forests have been improved; and changes have been made to weather effects (no branches or leaves when it's windy; fog has been modified) Additional foliage optimization; a bug causing bushes to sometimes fly has been fixed. Certain objects related to the upcoming story have been added to the island. They will remain inactive for now while work is still in progress. Olympia: In one of the most problematic sections of the renewable turrets (with triggers on the statues’ shields), the turret type has been changed to machine guns. Olympia: Fixed a technical glitch related to split-screen co-op. Olympia: Fixed an issue where players could lock their progress using the multitool. Olympia: Added more sprouts that can be picked up in the garden ring. Fixed an issue where the character w…
- Update 0.9.45 - 28 June 2026
Added new building elements. Fixed the male character's neck bending issue. Minor improvements to sound and graphics. Minor system fixes.