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Soar: Pillars of Tasneem

Soar: Pillars of Tasneem Steam news

Kimchi Corp | Apr 28, 2025 | game

Released

0players observed · 26 September 2026 - 04:15:59 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

Soar: Pillars of Tasneem news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews19
  • Release dateApr 28, 2025
  • DeveloperKimchi Corp
  • PublisherKimchi Corp

Genres: Adventure, Casual, Indie

Company pages: Developer: Kimchi CorpPublisher: Kimchi Corp

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Soar: Pillars of Tasneem Steam news

Soar: Pillars of Tasneem news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.3.4 - 12 May 2025

    Remove a developer hotkey

  • Update 1.3.3 - 12 May 2025

    Fix a barrier preventing player from re-entering the hole they fell into in the tutorial Fix problems when starting a new game Make tutorial harder to break Remove a random door & windmill from village

  • Update 1.3.2 - 12 May 2025

    Fix several bugs rendering the main quest uncompletable Improve HLODs Fix random bits of corruption not clearing properly Fix waterfall island (near Shajara) not being properly corrupted Fix maze + shrine island offset Fix regrown forest not rendering on loading save game

  • Update 1.3.1 - 10 May 2025

    Fix updraft windlines in pillar area rendering in the wrong location Fix whale's island not appearing in HLOD Fix torch quest corruption not clearing Fix animal corruption near desert castle Fix day/night cycle getting stuck just after sunset

  • Optimization 2 - 9 May 2025

    As mentioned during the last optimization pass, the bulk of Soar's performance problems stem from inefficiently loading in the overworld & poor foliage optimization. Sharp-eyed players will have noticed lag spikes as they approach Fadh-as-Sayl, Shajara, and the trapped Whale. These are areas where, for one reason or another, large chunks of the overworld are loaded in all at once. Unlike most performance problems- which are tied to the GPU or CPU- streaming is limited by storage and RAM speed; which is why these issues can affect even high end systems. The solution is very simple- turn down the streaming distance, and use HLODs to fill in the now-empty world. We've avoided doing this because HLODs are very intensive to generate- they lock up a given machine for up to an hour, and on top of that they need multiple passes to get right. For our small team, that's a massive amount of develo…

  • 1.2.4 Hotfix - 5 May 2025

    Make resetting location work a little more coherent with the tutorial

  • Hotfix 1.2.3 - 5 May 2025

    Pressing R now reloads you at the middle of the world

  • Patch 1.2.2 Hotfix - 5 May 2025

    Correct the last two hotfixes

  • Revert last hotfix - 5 May 2025

    As title says

  • Soar 1.2.1 Hotfix - 5 May 2025

    Remove collision from objects atop Aisha's shelf, preventing players from getting stuck there

  • Update 3: Exploration - 5 May 2025

    Exploration should be challenging, but it's important to strike a balance between challenge and fun. We're experimenting with improving player's ability to track their own progress in-game, starting with our freshly re-designed Torch Hunt and placing more area-scanning objects around the over world. Patchlist Torch hunt quest has been replaced with Obelisks Can now scan the area to get a hint for the location of remaining Obelisks Add scanners to every major region Improve stability and reliability of scanners Improve scanner interface, bringing it in line with other actors Update scanner design to something more legible Fix whale totem glow & echo not responding properly to direction Improve the way gliding & transformation are taught in the tutorial Fix the Mountain being a few meters too low Clean up some leftover meshes Improve nighttime visibility Hedaad collected dialogue no longe…

  • Optimization 1 - 3 May 2025

    The most significant performance problems experienced by players were in a large radius around Fadh-es-Sayl; further investigation revealed that this was caused by loading in large amounts of extremely high-poly foliage. To remedy this, we've replaced the problematic meshes with temporary, extremely low-poly meshes. They will be replaced with equally performant, but more attractive, meshes at a later date. Players will also notice a more stable framerate across Tasneem, as we've optimized foliage geometry & level streaming across the board. While we still have to do more optimization, especially to achieve perfectly stable FPS at high speeds, severe framerate drops should no longer be a serious problem for most players. This patch also fixes a major bug where Haroon appears earlier than he's meant to, and a host of other tweaks too small to mention. Coming up next- major improvements to…

  • Update 2: Interactions - 1 May 2025

    Interactions were a bit finnicky and inconsistent, due to a rushed codebase. With some time to breath, we could lock in and iron out a lot of the edge cases. under the hood: redo interaction system, fixing several small bugs add dedicated drop button & accompanying popups improve Hedaad capture quest Next patch, we'll be targeting NPC dialogue!

  • Soar 1.11 Hotfix - 30 April 2025

    Fixes: translated logos errors save file not loading properly if you quit & reload tutorial tutorial being uncompletable ability to freely exit tutorial at any time

  • Hotfix- translations - 30 April 2025

    Fixed a couple of untranslated lines in the tutorial

  • The Tutorial Update - 29 April 2025

    From user feedback and our own internal testing, we've decided to improve the tutorial and some controls. We understand that this may negatively impact some players, but we felt that the potential gains were worth the discomfort. This will be the only change to Soar's control scheme. If you've already finished the tutorial, we strongly encourage you to read the patch notes, if you haven't, then this won't affect you. Tutorial: Fix a couple of bugs Tutorialize air braking Tutorialize mantling Time of day no longer changes during tutorial Reloading mid-tutorial no longer forces you to re-do the whole tutorial Controls: Mantling is moved to a button: RT on gamepad, Left Shift on keyboard Air braking & walking are rebound to Left Control on keyboard Other: Improve foliage distance blending & performance 'Continue' loads your last location, instead of a predetermined location Coming soon- tr…

  • Soar 1.01 Hotfix - 29 April 2025

    Hi everyone, and welcome to the first ever patchlist for Soar! Fixed Aisha's dialogue not being correct during herb harvesting Fix mirror lake Fix Haroon's positioning after freeing the djinn Add SFX and VFX to gliding Keep your eye out for more bugfixes, upgrades to the tutorial, and gameplay improvements!

  • Big Announcement! - 21 March 2025

    SOAR: PILLARS OF TASNEEM - OFFICIAL RELEASE DATE! The wait is almost over! We're thrilled to announce that SOAR: Pillars of Tasneem will officially launch on April 15, 2025! Get ready to: -> Transform into a majestic dragon and experience the pure joy of flight -> Explore a vast, mysterious world filled with secrets, ruins, and wonders -> Uncover Tasneem's hidden past and restore balance to a land corrupted by darkness Add SOAR to your wishlist now to be notified at launch! We couldn’t have reached this point without your incredible support, feedback, and encouragement throughout development ːsteamhappyː Stay tuned for more updates as we prepare for launch... and get ready to take flight on April 15!

  • Devlog: Wall-running - 7 March 2025

    The next fest provided an absolutely enormous amount of feedback. As we've sorted through it all, one thing we noticed over and over again was that people just do not like wall-running. The most common complaints were that it's unreliable, unintuitive, and not used frequently enough to justify it's existence. And, after taking a closer look at wall-running, we completely agree. In fact, we realized that the situation was worse than that- there are only 3 or 4 locations in the entire game that properly support wall-running. The team was unanimous: wall-running just isn't a good fit for SOAR. It's too specific, too linear- our lead designer described it as 'perpendicular' to SOAR's design ethos- not to mention, very time consuming to implement properly. Now, nobody's shedding any tears over losing wall-running, but, it still held an important place in SOAR's design. We built it originally…

  • Developer Update: Flight - 5 March 2025

    Hey everyone- Flight is at the heart of SOAR, in more ways than one. Obviously, from a player's perspective, it's the core way that you experience Tasneem, and the main thing that separates us from any other game that you might choose to play. But, it's special for us, too- we made SOAR because we love flight, and we wanted to see more games that centered around it. Our flight system took about 2 years & 4 separate attempts to develop, and we're extremely proud of it. It sets us apart from every other flight-based game by being very physical and active, resisting your attempts to control it- which, as I'm typing this out, doesn't sound all that fun. But, as many of our players know, if you're able to get in-tune with it, SOAR's flight provides a marvelous sense of speed and momentum. The physicality of it, which initially breaks your immersion, transforms into a tactility that sinks you…

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2025Update 1.3.41799088287964923
212 May 2025Update 1.3.31799088287964444
312 May 2025Update 1.3.21799088287945875
410 May 2025Update 1.3.11799088287910504
59 May 2025Optimization 21799088287871620
65 May 20251.2.4 Hotfix1798454487741208
75 May 2025Hotfix 1.2.31798454487740777
85 May 2025Patch 1.2.2 Hotfix1798454487737991
95 May 2025Revert last hotfix1798454487737527
105 May 2025Soar 1.2.1 Hotfix1798454487737082
115 May 2025Update 3: Exploration1798454487725233
123 May 2025Optimization 11798454487663407
131 May 2025Update 2: Interactions1798454487587490
1430 April 2025Soar 1.11 Hotfix1798454487570656
1530 April 2025Hotfix- translations1798454487557038
1629 April 2025The Tutorial Update1797820624635092
1729 April 2025Soar 1.01 Hotfix1797820624615460
185 March 2025Developer Update: Flight1793384379346308
1928 February 2025Developer Update: Collectibles1792751526054060

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