Developer Update: Flight — Soar: Pillars of Tasneem Steam update #156206

Hey everyone- Flight is at the heart of SOAR, in more ways than one. Obviously, from a player's perspective, it's the core way that you experience...

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Soar: Pillars of Tasneem (1513030)
Event type
patch note
Published
5 March 2025 - 16:41:02 UTC
Source
steam_community_announcements
Hey everyone- Flight is at the heart of SOAR, in more ways than one. Obviously, from a player's perspective, it's the core way that you experience Tasneem, and the main thing that separates us from any other game that you might choose to play. But, it's special for us, too- we made SOAR because we love flight, and we wanted to see more games that centered around it. Our flight system took about 2 years & 4 separate attempts to develop, and we're extremely proud of it. It sets us apart from every other flight-based game by being very physical and active, resisting your attempts to control it- which, as I'm typing this out, doesn't sound all that fun. But, as many of our players know, if you're able to get in-tune with it, SOAR's flight provides a marvelous sense of speed and momentum. The physicality of it, which initially breaks your immersion, transforms into a tactility that sinks you ...

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