- Game update 0.9-1.0 - 1 January 2022
Happy New Year to all! After nearly two years of development, we have finally reached the end of the game's early access-development phase. I want to thank you all for all the patients you have shown during this development process. Game development begins at the first lockdown, and as the start of the new year we are now entering another. I am hoping this will be the last one. With this latest update for early access, we've completed our checklist of the features we promised. From now on, updates will be minor polishes or bugfixes coming from players. The base mechanism should not change at all. Early Access, Final Updates New viruses have been introduced. All disease parameters are adjusted as close as possible to actual diseases. However, the difficulty is determined by the simulation of the reproduction mechanism of the game. In an average city, we simulated without player interacti…
- Game update 0.8.7 - 19 December 2021
Additional animations and visuals added when the game is over. Game performance evaluation is updated . New music tracks are introduced. Now there is different music tracks in, login menu, vaccinationand quarantine mini games and end game. Major bug fix on "FormatException: Input string was not in a correct format." error. (with update v0.8.6.3 ) New
- game update ver 0.8.5 - 21 October 2021
Bug fixes on pcr documents and infected patients. Quarantine microgame document checks fixed, Now patients show proper pcr documents. Less primary and secondary infected patients are spawned, Infected alerts are easier to select. some other tech fixes
- Game update 0.8.4 - 5 October 2021
Pedestrian and vehicular traffic is introduced. According to the infection rates, sick patients appear on the streets. Character and vehicle variations and density according to lockdowns are in progress . Infected isolation minigame included, Case isolation bonus is given when sick patients are caught in the map view. Case isolation helps suppress the reproduction of diseases. Social support packages (unemployment support, health support and universal basic income) are now controlled by sliders instead of technology actions and take immediate effect. Fixed bugs with socio-economic packages. Increased cost of treatment of infected patients SoundFx and music toggle buttons introduced Quarantine game balanced, Fewer patients are born and game occurs less often. Fixed bug with symptomatic patients, temperature controls. Random events (monthly, economic, and fake news events) are less freque…
- Game Update 0.8.3 - 19 September 2021
Quarantine Control Game & New maps introduced Border protection now depends on the performance of players in the quarantine game. The player can choose to quarantine or pass the arriving passenger based on the documents they provide, what they say, or temperature checks. The success rate is used as input for infectious travelers arriving in the city. New character bubbles included during vaccination. New maps were introduced. 4 maps are currently active, 3 are on the way. Maps will be revised in the coming weeks to have more unique features. Action tree is improved, Will be integrated to game help menu on next update. Travel and trade limit can be controlled with sliders
- Game update 0.8.2 - 6 September 2021
Vaccination mini game is ready! It will be one of the mini games that support activities such as vaccine development, vaccination, curfew control, etc. The event is triggered when the vaccine is developed and approved. It is expected that the vaccines will be given in accordance with the appropriate timing, age and occupational groups. The percentage of vaccine distribution is increased for each suitable vaccinated character. The game repeats itself until all vaccines are distributed to the willing population. Number of vaccination depends on players performance, Time between each vaccination depends of lab upgrades. Better control for taxation Taxation percentage control sliders included. As second set of control, now player have access on taxation group, Which taxation group will have the burden more The focus of taxation may be balanced across all income groups, It may focus only on…
- Game update 0.7.8 career map improvement - 28 May 2021
Career map improved with additional scenario information.
- Game update 0.7.7 - 27 April 2021
Reporting , simplified with icons and graphs, Simplified reporting with icons and bars. Top bar extended with additional economics data. Vaccine development process simplified. Phase 3 development removed. Critical events and reporting frequency decreased. Text based reporting removed. Logger panel removed
- Game update 0.7.6 - 19 April 2021
Upgradable Buildings Some buildings are upgraded on capacity increase (hospital capacity, vaccine development lab upgrades ...) Additional particle fx on building upgrades. Building names are introduced on map panel. Decreased random news generation.
- Game update 0.7.5 - 17 April 2021
Performance evaluation update Game winning and losing status now depends on the overall performance of the player. The game continues until the player scores less than 25 points. When the number of newly exposed patients falls below a certain threshold, the suppression counter for the win condition starts for one month. General performance calculation method is as follows, Base points (100 points) social performance (40 %) panic performance (20 %) political Performance (15 %) disinformation performance (15 %) ecoPerformance (10 %) Bonuses, Disease difficulty (up to 10 points) Country difficulty (up to 20 points) Penalties Death penalty (up to -20 points) Duration penalty (up to -10 points) New custom game mode Now player can create city with custom difficulty, initial fund gdp per capita unemployment percentage sanction power trust to science import dependency population density icu cap…
- Career map is ready! - 9 March 2021
Career map will be the player's path during the first scenario. . When one city mission is successfully completed, the next city will be unlocked. Also, the difficulty level of each city will increase gradually. (population density, GDP, startup fund, initial trust in science, etc.). While all player data is reset in each tier, the player's political credibility will be reflected in the next game.
- New advisors ! - 18 February 2021
A team of advisors tracks the players' progress on game and alert areas requiring attention. Listening to advisors will help players to find potential issues before they become chronic. The leading advisor (selected at the beginning of the game) gives a bonus according to their expertise area.
- new feature, newspaper - 27 January 2021
News are generated in 3 sections, Center block shows the output of recent event or decision player takes, Left and right columns shows critical economic states, that requires players attention. In future planning to add random thoughts from citizens, which will be driven by general economics again. Future Update, Citizens` corner, random thoughts from citizens, Complaints, pools, etc. Mostly will be driven by social and economic dynamics of the town Future Update, Monthly, and weekly updated newspapers, which player can check anytime