Casual Pro Wrestling news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak18
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews68
- Release dateDec 21, 2023
- DeveloperPatrick Dinklage
- PublisherPatrick Dinklage
Genres: Action, Casual, Indie, Sports, Early Access
Company pages: Developer: Patrick DinklagePublisher: Patrick Dinklage
Casual Pro Wrestling Steam news
Casual Pro Wrestling news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.19.1: Some new moves! - 6 July 2026
This update adds a bunch of new moves and otherwise contains mostly internal changes.AdditionsAI: AI wrestlers will now climb ladders to perform flying moves if they feel the situation allows it.This follows the same logic as the decision to go to the top turnbuckle, only that ladders are slightly preferred.Moves: Added new front grapple moves.Cutter – out of nowhere!Plus a variation kicking the opponent firstFireman's Carry Facebuster – precisely 5 F's givenFireman's Carry Knee To Face – time to take a napFireman's Carry Powerslam – adjusting attitudes since "FU" is no longer PGStunner – (glass shatters)Plus a variation without kicking the opponent firstMoves: Added new heavy strikes.Hammer PunchWeapons: Added Briefcase weapon.ChangesActions: Grappling an opponent from a side will now also immediately commence a grapple after turning them around.AI: Increased the scan radius for findin…
- Update 0.19.0: Ladders! - 17 May 2026
I'm delighted to announce that one of the most requested things has made it into Casual Pro Wrestling: Ladders! Also known as: mobile carnage. Grab a ladder and place it wherever the hell you want - you decide where to perform your next stunt.Implementing ladders required deeper changes to how wrestlers interact with weapons and other objects in the arena. This comes with benefits: you can now climb on tables and perform jumps off them, too! Oh, and that entrance structure? The steel support does look somewhat like a ladder, doesn't it? ^_^Not everything is fleshed out yet. The AI doesn't really make use of ladders, but most importantly, there are no ladder matches yet. These things, along with different sizes of ladders, will be implemented in the process of getting ladders stable. Ultimately, that shall motivate the implementation of title belts and championships. The writing is on th…
- Patch 0.18.8 - 18 March 2026
This patch addresses a few performance issues, applies some minor changes and fixes a few bugs. It should conclude the line of 0.18 patches, i.e., I shall start working on gameplay now! Yay!ChangesCAW: No longer rename directories or files when saving imported wrestlers.CAW: Relabeled Height/Weight "Measure" to "Unit".CAW: Removed the "Save Number" from created wrestlers.Content: Optimized memory usage by improving the lifecycle management of content pack asset bundles.Logging: Changed how logfiles are organized to avoid information being distributed over different files.As before, the ten most recent logfiles are archived in the Logs directory.The latest logfile is now always Player.log and not yet contained in the archive. It will be moved there and renamed automatically once the game is started again.FixesCAW: Fixed infinite loading screen after editing imported wrestlers.CAW: Fixed…
- Patch 0.18.7 - 16 March 2026
Over the past few days following the release of Modding Update #2, I have been very nice and fixed a bunch of very evil bughausens.More to come, but here's a summary of fixes 0.18.4 counting to 0.18.7:FixesCAW: Fixed infinite loading screen trying to enter a match after editing or deleting a wrestler in Create-A-Wrestler mode.CAW: Fixed wrong scaling of letter stamps introduced due a Unity upgrade.Content: Fixed imported entrance themes being effectively trashed after being played once, so they could not be played again until restarting the game.Content: Fixed imported entrance themes being loaded in RAM at all times.Content: Fixed IntroDuration of themes defaulting to one second. It is now zero as intended.
- Modding Update #2: 3D Model Imports & Entrance Themes - 12 March 2026
Howdy!My, it's been a while. That's why first off, I'd like to apologize to everyone lead to believing this game has been abandoned. It hasn't. We're still only getting started.Now that that's out of the way, more apologies are due. Why? Because this is not a gameplay update. More on that topic below. Still, this is a big milestone, possibly the most important one regarding my intended longevity of Casual Pro Wrestling.3D Model Wrestler ImportWith this update, I publish the first version of the Community Content Creation Package for Unity. Sounds fancy, what's it do? This will be where modders will be able to author advanced content for Casual Pro Wrestling. And this is not just some demo thing I'll make work some day, but out of the box, it comes with my personally favorite feature of CPW: modders are now able to import humanoid 3D models as wrestlers into the game! And of course, thes…
- Update 0.17.0: Spooky "Under The Hood" Update - 31 October 2025
Trick or treat!I made a promise way back that CPW would allow, in the future, any humanoid 3D model to imported to the game as a wrestler. The game has always supported this from the very beginnings, but there is a surprisingly big difference between "technically it's possible" and "modders can easily do it". This update leads us a huge step forward towards total craziness à la gmod. By the end of the year, I want to complete my promise and provide a toolset for modders to author 3D prefab wrestlers.For casual players, this may not mean too much yet, but there's something for you, too! As a very simple showcase, the game now ships with a "Halloween" content pack that adds Skelly McSpook, a spooky scary skeleton to send shivers down your spine. He's a different breed and is the first wrestler to enter the CPW ring that didn't come out of CAW mode. Of course, he comes with a brand new ent…
- Community Poll: Wrestling Minigame Feedback - 22 October 2025
Hey all,Casual Pro Wrestling is in Early Access, so nothing is fixed or final. I pledged in the past that I would include the players in crucial decisions during development, so here comes an opportunity for you to help shape the game!I am currently collecting feedback on the wrestling hold minigame added in September. As you may know, it's basically a button mashing contest where whoever fills up their progress bar first advances or counters the hold, respectively (e.g., a Headlock can be advanced to a Headlock Takeover, or countered with a Suplex).Button mashing is a sensitive matter. I'm not the biggest fan and there are certainly other ways to go at this. I went this way because I found it to be very accessible for casual players. However, it's certainly not perfect. Before I think hard about balancing it, as a solo developer I would like you, the people who will have to put up with…
- Patch 0.16.2 - 13 October 2025
This patch fixes some nasty bugs.ChangesMenu: Changed slider controls for keyboard and gamepad so that the value initially changes only slowly, then becomes fast after half a second. This allows for better fine tuning.FixesAnimation: Fixed animations often being skipped when getting up from the ground, causing the wrestlers to almost immediately stand.Content: Fixed JSON serialization issues, causing issues such as CAW mode disappearing and content packs not loading.
- Patch 0.16.1 - 5 October 2025
Hey,this comes a bit rushed, but I wanted to patch the game up to latest quickly due to the security vulnerability found in Unity recently.The tutorial was a mess and needed an overhaul, so here it is. The lessons are now selected from a list and can be completed so that you can keep track of what you have done and what may be new to you. This will be useful especially as new features are added to the game. The lessons themselves are still the old ones and will certainly be refreshed during Early Access.Apart from that, there are few fixes and improvements with more to come soon.Particularly, I improved the "over the top rope" detection for battle royals. It should be more reliable now, especially since it now also considers the bending of the top rope. Suplex somebody on the top rope and they fall out? That should now be handled correctly.ChangesMenu: Enabled fast list navigation also…
- Update 0.16.0: Cheer for Wrestling! - 21 September 2025
Kept you waiting, huh?This update won't do the long time it took any justice. Nonetheless, it's not the smallest either and contains some pretty important things. Most importantly, however, CPW is still alive and kicking!I could give you a long and boring story about me solo developing this as a hobby and life requiring some attention so I have less time for CPW, but you already know that.This update contains two things I had trouble trying to get right:Wrestling. This is a wrestling game, duh. From lock-ups, you can now enter one of two lanes starting some back-and-forth. Finding a way to put this into CPW wasn't easy for me. The game should be as easy as possible, so this became a button mashing contest. Not very innovative, yeah, but it kind of works! Whenever you enter a wrestling situation, both wrestlers get a progress bar and whoever fills it first progresses the hold or counters…
- Update 0.15.6: Stuff - 9 February 2025
While I'm still working on getting some wrestling into CPW, here's an update containing more or less random goodies! AdditionsInput: It is now possible to slightly change the direction while running by holding Left Stick (WASD on keyboards) in the desired direction.The direction change speed is governed by the wrestler's speed. Pressing against the current direction, as before, will cause the wrestler to stop running. Input: You can now slightly steer your wrestler when they are ragdolling by using holding Left Stick (WASD on keyboards) in the corresponding direction. This will apply a small force to the upper body, which can be used to somewhat control the direction in which the wrestler is falling. Rules: Added a Time Limit match rule.When the match time reaches the time limit, the match is ruled a time limit draw. If a time limit is in place, the match time display will show the rema…
- Patch 0.15.5 - 28 December 2024
This patch fixes a hard crash related to destroying weapons or getting them from underneath the ring.
- Anniversary and Update 0.15.4: CAW Stuff - 25 December 2024
Well, would you look at that? It's CPW's first anniversary! A year ago, after deciding there's no good reason anymore to hide CPW from the public and that its further development would benefit from a release, I finally pulled the trigger on that. Even in lack of a great fanfare (referring to my marketing budget and effort of near-zero) and considering how much things have been and still are missing for this to be a complete wrestling game experience, CPW has far exceeded my very low expectations. To give you some numbers, back then I would have been happy if the game sold a hundred times. That number was crushed before Christmas was over and as of right now, make that times ten and then some! That threw my motivation off the charts and for that, thank you! Across 17 updates over the past year - some very small and some much bigger - I can safely draw the conclusion that my idea worked o…
- Patch 0.15.3 - 21 November 2024
This is a small update fixing some AI logic as well as other minor bugs. It also adds a tiny bit of content. Additions Counters: Added Victory Roll pinning counter from Electric Chair positions. Music: Added background music theme "The Bomb". Changes AI: Prefer rolling the opponent into the ring when grappling outside and there are reasons to get it back inside. AI: Slightly increased the chance of going for a lock-up. AI: Slightly increased the chance of going for a heavy strike. Fixes AI: Fixed AI estimating a too low counter chance for opponents, causing them to go for grapples almost all of the time. CAW: Fixed submission holds stopping immediately in move preview. Music: Fix match music not turning on when setting the volume from 0 to anything else in the Pause Menu. Netplay: Fixed the Import content pack being required for clients if it exists on the host.
- Update 0.15.2: Kickouts - 29 September 2024
This update adds a kickout system for pinfalls, submissions and similar scenarios such as mount. It also changes grappling to be collision-based, stabilizes ragdoll-based pinfalls and fixes a bunch of bugs. Additions Kickout: New kickout system for pinfalls, submissions and similar. You now have to actively kick out of pins and retaliate against submission holds by tapping buttons. There is a progress bar that tells you how close you are to kicking out. The maximum allowed mash rate is 8 taps per second - the closer you get to exactly that, the faster you will kick out. Pins will default to just last, so you can now also opt to let yourself be pinned. Wrestlers can no longer simply stand up from a ragdoll pinfall. Submissions may still alternatively be escaped by moving towards the ropes or end automatically if the holder's energy is exhausted.Mounting: Added the ability to kick out of…
- Delays Announcement - 9 September 2024
Hello casual pro wrestlers! I had planned to fully release all three parts of the moves update by late autumn. However, I'm facing a few changes in my personal life at the moment. All of them are rather exciting and nothing to worry about, but they require quite some special attention. Since CPW has been and remains a pure hobby project, this immediately has an impact on its development and I won't be able to make my schedule. The second part of the moves update focuses mainly on updating pinfall and submission kickouts. The new system works and is in a fine-tuning stage, but other than planned, I have not been able to add any new moves to the game at all since the update from late July. Basically, this nixes my plans to release the second part the way it was planned and course, this also has implications on part three, which will focus on wrestling maneuvers. I'm therefore forced to re…
- Patch 0.15.1 - 7 August 2024
This patch fixes a netplay issue and applies some minor improvements to moves. Changes Moves: Move rotation now centers around the instigator and no longer the centroid of the involved wrestlers. Moves: Revised depenetration timing for Electric Chair Drop, Electric Chair Facebuster and Powerbomb Throw for improved environment interaction. Fixes Moves: Fixed move rotation not updating precomputed additional motion. This caused wrestlers to go very off in some situations (e.g., the victim of an Electric Chair Drop when rotating while being lifted up). Netplay: Fixed being unable to join a network game if the host has too many active Steam Workshop content items.
- Update 0.15.0: Moves Update #1 - 28 July 2024
Alright, here it is! This is the first part of CPW's first major update. It focuses on adding many new moves, individual movesets featuring a move selection in CAW mode, springboard flying attacks and a set of new entrance themes. This sets two big milestones for CPW: First, and most importantly, not all wrestlers share the same moves anymore but they can have their individual moveset. Sure, the selection is still sparse compared to other games, but slowly we'll be getting there. This is by far not the last update adding new moves! Second, all stock wrestlers now have their individual entrance themes, some possibly sharing them with their future teammates. The springboard flying attacks are a neat new gameplay feature that should really add upon the madness. Your flying attacks are now available to be performed from the top rope to the outside or from the second rope to the inside (back…
- We Got The Moves - Part One - 30 June 2024
It's been a while since the last update here! I believe I've stated numerous times that I'm a solo dev and work on this project next to a job and having a little family. In that regard, don't ever worry if there's a month of silence. ːsteamhappyː Casual Pro Wrestling was released last Christmas and its reception really exceeded my expectations. It's a small game and the community is definitely still small, but that's fine, because the small amount of content doesn't justify advertising it as a huge game that's on par with the many other wrestling games we all know and love. I really want to thank everyone so much for supporting this game! One type of content has been lacking in particular: moves! Currently, all wrestlers share the same moves and because there simply aren't any more in the game, there is no move selection in Create-A-Wrestler. Well, I'm happy to announce that this is fin…
- Update 0.14.20: Timing Matters! - 19 May 2024
Before the first batch of new moves arrives in summer, this update addresses move countering. The way to counter moves so far was "hold LT and hope for the best". The idea behind this was to give something different from the science that other wrestling games make of countering a move. However, this turned out not too popular. The new system focuses more on timing the press of LT properly, as it is known from many other wrestling games. To put it briefly: the better you time the button press, the more likely you are to successfully counter a move. In online games, the ping of a connected player is respected. You can learn the new system using the new Counter Feedback setting: if you activate it, whenever you try to block a move, you will get a brief message telling you whether you pressed too early, too late or whether you hit it perfectly. The setting is off by default. You can read mo…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 July 2026 | Update 0.19.1: Some new moves! | 1836506165576513 |
| 2 | 18 March 2026 | Patch 0.18.8 | 1827626365749735 |
| 3 | 16 March 2026 | Patch 0.18.7 | 1826992588600780 |
| 4 | 13 October 2025 | Patch 0.16.2 | 1813041031336431 |
| 5 | 5 October 2025 | Patch 0.16.1 | 1811772772568000 |
| 6 | 28 December 2024 | Patch 0.15.5 | 1786573930899833 |
| 7 | 21 November 2024 | Patch 0.15.3 | 1783872411972381 |
| 8 | 29 September 2024 | Update 0.15.2: Kickouts | 6339469370191761787 |
| 9 | 7 August 2024 | Patch 0.15.1 | 5963414363387903460 |
| 10 | 17 March 2024 | Update 0.14.18 | 7309977427444812629 |
| 11 | 24 February 2024 | Patch 0.14.17 | 5728086065188220556 |
| 12 | 4 February 2024 | Patch 0.14.16 | 5582843074950706133 |
| 13 | 5 January 2024 | Patch 0.14.14 | 5410576585185818114 |
| 14 | 4 January 2024 | Patch 0.14.13 | 5410576585180814967 |
| 15 | 2 January 2024 | Patch 0.14.12 | 5410576585172886594 |
| 16 | 1 January 2024 | Patch 0.14.11 | 5410576585170590198 |
| 17 | 28 December 2023 | Patch 0.14.10 | 5410576585155313346 |
| 18 | 24 December 2023 | Patch 0.14.9 | 5410576585140211524 |
| 19 | 23 December 2023 | Patch 0.14.8 | 5410576585137990859 |
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