SPSTEAMPULSELIVE ANALYTICS
Advent NEON®

Advent NEON® Steam metadata

CryoGX | Jul 18, 2025 | game

Released

1players observed · 23 September 2026 - 18:06:49 UTC

ActionAdventureIndieSteam Store

  • Latest observed players1 · 23 September 2026 - 18:06:49 UTC
  • SteamPulse tracked peak64
  • Units sold (VGI)1,210
  • Revenue (VGI)$16,079
  • Review score99% positive

Advent NEON® metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 18:06:49 UTC
  • SteamPulse tracked peak64
  • Units sold (VGI)1,210
  • Revenue (VGI)$16,079
  • Review score99% positive
  • Total reviews328
  • Release dateJul 18, 2025
  • DeveloperCryoGX
  • PublisherCryoGX

Genres: Action, Adventure, Indie

Company pages: Developer: CryoGXPublisher: CryoGX

Top Steam chartsTop 100 gamesGame directorySteam Store page

Advent NEON® Steam metadata

Advent NEON® metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1528260/metadata
Steam Storehttps://store.steampowered.com/app/1528260/
Steam Communityhttps://steamcommunity.com/app/1528260
PCGamingWiki search
IGDB searchSearch IGDB for Advent NEON®

Reviews, pricing, and metadata

Review summary

Very Positive

99% positive, 326 positive, 2 negative

Price and discount

$14.99 (25% off from $19.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Gamepad Recommended, Keyboard Only Option

Achievements

55

Platform releases
  • Steam 18 July 2025

Latest Steam announcements

  • 2-21-26 Saving Glitch Fix - 21 February 2026

    Have you ever seen something like this when completing a level? This is a bug that I haven't seen reported often, but basically, some players on new save files would have to beat levels twice, or in some cases, their save files wouldn't be accessed at all. Normally this kind of thing is affected by out-of-game factors such as firewall or Steam itself, somehow, so I figured it was a machine-dependent issue. However, turns out it's something that could affect everyone?!Fast forward to today, and a player finally managed to establish a pattern: the glitch seems to occur consistently if you fully beat the tutorial on a new save, but not if you skip it, but only when the game is running with Steam open. Whether this issue cropped up recently is entirely beyond me, but that allowed me to eventually figure out that somehow, Steam's extra logic seemed to change the order of how the game's main…

  • Touching base - 6 February 2026

    Hope you all are having a good Friday! (Or Saturday, depending on timezone) I just wanted to make a quick and loose post to let y'all know that I've been on the next update for Advent NEON, but won't be patching the game for some time (i.e. months) because of it. I still wanted to both break any radio silence and warn you that there's going to be a bit more, but that doesn't mean nothing is happening. Won't be anything too crazy since I'm going at my own pace here (which is consistent, instead of losing sleep during the months of finalizing and playtesting before launch), but this should finally be the content update that I previously promised. I'm intentionally leaving out specifics and dates so that I can focus on making it, knowing that everything that isn't already made is subject to change. I will say that the biggest priority for it has already been made and possibly could be wort…

  • Removed Plushie Button - 28 December 2025

    Please observe the following changes for this patch:Removed Plushie Button

  • 10-Day Plush Campaign! Neon Plush needs YOUR help to become real! - 18 December 2025

    Makeship Plush Campaign Live until December 28th!Support the Campaign & Pre-Order here!It starts at 1PM EST (about ~45 minutes from posting this!)This is an all-or-nothing bid for 200 pre-orders (of 2 USD) for Makeship to manufacture a plush of Neon! If it fails, no plush and every supporter is refunded. If it's successful, the first piece of official Advent NEON merchandise becomes real! There's gonna be a Plushies button in the main menu and hub pause menu for the next 10 days. This is non-negotiable; the plush concept made the rules, not me.I'll also give back in some way should the campaign be successful. (Likely a small game giveaway to those who supported!) Will give more details on that at a later date.I really want to see this plush become a reality, so if you've been waiting for this, now's your time to support or let someone else know who can drop a pre-order on the campaign!…

  • 12-15-25 Fixes - 15 December 2025

    Small bugfix patch for today from some feedback I got.Meteoric Spin's jump height is now consistent. (It was inconsistent due to the whole move being registered as either a grounded or an aerial attack depending on if the last attack you did was grounded or airborne. This somehow gave it lower jump height if you specifically performed aerials before using the move. To fix this, Meteoric Spin is now always registered as a grounded move regardless of when it's used.)The camera no longer overcompensates for Meteoric Spin's speed when either on rails or in high speed state before using the move. I.e., Neon isn't flung off the left side of the screen for going too fast with this attack anymore. The attack had its own camera properties that were unintentionally interacting with the existing ones.Addressed a potential softlock in boss rush where Divas could be stunned before transitioning to t…

  • 12-3-25 Patch - 3 December 2025

    Yo! Hope you all are getting ready for the holidays, if you celebrate! I’ve finally gotten a decent-sized break in and worked on this patch over the past month and a half.A popular sentiment I’d noticed can be paraphrased as: “The game is peak but there’s little \ that add up to work against it.” It can be felt as early as the tutorial or as late as trying to 100% the game through Stage Rush.Because of that, I prioritized finding some of those little ways to de-jank the game and increase the feeling of consistency and perceived quality throughout, especially for players’ first time experiences. However, make no mistake: jank is fundamentally baked into this kind of game, so I have no intention of completely sanitizing it for the sake of like, journalists or something. With that all said: here’s the patch notes! TL;DR for biggest changes (there’s many more):Stage and Boss Rush can be don…

  • 9/2 Patch - 2 September 2025

    Happy September! I took the time to get a small patch made today, mainly for that annoying softlock in Tritium Act 2, along with making Meteoric Spin more fun to use.When triggering a timestop counter against Ghostwave, Neon should no longer go inside the water blocks. At least, not as easily, if it's still at all possible.Doubled the speed of a specific type of flight.Meteoric Spin has been updated with the following properties:It now is instantly charged. You can hold the input to remain airborne, but it can now be used the instant you let go of that input. It's slightly faster.It deals over twice as much damage and armor damage, and knocks regular enemies high into the air when hitting them on the ground. (This can KO some enemies instantly).It is now processed as a break attack (doesn't scale with Resonance, but does more knockback to lower health targets).In order to hit a single e…

  • 8/14 Fixes Patch - 14 August 2025

    UP TO JUMP no longer triggers Orbital Mirror if you have it activated, and now 100% can't activate Meteoric Spin, even though it shouldn't be possible to begin with.Indra no longer softlocks the player in Boss Rush if they died to her second phase before beating her. This glitch occurred in direct response to the fix I made for her fight in this mode during the last patch.Fixed softlocks in Hexane Act 4 involving the bomb room before getting invincibility, and a bomb room involving hitting a switch through a door.Spidrone no longer floats offscreen if spawned in the training room.Slowed down rising lava near the end of Hexane Act 3.Increased time it takes for doors to close in two-button room in Central District Act 4.Removed a fringe-case softlock in Central District Act 3 when falling before the Hazard Eye segment.Fixed issue/made it formally possible to kill Hazard Eye in Central Dis…

  • 8/1 Fixes Patch - 1 August 2025

    Happy August! This one's got a lot of stuff going on at once, so I hope I cover it all here, and that the patch doesn't break anything that I've tried to fix lol. Virtually all of this is in response to player feedback, so thanks!UP TO JUMP is now functions much nicer. It will ignore up as a jump input in at least the following scenarios: Entering doors/warp pads, talking to NPCs, using cannons, using drill, during flight state. Dashing straight down while in the air now makes Neon fall faster. There is still a slight slowdown at the end of this dash, but it is nowhere near as much as the complete stop it made you do before. I initially made this change max out your fall speed instantly instead of after a couple frames, but it made Neon fall so fast that I'm not sure how easily it'd be kept up with lol. Either way, if the people who requested this change aren't satisfied with the curren…

  • 7/28 Hotfixes - 28 July 2025

    Soundtrack's been released on Steam! (Not really a hotfix but still important!) Stage Rush time achievement now 36 minutes, up from 30. Swapped positions of Restart Level and Skip to Boss buttons in pause menu.

  • 7/27 Hotfix - 28 July 2025

    Addressing an issue where the final phase of the final boss may not play music or perform its intro for some players. Not sure why this happens, so I put a brute force fix into the code. Very sorry for anyone who experienced this weird way to end the game. That is not what you should have experienced!

  • 7/27 Patch - 27 July 2025

    Thanks for enjoying the game so far! It's wild that we've got over 140 reviews and the extreme majority of them are positive! I'm putting out this second patch to address a couple softlocks and some headache-inducing points that seemed to be consistent for players.Slightly slowed Neon's fall arc. Once Neon begins falling (while not attacking or in any special states), they will briefly fall slower than they did before, before falling at normal speed. This should help people who feel that Neon falls like a brick, without overhauling Neon's physics nor making the jump feel floaty to those who got used to it. Also, you can hold the jump button to extend that hangtime, which has always been in the game but was never explicitly mentioned.Nitra District's Bumper gimmick has been expanded. Instead of a bubble, it now is about as wide as a standard platform. Still looks kinda like a weird bubbl…

  • Soundtrack Released! Steam, Spotify, Bandcamp and More Now Available! - 25 July 2025

    Thank you all for enjoying Advent NEON so far! There have been a few requests to be able to listen to and purchase the soundtrack, and I've spent the week organizing it to get out to you all as soon as possible! Here are all the places the soundtrack has released, or will release, with reasons for the delay.Steam: Available now! Spotify: Available now! https://open.spotify.com/album/4YSfiVo0qZ6mtvTcB2oJSlBandcamp: Available now! https://cryogx.bandcamp.com/album/advent-neon-original-soundtrackSoundcloud: Available now! https://soundcloud.com/cryogx/sets/advent-neon-original-soundtrackYoutube playlist: Available now! I highly advise against searching for the game or any of its soundtracks individually if you have not beaten the game yet, or simply do not care at all for spoilers from other players.Youtube Music (the generated playlists where you see \ as the uploader): Available now! New…

  • 7/19 Patch - 19 July 2025

    Thank you all for playing the game, enjoying it and leaving your feedback! I actually typed up these notes once before until my power went out right before sending it, so I'll be retyping these and hoping that the power doesn't troll me a second time. Sorry for the delay! These changes primarily serve to address some potentially unfun and unfair "filtering" points in Hexane District, sooner, rather than later, due to it being the "second" area in the game. - Reduced hazard count across all Hexane District Acts. - Increased cooldown of missiles in Hexane Act 1's latter half. - Lowered total number of missiles fired during the "treadmill" section of Hexane Act 1 right before the train section. - Deflecting these missiles with attacks now spawns Nodes. - Reworked the enemy/hazard placement in the train section and added Boost Rings. This part was overly-disproportionately difficult compare…

  • ADVENT NEON NOW OUT! + What to Expect - 18 July 2025

    I can't believe my first commercial game's now on the market. Thank you all so much for supporting and believing in me for this over such a long time! I know that I should be taking time to let the gravity of this sink in (I haven't been allowed to stop thinking about this game for the better half of a decade), but I first want to detail a "roadmap" so that people's expectations are tapered in regards to post-launch support.There are currently only plans for one content update. It will not come immediately, nor will I give an estimated time window for it until I actually get work done on it. (I loved working on this game, but I seriously need a real, actual break.) Remember: there is no dev team. There is no artist, musician, programmer, marketer or legal person that can be contacted for this game other than myself. This update will, at minimum, fulfill some Kickstarter backer goals tha…

  • Demo Hotfix - 7/17 - 18 July 2025

    NOTE: The full game is releasing in about 12 hours. I've tried so hard to get this glitch to trigger, but couldn't. But everyone's feedback seems to point to it starting at a point in time where Nyari should use her ultimate attack, but doesn't, specifically when being stunned into a wall, at which point she should normally cancel into that ult. It seems that the ult condition kept resetting itself because she was trying to go into the attack, but wasn't being registered as being in the attack, so it kept putting her back in again in a loop. But again, it's super strange how random the odds of this occurring were, as every time I tested, she'd recover from that knockback. Sorry for the delay. Hopefully this change to the code does indeed fix that issue! And you ideally won't be seeing it in the full game, either!

  • Game and Demo are Steam Deck compatible! - 18 July 2025

    To predate the game's release tomorrow, Steam Deck verification partially requires an announcement of how/if the game plays on Deck. The game, both for its demo and the main game, through internal playtesting, run GREAT on Deck with no real issues, to my knowledge. Just boot up the game with no special settings and you should be good to go! Ideally you should see a green Steam Deck Verified status once Valve does their thing!Oh, and your Steam Cloud will work just fine with it too, so don't worry about your progress not carrying over.That's all for today! Thanks for the support!

  • Demo Hotfix 6/16 - 16 June 2025

    As the subtitle suggests, the splash art itself is the reason why Steam Input glitched when starting the game, causing a crash. The on-launch splash art has been removed from the game to fix this. You may now boot the game with Steam Input enabled without crashing. The irony is that the splash art is a fundamental feature/option of Gamemaker as an engine, and is not something I actually programmed, so I still have no idea as to how or why this interaction occurred, let alone the fact that it was possible.Either way, apologies for the inconvenience this issue caused!

  • Demo Patch 6/9 & Release Date - 9 June 2025

    Thank you all so much for your support through the years! Advent NEON is becoming real, and the wait won't be long now! The game drops on July 18th!! Here are the demo updates:The backend of the game got entirely updated. This won't visibly change much, but If you notice problems after updating, consider performing a fresh install of the demo.File select is now a thing. The demo only supports one save file, but the full game will support up to 100.Start screen and Franca's design are updated.More settings in the options menu now save aside from controls.Many bug fixes.

  • Demo Minipatch 2/22/25 - 22 February 2025

    - Nyari battle REZ score reqs lowered - 10 nodes give 5% REZ at Max HP (again) - Dodging (timestop) gives 5% REZ - Timestop increases how REZ score is calc'd - Dialogue freezes REZ score calc. - Steam Cloud should work

Patch notes and updates

S.noRelease datePatch nameGID number
121 February 20262-21-26 Saving Glitch Fix1825093633191042
228 December 2025Removed Plushie Button1819386365112144
315 December 202512-15-25 Fixes1818752592133844
428 July 20257/28 Hotfixes1806064758744827
528 July 20257/27 Hotfix1806064758721927
619 July 20257/19 Patch1805431065413234
718 July 2025Demo Hotfix - 7/171805431065357226
816 June 2025Demo Hotfix 6/161802354289695667
922 February 2025Demo Minipatch 2/22/251792116353263846
108 February 2021DEMO Patch 2-7-2021 Notes4051520458181904240

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1528260
Live current players1
SteamPulse tracked peak64
Live count (today's peak floor)1
Price$14.99 (25% off from $19.99)
Free to playNo
Discount25%
Original price USD$19.99
Current price USD$14.99
Release dateJul 18, 2025
DeveloperCryoGX
PublisherCryoGX
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent99%
Positive reviews326
Negative reviews2
Total reviews328
Steam recommendations300
Achievements55
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1528260/

Short description

Hyperactive 2D action platformer with wicked fast attacks, omnidirectional dashing, and time-freezing! Play well enough to transform and unleash 100% power!

About this game

Take to Neopolis as Neon, punching your way through all manner of robot to get your creator's body back. Shred through enemies at lightspeed with attack chaining and dashing so tight it'll make you think other games are running in slow motion. Transform into an engine of destruction at 100% power, and show the world what you can really do! Oh, and "lightspeed" isn't an exaggeration; you can literally freeze time (and the level timer) to get the advantage on your enemies! Advent NEON gives you: A full platform fighter's moveset (attack in multiple directions!) with cancelable attacks and extremely responsive inputs to always vary up your combos! 8-way dashing , to go fast and get past whatever's in your way! (There's even wavedashing too!) Schmovement . Not just movement , but that BUTTER SMOOTH "spend 10 minutes just enjoying jumping and dashing" movement. Even the walls are your playground! A parry? Nah, we freeze time around these parts! But also I lied, as you can ALSO parry attacks with your own! Resonance: The ability to scale drastically in power, dealing critical hits and transforming at 100% strength! Only the most skilled players can maintain this level of power! Use slopes to your advantage to achieve and maintain High Speed State , tearing through enemies and level records, alike! There's also a Training Room for you to spawn enemies and try out items and combos! Remappable controls, multiple controller support, ability to hold inputs, tweak FX opacity and more in the options menus! "Advent NEON is the coolest goddamn game I've ever played in my life (Cryo, quote that in the Steam description)"

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
60Gamepad Recommended
75Keyboard Only Option
55DualShock Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Atos criminosos Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Advent NEON®'s USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -25%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -25%, with a lowest recorded final price of $14.99 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. The latest run records $14.99 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Advent NEON® at $14.99 in USD, with a listed base price of $19.99 and a -25% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$19.9925%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No change25% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$19.9925% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,245,90423 September 2026 - 19:05:11 UTC1,818,368
2Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,271
3Lost Castle 24,88823 September 2026 - 14:09:15 UTC28,835
4Once Human20,95523 September 2026 - 19:02:09 UTC231,343
5Human Fall Flat2,80223 September 2026 - 16:28:35 UTC127,516
6Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
7腐朽默示 / Revelation of Decay00
8Pass the Fear76523 September 2026 - 16:25:38 UTC25,305
9Party Animals6,40323 September 2026 - 09:52:24 UTC57,806

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,245,90423 September 2026 - 19:05:11 UTC1,818,3689,826,471Valve
Dota 2754,83823 September 2026 - 19:05:12 UTC1,291,3282,758,031Valve
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS227,22023 September 2026 - 19:05:13 UTC3,236,0272,744,193PUBG Corporation
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe100,18523 September 2026 - 18:45:11 UTC181,509676,031Digital Extremes
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
Team Fortress 266,47623 September 2026 - 17:16:16 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
War Thunder64,67423 September 2026 - 16:49:54 UTC125,317781,076Gaijin Entertainment

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS227,22023 September 2026 - 19:05:13 UTC3,236,0272,744,193PUBG Corporation
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy63,37023 September 2026 - 15:37:28 UTC360,7612,058,145Rockstar North
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Palworld51,69423 September 2026 - 18:58:05 UTC2,101,535451,088Pocketpair
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
DayZ44,83223 September 2026 - 18:10:23 UTC78,739460,377Bohemia Interactive
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld51,69423 September 2026 - 18:58:05 UTC2,101,535451,088Pocketpair
Geometry Dash46,92523 September 2026 - 18:29:24 UTC108,707590,977RobTop Games
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.