- Build 4-32-55 Live! - 1 February 2026
BugsFixed an issue with battlemaps in set encounters having the incorrect walls.The Great Wyrm is now immune to energy attacks.Fixed a city gate to have the correct orientation. (Only on new games)Fixed the caravan near Bleylock to be static rather than moving. (Only on new games)Reworked the spawn system to make random combats less frequent.Reduced the hit points for several end-game monsters.Typo corrections.FeaturesEngima Cube no longer has a cool-down for use.Grab grass now have a hold effect on their melee attacks.Several items, including weapons, armor, touchstones and potions have had adjustments in power.The experience curve has been increased so that leveling to 16 takes more effort and time.The lich, as an optional boss, is now far more powerful and deadly.Disabled characters now receive full experience at the end of combat.When passing a turn, spawn clock decreases more slowl…
- Build 4.31.54 live - 26 March 2025
A mysterious portal in the CRPG multiverse has brought two new terrifying enemies from the isles of Wynmar in the realm of Vali! Seek them in dark misty places of death and endless sandy deserts... Bugs Fixed an issue where cursed scrolls used in combat crashed the emulator. Fixed issues with ranged/special text in the monster scan screen overlapping. Fixed the teleport spell which wasn't working. Fixed a bug in which a major artifact could drop as a random treasure. Features Reduced spawn rate in final endgame maps. Adjusted the L2 Power Armor's statistics. (Faster) Adjusted Mecha Death's statistics. (Easier) Adjusted targeting cursor graphic. (Why not?) Changed the targeting UI so that the T key also triggers the attack for location or unit targeting. Changed character creation so any solo party regardless of class gets 12 points of attribute to allocate. Two new monsters, inspired by…
- Build fix 4.30.53 - 7 July 2024
Quick fix due to a manual build deployment messing up the files.
- Build 4.30.053 - 7 July 2024
Features You can now equip spellbooks through the use command in travel and combat. Doing so in combat will end your turn. Three new items have been added to the high-end treasure tables. They will only drop from mobs, and can't be found in the world statically. The Dragonlance (Spear) The Dragon's Eye (Foci) The Dragon's Tooth (Dagger) New(ish) monsters, the Drakvir, dragon humanoids. Come in four varieties. Were a bit uneven before in distribution, now more prominent in various locations. Bugs Fixed Sidhe Warriors to only have immunity, not reduction, against mental damage. Fixed Perse's dialogue to be a little more clear of the region where the Thieves Sanctuary lies. Added Death icon to the help screens. Fixed the capital map so you can't end up in the river without a boat. Adjusted monster AI to not cast mass buff spells continuously. Fixed a video glitch when attempting to use the…
- Build 4.29.052 live - 22 April 2024
Fixed a cottage encounter in the Great Forest; will only appear in new games. Removed blocking of Return/Homing Stones on two endgame maps that didn't need it. Added some dirt paths to the nomad's camp near Zephan to make it easier to find. Widened some corridors and added a 2nd path to the lower levels of the Diamond Mines. Various updates monster and item statistics. NPC and credit updates.
- Version update - 24 March 2024
Oops, needed to update version IN game to reflect the change. :D
- Build 4-28-51 released - 24 March 2024
Feature Upgraded to latest version of the Classic99 emulator. Bugs Escape will no longer cause game reloads. This feature is controlled through the INI file.
- Anniversary Sale - 19 March 2024
To celebrate the 3rd year of Realms of Antiquity on streaming platforms, it will be available at a 50% discount for one week, from March 22nd to March 29th!
- Build 4-27-50 - 7 March 2024
Bugs Examining an item on the selling menu no longer resets the cursor to the start. Selling items now resets the cursor to the top, as does switching players. Fixed item examining so it doesn't give away item properties while shopping in a store. Fixed traps causing strange status effects and screen glitches. Fixed the orientation for the lid spike chest trap FX. Explosive rune and acid spray chest traps now have a greater area of effect. You now silently receive the amulet from the Jarl if you turn the signed treaty over to him before going back to consult him. Added a message when picking up the mace Skullcrusher. Removed a blank "press any key" on Tursi's Mantle pick-up. Tweaks to various monster statistics. Features Changed INI file default to set the stretch mode to 2. This allows full-screen to be set/reset by pressing ALT+ENTER.
- Build 4.26.049 released - 30 November 2023
Bugs Fixed a breaking regression bug that caused you to be unable to buy anything in shops. Fixed a bug where you could not re-summon a creature after it is devoured. Fixed attribute stones so they have multiple uses correctly. Features Updated the reference card to include the death icon.
- Build 4.25.048 released - 27 November 2023
Bugs Adjusted Faressa's dialogue to mention "Caer Drunach" specifically. Changed the Thieves Sanctuary teleporter to move you to an open area of the basement. (Only on new saves) Fixed an issue where NPC's giving rewards got stuck in an infinite loop if the lead character's inventory was full. UI clean-up with giving items to other players leaving some text on screen. Fixed a crashing bug if the examine item option was made on a screen without items. Typo fixes and corrections, both in game and in digital copy of the manual. Features Updated the Metalloid with different colors and stronger armor to make them more of a threat. Added a note with the vault's combination in an appropriate location.
- Build 4.24.047 released - 21 September 2023
Bugs: Fixed Frost Blast and Mindblast's FX so that it better reflects the area coverage. Fixed trapped chests after combat so they use all trap types, not just exploding rune. Fixed a bug with cursed scrolls not updating display after use. Updated dagger damage values to fix some imbalances. Features: Made changes to the Hierophant's dialogue scripting to permit forgiveness of a mistake. Updated ration costs to be more consistent with their relative food value. Added new touchstone "Insightful Gen" which casts Reveal. Can drop as treasure or found in shops.
- Patch 4.23.046 released - 6 August 2023
Bug fixes Fixed an issue in the spaceship where you could teleport out without setting self-destruct. Moved an NPC to block a path that could lead to the player getting stuck around Bleyloch. Fixed a text notification for aimed magic spells that miss. Typo fixes
- Build 4.22.45 release - 26 October 2022
Bugs Fixed a bug with the teleport spell corrupting quest item data. Updates Fixed quotation mark to not have a tail.
- Build 4.21.44 released - 12 July 2022
Bugs Fixed a bug with monster immunity that caused them to still take damage without reduction applied. Fixed a bug where fear effects caused game crashes. Fixed Devour special attack so monsters who swallow each other won't lead to an endless combat. Fixed option keys so that 1-9, then 0, then A-F are used instead of symbols. Fixed a bug with a duplicate message in Harrah's Healing. Rotting Aura no longer causes damage to exponentially increase after. Sign north of Trestan updated with correct locations and directions. Fixed diamond mine entrance and Lucky Dragon door to correct graphics. (Only appears on new games.) You can ask Zabardast about the password if you have already retrieved it from his room. Merchant Prince Caetani now acknowledges if you restore the diamond trade. Typo and grammar fixes. Features New firearm and potion added. (Former will only be available in new games.)…
- Build 4.20.043 released - 15 April 2022
Change-list: Bugs Examining rations in a store caused a game crash; it now reports consumable value of rations. Blocked use of mark/return spells on several maps that could create unwinnable game scenarios.
- Build 4.19.042 release - 8 April 2022
Change-list: Bugs Fixed a boss monster pathfinding issue that prevented a 2nd large enemy from attacking in melee. Fixed the fallen paladin carrying Skullcrusher so you can't get it more than once, or crash your game by accident. Fixed the Corrosion spell's FX. Using the Rainbow Orb in combat now has the correct FX displaying. Finding rations in treasure chests no longer prompts for player selection. You can no longer discard artifacts while going through a treasure chest post-battle and choosing to swap. Removed "Trade" option for single character parties with treasure chests in combat. Sleeping characters can no longer open chests after combat. Tweaked monster sorcery skill up a bit across the board; an earlier bug masked the low values. The strange scepter now disappears from your inventory as intended when placed in Remzak's altar. Grammar/spelling corrections. Features Game reload…
- First Year Anniversary Sale - 28 December 2021
Wow, has it been a year already? On December 29th, 2020, I released Realms of Antiquity through my good friend and partner ArcadeShopper's website. So, for ONE DAY ONLY, you can get Realms of Antiquity for 50% off! Grab the treasure while you can!
- Build 4.18.041 - 8 November 2021
Changelist: Bugs Fixed a regression bug where summon and guardian spells no longer worked Features Added a pause of about a second before "press any key" appears when incidental messages appear.
- Build 4.17.040 released - 3 November 2021
Changelist: Bugs Fixed a bug where FX of special attacks appeared on monsters who were immune to them. Fixed a bug where the party avatar didn't change when transitioning from overworld to town. Features Olaf's Outfitters in Skalsburg now buys items as well as sells them. Updated attack notifications: If damage is zero, instead of missing you are notified "Target takes no damage". If the attack is resisted, you are notified "Target resists" instead of "no effect". If immune to the given attack, you are notified "Target is immune". Cleaned up display of notifications to avoid "blinky" effects with the text. Adjusted damages for several one-handed maces up slightly. Adjusted spawn clock to be longer on average to reduce random spawns. Increased and added money drops for several monsters, particularly bosses. Increased the power of traps on chests found after battle.