- Future Update Plans - 6 June 2022
Hey everyone! After having this game available to the public for over a year now, I've been able to better understand what I value in a game like this, what kind of experience I want to bring, and how I want new players to feel when they get their hands on the game for the first time. Now that I'm more experienced at coding, using the engine this game is made in, and have a much clearer vision for the game & its world than I started with, I've decided to essentially remake the gameplay experience of this game. The overall aesthetic and tone will remain the same, and the fundamentals of the combat system will remain (Crystals, Potential, enemy recruitment), but the entire game experience and structure is going to be re-evaluated and redesigned with a lot more consideration and knowledge than was possible when I decided to start making this game. What's Changing? - The structure, pacing,…
- New Party & Essence Interfaces - 16 May 2022
New Party & Essence Interfaces https://i.imgur.com/8v7e8Yu.png https://i.imgur.com/5ARzhCd.png - Essences have a new interface. - Essences are now stored separately from Items. - Improved the responsiveness of buttons. https://store.steampowered.com/app/1566090/Malice__Greed/
- No more wasted currency! (Economy Rebalance) - 15 May 2022
Spin Fragment Changes - Spin Fragments are now used only for rerolling. Any additional uses they may gain in the future will be related to in-run uses, not metaprogression. - They are reset to 0 after each run. - When you begin a run you are given 20 free fragments to start, plus an extra 5 for each additional Malice difficulty modifier you have active. You gain more throughout the run like usual. - All metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead. - Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run. This means you will never again end up finishing a run with less metaprogression currency than you started with. Truly revolutionary game design, i know. Other - "Clear Mind"…
- Demonic Skill Bugfix - 15 May 2022
- Fixed a bug causing Demonic Skills to be usable for free.
- Streamlined Demonform Update! - 14 May 2022
Demonform 2.0 The Demonform system has been simplified, and has a new interface. You no longer need to manually customize what is equipped to each form. Instead, they can all be levelled up until they reach the maximum of 3, unlocking a new ability with each level. Corruption is no longer a part of the Demonform system. Instead, Demonform always lasts for exactly 4 player rounds of combat, and your Potential is not affected. You no longer need to equip and change Demonforms at havens. You can now choose which Demonform you want to enter directly from the combat menu. The skills available in each Demonform have been changed / rebalanced. - A crash related to obtaining items that were queued after other rewards has been fixed. - An interface issue causing the Jukebox to overlap with the Mastery screen has been fixed. - Various other bugfixes and improvements. https://store.steampowered.co…
- Malice & Greed is in the Digital Dragons Festival! - 12 May 2022
Thank you to everyone for all of your support as I continue improving Malice & Greed! We were accepted into this year's Digital Dragons festival in Poland, and although we sadly weren't able to travel to the physical conference this time, we're participating in the online event. I'm working on a big update based on all of your feedback right now, so make sure to jump into the game & get in your feedback to make sure that your voice also gets heard in the next update! Vote For Malice & Greed You can show your support in the festival by voting here, to let them know you want them to show off more indie games like this in the future: https://forms.office.com/pages/responsepage.aspx?id=IaRfuBEfy0miKOrheADcp3BwmTnJznlJgNTOymCSXCBUN0RHSldVRllITEFIRTQ1RzlUTlhETEY1RS4u https://store.steampowered.com/app/1566090/Malice__Greed/
- Event Improvements - 9 May 2022
Event Improvements You can now increase ally Potential, HP & Resistances in events, not just the protagonist! The Bloodpath and the Irradiated Pools have been updated to use the choice box interface. More events will be added in the future that offer further risk / reward. The Grand & The Hearse Units that are stored The Grand & The Hearse carrying over between runs is now an option in preferences that is off by default. If you would like to continue using these systems as you remember them, turn this option back on. EDIT: The annoying healer boss no longer shows up in act 1. It was also generating more turns than it was supposed to. Sorry about that! - Souq Medic moved from Act 1 to Act 2. - Vendella, Pack Leader moved from Act 2 to Act 1. - You now get an Item before battling Timmy & Tammy in The Backrooms. https://store.steampowered.com/app/1566090/Malice__Greed/
- BUGFIX: Sacrifices Not Working - 7 May 2022
If you got stuck on a sacrifice screen, update to the latest version to fix this bug
- The "Skill Transfer" Update is here! - 7 May 2022
Skill Transfer You can now transfer skills between allies to build the ultimate set of party members! Essence skills cannot be overwritten (you can still change essences on a fused unit). Other Changes: - Item events now show you the item possibilities beforehand, letting you choose what you want. - Each act has been made slightly shorter in length. - The legacy version of the map has been phased out along with mantras, due to technical restrictions with new systems. Each build will be receiving a new set of unlocks in a future update to replace Mantras (in addition to the Spirit Stones mentioned below). Coming Soon: Spirit Stones - Equip your starter builds with Spirit Stones, modifying them in highly polarizing ways, similar to Keystones in Path of Exile. Each starter build will have 5 exclusive Spirit Stones that can only be used by playing as that build. Only one can be equipped at…
- NEW SKILL MECHANICS: Channel & Amplify! - 30 April 2022
Channeled Skills This update brings a new mechanic: Channeled Skills! Instead of being cast immediately, you must finish a number of rounds to prepare the Skill. Once ready, it can be used on ANY ally's turn, causing the Channeling unit to cast the Skill for free, even if they are a corpse. An icon appears on a unit, showing the progress of the Channel. This gives you the freedom to play skills out of order for stronger combos, or prepare for a future turn where you expect to not have enough Crystals! - Will overwrite any existing Channel or Combat Technique. - All Skill costs are paid at the start of Channeling. Channeling Slots Some skills can create empty Channeling Slots on units, which can be used to Channel skills that do not naturally have the keyword. The next non-Channel Skill you cast will be placed into this slot, and Channeled for the specified number of ally rounds. This al…
- New Skill Keyword: Affinity! (Set 1) - 27 April 2022
New Keyword: Affinity A new keyword has been added to skills! Affinity allows you to consume buff and debuff stacks to pay for the Potential cost of a skill. Here's how it works: Intimidate is a fairly pricey skill, but applies a full-power attack debuff onto an enemy while stripping the power away from most of their buffs. Spending 2 Potential usually means that you'd need to wait to get it back to continue using your strongest skills... But now that the skill has Enrage Affinity, you can consume up to 2 stacks of the Enrage buff to pay for the cost instead of spending Potential! Some skills can also have affinity with debuffs, meaning not only do you get to skip the cost, but you also get to cleanse yourself of potentially deadly status effects. This is a massive power boost compared to casting it normally, and is a great way to turn Battle Modifiers that spam you with debuffs into an…
- Clarity & Quality of Life Improvements! - 25 April 2022
Quality of Life Improvements - Skill damage numbers now update based on factors like Attack, Defense, and immunities. - Damage Over Time on units is now pre-calculated and shown on their health bar. If the unit will die, the bar turns pink: Additionally, status effects now have differently colored duration ticks, and a colored arrow, indicating whether they are a Buff or Debuff. - You no longer need to abandon enemies & allies when you are out of space in your party and don't want to Butcher. You can instead Devour them to increase your Max HP for the rest of the run. - A new tutorial compendium has been added, with info about all game mechanics. - You can now forcibly increase your maximum difficulty in the upgrade shop. - The health barrier on Elite & Boss enemies that causes them to immediately retaliate with Pandemonium if they have not used Pandemonium yet is now visible on their H…
- The 'Devil In The Details' Update is AVAILABLE NOW! - 10 April 2022
Malice & Greed's 'Devil In The Details' Update is here! This update is focused around reducing the amount of brain melting caused by the game, while adding more strategic payoffs that don't require a Ph.D. Major Changes - Buffs and Debuffs have been reduced in complexity to more appropriately fit the current scope of game mechanics. Many of them are now stronger, more reliable, and have more synergies and payoffs. - The "Resist" status against damage has been removed from the game. As a result, a large number of units have had their immunities and health values changed. - Hits against weaknesses now also bypass Defense. - Enemy damage in Pandemonium no longer counts as always hitting a Weakness, but their skills still become Efficient. Enemies can no longer enter Pandemonium on the first round, unless you bring an Elite or Boss unit to low HP. - Elite Battles now spawn 2 units instead o…
- [IN BETA] Buff Overhaul, Major Balance Changes - 11 March 2022
View details about this update here: https://store.steampowered.com/news/app/1566090/view/3211637628714938770
- February 4th Content Update! - 4 February 2022
New Items Dead Dove (Rare) When the protagonist or an ally with Technology Essence spends Potential, Protect them. Power Drill (Rare) When a battle starts, Potentiate all allies, and they lose 1 Defense. Indestructible Fridge (Common) The ally that ends your round automatically Guards. Pink Egg (Common) When a battle starts, Potentiate the protagonist. Blue Egg (Common) When a battle starts, Enlighten the protagonist. Cosmic Egg (Combination) When a battle starts, Potentiate and Enlighten the protagonist, and reduce the potential requirements of their skills by 1. Obtained automatically when you have both the Pink Egg & Blue Egg New Skills https://i.imgur.com/1Y0a73o.png https://i.imgur.com/nfUoXF7.png Buffed Skills First Aid: Healing increased from 8 to 10. Transfusion: Now also removes 1 stack of debuffs on healed allies. Needle Jab: Damage up from 4 to 5.
- Lag / Crash Fix - 1 February 2022
A large lag spike involving a recent change to legendary items is now fixed. If you found the game crashing or hanging when entering an event at seemingly random points during a run, this has been resolved.
- The "Streamline" Update (New Game Mode) - 29 January 2022
Normal Runs & Advanced Runs The game as it has existed up until now featured an open, nonlinear map. This version of the game is now known as Advanced Mode. The old mode has not been changed in this update, and functions just like you remember it, it has just been rebranded as Advanced Mode. New Default Map Style There is a new default map style: Branching paths. This will feel comfortable to anyone familiar with popular deckbuilders like Slay the Spire or Monster Train. This offers a much more focused experience during a run, and a much clearer presentation of your options, and what they mean. https://i.imgur.com/naI54UW.png in Advanced mode, you were able to back out of events and choose to accept them at a later time, or leave them as bait for emergency bosses. In the new mode, you can instead choose to Meditate & leave at events, which will progress Spin once, and allow you to choos…
- The "Factions" Update is live! - 27 January 2022
Memory Leak & Bug Fixes - A memory leak causing stability issues involving tooltips has been fixed. - A bug causing the map to not reset fully has been fixed. If your map was slowly being filled with bloodstains, this will now be fixed. - The overall stability of the game should be improved. If you run into new crashes, please upload your save file on Discord or Steam forums, and I can use it to fix the bug. (%appdata%\Godot\app_userdata\Malice & Greed) Tooltip System Redesigned Tooltips have been redesigned with a new format, making them much easier to read, and better preventing them from going offscreen. Event tooltips now have more information about what to expect when you enter them. https://i.imgur.com/EFbdqS8.png https://i.imgur.com/6BEbEv4.png Battle Factions There are now 7 different enemy factions that can show up as battles on the map. These function similarly to Common Battl…
- The 'Skill Mastery' Update - 19 January 2022
The 'Skill Mastery' Update! MAJOR BUGFIX: - A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed. Skill Mastery You can now Master Common & Uncommon skills by spending Blood Roses. Mastered skills can be equipped by any starting build that has enough potential, allowing you to create a huge variety of custom starting loadouts! When you unlock a starting build, its skills are Mastered automatically, including its Rare skills. https://i.imgur.com/20uS9z9.png Domain Battles Battle up to 4 waves of difficult enemies for rewards! After each wave, you can either claim your prize, or start another wave with increased difficulty and rewards. https://i.imgur.com/7K7Y8z5.png https://i.imgur.com/I6EsO38.png Bounties Complete Bounties by defeating bosses on each starter build to earn more Blood Roses! https://i.imgur.com/9c9aYBW.png Awakenings 3 New Aw…
- 11 New Skills, Starter Builds Redesigned - 12 January 2022
11 New Skills! Note: Protean Shot is not a protagonist-only skill like the others. https://i.imgur.com/svGgXRS.png The starting builds have been redesigned, with each of them getting one of the Unique skills shown above, and some other skill changes. https://i.imgur.com/PAkVIZs.png