- V3.0: NEW SONGS, NEW POWER - 19 February 2026
God of Riffs: Battle for the Metalverse v3.0.0 The amps are louder. The riffs are meaner. The Metalverse has evolved. Changelog: • Version 3.0 has arrived • New songs added to the setlist • Tons of improvements and polish across the entire game Welcome to our EX era. Now crank it. Drop us a line on X or Bluesky: @VYERSOFT
- God of Riffs: Battle for the Metalverse 1.2 Update is LIVE 🎸 - 25 August 2024
God of Riffs Battle for the Metalverse | Reforged Update 🎸 Hey, rockers 🤘 GoR: BftM 1.2 Update is finally here! What’s new? Changelog: Changed attack distance for enemies for better game feel. Fixed major bug where hitting two enemies at the same exact time would not register properly. Fixed missing power-up (yellow) enemies Changed Story Mode final stage battle difficulty New Subtitle System Improved Axe Materials Improved Cutscene and Album Art Fidelity Improved Credits Improved Subtitles Improved Unity Analytics Onboarding Screen and Implementation Improved Roadie’s haircut Audio Levels have been rebalanced Steam Rhythm Fest 2024 We all love a great deal, huh? Until August 26th (10AM PT), get God of Riffs with a huge discount and get ready to rock out on this epic rhythm VR experience! What's next?⚡ EX is next! Our next update, EX, will introduce new songs from a variety of heavy m…
- Rocking the Metalverse: A Thank You & Upcoming Fixes! - 22 February 2024
Hello fellow gods of the Metalverse! First off, we want to extend a massive THANK YOU to everyone who has joined us on this epic journey since the launch of God of Riffs: Battle for the Metalverse last week. Your support means the world to us, and we're thrilled to see so many of you wielding your guitar axes and rocking out in the Metalverse! We've been closely monitoring your feedback and experiences, and we're aware that the tour has hit a few bumps along the road. Some of you have reported missing yellow/charge enemies on certain tracks, which can definitely put a damper on your metal crusade. We're also looking into a series of quality of life improvements to make your journey through the Metalverse smoother and even more epic. Our team is currently working at full speed to address these issues. We're committed to fine-tuning the experience and ensuring that every track, every batt…
- Battle For The Metalverse is here! - 14 February 2024
Battle For The Metalverse! Hey there metalheads, we're here to tell you that God of Riffs just got a major update, v1.1, "Battle for the Metalverse!". Story Mode The main feature of this update is the brand new story mode! This story mode takes you on a tour across the Metalverse, with motion animated cutscenes narrated by Bigby Wolf himself, Adam Harrington! New Songs We've got a ton of new songs too! Various Songs from the Tiberian Sons Music from The Good Life Music from YIIK ... and more! New Stages We've got new stages too! But we'll be keeping those secret, they are for story mode, after all. New Weapons We've got multiple new weapons too! The New Guitars The Golden Guitars The Platinum Guitars The Riff-force Axes We've even got new achievements! So what are you waiting for? Stop reading this, and start playing it!
- God of Riffs Winter Sale! - 23 December 2023
VYERSOFT Here - just wanted to let you know that A) God of Riffs is on sale NOW until Jan 4th! B) We have a big update coming for free to all owners on Jan 30th - Battle for the Metalverse! This will include features such as: Story Mode, with cutscenes, narrated by Adam Harrington! Localization in 8 different languages, including achievements! Multiple new songs! Multiple new stages! ...and more! Follow us on X at @vyersoft or join our discord and looking forward to seeing you in the metalverse!
- God of Riffs 1.0.4 Update - 21 January 2023
Hello everyone! 1.0.4 has just been released. This update adds some accessibility features and also lays groundwork for some future features. Framework Updates First up, the framework additions - Our audio backend has been overhauled to now support FMOD. While current gameplay is unaffected, this will allow us to support a whole bunch of new, kick-ass audio effects in the future, and especially as we continue work on "Battle for the Metalverse!", our Story Mode. Enemy Updates Skulls now have attack animations! They swoop up to take a bite at you. Accessibility Updates Late last year, we showed the game off at PAX West, and gained a lot of feedback on how to move forward. one of the biggest requests for for some more accessibility features, and we're happy to provide them to help metalheads of all abilities rock out and smash some skulls! Accessibility features added in this update inclu…
- GOD OF RIFFS IS READY TO ROCK! - 21 September 2022
Hey, Metalheads! Grab your axes - God of Riffs has finally come out of Early Access on Steam, and we’re ready to ROCK! In a moment of dire need, the metal gods call out for a fearless champion to embark on a rhythmic journey into the domain of the Lord of Silence. Answer their cries and brave forth to slash skeleton armies to a metal beat and save humanity from a sad, rhythmless afterlife. Here’s some of the exciting features we’ve added since the last Early Access update: An updated, slicker UI - for smoother navigation Massively increased performance - so you can keep on rockin’ Improved haptics on Meta Quest controllers - feel the buzz Tutorial level to train new players to rock god status! Updated ranking system incentivising smashing skeletons over precise hit timing (and a leaderboard reset!) - the harder you rock, the more you win 55 total achievements - so you can start rackin’…
- God Of Riffs is Leaving Early Access September 21st! - 15 August 2022
We're coming out of Early Access, and roaring towards releasing on September 21 on App Lab for Meta Quest, and Steam VR! Get ready to slash your way through the Metalverse with NEW FEATURES: Many behind the scenes performance and QoL improvements to give you the smoothest ride through the Metalverse! Use your own avatar to battle armies of darkness, or jump into the action yourself with full support for LIV Mixed Reality on SteamVR and Meta Quest! We've heard your feedback asking for more music, and not only are we releasing 4 new original tracks, we're proud to announce that we'll be featuring songs from: GLORYHAMMER! THE TIBERIAN SONS! AND MORE!! We'll be making more announcements with specifics soon, so watch this space! And speaking of tracks, we're also announcing that we're working on a custom track mapper, which we'll be showing off soon after launch! Drop by our discord server t…
- God of Riffs UPDATE 0.8.4.1 - 5 March 2022
How was everyone’s holiday? Over at Boss Music Games, we’ve been deep in the early access lab cooking up all sorts of quality of life improvements, tightened hit detection, optimisation progress, TWO new environments, and a BRAND NEW TRACK! If you haven’t dived into God Of Riffs recently, build 0.8.4.1 is the release you’ve been waiting for! NEW SONG - WONDERING https://i.scdn.co/image/ab67616d00001e026771deb71773c896bbbaf19e WINTER'S EDGE Travel to the mountains of Winter’s Edge. Rock out to our latest exclusive original track! Imagine feeling the cold wind blowing against your skin as you slay hell spawn to the beat of WONDERING - a brand new track! Bask in the GLORY of your victory as you ascend to the throne of the Lord of Silence where he awaits you. THE CAVERN Snow-capped peaks and a blistering new track not enough? WE AGREE. If you’re not a snowy person perhaps somewhere dark and…
- God Of Riffs 0.8.3.1 - 14 December 2021
Hey, Metalheads! This is a small update to fix a few bugs, and implement some long awaited backend and framework-level updates to support some upcoming major game features coming in the Upcoming 0.8.4 major patch. Changelog: Updated our base VR framework to OpenXR, allowing for much faster development cycles as we no longer have to juggle multiple XR rigs for each platform A bunch of UI Tweaks and updates, such as fixes for Song Previews, and some Tweaks to button borders and Leaderboard entry text Weapon Calibration should be far more stable Pausing has been reworked, and now detects Input from the Standard Menu Button, System menu button, and Proximity Sensor input! (Please note: Proximity sensor support does not currently work on Vive/Index, we're working on a solution for this, and it should hopefully be in by 0.8.4) Graphics Performance optimization across the board, allowing play…
- God Of Riffs 0.8.3 - 12 November 2021
God Of Riffs 0.8.3 Hey hey, Metalheads! We've been in the garage tuning our guitars and sharpening our axes, trying our best to get the game as smooth as possible to play. 0.8.3 Includes a bodacious amount of updates, including: * Way more efficient collision detection * Updated Ragdoll physics * Updated Lighting and Particles * Hard and Expert difficulties for our existing 4 songs (and many more to come!) * User interface improvements (still under construction) * Updated support for LIV Mixed Reality * A Calibration room (axes mysteriously upside down? fix em here!) And dozens more under-the-hood updates to enable future features that are just around the corner... 0.8.3 is just a taste of what's coming down the pipe to smash you in the face very soon. Tune those axes and get Shredding!
- God Of Riffs 0.8.2 Hotfix - 2 September 2021
Changelog: * Fixed a minor menu bug on startup
- God Of Riffs - 0.8.2 Patch Notes - 26 August 2021
God Of Riffs - 0.8.2 0.8.2 focuses on Stability and backend issues. Changelog: More collision detection fixes Hit Popup fixes Hit Sound Effects should now always play Minor visual updates to Magma Audio Visualizer effects are now more dynamic and match the song being played more accurately Magma Twin Guardian Animation fix UI Fixes and Backend updates for Graphics settings PLEASE NOTE: We're aware of an issue affecting some users with Index "Knuckles" controllers, with the player's hands/axes appearing upside down. If you are affected by this issue, please contact us so we can fix this, thanks! As always, if you find any issues with any part of the game, feel free to let us know on our Discord, or on Twitter @bossmusicgames. Thanks for supporting us, and as always, Keep Shredding!
- God Of Riffs - 0.8.1 Patch notes - 6 August 2021
Thanks to everyone who's joined the journey so far, and provided their feedback! We've taken all of it into account, and have spent the last week squashing most, if not all of the most egregious bugs. :) Changelog: Collision Detection reworked - If you're still missing notes, that's on you! :) SteamVR poses fixed for Vive, Index, and WMR controllers (no more upside down hands!) WMR Controller support in SteamVR Pause system reworked - Pausing the game should perform as intended now Lots of backend fixes to improve performance (Hello, Unity 2020.3.15!) Elemental creatures in each level should be a bit more reactive... Loading screens should be (Mostly) Aligned now, no more loading bars off to the left Hitting Powerup notes should vibrate on the controller that hit it, instead of on both controllers Lots of Ragdoll physics glitches have been fixed (Skulls and skeletons shouldn't explode s…
- GOD OF RIFFS EARLY ACCESS IS HERE - 27 July 2021
GREETINGS METALHEADS! Today we’re launching our first VR game on Steam Early Access: GOD OF RIFFS! We hope you’ll join us as we work to make the greatest heavy metal VR melee rhythm game EVER! YOU ROCK! Check out our launch trailer for a taste of THE METALVERSE! Right now, we’re Steam only, but we’ll be on Oculus Desktop soon and we’ll keep everyone in the loop on Oculus Quest/App Lab. We want to spread the love of METAL everywhere! If you love rhythm games, or heavy metal, or slaying demons to the beat, we hope you’ll check us out in Early Access and let your friends know it’s ONLY $4.99! Want to take it to the next level? Tag us on Twitter using #godofriffs and we’ll sing your praises FOR ALL TIME. In other cool news - We now have the first 4 tracks on Spotify, and also on Steam! Check them out and give them a spin! We also have some cool telegram stickers - and we’re adding more, so…
- God of Riffs Blog: Gameplay Features - 20 July 2021
Hey Skeleton Slashers! We're just ONE WEEK away from the release of God of Riffs on July 27th! Wow! We're really excited to get the game into your hands and get your feedback. One of the things that we're excited about, and plan to continue iterating on, is making sure the gameplay mechanics feel "right" when playing GoR. Below are some of our thoughts detailing the gameplay features and mechanics of God of Riffs. Let's get to it. Modifiers: Before selecting your track to slay, you can select from a variety of modifiers that will affect your gameplay. These include: No Fail (Invincibility) Instant Death (One miss, and you're dead) Strong Arms (Your swings require less force) Weak Arms (Your swings require more force) Hidden Enemies (Enemies will only appear when they are near) Random Enemies (Enemies will switch up their attack formations) Change Enemy Speed (Your enemies will come at y…
- Introducing God of Riffs! - 5 July 2021
What’s crankin’, metalheads? Pleasure to meet ya, we’re VYERSOFT and Boss Music Games! We are made up of active VR gamers and enthusiasts, looking to contribute some games to the revolutionary platform of Virtual Reality. We wanted to quickly say hi with this introductory post and also let you know about a game we’re publishing called God of Riffs, developed by Boss Music Games. God of Riffs is a tribute to one of the last true passionate forms of music.. heavy friggin’ metal. There’s no stairway to heaven for the God of Riffs. Instead, you must wield musical battle axes to thrash, smash, and slash incoming hellspawn in rhythmic melee combat fueled by screaming guitar solos and thunderous double bass pedals! Starting on July 27th, for $4.99... Slay swarms of undead skeletons — with fearsome ice giants, trolls, and more joining the armies of hell throughout Early Access — or face a drear…