SPSTEAMPULSELIVE ANALYTICS
Endless Thief: a Fluffy Stealth Adventure

Endless Thief: a Fluffy Stealth Adventure Steam news

SnowySierra | May 26, 2022 | game

Released

0players observed · 21 September 2026 - 23:54:48 UTC

ActionAdventureIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Endless Thief: a Fluffy Stealth Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews6
  • Release dateMay 26, 2022
  • DeveloperSnowySierra
  • PublisherSnowySierra

Genres: Action, Adventure, Indie, Simulation, Strategy

Company pages: Developer: SnowySierraPublisher: SnowySierra

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Endless Thief: a Fluffy Stealth Adventure Steam news

Endless Thief: a Fluffy Stealth Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.4.1 New unlockable hyena character, extendable character skills and bug fixes - 29 March 2023

    In this release, I've added a new hyena character. This character can be unlocked by completing the game once. The hyena character has 5 skill slots for each skill, making it the strongest character in the game. The player can unlock this character after completing the game once. Also, once the player completes the game with a character, the maximum skill slots of that character can be extended with 3 additional slots. Up to a maximum of 6 skill slots per skill. Each character can be upgraded twice before maxing out. The game difficulty is also extended, giving each guard also a maximum of 6 skill slots for each of their skills. The assigned skills depend on both the player skills and player rank in the game. The story cutscenes have been rewritten to include more details about the world. It is still a minimalist story, but hopefully this clears up the story for players who were confuse…

  • v1.4 Inventory Quick Slots and Flash-Bomb Items - 31 January 2023

    In this release, I added flash-bomb items to the game. The player can use these flash-bomb items to temporarily blind any guard caught in the blast. This allows the player to more easily escape when caught by a guard, or to quickly run past several guards. The player can also knock-out blinded guards. For now, flash-bomb items are only usable during missions. Now that the player can carry and use multiple items, I added Inventory Quick Slots to the game. The player can switch between items with the gamepad or directly select a quick slot using the corresponding keyboard number. The distraction tutorial has been updated to teach the player the quick slot controls. In summary, the list of changes for v1.4 are: Added quick slots, so that the player can switch between and use multiple items Changed "distract" button to "switch item" button Added "use item" as feature to the "action" button…

  • v1.3.2 More XP + Gold bonuses, "trap all guards" bonus objective and re-balances - 21 November 2022

    For this version, I split up the "no guard knock-outs" and "remaining undetected" bonus into two separate, stackable percentage bonus objectives. Not knocking out any guards rewards the player with a 150% XP bonus. Remaining undetected gives a 200% Gold reward. The player can remain undetected when knockout out guards. Both bonuses are mentioned at the top of the mission board. When completing a mission, the narrator will verify which bonuses apply to the player. The game includes a new hidden bonus objective: "trap all guards". In case any player tries it, they will be awarded with bonus XP. It even possible to not knock out any guards, to remain undetected and trap all guards, but that requires some strategy and the right investments at the shop. The mission board also includes a new counter that keep tracks of how many times the player has achieved the "trap all guards" bonus objecti…

  • v1.3.1 Removed fog, re-balanced Fortify mini-game and improved level editor - 6 October 2022

    I removed the fog from missions. I don't think it added anything to the ambience of the game, and it just reduced the clarity of the game. The card distribution in the Fortify mini-game is now more intelligent. Before, the player would draw random cards. Which means a player could draw multiple defensive cards, even if they used an offensive strategy. To better aid the player in their strategy of choice, the game now distributes each card type evenly to the player. So the player will always frequently draw a card that suits their strategy. The level editor now handles the guard patrols differently. Before, the level editor was optimized to easily draw and share text versions of a stealth level. The text levels were missing information on guard patrols, so the game would improvise those. Now the level editor will respect the guard patrol waypoints in the order that the player places them…

  • v1.3.0 Contracts, ghost reward, improved distractions & heartbeat vibrations - 6 August 2022

    This update includes 27 changes and additions to the game. The player can access a new mission board from the guild. The mission board shows available contracts. Each contract shows a location, goal and difficulty rating. At higher ranks, the player gains access to more difficult contracts and a wider variety of mission goals. The mission board also shows: the number of completed missions how many times the player got caught number of 100% stealth completions how many times the player knocked out all the guards the player rank double XP and gold reward for completing missions fully undetected When the player uses distractions, the game will display a very clear distraction radius to the player. Any guards caught within that distraction radius will comment immediately, but wait a second before moving. This will give players the chance to move away before the guard starts inspecting the s…

  • v1.2.0 Shadow form, higher contrast, in-game hints & stealth / domination reward - 6 August 2022

    This update includes 39 changes and additions to the game. Special thanks to streamers for playing my game and providing lots of positive feedback that helped shape this patch. This patch allows the player to see the entire screen. The graphics have been improved for more color variety and higher contrast. To make the game more atmospheric, playful and easier to read. Characters flip, bounce and jump. The player character becomes fully dark in shadow to clearly show when they're hidden in shadows. I noticed some new players really struggle with the game. Not being able to find the right places to hide and having timing trouble to sneak past guards. For this, I have added hints to the intro message and hints showing up in the lower right part of the screen to give new players ideas for stealth strategies. I've removed all punishing bonus objectives. The player is allowed to do anything t…

  • v1.1.0 Stealth rewards, forgiving guards, instant actions & improved characters - 13 June 2022

    This update includes 47 changes and additions to the game. Special thanks to Charem and Calame for providing most of the feedback that made this patch possible. With this update, the game rewards the player for their stealth actions, (creatively) outsmarting guards and completing objectives. Even when caught, the player keeps their earned stealth rewards. They might have to bribe a guard when caught. Some objectives require the player to not get caught. The guards won't be instantly alerted at the sight of the player. The player is notified with a visual line-of-sight from the guard to the player. Depending on the player rank and stealth skill, the player will have time to react before the guard is fully alerted. Even when the guard is alerted, the player will have a second to run away before the guard start chasing and catching. Knocking out guards, climbing through windows, hiding and…

  • v1.0.5 - Added dynamic field of view shader and min & max skill values - 27 May 2022

    I've made the following changes for v1.0.5: The player field of view is dynamically rendered through shader code. This avoids PNG transparency problems from the previous static field of view solution. Skill calculations use a minimum and maximum value. This avoids possible missing or wrong values that result in wrong skill calculation results.

  • v1.0.4 - Fixed line of sight glitch and player movement glitch - 27 May 2022

    I've made the following changes for v1.0.4: The line of sight is changed so that players can always see the inside of buildings. I think this makes the game more tactical and avoids possible line of sight problems. Smooth initial player movement by reducing excessive movement calls. The transition animations now always hide at the end of the animation, so they can never accidentally hang around. The guard of the distraction tutorial now properly resets when the player fails the tutorial.

Patch notes and updates

S.noRelease datePatch nameGID number
127 May 2022v1.0.5 - Added dynamic field of view shader and min & max skill values4437747060831191322
227 May 2022v1.0.4 - Fixed line of sight glitch and player movement glitch4437747060828505516

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