v1.0.5 - Added dynamic field of view shader and min & max skill values — Endless Thief: a Fluffy Stealth Adventure Steam update #87160
I've made the following changes for v1.0.5: The player field of view is dynamically rendered through shader code. This avoids PNG transparency problems...
I've made the following changes for v1.0.5: The player field of view is dynamically rendered through shader code. This avoids PNG transparency problems from the previous static field of view solution. Skill calculations use a minimum and maximum value. This avoids possible missing or wrong values that result in wrong skill calculation results.