Overview
Virtual Becomes Reality: A Stanford VR Experience comes from Jeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel Mukobi and is published by Virtual Human Interaction Lab. It arrived on Steam on Jun 30, 2021, and it sits naturally among Single-player, Tracked Controller Support, VR Only, and Family Sharing. SteamPulse tracks it across Windows and Steam so readers get a quick useful snapshot, not just a wall of numbers.
Players and reviews
Virtual Becomes Reality: A Stanford VR Experience's latest SteamPulse observation recorded 0 players at 22 September 2026 - 05:56:47 UTC, with a tracked peak near 3. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 82% positive across 28 reviews.
Language and system requirements
Virtual Becomes Reality: A Stanford VR Experience is available in 1 languages including:
3 regional rating boards including dejus, steam germany, and igrs
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Not listed | AMD FX 8350 / Intel i5-4590 equivalent or better | 2 GB RAM | NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or better | 4 GB available space VR Support: SteamVR |
| Windows | Recommended | Windows 10 | AMD Ryzen 5 1600 / Intel i5-7500 equivalent or better | 8 GB RAM | NVIDIA GTX 1060 / AMD R9 390 equivalent or better | 4 GB available space |
Sales, recommendations, and streams
Virtual Becomes Reality: A Stanford VR Experience has sold up to 840 units and has recommendation data pending. Revenue data is not available for this game yet. On Twitch, 0 streamers are live with around 0 total watchers.
