SPSTEAMPULSELIVE ANALYTICS
Virtual Becomes Reality: A Stanford VR Experience

Virtual Becomes Reality: A Stanford VR Experience overview

Jeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel Mukobi | Jun 30, 2021 | game

Released

0players observed · 22 September 2026 - 05:56:47 UTC

Free To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)840
  • Revenue (VGI)No data available
  • Review score82% positive

Virtual Becomes Reality: A Stanford VR Experience dated player observations, monthly player trends, reviews, and game metadata are tracked on SteamPulse.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)840
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews28
  • Release dateJun 30, 2021
  • DeveloperJeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel Mukobi
  • PublisherVirtual Human Interaction Lab

Genres: Free To Play

Company pages: Developer: Jeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel MukobiPublisher: Virtual Human Interaction Lab

Top Steam chartsTop 100 gamesGame directorySteam Store page

Game overview

Overview

Virtual Becomes Reality: A Stanford VR Experience comes from Jeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel Mukobi and is published by Virtual Human Interaction Lab. It arrived on Steam on Jun 30, 2021, and it sits naturally among Single-player, Tracked Controller Support, VR Only, and Family Sharing. SteamPulse tracks it across Windows and Steam so readers get a quick useful snapshot, not just a wall of numbers.

Players and reviews

Virtual Becomes Reality: A Stanford VR Experience's latest SteamPulse observation recorded 0 players at 22 September 2026 - 05:56:47 UTC, with a tracked peak near 3. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 82% positive across 28 reviews.

Language and system requirements

Virtual Becomes Reality: A Stanford VR Experience is available in 1 languages including:

English languages with full audio support

3 regional rating boards including dejus, steam germany, and igrs

PlatformTypeOSProcessorMemoryGraphicsStorage
WindowsMinimumNot listedAMD FX 8350 / Intel i5-4590 equivalent or better2 GB RAMNVIDIA GTX 970 / AMD Radeon R9 290 equivalent or better4 GB available space VR Support: SteamVR
WindowsRecommendedWindows 10AMD Ryzen 5 1600 / Intel i5-7500 equivalent or better8 GB RAMNVIDIA GTX 1060 / AMD R9 390 equivalent or better4 GB available space

Sales, recommendations, and streams

Virtual Becomes Reality: A Stanford VR Experience has sold up to 840 units and has recommendation data pending. Revenue data is not available for this game yet. On Twitch, 0 streamers are live with around 0 total watchers.

Detailed game overview

Virtual Becomes Reality: A Stanford VR Experience overview details

Virtual Becomes Reality: A Stanford VR Experience combines live player counts with reviews, pricing, platform support, Store metadata, dated player history, media, recent news, and related games.

Steam Store description

For nearly two decades, Stanford University's Virtual Human Interaction Lab has been a destination for world leaders, corporate executives, students, tourists, and community members to learn about the science behind Virtual Reality (VR). It was simple - every Friday at 4pm, the first 24 people who showed up got a tour of the lab. Soon one tour a week wasn't enough to meet demand as groups from all over the world became curious about this new technology. Over the years, at least 15,000 visitors made the trip. But now, travel to Stanford is no longer required. We are bringing the lab to you. In this immersive tour, you will learn about the power of presence, fly like a superhero, deepen your understanding of human impacts on the environment, become a football quarterback, meet Grover from Sesame Street, see yourself as another person, and even grow a third arm. With VR technology now widely available, it’s more important than ever to understand its impact on people and society. Join us in exploring how we can use this powerful medium to enhance our everyday lives. This piece is best experienced walking in a room scale set-up using both hand controllers. We also support seated and one-handed play. Note: One-handed play does not include the flying or third-arm scenes.

SteamPulse editorial summary

Virtual Becomes Reality: A Stanford VR Experience is listed as a game with Free to play. It supports Windows, belongs to Single-player, Tracked Controller Support, VR Only, and Family Sharing, and is associated with Free To Play. SteamPulse's latest observation records 0 players at 22 September 2026 - 05:56:47 UTC, a tracked peak of 3, and 82% positive reviews.

Overview facts

FieldValue
GameVirtual Becomes Reality: A Stanford VR Experience
Steam App ID1658530
Typegame
Release dateJun 30, 2021
DeveloperJeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel Mukobi
PublisherVirtual Human Interaction Lab
PriceFree to play
PlatformsWindows
GenresFree To Play
CategoriesSingle-player, Tracked Controller Support, VR Only, Family Sharing
Supported languagesEnglish * * languages with full audio support
WebsiteOfficial website

Player and review overview

MetricValue
Latest observed players0 · 22 September 2026 - 05:56:47 UTC
SteamPulse tracked peak3
Positive reviews23
Negative reviews5
Total reviews28
Positive percent82%
Review typePositive
RecommendationsNot available
Average playtimeNot available

SteamPulse record freshness

FieldValue
Steam release dateJun 30, 2021
Official Steam feed update (UTC)Not available
SteamPulse last record update (UTC)22 September 2026 - 05:56:47 UTC
Live player count updated (UTC)22 September 2026 - 05:56:47 UTC
Store metadata updated (UTC)22 September 2026 - 05:56:47 UTC

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1658530
Steam Storehttps://store.steampowered.com/app/1658530/
Steam Communityhttps://steamcommunity.com/app/1658530
PCGamingWiki search
IGDB searchSearch IGDB for Virtual Becomes Reality: A Stanford VR Experience

Game FAQ

Real questions answered from SteamPulse data, including live players, monthly momentum, review sentiment, regional audience signals, Twitch activity, and current Steam pricing.

What is the latest observed Steam activity for Virtual Becomes Reality: A Stanford VR Experience?

Virtual Becomes Reality: A Stanford VR Experience's latest SteamPulse observation records 0 players at 22 September 2026 - 05:56:47 UTC, with a tracked peak of 3 concurrent players in the available SteamPulse record. The tracked peak is the highest value stored by SteamPulse and may not cover activity from before tracking began.

Is Virtual Becomes Reality: A Stanford VR Experience growing or declining recently?

September 2026 is still in progress. The month-to-date average is 0 players; the highest observed daily value is 0 players. Available values are provisional and will continue changing until the UTC month closes. The completed comparison month is August 2026.

What country-level audience data is available for Virtual Becomes Reality: A Stanford VR Experience?

In the observed sample of public reviewer profiles with a visible country, the leading shares are United States (71.4%), Belgium (14.3%), Norway (14.3%). The separate directional player-region model assigns its leading shares to United States (47.9%), Belgium (8.2%), Norway (7.9%). The directional follower-region model assigns its leading shares to United States (57.6%), Belgium (8.1%), Norway (7.9%). The directional wishlist-region model assigns its leading shares to United States (41%), China (8.9%), Belgium (6.4%). Only the reviewer view is based on observed public profile countries; the other percentages are modeled relative weights, not verified account locations or country-level user counts.

What does the Steam review footprint look like for Virtual Becomes Reality: A Stanford VR Experience?

Virtual Becomes Reality: A Stanford VR Experience currently sits at 82% positive across 28 Steam reviews tracked by SteamPulse, including 23 positive reviews and 5 negative reviews. Steam labels the current review summary as Positive.

How much follower and Twitch attention does Virtual Becomes Reality: A Stanford VR Experience have?

Virtual Becomes Reality: A Stanford VR Experience currently has about 149 tracked Steam followers as of 21 January 2026 - 00:00:00 UTC. SteamPulse is not treating the current Twitch number as authoritative because the Twitch category for this app is not resolved yet or the Twitch API credentials are unavailable.

What is the current Steam price for Virtual Becomes Reality: A Stanford VR Experience?

Virtual Becomes Reality: A Stanford VR Experience is currently listed as free to play on Steam, so there is no paid entry price to compare against an older baseline. SteamPulse still keeps tracking store state, discount fields, and future pricing changes in case that status changes later.

Reviews, pricing, and metadata

Review summary

Positive

82% positive, 23 positive, 5 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 June 2021

System requirements

Minimum requirements

Minimum: OS *: Windows 7 Processor: AMD FX 8350 / Intel i5-4590 equivalent or better Memory: 2 GB RAM Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or better DirectX: Version 11 Storage: 4 GB available space VR Support: SteamVR

Recommended requirements

Recommended: OS: Windows 10 Processor: AMD Ryzen 5 1600 / Intel i5-7500 equivalent or better Memory: 8 GB RAM Graphics: NVIDIA GTX 1060 / AMD R9 390 equivalent or better DirectX: Version 12 Storage: 4 GB available space

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