SPSTEAMPULSELIVE ANALYTICS
Virtual Becomes Reality: A Stanford VR Experience

Virtual Becomes Reality: A Stanford VR Experience system requirements

Jeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel Mukobi | Jun 30, 2021 | game

Released

0players observed · 25 September 2026 - 05:43:29 UTC

Free To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Virtual Becomes Reality: A Stanford VR Experience system requirements organize the minimum and recommended Windows, macOS, and Linux specifications published in Steam metadata.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews28
  • Release dateJun 30, 2021
  • DeveloperJeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel Mukobi
  • PublisherVirtual Human Interaction Lab

Genres: Free To Play

Company pages: Developer: Jeremy Bailenson, Tobin Asher, Crystal Chan, Gabriel MukobiPublisher: Virtual Human Interaction Lab

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Virtual Becomes Reality: A Stanford VR Experience system requirements

Virtual Becomes Reality: A Stanford VR Experience system requirements organize the minimum and recommended Windows, macOS, and Linux specifications published in Steam metadata.

System requirements

Minimum requirements

Minimum: OS *: Windows 7 Processor: AMD FX 8350 / Intel i5-4590 equivalent or better Memory: 2 GB RAM Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or better DirectX: Version 11 Storage: 4 GB available space VR Support: SteamVR

Recommended requirements

Recommended: OS: Windows 10 Processor: AMD Ryzen 5 1600 / Intel i5-7500 equivalent or better Memory: 8 GB RAM Graphics: NVIDIA GTX 1060 / AMD R9 390 equivalent or better DirectX: Version 12 Storage: 4 GB available space

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