- Dev Update - Multiplayer - 24 November 2025
Hi all!It's been a minute on the development news side of things! Sorry for the length between this update and the last, I won't go into solo developer struggles as I want to focus on the cool progress I've been making on adding multiplayer to Junebug vs. Evil.Where is it?On the horizon! I had hoped to have the beta updated with multiplayer included by Halloween this year. I have it mostly working now but there's still a few bugs left to tackle. As much as I would like to support more frequent updates throughout the year, I want to make sure that the game run smoothly during Early Access. I don't have a release date, but I'm hoping to have it out in the next month or so.Why Beta Update?This is the first multiplayer experience I've cooked up to this level. I want to make sure we have a way to test it on a larger scale before including it in the base game, even for Early Access.Why is it…
- Update 0.5.1 - Katanas and Other Melee Goodness - 4 April 2025
Patch notes Added a Katana melee weapon! Enemies can be hit much faster. - This buffs fast firing weapons but prevents non-piercing bullets from piercing anyway due to enemies having a lengthy "invincibility state" after being damaged Increased Shovel damage from 15 to 20 Fixed Shovel knockback so it actually pushes zombies back much much further Increased Axe damage from 20 to 40 The Ammo Cooler now alerts you when you are out of ammo Melee animation performance tweaks New effects on bullet collisions with enemies
- Carnival Carnage! - 31 October 2024
Happy Halloween! Changes New Map: Dead Festival Melee attack overhaul Rebalanced melee weapons for melee attack overhaul New Perk: Melee Damage New Song: Boomstick Bop New Clown Zombie Updated Zombees Particles to look like actual bees New sound effects on guns New voiceovers for zombies (no more robot zombies!) New fire damage system Improved shop menu UI with tooltips Updated Roadmap Fixes Slowed down the Zombees Sawed-off Shotgun now reloads automatically when empty Reduced ammo drops from crits Loot despawns after some time for performance and visual QOL reasons Fixed some Totem and Lootbox spawning mechanics Overall performance updates
- Hiatus Over! - 21 October 2024
Howdy, all It’s been over a year since the last update. I won’t dive into the personal details, but I'll say that as a part-time solo developer, life does get in the way for better or worse. Regardless, I will happily add that I haven't stopped working on Junebug vs. Evil. I've created a new map, with more detail and handmade content. I’ve also been working on new audio from music, voice acting for zombies, realistic weapon sounds, and more sound improvements planned. Other additions include a reworked fire damage system and melee attacks. I’ll include the full update notes in the upcoming update. I’m excited to share the new stuff! Expect an update on Halloween!
- Better, Stronger, Scarier Enemies - 12 July 2023
This update is pretty major and one that I've been working on for the last several months. I don't want to spoil too much in the notes. I'll probably be working on boss fights next as a buddy-update to this one. New enemies may be created in the future! Coop is still being worked on, don't worry! There's a lot to do with that... Zombies: Camper zombie Punk zombie Cultist zombie Toxic zombie Beehive zombie Special Enemies: Ghoul: reworked Warlock: replacing the skeleton musketeers Slimegeist: new ghost-themed special enemy! New Challenge Waves: Changed the name on a few and updated descriptions seen when wave starts New: bee-themed challenge wave New: totem-themed challenge wave New: unholy-themed challenge wave New: poison-themed challenge wave New challenge wave music! Cool things: New wave recap and scrap bonus Military zombies can now drop medkits Medkits now have a button shortcut (…
- March Update! - 31 March 2023
Just a small update this time! While I'm still working on multiplayer, I wanted to get this update out. Enjoy! Cool Things: Replaced the dash with teleport for spirits and shades Changed shades to be ranged enemies instead of melee Lowered Fog density UI tweaks Bug Fixes: Highscores now save properly when quitting in the menu Fog transition bug fixed Totem spawning bug fixed
- High Scores! - 2 March 2023
Changed "died on night X" to "died on wave X" in the game over screen Added Steam Name to Endless Mode Lobby in preparation for multiplayer Added high scores to Endless Mode Lobby! Set skull totem spawning to be more gradual but increased the cap and lowered the range of missiles Made fog slightly more uncommon Balancing
- Endless Mode Improvements! - 22 February 2023
New wave logic: enemies killed instead of by time Enemies will be wiped between waves Added more time between waves Challenge waves now drop special loot boxes :) New weather event: Fog! Night and Day level modifiers are set from the start and are consistent Critical hits drop ammo 50% of the time, down from 100% Changed cost of Auto Turrets to 30 from 25 Fixed bug where level 2 barricades would upgrade randomly New Fog Weather:
- Character Customization! - 30 January 2023
Update 0.3 adds character customization for Junebug. This change, along with the new Endless Mode lobby menu, sets the foundation for upcoming additions including new cosmetics, characters, maps, and (crossing fingers) multiplayer! The following updates will focus on the additions mentioned above. I'm very excited to get to this stage of development. I'm taking a deep dive into the mechanics of Endless Mode, specifically how waves work to smooth out the gameplay loop. Meanwhile, I'll be looking into new enemies and multiplayer early this year. See you in February!
- Update 0.2.3 - 18 December 2022
The Good Stuff: Changed the term 'upgrades' into 'perks' for clarity Perks now only cost 5 scrap and go up in price together New perk: item damage New loot box: scrap boxes Added a bullet hit sound (I thought this was already added!) New item: upgrade kits Barricades have two levels of upgrades that boost their effectiveness Bear traps have two levels of upgrades (fire traps followed by explosive traps) Auto turrets are refilled from upgrade kits Throwing axes drop scrap or another throwing axe on enemy hit. Perfect for resource management builds! Changed the health "item" to an actual item: medkit Added medkits to the starter loot box Added explosive red barrels that spawn like loot boxes Scrap shop price balancing Barricades now affect Junebug's movement speed as well (does not cause damage to player though) Added descriptions for items on the item wheel Added visual improvements and…
- Update 0.2.2: New Items! - 31 October 2022
Build a stronghold right there on the front lawn with the latest update! * Items are now split into offensive (throwables) and defensive * New item: Pipe Bomb: Attracts enemies when thrown * New item: Barricade: Slows and damages enemies on contact * New item: Auto Turret: Automatically shoots enemies nearby * Items can now be bought with scrap in the shop * Crossbow bolts now explode, causing AOE damage * Reworked the Moonshine Cocktail fire effect * Balancing
- Update 0.2.1 - 25 July 2022
Update 0.2.1 Fixed a bug where enemies have INSANE health in Blood Moons Added a radial menu for items Balanced the 'sun damage' at the end of waves and made them not sun-themed Updated the look of ghosts! Added new sounds New title cards before Endless Mode games Balancing
- Update 0.2 - 23 June 2022
UPDATE 0.2 * New Junebug model and animations * Scrap count shows on pick-up * New camera and aiming systems * New shop layout * Upgrades can now be purchased * New shooting logic and bullet FX * Added reloading * Skull Totems now fire an overhead homing projectile instead of the red AOE spell. * Removed Starter Totem * Removed Generator and tied respawning to scrap count * Changed the starter Loot Box placement and increased the payout when broken * Removed tutorial messages. Note: With changes to the Skull Totems and the starter Loot Box, the functionality is straightforward for first-time players * Bullet damage displayed as floating text on hit * Enemies now spawn by treeline * Updated explosion visuals * Balanced fire damage * Balanced weapons * Balanced enemies * UI updates * Environment visual updates * Fixed Bug with Shades' material New weapons! * SMG * Minigun * Burst Rifle *…
- Patch 0.1.4 - 15 February 2022
Six New Zombie models Zombies now have a dash ability New Zombie Variant! Soldier Zombie New Zombie Variant! Exploder Zombie Major AI tweaks Spawning logic changes Doubled enemy max count! New Zombie models and visuals Fixed a visual mesh issue on some zombies Camera distance tweaked for better visibility Balancing for enemies Enemies now burn a bit right before the morning Roadmap 2022 added to Main Menu
- Update 0.1.3 | Halloween Update! - 28 October 2021
Added Settings menu to the pause menu with sensitivity and music volume presets New enemy: Shade. A new type of ghost that teleports Picking up scrap automatically charges the generator a little bit The Skull Totem's attack speed is now much slower The day cycle has been adjusted for better clarity and pacing and to set up future changes regarding time between waves Added a short respawn protection Loot now has a quick delay before being picked up for readability fixes and also spreads out more dynamically when spawned The gravestone now has no collision The chance of ghosts spawning ghosts now is much smoother, preventing long chains of ghosts spawning ghosts Zombies have much more variation in clothing, skin, and hair colors Added the Bloodmoon Challenge Wave - happens randomly after night 3 Added the Ghost Night! Challenge Wave - happens randomly after night 3 Redesigned particle eff…
- Patch 0.1.2 - 27 July 2021
Three new ambient effects that change nightly, fireflies, rain, and wind. This is a precursor to having different types of waves each night. Nerfed scrap drops from enemies, loot boxes, and totems. Laundry Machine scene decoration blends better with the environment. Randomized walk and run speeds of the zombies with larger min/max values to create more variation with groups. Added Junebug's truck, for some reason. Updated the map with more environmental objects/foliage. Added a warning when the generator is close to being depleted. Changed 'Start Game' to 'Endless Mode' to better reflect game mode and make room for a more classic game mode. Added a little bloom effect. Added a loot box icon to help you find them. :) Added a restart button in the pause menu. Beartraps now cause enemies to show a hurt effect when activated. Ghosts spawn more initially from enemies but less frequently from…
- Patch 0.1.1 - 16 July 2021
* Pause menu should now always be on top of every UI asset * Camera angle adjustments to show a bit more ahead of you. May be adjusted more and more in the future based on feedback. * Generator should now make a sound when charging. Note: currently working on fixing some sounds not being played as they should. * Updated camera on the title screen to avoid ugly clipping issues. * Enemies drop ammo even more frequently, now with a chance of dropping scrap, while also spawning ghosts a little less often. * Boosted one of the audio tracks. * Skull Totems also drop scrap now, giving you more reason to destroy them. * The larger zombies, ghouls, have a health nerf.
- Patch 0.1 - Launch Patch - 14 July 2021
Added clipping distance to help see through trees that are too close to the camera. Ghosts have less HP and the max amount is reduced. Added a starter loot box on every first night with a tutorial message and extra scrap spawns. Added a consistant Skull Totem on the first night with a tutorial message. Enemies spawn ammo more frequently. The mornings between nights are longer to give the player more time to prepare.