SPSTEAMPULSELIVE ANALYTICS
Lethal Dose

Lethal Dose Steam metadata

Fraser Hislop | Mar 23, 2025 | game

Released

0players observed · 22 September 2026 - 17:33:39 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Lethal Dose metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews13
  • Release dateMar 23, 2025
  • DeveloperFraser Hislop
  • PublisherFraser Hislop

Genres: Action, Indie, Early Access

Company pages: Developer: Fraser HislopPublisher: Fraser Hislop

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lethal Dose Steam metadata

Lethal Dose metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1683450/metadata
Steam Storehttps://store.steampowered.com/app/1683450/
Steam Communityhttps://steamcommunity.com/app/1683450
PCGamingWiki search
IGDB searchSearch IGDB for Lethal Dose

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 13 positive, 0 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Partial Controller Support, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 23 March 2025

Latest Steam announcements

  • Early Access Release 8.2: Improved Assets, Bug Fixes - 14 July 2026

    Hello again. Apologies for the lack of updates, I was overseas on holiday. More substantial updates are on the way! ːsteamthumbsupːːsteamhappyːNEW / IMPROVED ASSETSCreated vertical variants for existing lab furniture (tables, shelves, stove, sink etc.)Improved colour palette for grass and trees (colours used to be similar and would blend together)Created new ground tile setsCreated new floor tile setsAdded new assets to Compound and Lab levelsBUG FIXESFixed: enemies circling around each other when arriving at the last seen location of the playerFixed: pausing / alt-tabbing while using the blink power would give permanent intangibilityFixed: restarting while using blink power would cause lingering particle effects

  • Early Access Release 8.1: Workshop Menu & Input Improvements, Bug Fixes - 11 June 2026

    WORKSHOP MENUAdded a log that tells the player what's happening (downloading items, when an error occurs etc.)Workshop Menu loads much more quickly (it now tries to retrieve the level's preview image from your local files before trying to retrieve it from Steam) Failing to connect to Steam or being subscribed to empty workshop items no longer make the Workshop Menu not interactable (previously when this happened the circle wouldn't stop spinning)INPUTSeparated Zoom and Far Look into separate binds again: Default Far Look binds: Shift and Left Trigger Default Zoom binds: Control and Left Stick Press Using an analogue input bind for either Zoom or Far Look adds an extra layer of control Far Look and Zoom can be bound to the same input (how it worked in the previous build)Fixed binds being changed during gameplay not kicking in (had to return to the main menu then start the level again for…

  • Early Access Release 8: Explosion Update - 30 May 2026

    NEW WEAPONSRocket Launcher: Fires a flying rocket that explodes upon impact Grenade Launcher: Fires an arching grenade that explodes upon impact, or when hitting the ground. It has a custom reticle: where you aim is where the grenade will landNEW LEVELSAmbush: The masked servants' beer run has been rudely interrupted by a flaming roadblock. With the help of a rocket launcher you will fight your way towards the mansion in the distance Compound: Due to some unpaid parking tickets, your sailboat has been towed and is impounded at a nearby dock. Use your grenade launcher to help with bunched up enemiesMISCELLANEOUSRe-added blood spatter animations when blood hits the ground (previously removed them due to performance concerns, the new animations are code based so they don't impact performance)Combined Zoom and Far Look into one function: far looking also zooms the screen out depending on ho…

  • Early Access Release 7.3: New Challenge Levels, New Assets, Bug Fixes - 19 April 2026

    Two New Challenge Levels:You can find these in the "challenges" tab when picking a level (unlike the main levels which are in the "campaign" tab)Obstacle Course Challenge: navigate through the traps to get to the endReflect Challenge: use your baseball bat to hit bullets back at the enemiesNew Assets:New furniture and walls for the crate day, tinny house and crystal palace levelsBug Fixes:Fixed various levels that had missing furniture after deleting redundant light furniture in the previous updateFixed issues with running into the hinge end of a door: previously when running into the hinge end it could cause a small gap that enemies could see you through and bullets could go through

  • Early Access Release 7.2: Melee and Door Improvements, Level Editor Changes - 4 April 2026

    Melee and Door Improvements:Changed how meleeing an enemy through a door works: previously this would just kill the enemy, now doing this stuns and knocks back the enemy and also slams the door openImproved the z-axis layering of doors to prevent the player and enemies from layering above or below the door incorrectlyHitting a door with melee or a bullet now has a sound effectFixed knife swings sometimes missing when trying to hit something very closeFixed bat swings sometimes missing near the end of the bat at the apex of the bat's swingLevel Editor Changes:In the Level Editor, Error Furniture (the red furniture that indicates an invalid furniture item in a level) now shows the name and other info related to the invalid furnitureIn the Level Editor you can now modify the light of the various light emitting furniture (torches, candles, spotlights etc.). You can change the size, shape, c…

  • Early Access Release 7.1: Improved How Guns Work With Doors, Bug Fixes - 20 March 2026

    Improving how guns work with doors:If you walk up to a wall while holding a gun, the Player holds the gun sideways to prevent it from clipping inside the wall (you've probably seen this kind of feature in First Person Shooters before).Previously this also applied to doors, but not anymore. Now your gun can clip with a door, and you can shoot to apply force to the door and slam it open.I made this change because I noticed during playtesting people would rush into a room and start blasting without noticing their gun pointing to the side. I think this change feels much more natural.Bug Fixes:Fixed being able to shoot an Enemy behind a door when the Enemy is very close to that door, due to an issue with the collision detection logicFixed Enemy and Player hitboxes sometimes sticking out past a door if standing in just the right spot (separate issue to the bug above that could also allow you…

  • Early Access Release 7: Level Pack Update - 13 March 2026

    Three New Levels:Crystal Palace: It's re-up day at the palaces, so the boys are having friends over. A difficult level with large stages, new furniture assets, many enemies and lots of gun focused combat. Crate Day: The boys are partaking in a sacred yearly ritual. This is now the first level in the game, it features no guns: serving as a softer intro to the game than the Tinny House. New Tinny House: I wasn't happy with the old Tinny House, so I redesigned it from the ground up. Makes use of new furniture assets to be more on theme with the name of the level.New Assets and Asset Changes:Entirely new furniture set for Crystal Palace: designed to fit with/extend the Tinny House furnitureAdded new furniture to the Tinny House set (as seen in the final stage of the new Tinny House)Adjusted some existing floor tiles, and created some new floor tilesAdjusted sprites for furniture from variou…

  • Early Access Release 6.3: Bullet Shield Character Rework - 21 January 2026

    Bullet Shield Character Rework:Changed how the power works: hold r-click to summon the shield, draining mana over timeCreated unique sprites and animations for the characterReplaced the old shield sprite with a particle based wall of fire appearance (with lighting and SFX) Other: Fixed being unable to use a power even if you have enough mana, due to floating point precision errorsReduced Lightning Power's cost to 60% (used to cost 100% of the mana bar)Added some notches to the mana bar

  • Early Access Release 6.2: Improvements & Bug Fixes - 1 January 2026

    Improved reflecting bullets with melee weapons:Reflected Enemy bullets change their sprite to the player's bullet (yellow) instead of staying redCan now reflect the same bullet multiple times, reflecting it resets its lifespan. The bullets spawned by the bullet shooter traps in the Lab level are slow enough to try this outCan no longer reflect explosionsRemoved Attack Queueing (Hidden Mechanic):The game used to have a hidden mechanic where if more than 3 enemies were attacking you simultaneously, extra enemies would "take turns" being the 4th enemy to attack you. Removed it because it rarely actually kicked in, was never really necessary or good for gameplay, and occasionally caused bugs. Bug Fixes: Fixed not being able to shoot Enemies that are very close to a wall, door or explosive barrel (the wall/door/barrel would take the bullet even though the Enemy was in front of it)Fixed melee…

  • Early Access Release 6.1: Character Selection Improvements - 15 December 2025

    Added animations to the Character Selection in the Main MenuAvailable Characters for a Level:Levels can now be restricted to certain characters, for instance the tutorial levels can only be played with the Protagonist character.Level Editor: Added the Available Characters section to the Level OptionsRemoved Powers section from the Stage Options (obsolete with the Characters update)

  • Early Access Release 6: Characters Update (Part One) - 6 December 2025

    Play as different Characters with unique powers! Protagonist: Blink Power that you're used toPunished Protagonist: Blink but no slomo to give more of a challengeHurley: No powers at all for an even greater challengeWork in Progress Characters: I'm not entirely happy with how these ones play, they're gonna be changed and improved in the future. Their art is placeholder, currently they're using pre-existing Enemy sprites: Telefrag: Teleport to Enemies to make them explode into gibsBullet Shield: Summon a Shield to reflect bullets back at EnemiesLightning: Cast a Lightning Bolt that chains between Enemies and stuns themCharacters Update Part Two?:Part One is just a Minimum Viable Product (MVP) for the Characters system. The Characters system will be improved greatly in the future: more Characters, more interesting play style differences, new art, progression/unlocks and restricting levels…

  • Early Access Release 5.4: Screen Shake Option + Slomo Improvements - 24 November 2025

    Screen Shake Multiplier in Options:Added a Screen Shake multiplier to the Options menu, this allows you to reduce screen shake, disable it entirely or even increase the screen shake.Screen Shake Slomo Improvements:Screen shake is now adjusted to timescale, so it slows down properly while using slomo.This is gonna be the last small update before the upcoming CHARACTERS UPDATE, stay tuned!

  • Early Access Release 5.3: Bug Fixes - 16 November 2025

    Bug Fixes:Fixed Sentries shooting themselvesFixed dead Enemies dropping weapons on the other side of a wall when dying really close to a wallFixed being unable to blink when at the top of the navigation areaFixed up navigation issues in the levels: holes in the navigation area, invisible wall issues and unreachable ground tiles + some general tidy up

  • Early Access Release 5.2: UI Change, Bug Fixes & Improvements - 11 November 2025

    Stage/Level Complete UI Change: Updated the UI that shows when you win a stage. I got rid of the old TV screen on a rope, and replaced it with a fancy hole in the screen. Not entirely happy with it yet but it it looks pretty neat, beat a level and check it out!Bug Fixes & Improvements: Improved Bullet collision detection. Collisions should match the visual position of the bullet more closely than they used toEnemies start backing away from you quicker when you're very close to them, increased the radius that triggers this behaviour slightlyFixed bullets flying over an Enemy when firing your gun while very close to that EnemyFixed bullets going through walls when standing very close to a wallFixed Mana Orbs spawning on the other side of walls when killing an Enemy close to a wallFixed a bug when using Controller: an issue where proceeding to the next stage in a level, the Camera position…

  • Early Access Release 5.1: Bug Fix - 5 November 2025

    The Bullet Shield power currently isn't in any of the campaign levels, but it can be used in the Level Editor and Workshop levelsFixed Bullet Shield not working at all (bullets would pass through it) (Bug was introduced from the previous update)Fixed an older bug where sometimes bullets would get through the shieldAlso made it so the Player can reflect their own bullets with melee weapons

  • Early Access Release 5: Dungeon Update! - 1 November 2025

    Entirely New Dungeon Level: A follow up of sorts to the Mansion level: a secret underground Dungeon hidden beneath the Mansion, what are the servants getting up to? Features two new traps, plus a portcullis gate you can close to cut off enemies. The furniture is designed to fit in with the Mansion's furniture. New Props: Coffin Trap: shoots poison darts when the Player walks in front of itAxe Trap: swinging pendulum axe, Enemies are very clever and pathfind around themPortcullis Gate: opened and closed via a lever. Can cut off Enemies and force them to take another route Miscellaneous: Improved Fail Screen and Level Chooser Screen visualsAdded speed multiplier to Enemies (for speeding up near axes) can be used in future for stuff like slowing down in mudInfrastructure for Enemies avoiding traps, and melee traps. Can be used in the future for similar pathfinding and trap purposesInfrastr…

  • Cool Props Update (Early Access Release 4) - 5 August 2025

    New Lab Level:A brand new lab level, much bigger and more challenging than the old oneFeatures the new props mentioned below to create some new interesting level designAlso added some new furnitureNew Props:Sentry Gun: an automated turret that shoots the player when you enter its 360 degree line of sightExplosive Barrels: shoot them or hit them to make them explodeBullet Shooting Traps: stops the player and enemies walking through themEnemy Changes:Sounds no longer instantly aggro enemies, they get aggroed after a short delayStand guard enemies go back to scanning even when alertedImproved the laser and night vision goggles visually on the Sniper enemyImproved performance of Enemy line of sight checksReduced nav agent radius to reduce traffic jamsFixed bug with Enemy sometimes aiming incorrectlyLevel Editor:Fixed bug where phantom Furniture/Enemies/Weapons would persist in the level edi…

  • Level Editor Guide + New Level - 24 May 2025

    Check out the Official Level Editor Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3466901617 Here's the new level: https://steamcommunity.com/sharedfiles/filedetails/?id=3487022881 From now on I'll upload new levels to the Workshop first, that way I don't have to do a stand alone build for each new level, and I can get feedback and improve on them before committing to putting them into the main campaign.

  • Workshop Update - 13 May 2025

    Download custom levels created by the community, and upload your own by using the in-game level editor. A guide for how to use the level editor is coming soon~

  • Museum Update - 16 April 2025

    New Museum Level: Overhauled the Museum level art assets Completely new stealth focused level design: get to the book without being seen! Other Changes: Nerfed slomo slightly: timescale is a bit faster. Also fixed some timescale related spaghetti Changed how bullet direction is calculated when reflecting enemy bullets: bullets flip direction rather than going in direction of crosshair Added full height window tiles (used in the Museum level)

Patch notes and updates

S.noRelease datePatch nameGID number
114 July 2026Early Access Release 8.2: Improved Assets, Bug Fixes1837955055365274
211 June 2026Early Access Release 8.1: Workshop Menu & Input Improvements, Bug Fixes1835236783559284
319 April 2026Early Access Release 7.3: New Challenge Levels, New Assets, Bug Fixes1830163047264134
44 April 2026Early Access Release 7.2: Melee and Door Improvements, Level Editor Changes1828894815562737
520 March 2026Early Access Release 7.1: Improved How Guns Work With Doors, Bug Fixes1827626365758976
621 January 2026Early Access Release 6.3: Bullet Shield Character Rework1822556746156785
71 January 2026Early Access Release 6.2: Improvements & Bug Fixes1819386365117013
815 December 2025Early Access Release 6.1: Character Selection Improvements1818752592132721
924 November 2025Early Access Release 5.4: Screen Shake Option + Slomo Improvements1816849002021608
1016 November 2025Early Access Release 5.3: Bug Fixes1816307528967941
1111 November 2025Early Access Release 5.2: UI Change, Bug Fixes & Improvements1815580768430298
125 November 2025Early Access Release 5.1: Bug Fix1815580768234743
131 April 2025Early Access Release 11795283637968775
1414 July 2023Small Update5124583599317771257
1520 May 2023New Demo Build5140340943310971386
165 April 2023Demo Build 06/04/2023 - Rebindable Controls + more5121196841285976404

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1683450
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateMar 23, 2025
DeveloperFraser Hislop
PublisherFraser Hislop
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews13
Negative reviews0
Total reviews13
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1683450/

Short description

Fast Paced, Violent Top-Down Shooter. Magic Abilities. Difficult Levels. Twitchy Enemies. Level Editor.

About this game

LETHAL DOSE is a top-down action game inspired by HOTLINE MIAMI, DISHONORED and WHERE THE WILD THINGS ARE Fast paced one hit kill combat Supernatural abilities: dash, telefrag, chain lightning and more Clever enemies that can coordinate searches, patrol, flank and check corners Built in level editor: make your own levels! This game is still IN DEVELOPMENT, read the section above to learn more about Early Access. The game's campaign currently has up to 2 hours of gameplay (depending on the player's skill level), during Early Access development this will be increased to around 10 hours of gameplay. Steam Workshop support is coming soon, so you can play custom levels created by the community! THANKS, and have FUN!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Violência Atos criminosos
steam germany16Drogen Drastische Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Lethal Dose's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lethal Dose's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lethal Dose at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.99$0.99No discountSteam Store

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Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,61922 September 2026 - 17:33:41 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
RuneScape: Dragonwilds23,03022 September 2026 - 18:04:54 UTC39,10324,686Jagex Ltd
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC

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