- The Lightning Update - 20 December 2023
Just a quick update, added a Lightning item. Update: added Lightning item.
- Zombie Survivors 1.0.0 Released - End of Early Access - 5 November 2022
Zombie Survivors 1.0.0 This update marks the transition out of Early Access, and into a fully released, stable version of Zombie Survivors. It has been a little while since our last updated, and I wanted to fill you all in on our plans. Zombie Survivors started out as a simple weekend project, by a solo developer. It saw some success on itch.io, so I transitioned to launching it on Steam. On steam, Zombie Survivors received over 30 updates while in Early Access. The community both here, and on Discord helped to balance and shape the gameplay into what it is today. While I wish to move on to other projects, I do plan to periodically update Zombie Survivors with bug fixes, or great community suggested features. Thank you for the support and kind words during the development of this game, Its great to see people enjoying it, even after several months of low update activity. -WubsGames
- version 1.0.0 - Starting the transition out of Early Access - 5 November 2022
This update marks version 1.0.0. We will begin the transition out of Early Access. Keep an eye on this page for a larger news post soon! +Performance updates +STEAM DECK COMPATIBILITY +Bulk Up item added
- version 1.0.0 - Starting the transition out of Early Access - 5 November 2022
This update marks version 1.0.0. We will begin the transition out of Early Access. Keep an eye on this page for a larger news post soon! +Performance updates +STEAM DECK COMPATIBILITY +Bulk Up item added
- 0.9.3 hotfix for leaderboard issue - 3 April 2022
Just a quick fix for a crash when loading leaderboards. the leaderboards will now retry every 1 second if it fails to load, instead of crashing.
- 0.9.2 Daily run and leaderboards - 3 April 2022
0.9.2 marks the addition of a Daily Run and Daily Leaderboards. Every day, a new random character and seed will be rolled for all players. Compete to claim the top spot on the daily leaderboard. Right now, the leaderboard goes by number of kills in a single run. This may change to take into account things like wave number, or damage done, etc. Consider this a work in progress and expect a few issues while we test things out. Thanks! -WubsGames Team
- 0.9.1: Bug fixes - 2 April 2022
+fixed "red line glitch" with boss healthbars +added max speed to enemy's knockback +fixed "bosses always get knockback down" +scythe spiral pattern and limited max range
- Update 0.9.0 - Import / Export decks and texting logarithmic curves for items - 2 April 2022
This update contains fairly large changes to the way 2 items work. Both attack damage and luck boosts, have been swapped out to a logarithmic curve. This change is pretty substantial, and likely will be tuned HEAVILY from here. Please let us know how you feel about these changes, and if we are headed in the right direction with them. Thanks! Changes: +More supporter names in random name generator +Clear / Import and Export added to deck builder +changed luck and damage boost equation
- 0-8-22: New Item and bug fixes - 27 March 2022
+fixed chest glitch where skipping animation gave 1 of 3 items +slightly buffed damage boost +fixed crash with > 100 twirls +fixed pressing escape in options menu restarting the game +new item, Heart Container
- 0-8-21 update: Bug fixes, Mouse movement, UI changes - 26 March 2022
+try/catch for game closing error +buffed damage boost +mouse controls for movement (left click to run towards mouse) +added option for screen shake +new layout for options menu +added stats to screen when game is paused. +added unspent points to screen when paused +prep for "ultimate" that uses unspent points
- 0-8-20 Bug fixes - 24 March 2022
+unlock box hidden when not showing an unlock +enemies can now die while being rapidly hit +soft-lock when traveling to new environment fixed +damage boost now scales linearly instead of exponentially +enemies have a max speed +10,000 steps unlock changed to 2,500 steps +bosses now shoot if outside level +timer now displays hours
- 0-8-19: More weapons, items and achievements - 20 March 2022
Changelog: +lowered corpse lifespan(community suggestion) +ray gun: unlocked by getting normal gun to level 5 +Explosive Anger item: unlocked by reaching exp level 50 +Racing Tires item: walk 10,000 steps in a run to unlock +Explore the city achievement +Reaper achievement
- 0-8-18 The city environment started - 20 March 2022
https://i.imgur.com/VMPVSKO.gif The city environment has been started. This is still heavily a work in progress. Here is how it works for now: At wave 30, enemies stop spawning, and the player's vehicle spawns to evacuate the player to a new area. When you reach the new area, difficulty is increased, and the enemy wave counter is reset. Reaching wave 60, (and 90, 120, etc) will transport you to the next environment. (for now it just loops the 2 available ones) In this update: +2nd environment started +evac truck +made player and items persistant +game controller persistant +achievement for 50 exp levels Planned future updates: -New enemy types for level 2. -New mini boss types -Main boss at the end of each environment
- 0.8.17 Minor ui fixes - community reported issues - 20 March 2022
Just a quick update. A few users have pointed out text errors in the new deck builder. The biggest one, was that the 2nd row of cards, had entirely the wrong descriptions. Tomorrow, we plan to push an updated with several new unlockable items :D Changes: +Fixed button label numbers in main menu +Fixed UI tooltips displaying the wrong information in deck builder
- 0-8-16 Deckbuilding UI changes - 19 March 2022
https://i.imgur.com/3ErQDLl.png +deck builder tooltips +deck builder UI tweaks +changed how saving / loading decks work, to be more future proof +started work on unlockable items and weapons
- 0-8-15 v2. Deck building is here! (take 2) - 19 March 2022
https://i.imgur.com/24gsgKY.png +removed placeholder text in deck builder
- 0-8-15 Deck building is here! - 19 March 2022
https://i.imgur.com/24gsgKY.png +added supporter name to random name generator "Dyminblade", "AnxiousPotato" +enabled deckbuilder +DECK_BUILDER achievement
- 0.8.14 - Quality of life changes. - 18 March 2022
As we prep for the deck builder update this weekend, we have added a few quality of life changes. Many of which come directly from community suggestions. +reroll menu now has default option of "never mind" instead of "reroll" +reroll menu button sprites updated +removed old plant sprites from level generator +allowed camera to go slighty below environment height, so the UI does not block the bottom 25 pixels of the map. +allow window resize +crash fix when closing the game from the main menu. +new trailer
- 0.8.13 - Mid week tweaks - deck building started - 17 March 2022
+sprite shake on staggered enemies +scythe hitbox edited +boss 1 corpse sprite +new food sprites +buffed knife starting range // Work in progress and not in the game yet // started working on a "deck building" mechanic that lets you swap new items into the game's spawn pool https://i.imgur.com/0ljhR5P.png
- 0.8.12 The first boss update! - 15 March 2022
This update marks the first iteration of boss fight for Zombie survivors. Currently, every 10 waves a mini-boss will spawn. this boss has an active attack, and will do more than just run towards the player. In the future, there will be a unique mini boss at waves 10, and 20. followed by 5 difficult waves. The player will then be transported to another level / environment. Also in this update, slightly better ground tiles for the current environment. Thanks for checking it out! -WubsGames Team +medkit item +miniboss +having more than 100 twirl crash fixed +crate budget system +new graphical tiles