- v0.80.0 - Monkey Movement - 3 September 2026
Changes: New lobby! New cosmetic items in the shop! Gravity blocks now support a new "Monkey Movement" mode. Particles on gravity blocks can now be hidden. Ambience settings now allow to configure stars in the sky. Fixed a bug that would allow start/finish to be grouped. Fixed a bug that would allow some limited flying. Fixed being able to switch to practice mode while loading a sublevel. Fixed passthrough activating in practice mode. Fixed some crashes with modded code blocks.
- v0.79.0 - Practice mode - 6 August 2026
Changes: New lobby! New cosmetic items in the shop! Added a setting to disable grabbing other players. Instead of a checkbox to hide other players, there is now a slider to change the distance for fading out other players close to you. Added a new practice mode: When in a level and lobby that allows practice mode, you can now become an editor player, move around freely and practice sections of a level. While in practice mode you can not finish a level and any progress in the level is lost. Added a setting to hide other players that are flying around in practice mode. Fixed two handed scaling of sound and light range. Fixed a bug that would prevent a very small number of players to connect to the servers.
- v0.78.0 - Teleportation - 2 July 2026
Changes: New lobby! New cosmetic items in the shop! Added teleport registers to code blocks to teleport the local player. Added velocity registers to code blocks to change the local players velocity. Added several vector instructions for code blocks: VEC_SET, VEC_ADD, VEC_SUB, VEC_MUL, VEC_SCL, VEC_LEN, VEC_DOT Added a POW and ABS instruction for code blocks. Added a horror tag for lobbies. Light and sound range can now be changed by scaling with both hands.
- v0.77.0 - Lobby Tags - 5 June 2026
Changes: New lobby! New cosmetic items in the shop! Lobby tags to let other players know what to expect before they join you. Made opening the level list in the editor faster. Another attempt to fix crashes when closing the game. Fixed several memory leaks. Changed the new player flow a bit and fixed some bugs around it. Potentially fixed a common startup crash with the Steam version.
- 0.75.0 - Coding tutorial and more - 2 April 2026
Changes: New lobby! New time limited items in the shop! A coding tutorial has been added. The code editor now shows tooltips for a lot of things. Code can now check what player part a trigger was triggered by. It is now possible to add and remove objects inside groups without ungrouping first. It is now possible go into physics groups and make changes. Things inside physics groups that are passable are now allowed to be animated. In code, it is now possible to drag and drop the program counter on a DST slot to write it. (but does not show in the dropdown as this is a more advanced feature) Light properties can now be changed with triggers. Sounds can now be animated. Fixed a bunch of issues around groups and enabling physics. Fixed a bunch of memory leaks. Reduced undo to only undo the last 2000 changes (it was potentially using too much memory before at 100000)
- v0.73.0 - And there was light! - 5 March 2026
Changes: Lights. Light color, range and brightness can be controlled by code. Color blocks now have a gradient mode, making them blend between two colors. Code can now disable the physics of physics blocks to be able move them. Code can now respawn players without the help of lava. Code can now remove just the last character on signs. Every player now has a "Statistics" screen with a bunch of numbers. There is now a global "Top Players" leaderboard. The more harder levels you beat, the better your score. Your score can only improve or stay the same and never get worse. Only recent plays count and lose value over time so it's possible to catch up for new players. Added more settings to the level ambience settings to directly control sun color and brightness and to directly control the levels ambient lighting (the light that is always there even if there is no light). Updated the design o…
- v0.72.0 - Huge Valentines Update - 5 February 2026
This update adds a brand new lobby, fresh cosmetics, and a big set of improvements for code blocks.What’s newNew lobbyNew amazing cosmetics in the shopCode can now read player positions, colors, and moreCode can now change the text on signsCode can now change the color of color blocksCode can now trigger triggers directlyCode can now be configured to run before or after the player is moved, making it easier to attach objects to the player smoothlyCode can now be configured as shared, running on one system and syncing the output with all other players. This allows things like cars and random number generators to stay in syncBreaking blocks now have an “is shared” checkbox. If disabled, they will no longer be synced between playersSpawns can now be hiddenAdded a reference for code blocks in the code editor and rules sectionAdded an indicator on the player list when someone is in a differe…
- v0.70.0 - Improved Snapping - 8 January 2026
Changes:New monthly pack and snowball checkpoint!New lobby!Added snapping to block surfaces.Added a visualisation of the snapping grid.Added an "Inspect" view to directly change object position, rotation and scale values.Pivot now has direction arrows and can be shown when selecting multiple blocks.
- November Update! - 6 November 2025
This update adds a bunch of smaller quality-of-life features that will hopefully make building more fun, powerful, and interesting.The last update introduced a checkbox that allows you to make colored blocks grabbable, and now there are two more: Can Grapple and Passable!Have you ever built a level that started inside a cave, then you get out of the cave but there’s no perfect fog value that covers both cases? Now triggers can change the level’s ambient settings! This solves the cave issue and even lets you build day/night cycles and many other fun things, making your levels more interesting.But of course you might wonder: what if the cave has two entrances and you don’t want to waste complexity placing a trigger at each entrance, how could that be solved? Well, trigger connections can now be configured to trigger “on enter” or “on leave.” So when moving into a trigger, the “on enter” c…
- v0.66.0 - Physics Objects - 2 October 2025
Changes: Checkout the new halloween cosmetics! Spooky lobby and shop decorations! Groups can now be named in the editor. Groups can now have physics and be grabbed and carried around. Don't rely on weird quirks of the physics as we'll likely tweak some of the behavior over time. Groups with physics are limited to 100 complexity per group and a maximum of 100 groups! Animations and some block types are currently not supported inside a physics group. Triggers can now be setup to only by triggered by groups with specific names. Color blocks now have a checkbox to make them grabbable. Fixed a bug causing the replay to break when beating a level again. Please be aware of these limitations and known issues, some of which we can hopefully be lifted over time: There cannot be more than 100 physics objects in a level Physics objects are limited to a maximum of 100 complexity per object Physics o…
- v0.65.0 - Level Replays - 4 September 2025
Changes: New cosmetics! New shop! New lobby! Select multiple objects at once and animate them together. When finishing a level, a replay is now uploaded to the server. You can play replays from the leaderboard if the level allows it. Prefabs are now saved to the server, this allows you to reinstall GRAB without losing any prefabs. Moderators are now able to review and ban inappropriate prefabs and track them down to the original creator. Fixed a case of a modded block breaking all collisions in the level for everyone.
- v0.64.0 - Sounds! - 9 August 2025
Changes: New sound related items in the shop. Sound blocks! Sound blocks use a built-in synthesizer to generate simple sounds. Triggers can trigger sound blocks. When saving a level, you can now choose for it to be unlisted. Unlisted levels can still be linked to with sublevel triggers. New lobby. Renaming an animation will now also update the name in all existing triggers referencing it. Smooth animations now also smoothen the animation speed and rotation. Undo fixes. Fixed wrong number of checkpoints in sublevels if you are not the host.
- v0.62.0 - Social 2.0 - 3 July 2025
Changes: - New Lobby! - Added two new summer themed item packs. - Daily coins and tips can now only by claimed from the ATM in the shop. - Added a beach ball consumable that stays around for 2 minutes, can be thrown by the owner, but also collides with other players and will knock other players off whatever they are holding on to if you hit their head. - The main menu is now gone and instead you immediately join into the social hub area with other players. - Added support for host migration: If you join a lobby and the host leaves in the middle of a level, you can now keep playing and someone else will automatically become the host! - The spawn area in the social lobby is now protected by a bubble, other players will turn into a small floating light if they are inside it. - Hold your hands together for 5 seconds in the social lobby to group up! - Added a new square pyramid shape! - The…
- 0.61.0 - GRAB crashed on your PC? Try again! - 5 June 2025
Changes: - New lobby! - Some awesome new outfits are now available in the shop. - Added a basic and an advanced editor tutorial. - You can now have multiple named animations per object. - Animations can now be smooth, so instead of going in a line from frame to frame, it will try to round the corners. - Fixed a bug that could cause hand normals to be inversed. - Fixed some UI memory leaks. - Fixed a crash on windows that would prevent GRAB from working with older AMD GPUs.
- v0.60.0 - Shop Update - 8 May 2025
Changes: New lobby. The GRAB Shopping Center has opened! Browse through all the different items, find the secret areas, try out new looks and take pictures in front of the mirror! And of course you can do everything together with your friends. The daily item rotation has been removed, instead all the items are now always available. The build menu now separates shapes and materials, removing the need to scroll to find what you want. Reworked the undo system, making it much more reliable. If you speak, your own visor will now light up in the camera and also in the new mirror, even if you are alone in a lobby!
- 0.59.0 - Particles and Sublevels - 3 April 2025
Changes: New hub lobby, showing off the new features and bringing back some community favorites! Added new easter themed cosmetics to the shop! Particle emitters that can be freely placed in levels. Triggers can now be used to link a level to your other published levels as sublevels. It is now possible to place up to 10 spawn circles that can be named to be used as spawns from sublevel triggers. Everyone can now see the current playlist. Shaders are now cached and reused between runs, reducing stutters after the first time playing. Fixed a bug causing blocks to stay behind when inside a group when switching the level.
- v0.58.0 - Trigger Update! - 6 March 2025
It's finally happening! Triggers are here and will provide endless new possibilities. ✨ New Features Triggers – The most requested feature is out now! A powerful new block type that lets you control animations when interacted with. Get creative with doors, dynamic obstacles, caclulators, and so much more! Prefabs – You can now save creations and reuse them across levels, making building faster and easier. Referral System – Help grow the GRAB community! Invite your friends to try GRAB using a referral code, and both of you earn coins when they join. 🛠 Fixes & Improvements Fixed the merge glitch (no more accidentally turning into other players!). Fixed breaking blocks not respawning when publishing a level. Level info now updates instantly on the pause menu. Resolved the fly glitch with consumables.
- 0.57.0 - Forfeiting, inactivity and more - 6 February 2025
Changes: New lobby! New item pack. Added a "Get Community Badge" button to the character screen with simple steps on how to join the discord server and claim it. Added a forfeit button when playing levels, to indicate to the host that you don't intend to beat the current level. If someone is on the dashboard or takes off the headset for 30 seconds they will now be marked as inactive and ignored for automatic level changing. Added a sonic boom when breaking the sound barrier. Fixed grouping / ungrouping causing the objects to teleport. Fixed controller vibrations on the editor wrist menu playing on the wrong controller in some cases. Fixed a crash when switching quickly between leaderboard and player list in the in-game menu. Fixed wrong checkpoint count when verifying a level for publishing.
- v0.56.0 - New Lobby - 4 January 2025
Changes: New lobby! 2 awesome new item packs! Switched to the Khronos OpenXR loader for all platforms.
- 0.54.0 - Huge Holiday Update! - 6 December 2024
Changes: New cosmetic items. New lobby with 10 hidden coin stacks (worth 5 coins each). New level selection UI in the lobby. New pause menu. New frost block that behaves like ice but allows to jump on it while keeping the momentum. Fixed a crash related to emojis in the player name.