SPSTEAMPULSELIVE ANALYTICS
Bacteria Wars

Bacteria Wars Steam news

Patrick McGuinness | Aug 25, 2021 | game

Released

0players observed · 25 September 2026 - 16:45:49 UTC

ActionIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Bacteria Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews2
  • Release dateAug 25, 2021
  • DeveloperPatrick McGuinness
  • PublisherPatrick McGuinness

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Patrick McGuinnessPublisher: Patrick McGuinness

Top Steam chartsTop 100 gamesGame directorySteam Store page

Bacteria Wars Steam news

Bacteria Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Beta 1.5 (Finally) Released - 19 June 2023

    Apologies for the massive delay, school and related projects have only recently calmed down. Beta 1.5 brings a slew of improvements and bug fixes. Added/New: -Scouts call for reinforcements when they find an enemy/player unit group. -Added keybindings for formation type/state -Heavy units now consume a small amount of evo unless stored -Stored units do not require evo -CDF unit production increases relative to the number of nodes destroyed. Fixes/Improvements: -Scout pathing is less laggy and is much better at determining valid locations. -CDF units have been buffed. -Fixed an error if a selected unit dies -Fixed buggy navigation checks and group dispatch lag spikes -Sensor unit range increased, attack power lowered. -Box selection highlights what the selected producers can produce as well as produced units. -Adding patrol points to an existing patrol no longer breaks the patrol. -Bunke…

  • Beta 1.45 - 17 February 2022

    Beta 1.45 -Steamworks update -Added: UI now shows unit production order. -Added: Pan sensitivity slider in the options menu.

  • Update 1.41 - 21 December 2021

    Dead unit toggles and colliders are disabled on death. Actual fog of war Produce units in order of selection. Zoom sensitivity slider in options menu max value quadrupled to allow for much more sensitive zooming. Units do not ignore orders to move to another point when attacking another unit. Units do not stack on top of each other when spawned Shift+LMB removes a unit type from a multi-unit selection. LMB still only selects a single type. Camera bound calculation/application adjusted. No more dead zones when zoomed in Raised the per-frame path calculation threshold Added options bar for path calculation threshold Fixed unit icons sometimes not hiding after death Minor cost, time, evo rebalance for some units.

  • Bacteria Wars Beta 1.3 Update (AI Improvements, Part 1) - 4 November 2021

    Bacteria Wars 1.3 -UI inspector position adjustment -Clot walls do not repair. -Units no longer get permanently distracted by every enemy. -Fixed AI not releasing unit armygroups. -Changed scout group size and percent composition. -Fixed mouse size and hotspot placement. -Greatly increased speed of projectiles -Combat pathing improvements

  • Build Time Adjustments - 29 September 2021

    Beta 1.23 -Adjusted the build times for CDF units.

  • Small UI and Unit logic update - 28 September 2021

    This includes some temporary changes to production time for reasons. -Added mouse-over information to units -Added unit names to production lists.

  • Bugfix 1.12 - 4 September 2021

    Fixed a bug in the resource loader that caused a crap ton of errors. Please continue bringing bugs to my attention, I rarely have time to truly play my own game thanks to college classes and live crap.

  • Bacteria Wars Beta 1.1 - 2 September 2021

    So lol moment, I went looking for a logs folder and lo and behold, I in my infinite wisdom forgot to put in a logging function! So... yeah... logs are a thing now. Send them to me with any bug reports you have. Added: Logs folder and logging Bug Fixes: -fixed setting not saving -fixed janked cursor

Patch notes and updates

S.noRelease datePatch nameGID number
119 June 2023Beta 1.5 (Finally) Released5896948309855188812
217 February 2022Beta 1.454246335198893932681
321 December 2021Update 1.415320438099055428085
44 November 2021Bacteria Wars Beta 1.3 Update (AI Improvements, Part 1)4186652991110388682
529 September 2021Build Time Adjustments3938951840874554416
628 September 2021Small UI and Unit logic update3936699406888811741
74 September 2021Bugfix 1.124020014099094130507
82 September 2021Bacteria Wars Beta 1.14020014099086645982

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